Haven't had much time to look at it, but her SLAs need some slight adjustment. The Invisibility and Greater Teleport should be at will, but the Quickened versions should be moved to the 3/day line.
[x] No I trust my companions to addresses the goblin market it does not need my intervention.
-[x] Take your mother and go to the giants to convince them to abandon the far north for a place in your growing empire.
@GoldfishSomething for high-stakes encounters? He who looses the first AoE or murderblenders first has a considerable advantage indeed, at later levels. Also, alchemical bonus to saving throws agaist the frigid cousins up north.
Honestly, I liked seeing out Companions handle it more than I would want to do so myself, you know?
The interludes were great! The intrigue! The interesting plots! Don't you want to see them handle it?
What's the alternative? What's next on the schedule, @egoo?
I feel bad for repeatedly sending Malarys out into the wilds for stuff to try to kill him. Next month, we should try to find him something to do in SD.
I feel bad for repeatedly sending Malarys out into the wilds for stuff to try to kill him. Next month, we should try to find him something to do in SD.
Sorry, no chance, he seems to be the perfect fit to fuck up Asmodeus' guys in Slavers Bay, a fffucking cannon among multiple other intrigue-people when it comes to Devil-hunting :/
Sorry, no chance, he seems to be the perfect fit to fuck up Asmodeus' guys in Slavers Bay, a fffucking cannon among multiple other intrigue-people when it comes to Devil-hunting :/
I didn't really want Viserys to help here either, but that Convoy cost the crew here enough time that we propably need Viserys' intervention so things get done this month.
Sorry, no chance, he seems to be the perfect fit to fuck up Asmodeus' guys in Slavers Bay, a fffucking cannon among multiple other intrigue-people when it comes to Devil-hunting :/
Yeah, he's just too damned competent not to use. Oh well, at least there will be a bit more civilization there and the environment shouldn't be trying quite to hard to kill him.
Crake also needs either Garin or Tyene to finish... some task.
Not really sure what he talked about.
But between them two, and the fact that we also need to root out Golden Company's spies in Yi Ti, I think we should have Garin do that, and have Tyene fuck around the spies (with Orphne!Feylord and Asema as support).
Malarys, Glyra, Kira, and 2 drow Assasins were my idea for the PCs to send to SB, with whatever province actions that may apply (no idea which, tbh, but probably 1-2 at least)
[x] No I trust my companions to addresses the goblin market it does not need my intervention.
-[x] Take your mother and go to the giants to convince them to abandon the far north for a place in your growing empire.
"Yes, I will stay and deal with the Fey, if you wish to join me you are of course welcome to," you add, guessing rightly from her pleased smile that Hermetia would like to have a hand in the investigation. The sight of the window besides which she is standing reminds you what it is still the wee hours of the morning before even a hint of dawn. "Do you need to rest?"
"No, I usually take my two hours of rest around noon and either read or partake in balls far into the night if I'm looking for company." The smile grows into a laugh. "I can't even say anymore how many socialites I've disappointed by telling them that my secret for being so bright-eyed late into the night is actually sorcery like the rumors said." She stretches out her hand to look at the gold and emerald ring glinting in the pale magelight. "This might just be the most useful enchantment I bought. It certainly gets more use than the ones that empower my magic or ward my mind."
"Would you like to get more use out of them?" you ask. She has certainly done a good job in Lys, Fey troubles notwithstanding, and there are plenty of more exciting tasks she could turn her hand to for a few weeks.
"Yes, not skyship battles over Valyria of course, not yet," she replies. Though the last words are spoken lightly enough to be counted a jest the challenging glint in her eyes speaks to a seed of truth behind them.
"I certainly can't fault ambition, but for today the most I can offer is a glimpse into the aftermath of said battles," you answer with a flourish of your cloak, depositing upon the floor the six Valyrian Steel swords the Asurendra bore, alongside a dark red gem that had been embedded in one of his hands.
