@Duesal add that we also want a right to match any payment for services other may hire him for against us and a agreement he will never sell or give away any counters to what he builds for us in the deal.

[x] Duesal
I'm not sure. @DragonParadox, could this be seen as a sort of standard courtesy between dragons? "If we pay for each other's services in bargains, let's agree not to turn around and actively sabotage each other."
@Duesal Wed want defenses both passive and active, infiltration is an ongoing concern. And not only from Illithid and Devils, either. Greedy mages of our own making are always a danger, too.

Of course, any such foritfications present an unique challenge for all planar experts: it's the plane of balance. Viserys has enough finesse to use this to needle him into accept it for the challenge itself.

The ritual fortress, too. Two genie empires are footing the bill.
Vote adjusted accordingly.
Also, while he is taller than we are, we are Red.

Walking mostly shoulder to shoulder, aka in TD form, is probably a good idea. @Duesal we've seen his trophy room, perhaps invite him to see ours. It's a blatant dick measuring context, but hey, that's dragons for you. And I love to show off the "Hall of Horrors", aka the Trophy Room.
Added the offer to show him the Hall of Horrors.
Spells Known (Caster level 15) (17 to overcome a Fiend's SR):
Level 0 (9):
Level 1 (5): Comprehend LanguagesB,
Level 2 (4): DarkvisionB,
Level 3 (4): Protection from ElementsB,
Level 4 (4): Lesser Planar AllyB, FearB,
Level 5 (3): Mind FogB,
Level 6 (3): True SeeingB,
Level 7 (2): VisionB,
@Artemis1992, is there a reason his spell list is so small?
 
[X] TotallyNotEvil

As usual, TNE is the best.

And people, our trophy room is probably quite inferior to his. Sorry to say it, but...
 
Name: Zherys
Alignment:
Age:
Race:
Human (Dragonblooded, Medium)
Class: Sorcerer (Focus Caster Abjuration) 5/ Cataclysm Mage 10
Flaws:
Feats7: Extraordinary ArtisanB​, Draconic Heritage(Red), Rapid Metamagic, Draconic Knowledge, Draconic BloodlineB​,
Skill Trick: Swift Concentration
Class Features: Focus Caster (Abjuration), The Age of Dawn, Reign of Dragons, Promises and Temptation, Rise of an Empire, Ghiscari Secret, Doom of Rhoynar, Secrets of Flesh, Secrets of Binding, The Doom, Rising Tide of Magic

HP: 15d4 +15
Armor Class:
Movement: Ground (30ft)
Initiative: +0 (DEX)
Base Attack Bonus: +7/+2
Spell Save: DC: 10 + 5(CHA) (+1 for Fear or Compulsion) + spell level
Weapon Proficiency:
Immunities: Frightful Presence,

STATS:
9 (-1) Strength
10 (+0) Dexterity
12 (+1) Constitution
20 (+5) Charisma
14 (+2) Intelligence
12 (+1) Wisdom

SAVES (+2 against Sleep, Paralysis or Fire from Draconic Heritage) (+2 against effects from Undead or Cold Creatures) (+4 against Polymorph as well as directly harmful compulsion effects such as Confusion, Insanity and Feeblemind:
FORTITUDE: 4 + 1(Con) = 5
REFLEX: 4
WILL: 11 + 1 (Wis) = 12

SKILLS (90)
Diplomacy: 18 +5 (CHA) +4 (Syn) = 27
Concentration: 18 + 1 (CON) = 19
Knowledge (Arcana): 16 + 2 (INT) +3 (DK) = 21
Knowledge (History): 8 +2 +3(DK) = 13
Sense Motive: 10 + 1 (WIS) = 11
Spellcraft: 18 + 2(INT) +2 (Syn) = 22

