You guys might want to trade the shit out of Gith for lore they have.
Also, shiet, Psychic energy-eating undead, that's kinda the defenition of "terrifying" to Illithid :V
Yes, but we meet the wrong Gith to appreciate that.

The Githyanki are ok with Undead, even ruled by a Lich Queen, the Githzerai are less cool with it.

@DragonParadox
How many people saw Lynda's corpse in a state of decay?
If it's not too many they could just sell a story about death-like sleep as a curse, instead of actual death and now she woke up.
 
@DragonParadox
How many people saw Lynda's corpse in a state of decay?
If it's not too many they could just sell a story about death-like sleep as a curse, instead of actual death and now she woke up.

Even if a lot of people saw it you can still sell it as such. I recall there being a few spells which can do this. Say there was an item with this enchantment on it and an illusion to make it look like death.
 
Yes, but we meet the wrong Gith to appreciate that.

The Githyanki are ok with Undead, even ruled by a Lich Queen, the Githzerai are less cool with it.

@DragonParadox
How many people saw Lynda's corpse in a state of decay?
If it's not too many they could just sell a story about death-like sleep as a curse, instead of actual death and now she woke up.

The funeral was a private affair, but still most of the Wylde retainers saw it and more to the point the Silent sisters boiled the flesh off the bones afterwards as is tradition
 
Okay, well offering to finish her education at home might be possible, though pointing out the Deep is safer until her return to life can be revealed and visitation can be arranged would be prudent.

Next, if she does stay, she'll need a Greater Ribbon and an adequate cover, which might make it hard to do if the Keep is full of suspicious courtiers.
 
He is their lord, and ressurection is possible. Albeit something Lucan or Danelle will likely want to check out.

He could simply crack the authority whip at them.
 
The funeral was a private affair, but still most of the Wylde retainers saw it and more to the point the Silent sisters boiled the flesh off the bones afterwards as is tradition
Foiled again by the Faith.

It would have been such a nice story. There is even a kernel of truth in it, killing via curses is very difficult. You can do just about anything with a variant of Bestow Curse, but not outright kill.

I see no need to take her to the Deep if she is an instinct-caster. She has already learned her lesson about pacts as it seems, everything else is detail.
 
Okay, well offering to finish her education at home might be possible, though pointing out the Deep is safer until her return to life can be revealed and visitation can be arranged would be prudent.

Next, if she does stay, she'll need a Greater Ribbon and an adequate cover, which might make it hard to do if the Keep is full of suspicious courtiers.
Sounds good to me.

[X] Offer Lady Lynda Wylde sanctuary in Sorcerer's Deep
-[X] The Deep is safer until her return to life can be revealed. We can make arrangements for regular visitation with little issue.
-[X] While in the Deep, Lynda Wylde would receive a considerably safer and far more thorough magical education. We could try to accomodate if she decides she wishes to stay instead, but it wouldn't be nearly as good as if she'd studied in the Scholarum.
--[X] Highlight that her magic is something we haven't actually seen before, and having her watched over by experts would probably be best just in case.
-[X] Even if Lynda did decide to stay and we gave her a Greater Ribbon of Disguise, recent events will make hiding in plain sight rather difficult. A suspicious courtier could easily sniff out a cover story we put forth.
--[X] If, however, they don't budge, give Lynda a Greater Ribbon of Disguise and help her and her father work on a cover story, while arranging for some study material to be sent to her until she can actually learn under a teacher.
 
Of Magic Fel and Fair

Ninth Day of the Tenth Month 293 AC

As dark grey clouds clouds sweep in from across the Narrow Sea heavy with the promise of rain, the three of you take flight to the south across Shipbreaker Bay to the meet with Lord Casper Wylde. White-crested waves crash against the stones far below, and gulls scream with voices like unto the crying of children as lightning dances in the sky and thunder roars.

"Should we really be flying in this, Your Grace?" Ser Richard asks during a brief lull in the din.

