Voted best in category in the Users' Choice awards.
Wow that was a fast update.

Now we have the question of whether to head to the East Gate or back to the secondary peak for some nice sabotage.

[ ] Having successfully escaped, you can now move on...
-[ ] To the King's Gates, to scout the outer defences.


Gain information on the immediate defenses which might be of great value. Possible chances for sabotage.

[ ] You've finished scouting, you'll return to the Vanguard...
-[ ] By returning to the secondary peak, and taking the opportunity to further sabotage the Doom Divers on the way out.


Get rid of the artillery. Very valuable since it'll save a lot of lives.
 
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[X] Having successfully escaped, you can now move on...
-[x] To the King's Gates, to scout the outer defences.

Normally, I'd go to chiselwards, but we are running out of time.
 
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[X] Having successfully escaped, you can now move on...
-[X] To the King's Gates, to scout the outer defences.

[X] You've finished scouting, you'll return to the Vanguard...
-[X] By slipping out the King's Gates.
 
[X] Having successfully escaped, you can now move on...
-[X] To the King's Gates, to scout the outer defences.

@BoneyM, what were other possibilities if it is not a secret?
 
Do we know if Mastery applies to enchantment? If so, making Aerytheric Armour items could be a valuable item to trade to other Shadow Wizards, or to non-magical human.

Also, there could be major personal productivity gains to be had out of this, if Mathilde can wear Aerytheric Armour 24/7 and never need to rest.

[X] Having successfully escaped, you can now move on...
-[X] To the King's Gates, to scout the outer defences.

[X] You've finished scouting, you'll return to the Vanguard...
-[X] By slipping out the King's Gates.
 
[X] Having successfully escaped, you can now move on...
-[X] To the Temple of Grungni, to check if the holy place remains undesecrated.

Getting word on the defenses won't matter since they'll already be running into them by the time we get back. Might as well give them a morale boost.
 
It can, but it makes the enchantment more difficult than just the base spell.
Still absolutely worth it. We're the Dusk Rider : being able to ride really fast for a really long time is thematically appropriate.

Well then, updating the enchantment on our robes will definitely be something I'll push for in the future!
 
[X] Having successfully escaped, you can now move on...
-[X] To the King's Gates, to scout the outer defences.

Lets get in position to exfiltrate while getting the last scouting done. We can slip through that once done.
Also we caused some nice havoc there, the goblins in that pit aren't going to sort out leadership before the army arrives and the Skaven...their leader is currently showing weakness from being blinded. They might pull a thing or two.
 
Pain immunity, grey flesh and a stronger effect, walking fog machine. 6 would have been the spell taking cues from your Doppelganger and spitting out ghost rats to gnaw on your pursuers. Can't remember what the last one was.

That makes me wish we could Master a spell multiple times to see some of these kind of options in action.

It can, but it makes the enchantment more difficult than just the base spell.

Presumably making the duration permanent rather than triggered once a day for a short amount of time would make it much, much more difficult - and perhaps require more advanced enchanting skills?
 
I lost track of the discussion for this update, so I'm surprised at the winning vote. Just asking, is this what people were expecting when they voted for a plan that involved being seen?
 
[X] Having successfully escaped, you can now move on...
-[X] To the King's Gates, to scout the outer defences.
 
Guys. Seriously. Going to the gates is A WASTE OF TIME. The Dwarfs are already going to be there. Scouting is only useful if done before everyone else can see the thing anyway!

Anywhere else would be more useful, with the possible exception of the Armory.
 
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