There's also the loss of however many goblins it takes to kill those stormvermin and rat monsters.So gains:
-Goblins lost a hero unit
-Goblins lost morale/gained disorder as they'd be busy sorting out the pecking order and hunting the assassin, instead of making sure everyone is at the right places and checking that the doom divers have their wings ready.
-Skaven have a hero unit crippled and unavailable for the next battle
-Goblins hidden reinforcements [Clan Moulder Warbeasts] lost to infighting
-Mastery on one of our staple spells, Mathilde can sprint in battle for several minutes without fatigue while her mage armor is on.
Yeah, but people are willing to rewrite memories to act like they were right. Short of the QM directly telling players they've made a mistake, I have never seen anyone actually cop to it. And sometimes not even then.Look, relitigating prior votes gets us nowhere; it's worse than planning to fix it in the future using time travel, because at least time travel involves actually solving something. If you're upset at the consequences of a vote remember it, and use it to try to get everybody to go on a better path next time or something, but all this does is make everybody upset.
Actually, while I have fixed that for the sake of vote counting, my spell checker continues to insist that its "defenses", not "defences".@primemountain one of your votes isn't counted correctly because you misspelled "defences".
Lady's and Gentlemen, we now have a clear fact: @Hangwind believes that if someone had assassinated one of the Dwarven thanes (keep in mind the thane is patriarch of a dwarven clan, and the thane of the ruling dwarven clan is king of that hold) just before the fight, it "wouldn't really matter because there are thousands of ordinary dwarves around who'll just keep fighting anyway."Nope. There are thousands of goblins here. Just like there are thousands of Dwarves in our throng. The Thane comparison is actually quite apt. What happens if one of our Thanes dies? Their friends and underlings grieve and then continue the fight.
It's the same with the Goblins. Except without the grieving. Or friends.
just because you don't get tired doesn't mean you shouldn't sleepOn the Aetheric Armour mastery, that is supremely, amazingly good. Absolutely worth everything that's happened in the update. Like, people have pointed out its battlefield applications and running to Stirland quickly, but that is basic compared to its true potential. If we create an enchanted item that provides that lack of fatigue permanently, Mathilde no longer has to sleep. That means that every day, she gets to do 33% more stuff than she used to do. That is huge for our action economy. Imagine all the things we could do with all the extra time that would otherwise have been wasted in unconsciousness.
Don't drag the GM into this petty, demoralising argument of yours.
I can see us working toward shadowknight trait with our masteries then!
Huh, why? I thought we were well beyond the point of casting it safely?Aethyric Armour needs to be recast every few minutes, which isn't really a problem for battles but makes it pretty dangerous on the macro scale.
how the heck did we go from Shadow MageIt would seem to fit. Mastered Shadowsteed, Aethyric Armour, and Blessed Weapon would all contribute. Mathilde might need to get one of the Demigryph Knights to teach her how to use a lance and fight properly on horseback. Dread Aspect could also feed into this.
I'm not sure what other Masteries would help with this archetype that Mathilde doesn't have unless we go into battlemagic.
In general, I could see Cloak Activity being very potent in combat, if it's used to create the illusion that you're attacking in a different way than you actually are, so when the enemy tries to parry or dodge a non-existent attack and leave themself open to the real one, but that's a less 'knightly' form of combat. It would potentially be very effective in combination with Take No Heed, and Doppelganger, so you pretend to be someone else doing something else to what you're actually doing that the witnesses would find sufficiently unremarkable in the situation that they are then blocked from paying attention to. This would make playing battlefield assassin very effective, where Mathilde hides in a unit before suddenly whacking an enemy character who never even realised they were there before disappearing back into the ranks.
Why do people want to do more scouting? The whole point of scouting is to give the army information before it attacks, but as I understand it we won't have time to give the army information before it attacks if we do more scouting. Given how many people are in favour of more scouting I suspect that I'm missing something here.
While I don't think it will remove our need to sleep, getting an enchanted item that provides for a lack of fatigue, even for a couple of minutes, would be something amazing that any dedicated spellcaster would love to have.On the Aetheric Armour mastery, that is supremely, amazingly good. Absolutely worth everything that's happened in the update. Like, people have pointed out its battlefield applications and running to Stirland quickly, but that is basic compared to its true potential. If we create an enchanted item that provides that lack of fatigue permanently, Mathilde no longer has to sleep. That means that every day, she gets to do 33% more stuff than she used to do. That is huge for our action economy. Imagine all the things we could do with all the extra time that would otherwise have been wasted in unconsciousness.
The fact that you're saying this without any hint of irony while doing exactly what you describe is hilarious to me.Yeah, but people are willing to rewrite memories to act like they were right.
I imagine she would still accumulate mental fatigue. Loss of concentration, lack of recall, hallucinations and various other effects happen after a certain point even with no physical exertion whatsoever.On the Aetheric Armour mastery, that is supremely, amazingly good. Absolutely worth everything that's happened in the update. Like, people have pointed out its battlefield applications and running to Stirland quickly, but that is basic compared to its true potential. If we create an enchanted item that provides that lack of fatigue permanently, Mathilde no longer has to sleep. That means that every day, she gets to do 33% more stuff than she used to do. That is huge for our action economy. Imagine all the things we could do with all the extra time that would otherwise have been wasted in unconsciousness.
No, it wouldn't really affect the fight that much, not on the scale that we're operating on.it "wouldn't really matter because there are thousands of ordinary dwarves around who'll just keep fighting anyway."
...really? This is the entire sum of your argument? That I don't understand the mechanics? You don't seem to understand the scale that we're operating at. This battle is going to be bigger than anything I've ever seen on the tabletop.From this its clear you do not understand Leadership, at least not how it works in the setting.
It's no wonder you then can not grasp why killing a Leader or a Hero unit matters.
It's really not petty in terms of the quest. This vote means that either A) Mathilde is an idiot, not understanding the relative value of what she's looking at, or B) she is insufferably arrogant, willing to risk her actual mission for personal glory. Neither are particularly good traits.Don't drag the GM into this petty, demoralising argument of yours.
The idea is to scout the gate, and open it.Why do people want to do more scouting? The whole point of scouting is to give the army information before it attacks, but as I understand it we won't have time to give the army information before it attacks if we do more scouting. Given how many people are in favour of more scouting I suspect that I'm missing something here.
On the Aetheric Armour mastery, that is supremely, amazingly good. Absolutely worth everything that's happened in the update. Like, people have pointed out its battlefield applications and running to Stirland quickly, but that is basic compared to its true potential. If we create an enchanted item that provides that lack of fatigue permanently, Mathilde no longer has to sleep. That means that every day, she gets to do 33% more stuff than she used to do. That is huge for our action economy. Imagine all the things we could do with all the extra time that would otherwise have been wasted in unconsciousness.