"As long as no one's actively throwing the lightning at me, I'll take my chances," you reply, shaking the rain from your hair. It's been a long time since you have flown like this. It makes for a pleasant contrast to using your own wings, though you would doubtless get bored of it soon.

"Hopefully the Storm God is not growing surly waiting," Dany jests.

Whether the displeasure of an ancient god or the rhythms of the bay older even than the coming of men, the curtains of rain are still falling unrelentingly as you spy the towers of Rainhouse rising above the slate-grey roofs of Lantern's Rest. There are no lights to be seen in the windows of the town's sept, giving lie to the old name. Once you make for shore unseen, however, the locals prove welcoming enough to your coin pouch if not your company, and glad to share the more ghoulish local gossip with someone who had not had a chance to hear it.

Two months past Lord Casper had apparently had the witch responsible for his daughter's wasting sickness broken on the wheel over the usual hanging or burning. The septon had insisted that the remains be burned and the ashes cast into the sea. You will not be finding any answers there. At least there is no doubt as to the mage's guilt, as she had been heard threatening the girl by what sounds like half the town, in an attempt to twist her father's hand no less.

Unfortunately for young Lynda, Lord Casper had not believed the witch's magic strong enough for the task. Soon after, as the mage fled into the depths of the Rainwood, the girl grew sicker and sicker, afflicted with cold sweats and shivers, and nightmares that would keep her awake through the night. In the end a pair of local hunters found the witch's lair wisely deciding to sell the information to the lord rather than try to claim the price on her head themselves.

The more you learn of just how the sorceress had looked at the end, the more you suspect she had sacrificed more than her morals upon the altar of power, becoming something akin to the hags of children's tales made dreadfully real. Part of you wonders how she had done it, by what forgotten lore or mad study had she warped herself in mind and body, but that curiosity is not why you are here. What matters in the end is that the witch's death had come too late for Lynda. Lord Casper had been suspicious of magic ever since, as well as more likely to be found praying than was his wont, if rumors are to be believed.

"So how's the lord about magic, supposin' a fellow had some trinkets he'd like to sell," you ask, keeping up your merchant persona.

"That oughtn't be any trouble if you do it all quiet like," replies the local barrel maker, a rather jovial fellow made all the more so by the wine you had been pouring into him to loosen his lips. "Lord Casper ain't the sort to try to throw the tide back with a bucket, if you know what I mean. He doesn't like magic and trusts it even less, but he won't be looking through every nook and cranny for charms and potions."

The words make for pleasant hearing, and not just regarding the happenings in Rainwood. It's the first time you had heard such a sentiment about the inevitability of magic spreading expressed in a Westerosi tavern, and no one seems inclined to gainsay him either. Curious, you probe a little bit deeper to find the cause. What you discover is surprising, though perhaps it should not be. News of the Conclave and the existence of acceptable magic in the eyes of the Faith has gone a long way into calming the fears of the smallfolk, even in a village like Lantern's Rest that has just seem a blight and death by sorcery.

Cautiously encouraged by what you had heard, you make your way up the winding path to the great oak doors of the keep. There you ask for shelter for the evening, showing your goods and greasing palms with silver to make it past the gaze of surly armsmen, who understandably look like they would much rather be drying themselves by the fire inside as well.

Neither is it hard to find the lord's study once inside the keep. However suspicious of magic the man may have become, he is not paranoid enough to set a guard this deep into his home.

Anger at the interruption quickly gives way to shock at your true identity, and the secrets you have to share about the Usurper, the Lannisters, and all their failings. Then desperate hope sparks in his eyes at your offer, to restore the dead to life and by sorcery undo the harm that sorcery had wrought. "It will be my daughter and not some twisted wight, will it?" he cannot keep himself from asking.

Dany sighs. "If you will not credit us with kindness, my lord, than pray do so with common sense. Would it serve our cause to hand you some twisted mockery of your daughter, some fiend wearing her corpse?" She pauses a moment. "The rumors about our mother are true..."

