Voted best in category in the Users' Choice awards.
[X] Having successfully escaped, you can now move on...
-[X] To the Temple of Grungni, to check if the holy place remains undesecrated.
 
So gains:
-Goblins lost a hero unit
-Goblins lost morale/gained disorder as they'd be busy sorting out the pecking order and hunting the assassin, instead of making sure everyone is at the right places and checking that the doom divers have their wings ready.
-Skaven have a hero unit crippled and unavailable for the next battle
-Goblins hidden reinforcements [Clan Moulder Warbeasts] lost to infighting
-Mastery on one of our staple spells, Mathilde can sprint in battle for several minutes without fatigue while her mage armor is on.
There's also the loss of however many goblins it takes to kill those stormvermin and rat monsters.

As well as the Stormvermin themselves which are some pretty elite troops, some of the few Skaven to not actually be expendable.
Getting the Rat monsters(Rat ogres?) Killed is also a plus if the Skaven were selling them for the goblins to use in defence or something.
 
[X] Having successfully escaped, you can now move on...
-[X] To the Temple of Grungni, to check if the holy place remains undesecrated.
 
No, those were just giant rats.

Still, couple hundred of "very hungry rabid dog" equivalents can do some serious damage.

It all depends on if skavens manage to cut through gobbos and escape reasonably quickly, or get swamped. If the latter happens, rats can do some serious damage beyond general chaos and "goblins not having these as allied unit" thing.
 
of all the thing my roll hit, it unlimited stamina while Def buff is on

i swear my luck is weird lately
 
Why do people want to do more scouting? The whole point of scouting is to give the army information before it attacks, but as I understand it we won't have time to give the army information before it attacks if we do more scouting. Given how many people are in favour of more scouting I suspect that I'm missing something here.


On the Aetheric Armour mastery, that is supremely, amazingly good. Absolutely worth everything that's happened in the update. Like, people have pointed out its battlefield applications and running to Stirland quickly, but that is basic compared to its true potential. If we create an enchanted item that provides that lack of fatigue permanently, Mathilde no longer has to sleep. That means that every day, she gets to do 33% more stuff than she used to do. That is huge for our action economy. Imagine all the things we could do with all the extra time that would otherwise have been wasted in unconsciousness.
 
Look, relitigating prior votes gets us nowhere; it's worse than planning to fix it in the future using time travel, because at least time travel involves actually solving something. If you're upset at the consequences of a vote remember it, and use it to try to get everybody to go on a better path next time or something, but all this does is make everybody upset.
Yeah, but people are willing to rewrite memories to act like they were right. Short of the QM directly telling players they've made a mistake, I have never seen anyone actually cop to it. And sometimes not even then.

Like, look at your post. You admit that this wasn't the best thing to do here, but you still aren't willing to call it an error.

Now, imagine an NPC got us killed because they decided to go for cool instead of effective. You'd be pretty pissed right?

Well, we aren't doing as much scouting as we could have or taking out actual high value targets. We just did that to the NPCs. If they learn what we did and the opportunity we gave up to do it, I'll genuinely be shocked if they aren't somewhere between salty and outright enraged.

@BoneyM has anything I've said been wrong so far?
 
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@primemountain one of your votes isn't counted correctly because you misspelled "defences".
Actually, while I have fixed that for the sake of vote counting, my spell checker continues to insist that its "defenses", not "defences".
I think it's one of those American/English spelling things.

Nope. There are thousands of goblins here. Just like there are thousands of Dwarves in our throng. The Thane comparison is actually quite apt. What happens if one of our Thanes dies? Their friends and underlings grieve and then continue the fight.

It's the same with the Goblins. Except without the grieving. Or friends.
Lady's and Gentlemen, we now have a clear fact: @Hangwind believes that if someone had assassinated one of the Dwarven thanes (keep in mind the thane is patriarch of a dwarven clan, and the thane of the ruling dwarven clan is king of that hold) just before the fight, it "wouldn't really matter because there are thousands of ordinary dwarves around who'll just keep fighting anyway."

From this its clear you do not understand Leadership, at least not how it works in the setting.
It's no wonder you then can not grasp why killing a Leader or a Hero unit matters.

