Remember how other Dragons tested our strength? Well I'm expecting this guy to judge us according to that, but also according to our Fortifications.
Ah well, hopefully our strength will get us respect anyway.
Now to be fair, defending against the threat vectors we've got, the actual threat vectors, not mundane armies trying to force a landing, isn't easily done just by throwing up some strong walls and tossing wards at them until something sticks. Or we would have done it already.
And wouldn't be seeking another dragon's help. I'm pretty sure we sidestep the draconic social faux pas of "admitting you actually need someone to help you do something" by just baldly starting the conversation with "so yeah, I need ideas for good defenses", and then immediately following with "here's some nifty forbidden, rare lore that would make doing it tremendously easier for you, the person with immense knowledge of building those defenses. Isn't it great how we're both specialists? You fight defensive wars, and I fund them by being a better looter than the Lord of Minauros himself.
Up to this point, our defense has mainly revolved around murdering threats before they can attack our holdings or threatening such with enough credibility and vehemence that threats decided to back the hell off.
Offense might not be the best defense, but it can work pretty damned well when you have a large team of powerful, well-equipped troubleshooters ready to throw down at a moment's notice and you yourself happen to be a Dragon Sorcerer.
BTW, to any of you guys who happen to be in Europe, I hope y'all stay cool. I've seen news reports that make it seem a bit toasty over there right now.
Guys, Volantis and Naath have research actions that haven't been assigned yet, where do you want them to go? Try to think thematically, please, if possible, though I understand if it's not.
Guys, Volantis and Naath have research actions that haven't been assigned yet, where do you want them to go? Try to think thematically, please, if possible, though I understand if it's not.
No, Volantis and Naath have a Scholarum branch or Mysterium as the case may be, both of which have dice for research actions independent of hero units. They can aid any body of research or just do an item independent of anyone else.
Adamantine Dragons are metallic dragons correct? So this is the first metallic dragon we are meeting.?Purple dragons are the chromatic equivliant that live in caves and the under dark? This is all based on google so just trying to find out if all this is correct.
No, Volantis and Naath have a Scholarum branch or Mysterium as the case may be, both of which have dice for research actions independent of hero units. They can aid any body of research or just do an item independent of anyone else.
Adamantine Dragons are metallic dragons correct? So this is the first metallic dragon we are meeting.?Purple dragons are the chromatic equivliant that live in caves and the under dark? This is all based on google so just trying to find out if all this is correct.
@Crake, the following are loose actions that could be taken on independently by Scholarum branches. Not particularly difficult and not exactly secrets that need to be directly overseen by a hero unit.
[] Slumbering Blade
The dagger wielded by Sharra Rogare, the yet sleeping artifact of unknown power is a dangerous unknown constant. And with how perilous her life was to this day, it would be unwise to leave one such unattended.
Action: Research
Progress: 6
Cost: Unknown
Upkeep: None
[] Dark Sun Dagger
Clearly was once a weapon of incredible potency. But who made it? And for what purpose?
-[] Find the purpose of the blade, possibly recreate it based on the new information.
Action: Research
Progress: 8
Cost: None
Upkeep: None
[] Bronze Book of the Warg Kings
(Content: Lore regarding warging)
Action: Research
Progress: 6
Cost: None
Upkeep: None
[] Hedge Mage's Spell Book
(Qartheen/Mixed, partially decoded)
Content: The travels of Hyndar the Lame, gleanings of ancient lore about the lands that became the Red Waste, desert magic spells.
Action: Research
Progress: 4
Cost: None
Upkeep: None
[] Iron-bound Tome
(Demon-caller's Spellbook)
A book with covers wrought of thin sheets of black pitted iron marked with the sign of Abraxas. Though there is no lock binding the pages, the tome refuses to open. Even if with all the strength of your dragon-blooded form it feels like you are trying to move a mountain with your bare hands.
Progress: 8
Cost: None
Upkeep: None
Honestly I'm not sure why there's a research action for books beyond The Light of Creation.
Some of them like the Iron-Bound Demon Caller's Tome I understand since that's locked, but things like the Bronze Book of the Warg Kings we should pretty much have full access to. It's not locked, Viserys and Lya both speak and read in the Old Tongue in which it's written, and we could just ask Bloodraven and get a deeper source of lore immediately.
Unless there's something super secret about it I'm not sure why it was set aside as "to be researched".
Honestly I'm not sure why there's a research action for books beyond The Light of Creation.
Some of them like the Iron-Bound Demon Caller's Tome I understand since that's locked, but things like the Bronze Book of the Warg Kings we should pretty much have full access to. It's not locked, Viserys and Lya both speak and read in the Old Tongue in which it's written, and we could just ask Bloodraven and get a deeper source of lore immediately.
Unless there's something super secret about it I'm not sure why it was set aside as "to be researched".
Because it deals with a subject you have no understanding of, a type of magic you have never experienced. Just reading the words is not the same as understanding the subject. In a sense reading that book is itself a research project.
Honestly I'm not sure why there's a research action for books beyond The Light of Creation.
Some of them like the Iron-Bound Demon Caller's Tome I understand since that's locked, but things like the Bronze Book of the Warg Kings we should pretty much have full access to. It's not locked, Viserys and Lya both speak and read in the Old Tongue in which it's written, and we could just ask Bloodraven and get a deeper source of lore immediately.
Unless there's something super secret about it I'm not sure why it was set aside as "to be researched".
The Bronze Book contains methods to train Wargs, likely enmasse, to the point where they quickly become a strategic scale resource. Demon-caller tome for the reasons you pointed out--it's likely encoded and is actually locked up.