Thus you descend into the crypt where Lynda's bones now lay, and there as you had foreseen her soul returns to life so cruelly cut short, spring-green eyes snapping open where once only gaping sockets had looked out. There is, however, one thing you had not foreseen. As the girl jumps from the stone slab shivering from the chill of the crypts, she starts to gently float.

Lost 2000 IM (Resurrection diamond)

"What did you do?!" Lord Casper thunders so loudly the stones shake.

You open your mouth to deny any blame, eyes already looking through the room for signs of strange magic, when the girl herself surprises you. "They didn't do anything. It's my magic. I took lessons from the witch... but then when I saw what she wanted to do, I couldn't, I wouldn't..."

"Did you actually kill or harm anyone?" you cut though her stuttering, while the lord sits as frozen as one of the statues of his ancestors.

"No... no I didn't," she replies. "That's why I stopped. I..."

"Did you make any pacts or promises upon your soul?" you continue, dreading that she might prove to be bound.

Thankfully, Lynda's soul proves unbound. Though her magic still has more the feeling of fey instinct than learned spell, she is still mortal in every regard. "I'm... I'm sorry, father. If you want me to go away now, to become a Septa or a Silent Sister, I'll..."

The offer has the gift of waking Lord Casper from his stupor. "Send you away when I have only just found you again... never." The two hug so tightly it looks almost painful. Heartening as the sight may be, it does spike the wheel of the plan you had been about to suggest. You doubt the lord would lightly accept his daughter vanishing off to the deep, yet her miraculous return from the dead must be explained somehow.

What do you do?

[] Try to convince Lynda to come to the Deep regardless
-[] Write in

[] Come up with a cover for her resurrection

[] Write in


OOC: I tried to roll though as much of the plot here as would have been repetitive. Hopefully I did not overdo it, though if that is the case I'm fine with retconning.
Made some edits to the chapter DP.
 
Lord Casper of House Wylde: Daughter died from witch's curse. Can be restored to life, other reservations about magic put to rest.

Lord Ralph of House Buckler: Similar to Lord Mooton, he's unchancy but if we can get his tentative support then look to his heirs or close relatives, we might be able to get a stronger hold over their loyalty.

Lord Cafferen: I suggest letting Stannis work on him instead.

Lord Fell: Secured.

Lord Connington: Secured.

Lady Shyra of House Errol: She's more willing to be persuaded overall, and no one can outbid us either in arranging equitable contracts between Houses nor in more straightforward rewards.

Tarth is the big win here, if we can get him now, Stannis will have another strong ally in the Stormlands to lean on with a PC supporting them.

Get all of them and that is seven, maybe eight bannermen to Robert's four. Get most of the easy ones that's probably around seven at the least, not bad for practical purposes.
According to the analysis @Crake has graciously provided, we've already made two major wins here by flipping Lord Tarth and just now flipping Lord Wylde. We only have Lady Shyra Errol (who all things considered can be convinced via a good deal) and Lord Ralph Buckler (who is a bit trickier but still manageable).

After this, the Stormlands will be in Stannis' pocket, and Robert with his mere four houses declaring for him will need to get men from outside his own kingdom. With the Stormlands secured we will be able to safely turn our attention elsewhere.
 
Westeros Loyalty Chart
Westeros Loyalty Chart
The North

House Stark: Loyalist (Resigned)

House Wull: Loyalist - Ally (Lord Eddard)

House Burley: Loyalist - Ally (Lord Eddard)

House Harclay: Loyalist - Ally (Lord Eddard)

House Liddle: Loyalist - Ally (Lord Eddard)

House Norrey: Loyalist - Ally (Lord Eddard)

House Flint of Breakstone Hill: Loyalist - Ally (Lord Eddard)

House Cassel: Loyalist - Ally (Lord Eddard)

House Forrester: Loyalist - Ally (Lord Eddard)

House Flint of Widow's Watch: Loyalist - Ally (Lord Eddard)

House Flint of Flint's Finger: Loyalist - Ally (Lord Eddard)

House Glover: Loyalist - Ally (Lord Eddard)