Not to mention that I don't even know how you got to the point where you can genuinely think, even without any setting information, that the assassination of a Dwarven King is really, "No big deal".

I do believe this argument is over.
 
[X] Having successfully escaped, you can now move on...
-[X] To the King's Gates, to scout the outer defences.
 
On the Aetheric Armour mastery, that is supremely, amazingly good. Absolutely worth everything that's happened in the update. Like, people have pointed out its battlefield applications and running to Stirland quickly, but that is basic compared to its true potential. If we create an enchanted item that provides that lack of fatigue permanently, Mathilde no longer has to sleep. That means that every day, she gets to do 33% more stuff than she used to do. That is huge for our action economy. Imagine all the things we could do with all the extra time that would otherwise have been wasted in unconsciousness.
just because you don't get tired doesn't mean you shouldn't sleep

brain need sleep to reorganize alot of thing
 
I can see us working toward shadowknight trait with our masteries then!

It would seem to fit. Mastered Shadowsteed, Aethyric Armour, and Blessed Weapon would all contribute. Mathilde might need to get one of the Demigryph Knights to teach her how to use a lance and fight properly on horseback. Dread Aspect could also feed into this.

I'm not sure what other Masteries would help with this archetype that Mathilde doesn't have unless we go into battlemagic. Maybe the long ago proposal to cast Burning Shadows on the shadow of Mathilde's Greatsword to use in battle that BoneyM previously approved of.

In general, I could see Cloak Activity being very potent in combat, if it's used to create the illusion that you're attacking in a different way than you actually are, so when the enemy tries to parry or dodge a non-existent attack and leave themself open to the real one, but that's a less 'knightly' form of combat. It would potentially be very effective in combination with Take No Heed, and Doppelganger, so you pretend to be someone else doing something else to what you're actually doing that the witnesses would find sufficiently unremarkable in the situation that they are then blocked from paying attention to. This would make playing battlefield assassin very effective, where Mathilde hides in a unit before suddenly whacking an enemy character who never even realised they were there before disappearing back into the ranks.
 
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Yeah, it is probably the sheer quantity of recasts. Plus, regular distraction from whatever she is doing at the moment.

I doubt that we would be getting much boni out of it in peacetime while we have to constantly recast it, but once we have in an enchanced item, we might get... I dunno, a "+10 to roll of your choice" or something like that.

Probably not an additional action, even if it instinctively makes sense. Action economy in CK2 Quests systems is a cruel mistress.
 
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It's 'safe' when cast before battles, and 'safe' enough that it doesn't even register as a roll in the game, but when you're talking about casting it two hundred times a day, that's a different equation.
 
It would seem to fit. Mastered Shadowsteed, Aethyric Armour, and Blessed Weapon would all contribute. Mathilde might need to get one of the Demigryph Knights to teach her how to use a lance and fight properly on horseback. Dread Aspect could also feed into this.

I'm not sure what other Masteries would help with this archetype that Mathilde doesn't have unless we go into battlemagic.

In general, I could see Cloak Activity being very potent in combat, if it's used to create the illusion that you're attacking in a different way than you actually are, so when the enemy tries to parry or dodge a non-existent attack and leave themself open to the real one, but that's a less 'knightly' form of combat. It would potentially be very effective in combination with Take No Heed, and Doppelganger, so you pretend to be someone else doing something else to what you're actually doing that the witnesses would find sufficiently unremarkable in the situation that they are then blocked from paying attention to. This would make playing battlefield assassin very effective, where Mathilde hides in a unit before suddenly whacking an enemy character who never even realised they were there before disappearing back into the ranks.
how the heck did we go from Shadow Mage

into Shadow Rouge

and now we are adding in Knight Class stuff

this isn't just double classing, it triple classing

what even is this ?

oh wait, we are also a priest as well, that quad-classing
 
Why do people want to do more scouting? The whole point of scouting is to give the army information before it attacks, but as I understand it we won't have time to give the army information before it attacks if we do more scouting. Given how many people are in favour of more scouting I suspect that I'm missing something here.

If we are not mistaken, we actually still have one scouting action-slot before the attack, and slipping out of the front gate is a free action.
 
