There are no hard rules for mastery. Mastery happens when BoneyM says so.
Combine it with our tireless horse and the Dusk Rider can make the 40-hour ride to Stirland literally in 40 hours.Oh wow, that Aethyric Armour mastery.
Really leaning into that "Mathilde can basically fight forever" meme, huh?
Combine it with our tireless horse and the Dusk Rider can make the 40-hour ride to Stirland literally in 40 hours.
@BoneyM how important is a big boss in this context? Are we talking boss, war boss, or leader of the Karak here?
Do we know if Mastery applies to enchantment? If so, making Aerytheric Armour items could be a valuable item to trade to other Shadow Wizards, or to non-magical human.
Haha, wow this was a complete waste of time.Hero-level in tabletop terms, so unless the Crooked Moon are a pretty minor tribe there's probably a bigger fish.
Still absolutely worth it. We're the Dusk Rider : being able to ride really fast for a really long time is thematically appropriate.It can, but it makes the enchantment more difficult than just the base spell.
You do understand that we killed the equivalent of low-level middle management and that Night Goblins are far more organized than regular goblins, right?the goblins in that pit aren't going to sort out leadership before the army arrives
Pain immunity, grey flesh and a stronger effect, walking fog machine. 6 would have been the spell taking cues from your Doppelganger and spitting out ghost rats to gnaw on your pursuers. Can't remember what the last one was.
It can, but it makes the enchantment more difficult than just the base spell.
Presumably making the duration permanent rather than triggered once a day for a short amount of time would make it much, much more difficult - and perhaps require more advanced enchanting skills?