House Reed: Loyalist - Ally (Lord Eddard)

House Tallhart: Loyalist - Ally (Lord Eddard)

House Manderly: Loyalist - Ally (Lord Eddard)

House Woolfield: Loyalist - Ally (Lord Wyman)

House Hornwood: Neutral

House Umber: Loyalist

House Lake: Loyalist - Ally (Lord Greatjon)

House Mormont: Loyalist

House Overton: Neutral

House Marsh: Neutral

House Slate: Neutral

House Bolton: Loyalist - Mercenary (Highest Bidder)

House Dustin: Loyalist

House Karstark: Belligerent

House Crowl: Loyalist

House Magnar: Belligerent

House Stane: Belligerent

House Ryswell: Loyalist - Ally (Lord Roose)

House Whitehill: Loyalist - Ally (Lord Roose)

The Vale

House Arryn of the Eyrie: Neutral - Unsteady (Instability)

House Arryn of Gulltown: Neutral - Mercenary

House Baelish of the Fingers: Aligned (House Arryn) - Defunct (Extinct)

House Belmore of Strongsong: Aligned (High Septon of King's Landing) - Ally (Lord Eon)

House Borrell of Sweetsister: Neutral - Ally (Ser Symond)

House Crayne of Shrike Hill: Neutral - Ally (Ser Symond)

House Coldwater of Coldwater Burn: Loyalist - Ally (Lord Yohn)

House Corbray of Heart's Home: Unknown

House Donniger of Doombell: Neutral - Ally (Ser Symond)

House Dutton of Sheepsford: Neutral - Ally (Lord Aden)

House Egen of Sharpshore: Aligned (House Arryn of the Eyrie)

House Elesham of the Paps: Neutral - Ally (Lord Aden)

House Grafton of Gulltown: Loyalist - Ally (Lord Yohn)

House Hardyng of Heathguard: Neutral - Ally (Lady Anya)

House Hersy of Newkeep: Aligned (House Arryn of the Eyrie)

House Hunter of Longbow Hall: Aligned (High Septon of King's Landing)

House Lipps of Bittercreek: Aligned (High Septon of King's Landing) - Ally (Lord Eon)

House Longthorpe of Longsister: Neutral - Ally (Ser Symond)

House Lynderly of Snakewood: Aligned (House Arryn of the Eyrie)

House Melcolm of Old Anchor: Aligned (High Septon of King's Landing) - Ally (Lord Eon)

House Moore of Moorlands: Aligned (House Arryn of the Eyrie)

House Pryor of Pebble: Aligned (High Septon of King's Landing) - Ally (Lord Eon)

House Redfort of Redfort: Loyalist - Ally (Lord Yohn)

House Royce of Runestone: Loyalist (Friends)

House Ruthermont: Neutral - Unsteady (Conflict of Interest)

House Shett of Gulltown: Loyalist - Ally (Lord Yohn)

House Shett of Gull Tower: Loyalist - Ally (Lord Yohn)

House Sunderland: Neutral - Ally (Ser Symond)

House Templeton: Neutral - Unsteady (Fanatic)

House Tollett of the Grey Glen: Loyalist - Ally (Lord Yohn)

House Torrent of Littlesister: Neutral - Ally (Ser Symond)

House Upcliff: Loyalist

House Waxley of Wickenden: Neutral - Ally (Ser Symond)

House Waynwood of Ironwoaks: Neutral

House Wydman of Windwater: Neutral - Ally (Lord Aden)


Stormlands

House Baratheon of Storm's End: Loyalist

House Caron: Neutral - Hostile (Lord Stannis)

House Morrigen: Neutral - Hostile (Lord Stannis)

House Wylde: Loyalist

House Swann: Loyalist - Ally (Lord Stannis)

House Grandison: Loyalist - Ally (Lord Stannis)

House Staedmon: Loyalist - Ally (Lord Stannis)

House Buckler: Loyalist - Steady (Overwhelming Force)

House Cafferen: Neutral - Hostile (House Targaryen)