Spells Known (Caster level 15) (17 to overcome a Fiend's SR):
Level 0 (9):
Level 1 (5): Comprehend LanguagesB​,
Level 2 (4): DarkvisionB​,
Level 3 (4): Protection from ElementsB​,
Level 4 (4): Lesser Planar AllyB​, FearB​,
Level 5 (3): Mind FogB​,
Level 6 (3): True SeeingB​,
Level 7 (2): VisionB​,

Features:
Focus Caster

A familiar offers companionship and, when necessary, an effective scout or spy. It does little for your spellcasting, however. This option presents you with a less generally useful item that instead enhances your spellcasting in some way.
Level: 1st (4th for hexblades).
Replaces: If you select this class feature, you do not gain a familiar.
Benefit: Instead of a familiar, you bind yourself to a masterwork item that acts as a focus for all your spells and that enhances the power of spells of one school. Once you have a masterwork item to bind to, you must perform a ritual that requires 24 hours and reagents costing 100 gp, much as if you were summoning a familiar.
When casting any spell, you must hold, wield, or wear this item (as appropriate), in addition to providing the normal components of the spell (even other foci). Your focus item is used in addition to the spell's normal components, not instead of. You are automatically considered proficient with your focus item, but you do not gain proficiency with any other item (weapon or armor) of the same type. For example, if your focus item is a longsword, you are proficient with your focus longsword but not with any other longsword, unless of course another feat or class feature grants you proficiency. When you cast a spell from the school to which your focus belongs, that spell is enhanced. At 7th and 15th levels, your focus grants additional abilities.
You may have only one focus item at a time. A specialist wizard may select only the focus appropriate to her specialty school. Bonuses gained from a focus item stack with similar bonuses gained from feats such as Spell Focus or Spell Penetration.
Your focus item grows tougher as you advance in level. The hardness of your focus item increases by one-half your caster level, up to double its normal hardness. In addition, your focus item gains additional hit points equal to your caster level, up to double its normal number of hit points. These bonuses are in addition to any increase in hardness or hit points the item gains for being made into a magic item.
If your focus item can be enhanced with magic, it costs you less XP to do so. When determining your XP cost for making your focus item into a magic item (or for upgrading it later), reduce the base cost by 10%. This reduction stacks with any other reduction you might gain, such as from the Legendary Artisan feat. Another character enhancing your focus item does not gain this reduction in XP cost.
If your focus item is destroyed, you must bind yourself to another masterwork item. You cannot bind to an item that is already a magic item. You can only bind to masterwork items. The item can be made of special materials (such as adamantine, cold iron, or darkwood).
The following items are typical foci for each of the standard schools.
Abjuration: Usually a set of bracers, a buckler, or a small shield (wooden or steel), your focus grants any nonpersonal abjuration spell you cast with one or more targets one additional target. The additional target is affected by the spell for half the normal duration. At 7th level, the additional targets of your spells receive them for the full duration. At 15th level, you may cast any personal abjuration spell as a touch spell.

Promises and Temptation (Sp): At 3rd level, you gain insight into the end of the rule of Dragons. Their slaves, trained in conflict between their masters, grew strong enough to recieve attention and aid from creatures fair and foul against the Dragons.
Once per day, as a swift action, you can ask for advice from great Outsiders taking interest in your development, gaining a +10 profane or sacred bonus (depending on alignment, or if neutral a choice each time it's used) to a single Knowledge, Craft or Sense Motive check.


Ghiscari Secret (Ex): The resistance of the Ghiscari Empire proved an exellent opportunity for the young Freehold to sharpen its many skills into fine tools of conquest and war. Now everytime you use an Evocation or Conjuration spell foes within 30ft of the targeted point or area have to make a willsave against the spell's DC or are Shaken for 1 minute. This is a mind-affecting fear effect.