Reaching out to grasp one of the blades for a closer look at its enchantment, you are surprised to find it moving with you with far more than the lightness that all enchantments bring. Acting on a guess you release it in midair and there is stays, seemingly as obedient to your will as it had been to that of its last master. You try the same with the next sword and it too flies in place ready to guard you, with as much skill as you would have used, if with no great strength.
Hermetia follows the graceful arc of the sword moving to your command with curious eyes, but wisely shows no inclination to touch it.
"Do not trust the edge of that steel with any lives you care for," Dark Sister's voice rings in your mind, a warning you are not inclined to ignore. When you try to read the marks upon the steel they almost seem to flee your gaze. Had something of the Asurendra's spirit passed into the blades instead of flowing downwards into Hell? you wonder as you will the swords back into your cloak. Perhaps they might be worth studying, but you certainly would not be handing them off as they are.
Of Hell-forged origin also is the gem, though in a more straightforward manner. A spirit of tormented flame bound within its depths, not so much bound to the bearer's will and compelled not to harm them in its wrath.
Swords of the RuinLordx6
Description: Once the whirling weapons of an Asurendra, these Valyrian Steel blades seem now invested of a will and spirit that moves and slays at the command of whoever bears them with as much skill as they themselves possess. Seals of primordial law warped and twisted endlessly swallow each other over the face of the blade.
Ability: +2 Obedient Weapon, counts as Evil and Lawful for overcoming damage reduction.
Caster Level: 15
Gem of Dark Fire
Description: A drop of Hellfire frozen in a prism no larger than the tip of one's finger holds within its depths not only fire but rage unending, a creature of dark flame that should it be released will seek to burn all in its path save the caller himself.
Ability: Breaking the gem summons a Corrupted Elder Fire Elemental, half the damage it causes is searing fire, half is unholy.
Caster Level: 5
Companions:
Viserys: 650 XP
Daenerys, Ser Richard, and Lya: 1,330 XP
Vee and Malarys: 2,100 XP
Rina and Xor: 3,466 XP
Subordinates:
Relath Levels Up
Zherys Levels Up
Amrelath Progress to Next Level
Yrael Progress to Next Level
Mereth Progress to Next Level
Leto Progress to Next Level
Bloom Progress to Next Level
Wyla Progress to Next Level
***
By the time you arrive at the gates of the Lyseni office of the Inquisition it is roughly three hours past midnight, but judging from all the light spilling out from its many widows the building seems scarcely less busy than it would have been at midday, and that is not counting the work you know to be done in windowless rooms deep within.
For the sake of not disrupting that work both you and Hermetia are veiled glamours, a fact which the False Raven perched above the wrought iron gate notices on her part at least by the aura of the spell, though it waves you on after giving the correct password. Not a perfect system, you admit inwardly, but you can't have a Fury playing gate guard day and night, they are far too useful elsewhere.
The bird insists on leading you up the the office Malarys had taken for the month where you find your friend surrounded by reports, the one in front of him so recent the ink still glistens.
"How much of the mess here in Lys were you able to read about before tossing aside the account in disgust, Your Grace?" Malarys asks with a touch of dark humor.
"The former archon made a deal with the Fey for baubles, the baubles were lost and as you were seeking them a Fey enforcer manifested and almost killed your guard before fleeing, implicating the often invoked but little seen master of the Goblin Market known as the Hooded Lord. Thanks to Glyra having nose for trouble almost as good as her skill in making it it was later revealed that someone was working to frame the Fey Lord in our eyes, spreading favors to the merchants to implicate him further. That is as far as I could read into the matter before the Brazen Throne so impolitely meddled in all our plans," you reply in a marginally more cheerful tone.
"When the Harbinger visited the merchant Glyra caught trying to deceive her and others of the same ilk they was accommodating eventually... but not helpful. Our would-be puppet master is a skilled enough shape-shifter that not even his kin could see through the disguises. Never did it use the same face twice and never the same name."
How do you proceed with the investigation?
[] Write in
OOC: Well there we have it, if you have more questions about the investigation do not hesitate to ask. I did not want to front load a bunch of exposition.