House Fell: Loyalist

House Connington: Loyalist

House Trant: Aligned (House Baratheon of King's Landing)

House Dondarrion: Aligned (House Baratheon of King's Landing)

House Peasebury: Aligned (House Baratheon of King's Landing)

House Penrose: Aligned (House Baratheon of King's Landing)

House Whitehead: Aligned (House Baratheon of King's Landing)

House Estermont: Neutral - Unsteady (Conflict of Interest)

House Errol: Loyalist

House Tarth: Loyalist

Riverlands

House Darry: Loyalist

House Mooton: Loyalist - Steady (Strong Heir)

House Blanetree: Loyalist - Ally (House Cox)

House Cox: Loyalist

House Terrick: Loyalist - Rebellious (Ser Karl Terrick) - Ally (House Cox)

House Goodbrook: Loyalist - Rebellious (Ser Garse Goodbrook)

House Frey: Loyalist - Mercenary (Highest Bidder)

House Hawick: Loyalist - Rebellious (Ser Harold Hawick)

House Rygar: Loyalist - Unsteady (Conflict of Interest)

House Blackwood: Loyalist

House Bracken: Loyalist

House Keath: Loyalist

House Lolliston: Loyalist (Reliant)

House Lychester:
Loyalist (Reliant)

House Roote: Loyalist

House Shawney: Loyalist

House Smallwood: Loyalist

House Vypren: Loyalist

House Whent: Loyalist

House Tully: Aligned (House Baratheon of King's Landing) - Unsteady (Cornered)

House Deddings: Aligned (House Lannister)

House Grell: Aligned - (House Tully)

House Mallister: Aligned (House Tully)

House Paege: Loyalist

House Piper: Aligned (House Tully)

House Vance of Atranta: Aligned (House Tully)

House Vance of Wayfarer's Rest: Aligned (House Tully)

House Wayn: Loyalist

Crownlands

House Velaryon: Loyalist

House Celtigar: Loyalist

House Brune of Dyre Den: Loyalist (Ballsy)

House Brune of Brown Hollow:
Loyalist

House Boggs: Loyalist

House Cave: Loyalist

House Pyne: Loyalist

House Crabb: Loyalist (Impoverished)

House Hardy:
Loyalist

House Bar Emmon: Loyalist

House Massey: Loyalist

House Rykker Loyalist

House Buckwell: Loyalist

House Langwald: Loyalist

House Staunton: Loyalist

House Wendwater: Loyalist

House Longwaters: Loyalist

House Byrch: Aligned - (House Lannister)

House Bywater: Aligned - (House Lannister)

House Cressey: Aligned - (House Lannister)

House Edgerton: Aligned - (House Lannister)

House Follard: Aligned - (House Lannister)

House Harte: Aligned - (House Lannister)

House Hayford: Aligned - (House Lannister)

House Manning: Aligned - (House Lannister)

House Pyne: Aligned - (House Lannister)

House Rollingford: Aligned - (House Lannister)

House Rosby: Aligned - (House Lannister)

House Stokeworth: Aligned - (House Lannister)

House Lannister of Dragonstone - Belligerent

House Blount: Loyalist

House Chelsted: Aligned - (House Baratheon) - Steady (Hostage)

House Chyttering: Loyalist

House Farring: Loyalist

House Mallery: Loyalist

House Rambton: Aligned - (High Septon)

House Sunglass: Aligned - (High Septon)

The Reach

House Ambrose: Loyalist

House Appleton of Appleton: Loyalist

House Ashford of Ashford: Loyalist

House Ball: Loyalist

House Beesbury of Honeyholt: Loyalist - Ally (Lord Baelor)

House Blackbar of Bandallon: Loyalist

House Bulwer of Blackcrown: Loyalist

House Caswell of Bitterbridge: Loyalist

House Chester of Greenshield: Loyalist

House Costayne of Three Towers: Loyalist

House Crane of Red Lake: Loyalist

House Cuy of Sunhouse: Neutral

House Florent of Brightwater Keep: Loyalist

House Footly of Tumbleton: Loyalist

House Fossoway of Cider Hall: Neutral - Hostile (House Fossoway of New Barrel)