Doom of Rhoynar (Su): Your study of Rhoynish wars allows you to copy a peace of the overpowering fury Valyria's Dragonriders brought to bear against the Rhoynar in their northwestern conquests. A 20ft blast-radius within 400ft of you and in your line of sight is affected by dreadful fire, dealing 5d6 +1d6 per level as Cataclysm Mage points of Fire damage that ignores Hardness of objects and reduces the fire-resistance of targeted foes by 10 points, or reduces immunity to 30 points of resistance, for 1 minute. The damage can be halved by a reflex save DC 16 +INT, WIS or CHA bonus, whichever is more advantageous for the caster.
This ability is affected by Ghiscary Secret as an Evocation spell.


The Doom (Sp): In study of the Doom of Valyria and consequently the decline of magic through the world the mage has gained the ability to replicate a tiny fraction of that dreadful event. Once per day the mage may speak a word of sundering, tearing apart magic itself around him. He creates a 40ft zone with the effects of an Antimagic Field. This field does not move with the mage, but stays in one location, shrinking by 10 ft every 10 minutes. Any Outsider, Undead or other creature reliant on magic for its existance in the radius when the word is spoken must make a willsave or flee in Panic for 10 rounds. This effect ignores resistance or immunity to fear or mind-affecting effects.
The DC is 18+ INT, WIS or CHA bonus.
Using this ability deals 2 points of damage to the mages main casting-stat, detracted only after the instant of the effect. This damage can be healed normally

Grafts:

Dragonwing
3/day swift action for spellcasting, price unknown?

Equipment:

@TalonofAnathrax @Goldfish
Good ideas where to go from here?
What direction of Metamagic build would you suggest, for an Abjurer and what spells would one in Zherys situation choose first?
I would seriously consider paying the feat-tax to let him go Archmage next level.
That would certainly be appropriate for the ruler and highest mage of our most magical city besides the capital, and it would work with his lore and ambitions as well.

Edit: Draconic Knowledge was necessary to get History as class skill, which I consider important for his character as well as any technical aspects.
Doom of Rhoynar is a bit on the strong side. It needs to have limited daily uses, IMO, along with maybe a smaller radius.

As for where to take Zherys, I would recommend something different than what we've seen a lot of. Cataclysm Mage has a lot of flavor, so that's a nice option, but I also like your Archmage idea. Maybe start that as early as you can manage instead of going full Cataclysm?
 
@Duesal do you reall if the genies are fully footing the bill, and specifics of it?

Something that Viserys can work into the conversation is that we are sort of treating him building it for us as an equal contribution on our part to the entirety of Djinn and Shaitan expertise, just because we heard there was a dragon of his age that specialized in fortifications. That's quite the compliment.

Also, I think walking around as TD is better for the conversation. He is bigger, but there is no mistaking our vivid blood-red scales. We can walk around his Hall of Triumphs.

Of course, bemoaning a bit about the difficulty of accounting for every possibility the Plane of Balance offers when planning fortifications could be a way to make his ego respond to the challenge.
 
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I'm not sure. @DragonParadox, could this be seen as a sort of standard courtesy between dragons? "If we pay for each other's services in bargains, let's agree not to turn around and actively sabotage each other."

Vote adjusted accordingly.

Added the offer to show him the Hall of Horrors.

@Artemis1992, is there a reason his spell list is so small?
Those are just the spells automatically gained via the Draconic Bloodline feat.
Didn't we have the means to change stone into other forms of stone? See our bridges.
Each set of Titan's Tools has one of those.
 
@Duesal do you reall if the genies are fully footing the bill, and specifics of it?

Something that Viserys can work into the conversation is that we are sort of treating him building it for us as an equal contribution on our part to the entirety of Djinn and Shaitan expertise, just because we heard there was a dragon of his age that specialized in fortifications. That's quite the compliment.

Also, I think walking around as TD is better for the conversation. He is bigger, but there is no mistaking our vivid blood-red scales.

Of course, bemoaning a bit about the difficulty of accounting for every possibility the Plane of Balance offers when planning fortifications could be a way to make his ego respond to the challenge.
I just spent the last few minutes looking it up.

