On Broken Ways
Eleventh Day of the Tenth Month 293 AC
A fel wind blows at your back, the breath of the foulness strapped within, but for how long? The caretaker knows not, beyond the fear that it will escape soon. Time is as precious as diamonds, yet haste can still kill. You do not have time to fight your way to whatever spirit might control the last of the facility's defenses, but you must kill the puppet before you can face its master, you cannot afford to fight both at the same time. "Find him!" you toss the Wayfinder to Vrath, glad that the assassin is not one for superfluous questions, nor hesitation in the face of even so mighty a foe.
The eight of you are already moving long before Vrath is finished, the words of spellcraft mingling with hurried calculations the the caretaker's explanation as to the layout of the structure. Once it was a double spiral coiling around the central shaft where the Spirit of Oblivion is bound, but aeons of earthquakes and the slow wear of the river have turned the elegant construction into a warren of ad-hoc passages, secret ways, and traps both intended and accidental. Some of the most direct paths across the facility are only accessible to the slimes that still provide its defense as well as what little maintenance can still be done.
"The greatest dangers here beyond the bound horror are sand and water," the guardian finishes, its form seeming to flow and melt like water as it rushes over broken uneven stone. "Both can kill unexpectedly if the supports give out. As for traps and devices that could harm a company as strong as yours, the incinerator perhaps if you slipped into its maw, for most of you at least. The surviving trio of
Steel Amphisbaena perhaps, but they are slow, and..."
"Eight-hundred-and-thirty-six feet by three-hundred-and-eighty-three," Vrath's words cut off your conversation, motioning with his hands to indicate the direction.
"The armory," your guide stops abruptly. "No sense in trying to tangle him in a corridor now, he will have gained control of the golems, including the earth-mover, likely thinking to smash his way into the shaft. That would take several hours, but even the tremors of beginning such an endeavor could bring significant portions of the city down upon our heads. The only place I would count safe would be the armory, the library, and the hatchery itself."
Though the word library sends a jolt of almost sensual pleasure down your spine, you keep the discussion to tactics. "Is the armory secured against translocation?"
"No," the caretaker replies with a shake of its head that sends already melting scales raining throughout the chamber. Moments later a low booming sound like the grinding of great teeth against stone echoes through the depths. The puppet wearing the face of General Teassh had begun its gambit.
What do you do?
[] Attack the enemy while it is still within the armory where you can bring your full numbers to bear
-[] Write in plan
[] Wait for some of the shaft to be dug so you can attack by stealth from behind
-[] Write in plan
[] Write in
OOC: The complex is laid out in a double helix pattern like a strand of DNA with the Oblivion's shaft running down the middle. There used to be connecting tunnels on every level, but that was a good five-thousand years ago before the river shifted and earthquakes almost wiped out the whole facility. It is thus a matter of sheer random chance if you can find a quick connection on foot or if you have to take a very circuitous one. Sadly you guys rolled a 12 on a d100 for that, so the puppet made it to the armory well before you. On the other hand since you know precisely where he is you can just teleport there.