On the Aetheric Armour mastery, that is supremely, amazingly good. Absolutely worth everything that's happened in the update. Like, people have pointed out its battlefield applications and running to Stirland quickly, but that is basic compared to its true potential. If we create an enchanted item that provides that lack of fatigue permanently, Mathilde no longer has to sleep. That means that every day, she gets to do 33% more stuff than she used to do. That is huge for our action economy. Imagine all the things we could do with all the extra time that would otherwise have been wasted in unconsciousness.
While I don't think it will remove our need to sleep, getting an enchanted item that provides for a lack of fatigue, even for a couple of minutes, would be something amazing that any dedicated spellcaster would love to have.

When crafting complicated spells that need the utmost attention to perform correctly, exhaustion is a killer. Creating an item that reduces that exhaustion, even by a little bit, could mean the difference between a successfully completed spell carving through an opponent or a miscast destroying your own forces.
 
Yeah, but people are willing to rewrite memories to act like they were right.
The fact that you're saying this without any hint of irony while doing exactly what you describe is hilarious to me.

You're using the fact that we got a decent but not optimal result which was arguably still a success as proof that you were right all along.

Even though it only went this "Badly" after a long series of bad rolls.
 
On the Aetheric Armour mastery, that is supremely, amazingly good. Absolutely worth everything that's happened in the update. Like, people have pointed out its battlefield applications and running to Stirland quickly, but that is basic compared to its true potential. If we create an enchanted item that provides that lack of fatigue permanently, Mathilde no longer has to sleep. That means that every day, she gets to do 33% more stuff than she used to do. That is huge for our action economy. Imagine all the things we could do with all the extra time that would otherwise have been wasted in unconsciousness.
I imagine she would still accumulate mental fatigue. Loss of concentration, lack of recall, hallucinations and various other effects happen after a certain point even with no physical exertion whatsoever.
That said only having to sleep 8 out of 80 hours rather than 8 out of 24 would still be an amazing buff.

In the more foreseeable future: After this campaign we should definitely spend a bit of time making a few Items of Indefatigableness. Plenty of Elector Counts, senior Warrior Priests and Knight Grand Masters that would pay (in gold or Favours) incredibly well for a few minutes of tirelessness in battle.
 
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it "wouldn't really matter because there are thousands of ordinary dwarves around who'll just keep fighting anyway."
No, it wouldn't really affect the fight that much, not on the scale that we're operating on.
From this its clear you do not understand Leadership, at least not how it works in the setting.
It's no wonder you then can not grasp why killing a Leader or a Hero unit matters.
...really? This is the entire sum of your argument? That I don't understand the mechanics? You don't seem to understand the scale that we're operating at. This battle is going to be bigger than anything I've ever seen on the tabletop.

And yes, I'll guarantee you that I understand the mechanics of Goblins better than you. You want to talk mechanics? Guess what? If a leader is taken out before a battle on the tabletop, that's actually a better result, because you can just add their numbers to other units. (Or their points into other things)

So you can piss right off with that condescension.

Don't drag the GM into this petty, demoralising argument of yours.
It's really not petty in terms of the quest. This vote means that either A) Mathilde is an idiot, not understanding the relative value of what she's looking at, or B) she is insufferably arrogant, willing to risk her actual mission for personal glory. Neither are particularly good traits.

Yes, choosing this directly put at risk and probably lost Dwarf lives, entirely unnecessarily.
 
Why do people want to do more scouting? The whole point of scouting is to give the army information before it attacks, but as I understand it we won't have time to give the army information before it attacks if we do more scouting. Given how many people are in favour of more scouting I suspect that I'm missing something here.


On the Aetheric Armour mastery, that is supremely, amazingly good. Absolutely worth everything that's happened in the update. Like, people have pointed out its battlefield applications and running to Stirland quickly, but that is basic compared to its true potential. If we create an enchanted item that provides that lack of fatigue permanently, Mathilde no longer has to sleep. That means that every day, she gets to do 33% more stuff than she used to do. That is huge for our action economy. Imagine all the things we could do with all the extra time that would otherwise have been wasted in unconsciousness.
The idea is to scout the gate, and open it.
Of course, the dwarves aren't aware, and may decide to fire upon the gate with massive prejudice. That would be bad.

As for the enchantment - WoG says such a thing is above our level. For now.
 
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