Unfortunately it isn't clearly spelled out.
A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover | Page 9210
Seventeenth Day of the Fifth Month 293 AC

"Could I count myself a true partner of yours in this war if I would shirk to bear part of the burden?" you answer her question with one of your own, though not without a certain spike of trepidation at offering such a challenge in calling forth the Brazen Throne's armies and their champions to war. Yet if you are to be an ally in this war and not merely a sellsword you must make the offer.

The Sultana gazes at you for a long while, and from what little you can seen beneath her dark veils she tilts her head in thought. "For too long has this war dragged on, spilling an ocean of blood. Mayhap the haste of mortals is precisely what we needed to finally strike the final hammer blow."

Though you can no longer be counted mortal by any reasonable measure, you take her meaning and accept the compliment in the spirit in which it was given. "There are many advantages we can draw from a frenzied response," you continue. "There is no point in bringing ruin to the Sultan if we do the same to our realms. We can dictate both the time and the place of this engagement, so we should prepare this diligently. Erect a fortress to weather his assault. Staff it with as many soldiers as we will need to break his force. Prepare other attacks to take advantage of his attention being diverted. What I would need the most for this is knowledge. Both about the army to be expected, and the methods to defend against it."

Obviously words of caution make for a far less pleasant hearing from the Lady of the Peerless Empire, though the Djinn present take comfort in them, with Hajar Rebys adding his own arguments in favor of such a course of action.

Finally the Sultana is, if not happy, then at least content to wait as long as may be needed to enact your plan of feint and ruin. Your own reasoning serves more as a conclusion than an argument: "I can leverage a great many people for this project without straining your logistics, but they would need to learn how to erect wards against translocation and other sorcerous attacks. It will also take resources, steel and coin the most of all, the latter for materials to weave those wardings. I have a few ideas for this plan already, but the more tools you are willing to give me, the greater a blow we can deal the Brazen Throne."

"I confess I know little of the magics you possess," Sultan Zafer interjects. "Where would you begin with such studies?"

Tools and payment all in one, you think in satisfaction. "It would be of great use to understand the magics woven into the Gates of the Opaline Vault, that none who seek it may be cast astray."

"By ancient custom such lore cannot be shared beyond the walls of the Vault. Should you or one greatly skilled in the arcane arts among your company wish to study it you may do so in my place under the tutelage of the Master of Thresholds under certain conditions," the Sultana offers at once.

The conditions are eminently reasonable, swearing not to use the lore so gained to subvert the wards and protections of the Opaline Vault or any other Shaitan dominion. There is not even any magic binding this oath.

"Spells are honorable things besides oaths made in good faith," the Lady of the Shaitan says, reading the surprise upon your features.
@DragonParadox, can we please assume that the Shaitan and the Djinn saw the value of the plan and agreed to fully foot the bill in exchange for the strongest possible blow against the City of Brass?
 
@Artemis1992, is there a reason his spell list is so small?
Those are just bonus spells, I didn't make any actual choices yet.

Doom of Rhoynar is a bit on the strong side. It needs to have limited daily uses, IMO, along with maybe a smaller radius.
Sure, 3/day reasonable?

As for where to take Zherys, I would recommend something different than what we've seen a lot of. Cataclysm Mage has a lot of flavor, so that's a nice option, but I also like your Archmage idea. Maybe start that as early as you can manage instead of going full Cataclysm?
15 is the earliest level a Sorc can get Archmage, so 5 Sorc, 9 levels Cataclysm then 1 Arch?

Edit: What School Foci would you recommend?
Abjuration is pointless, too few spells that allow saves.
 
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@Goldfish
Difficult choice:
Archmage needs knowledge of 5th level or higher spells of 5 different schools.
Sorc 14 has only 6 level 5 and higher spells.
Those should be chosen carefully to be both good and fullfill the requirement?
 
I'm not sure. @DragonParadox, could this be seen as a sort of standard courtesy between dragons? "If we pay for each other's services in bargains, let's agree not to turn around and actively sabotage each other."

That can be seen as a standard professional courtesy, no draconic understanding needed.