House Fossoway of New Barrel: Neutral - Hostile (House Fossoway of Cider Hall)

House Graceford of Holyhall: Loyalist - Ally (Lord Baelor)

House Hewett of Oakenshield: Loyalist - Unsteady (Conflict of Interest)

House Hightower of Old Town: Loyalist

House Leygood: Neutral

House Meadows of Grassy Vale: Neutral - Hostile (Magic/Supernatural)

House Merryweather of Longtable: Loyalist

House Mullendore of Uplands: Loyalist

House Greyshield of Greyshield: Neutral - Hostile (House Targaryen)

House Oakheart of Old Oak: Loyalist - Ally (House Tyrell)

House Osgrey of Standfast: Neutral - Unknown

House Peake of Starpike: Loyalist - Mercenary (Highest Bidder)

House Redwyne of the Arbor: Loyalist

House Rowan of Goldengrove: Neutral - Steady (Indebted)

House Roxton of the Ring: Neutral - Hostile (House Targaryen)

House Serry of Southshield: Neutral (Paranoid)

House Shermer of Smithyton: Loyalist

House Tarly of Horn Hill: Loyalist

House Tyrell of Highgarden: Loyalist (Terror)

House Osgrey of Coldmoat: Neutral - Unsteady

Dorne

House Allyrion of Godsgrace: Loyalist

House Blackmont of Blackmont: Loyalist (Resigned)

House Dalt of Lemonwood: Loyalist

House Dayne of High Hermitage: Loyalist (Honored)

House Dayne of Starfall: Loyalist (Pious)

House Drinkwater: Loyalist

House Fowler of Skyreach: Loyalist

House Gargalen of Salt Shore: Loyalist (Reliant)

House Jordayne of the Tor: Loyalist

House Ladybright: Loyalist

House Manwoody of Kingsgrave: Loyalist

House Nymeros-Martell of Sunspear: Loyalist (Family)

House Qorgyle of Sandstone: Loyalist

House Santagar of Spottswood: Loyalist

House Toland of Ghost Hill: Loyalist

House Uller of the Hellholt: Loyalist

House Vaith of Vaith: Loyalist

House Wells: Loyalist

House Wyl of Wyl: Loyalist

House Yronwood of Yronwood: Loyalist (Reliant)

Note: I will be adding blurbs to most of these to summarize basic information as to their relationship with us or our enemies as appropriate and over time. @Duesal offered to help me track down some of this stuff, but as a note I'm just starting with the Stormlands because it was relevant. Any alterations to these statuses will be updated as the situation changes.
 
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According to the analysis @Crake has graciously provided, we've already made two major wins here by flipping Lord Tarth and just now flipping Lord Wylde. We only have Lady Shyra Errol (who all things considered can be convinced via a good deal) and Lord Ralph Buckler (who is a bit trickier but still manageable).

After this, the Stormlands will be in Stannis' pocket, and Robert with his mere four houses declaring for him will need to get men from outside his own kingdom. With the Stormlands secured we will be able to safely turn our attention elsewhere.
We will also make Stannis very, very afraid of our diplomatic abilities.
 
We will also make Stannis very, very afraid of our diplomatic abilities.
It's not like he hasn't been watching us for years now as we get entire Free Cities.
Note: I will be adding blurbs to most of these to summarize basic information as to their relationship with us or our enemies as appropriate and over time. @Duesal offered to help me track down some of this stuff, but as a note I'm just starting with the Stormlands because it was relevant. Any alterations to these statuses will be updated as the situation changes.
Just let me know which ones you need and I'll get on it.
 
Robert actually has five Houses in the Stormlands, to Stannis' current seven.

If we flip Errol and Buckler that shoots up to 9. Not terrible, getting Estermont would mean he would have two thirds of the Stormlands in his pocket however.
 
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