I just spent the last few minutes looking it up.

Unfortunately it isn't clearly spelled out.
A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover | Page 9210

@DragonParadox, can we please assume that the Shaitan and the Djinn saw the value of the plan and agreed to fully foot the bill in exchange for the strongest possible blow against the City of Brass?

They will help, but fully footing the bill for your dragon architect would be a bit much.
 
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@Goldfish
Difficult choice:
Archmage needs knowledge of 5th level or higher spells of 5 different schools.
Sorc 14 has only 6 level 5 and higher spells.
Those should be chosen carefully to be both good and fullfill the requirement?
That's not too bad. Draconic Bloodline covers Enchantment and Divination, so you only really need three more schools. There are a ton of eligible spells that would be good for Zherys to learn.

Teleport or Undying Vigor of the Dragonlords could cover Conjugation

Dragon Breath or Firebrand covers Evocation

Dragonsight, Baleful Polymorph or Form of the Desert Hunter covers Transmutation

Greater Shadow Enchantment covers Illusion

Greater Dispel Magic or Repulsion covers Abjuration

Blood Wish covers Universal

Etc.
 
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How about mostly footing the bill? This is after all one of the biggest schemes against the Brazen Throne.

I'm not saying it would not help a lot, but they would still have a war to win, but this is both Viserys' idea and depends on gods to win, something both the Shaitan and Djinn do not fully trust, so some support makes sense, but not a majority. Let's say 40% for them 60% for Viserys.
 
I'm not saying it would not help a lot, but they would still have a war to win, but this is both Viserys' idea and depends on gods to win, something both the Shaitan and Djinn do not fully trust, so some support makes sense, but not a majority. Let's say 40% for them 60% for Viserys.
Can we bargain up to 50% from them?
 
Interlude DV: Steps in the Dark
Steps in the Dark

Seventh Day of the Tenth Month 293 AC

Ser Richard Lonmouth was long accustomed to the position he was in at the moment, descending the steps of yet another keep, looking for monsters, and following the gleam of some lost trinket or shard of old lore. That did not mean he particularly enjoyed having the rightful heiress to the King not half a step behind him, or that he would not have preferred knowing her safe in the Deep pouring over old books, but if there was one thing the knight had learned over the last four years it was the need to pick his battles. Even that half-step's distance had been hard argued.

"Nothing again," the princess sighed in frustration as she dusted herself off, sending a veritable storm of dust motes through the cellar and over the old oak casks. Ser Justin had tried to argue against her going down on hands and knees to look for openings, but all he had gotten for his troubles was a lecture on how being smaller helped one get into tight places more easily.

"Perhaps our foe has no need of any common door to enter the keep," Mereth offered.

Richard grimaced, not at the suggestion, it was sensible enough, but at the prospect of it being true. If they were dealing with something that could will itself from one place to another, then it could run with a stray thought and come back to ambush them just as easily. For that matter there was nothing stopping it from going right to the keep above and slaughtering everyone. The knight had no illusions about the ability of Massey armsmen to fight off a monster that could kill with a look.

"Wait a moment, there..." Dany pointed. "Push that cask out of the way, please."

Clegane was the first one to put his shoulder to the task, but Ser Justin was just a moment slower. With a reluctant creak, the cask moved to reveal what seemed at first nothing but another patch of dusty floor, but Daenerys clearly saw better than them with spell-blessed eyes. She twisted a hidden latch to open a trap door to a tunnel not quite five-and-a-half feet high and sloping down into the dark.

"I'm guessing that shouldn't be there," Richard said to the wide-eyed Ser Justin.

The man nodded mutely, looking so surprised and uncomfortable that the Stormlander did not have the heart to take the speculation any further aloud. A disguised hatch meant someone had hidden it, which implied that someone up here knew about it, or had known at some point in the past. Someone working with the monster... A small part of him regretted the time when that would have been surprising.

"It would likely be unwise to bring light down there," Mereth noted. "It would be as obvious as torches in Sty..." She cut herself off, remembering that they were not quite alone. "As obvious as torches on a northern ice flow that is."

"Well then, my lady, how are you planning to see?" Ser Justin asked unable to keep all the frustration from his voice.

"Magic," the princess said simply, reaching out to grant the knight the power to see in darkness which she, Ser Richard, and the Hound had bound in enchanted earrings and Mereth of course had no need of. Her eyes could see through even the thickest murk clear as day.

Almost without thinking he moved a step to the side to let her go first, the gesture earning him a bemused look from Ser Justin and a grateful nod from the Fury herself. There might even have been a trace of a smile on her face, though Richard would not have wagered too much on that.

The smooth stone of the tunnel was hard to climb down, all the more so while stooped, though thankfully it did not take more than a few minutes before Mereth called back silently: "Wait, there's an alcove."

Richard put his hand on the younger knight's shoulder to stop him since he'd been excluded from the mental message so as not to startle him.

What the Fury had found was a opening in the rock about the size and shape of the average pantry, and probably serving the same role for whatever lived down here to judge from all the bones inside.

"Not a mark on 'em," the Hound grunted. "Whatever killed them didn't have a taste for gnawing on bones at least."

"Most of the bones are curled up in a fetal position," Dany added. "They were brought here and killed, layer upon layer of the dead." She gave a small shiver, though of revulsion and not fear Richard judged. "Do you think it's worth talking to the bones to ask them what killed them?"

The Fury shook her head. "I don't think so. Even if whatever is down here hasn't seen us yet there is a good chance it heard us. Beings that dwell in lightless tunnels can often perceive minute disturbances in the stone."

"I'd hate to have to fight anything while we are all strung up like this," Richard added his own voice to the argument.

"If we take a skull from its 'pantry' it's even more likely to notice... but then we can ambush it above," Dany nodded firmly, then added surprisingly: "Link hands."

Hearing the urgency in her voice, Richard reached out to take a hold of Clegane's arm too.

In a moment of twisting color they were back in the cellar, an unearthly wail that was definitely not part of the magic following them up.

"I realized that if our 'friend' was listening, ambushing us on the way up would make the most sense," the princess explained as she set the skull she had selected on one of the casks and began the ritual while Mereth kept an eye on the tunnel, Sandor kept his eye on her, and Ser Justin looked like he had a hundred-and-one questions, though not sure who to ask them of.

"The spell doesn't do anything to the soul, that's gone," Richard explained. "It's just reading the memory in the bones."

He looked a little more at ease after that, though that didn't last long once the bones started talking.

"Fear Drinker, Blood Dancer... old... cold... lives in the stone... lives in the dark. It remembers, it remembers!" Somehow the dry dusty voice managed to hold a hint of fear.

The princess just sighed and continued, obviously going down a metal list: "Did it kill you with magic or some other way?"

Meeting Ser Justin Massey's eyes, Richard shrugged. This was the world they were living in whether they knew it or not.

OOC: This action just really, really wants to become a mini-arc, with the way the character interactions are working out. Still, I will take writing flowing too well over not flowing any day.
 
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I'm not saying it would not help a lot, but they would still have a war to win, but this is both Viserys' idea and depends on gods to win, something both the Shaitan and Djinn do not fully trust, so some support makes sense, but not a majority. Let's say 40% for them 60% for Viserys.
I figured Viserys could make it a point of pride for each of them to at least match what ever he puts forward?

Admitting they couldn't match the efforts of a kingdom that's not two years old would sting fiercely to the proud and rich genies.
 
I figured Viserys could make it a point of pride for each of them to at least match what ever he puts forward?

Admitting they couldn't match the efforts of a kingdom that's not two years old would sting fiercely to the proud and rich genies.

It's not can't it's 'won't' because that is all they are willing spend. These are skilled political actors who will not be lead around by their pride like that and trying to do so will win Visrys no friends.
 
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