The former you have to remember is an issue because what might work for one person probably won't for another, so testing numerous methods to find the best one takes time, trial and error, and lots of subjects.
SAVES (+2 against Sleep, Paralysis or Fire from Draconic Heritage) (+2 against effects from Undead or Cold Creatures) (+4 against Polymorph as well as directly harmful compulsion effects such as Confusion, Insanity and Feeblemind: FORTITUDE: 4 + 1(Con) = 5 REFLEX: 4 WILL: 11 + 1 (Wis) = 12
A familiar offers companionship and, when necessary, an effective scout or spy. It does little for your spellcasting, however. This option presents you with a less generally useful item that instead enhances your spellcasting in some way. Level: 1st (4th for hexblades). Replaces: If you select this class feature, you do not gain a familiar. Benefit: Instead of a familiar, you bind yourself to a masterwork item that acts as a focus for all your spells and that enhances the power of spells of one school. Once you have a masterwork item to bind to, you must perform a ritual that requires 24 hours and reagents costing 100 gp, much as if you were summoning a familiar.
When casting any spell, you must hold, wield, or wear this item (as appropriate), in addition to providing the normal components of the spell (even other foci). Your focus item is used in addition to the spell's normal components, not instead of. You are automatically considered proficient with your focus item, but you do not gain proficiency with any other item (weapon or armor) of the same type. For example, if your focus item is a longsword, you are proficient with your focus longsword but not with any other longsword, unless of course another feat or class feature grants you proficiency. When you cast a spell from the school to which your focus belongs, that spell is enhanced. At 7th and 15th levels, your focus grants additional abilities.
You may have only one focus item at a time. A specialist wizard may select only the focus appropriate to her specialty school. Bonuses gained from a focus item stack with similar bonuses gained from feats such as Spell Focus or Spell Penetration.
Your focus item grows tougher as you advance in level. The hardness of your focus item increases by one-half your caster level, up to double its normal hardness. In addition, your focus item gains additional hit points equal to your caster level, up to double its normal number of hit points. These bonuses are in addition to any increase in hardness or hit points the item gains for being made into a magic item.
If your focus item can be enhanced with magic, it costs you less XP to do so. When determining your XP cost for making your focus item into a magic item (or for upgrading it later), reduce the base cost by 10%. This reduction stacks with any other reduction you might gain, such as from the Legendary Artisan feat. Another character enhancing your focus item does not gain this reduction in XP cost.
If your focus item is destroyed, you must bind yourself to another masterwork item. You cannot bind to an item that is already a magic item. You can only bind to masterwork items. The item can be made of special materials (such as adamantine, cold iron, or darkwood).
The following items are typical foci for each of the standard schools. Abjuration: Usually a set of bracers, a buckler, or a small shield (wooden or steel), your focus grants any nonpersonal abjuration spell you cast with one or more targets one additional target. The additional target is affected by the spell for half the normal duration. At 7th level, the additional targets of your spells receive them for the full duration. At 15th level, you may cast any personal abjuration spell as a touch spell.
Promises and Temptation (Sp): At 3rd level, you gain insight into the end of the rule of Dragons. Their slaves, trained in conflict between their masters, grew strong enough to recieve attention and aid from creatures fair and foul against the Dragons.
Once per day, as a swift action, you can ask for advice from great Outsiders taking interest in your development, gaining a +10 profane or sacred bonus (depending on alignment, or if neutral a choice each time it's used) to a single Knowledge, Craft or Sense Motive check.
Ghiscari Secret (Ex): The resistance of the Ghiscari Empire proved an exellent opportunity for the young Freehold to sharpen its many skills into fine tools of conquest and war. Now everytime you use an Evocation or Conjuration spell foes within 30ft of the targeted point or area have to make a willsave against the spell's DC or are Shaken for 1 minute. This is a mind-affecting fear effect.
Doom of Rhoynar (Su): Your study of Rhoynish wars allows you to copy a peace of the overpowering fury Valyria's Dragonriders brought to bear against the Rhoynar in their northwestern conquests. A 20ft blast-radius within 400ft of you and in your line of sight is affected by dreadful fire, dealing 5d6 +1d6 per level as Cataclysm Mage points of Fire damage that ignores Hardness of objects and reduces the fire-resistance of targeted foes by 10 points, or reduces immunity to 30 points of resistance, for 1 minute. The damage can be halved by a reflex save DC 16 +INT, WIS or CHA bonus, whichever is more advantageous for the caster.
This ability is affected by Ghiscary Secret as an Evocation spell.
The Doom (Sp): In study of the Doom of Valyria and consequently the decline of magic through the world the mage has gained the ability to replicate a tiny fraction of that dreadful event. Once per day the mage may speak a word of sundering, tearing apart magic itself around him. He creates a 40ft zone with the effects of an Antimagic Field. This field does not move with the mage, but stays in one location, shrinking by 10 ft every 10 minutes. Any Outsider, Undead or other creature reliant on magic for its existance in the radius when the word is spoken must make a willsave or flee in Panic for 10 rounds. This effect ignores resistance or immunity to fear or mind-affecting effects.
The DC is 18+ INT, WIS or CHA bonus.
Using this ability deals 2 points of damage to the mages main casting-stat, detracted only after the instant of the effect. This damage can be healed normally
Grafts:
Dragonwing
3/day swift action for spellcasting, price unknown?
Equipment:
Give him a Robe of Mysterious Conjuration for summoning and the Rainment of the Four for some lacking spells and it can work.
I mean, he is good at counterspelling, if he has to deal damage he can use the Rhoynar Doom and a Searing spell in the same round to ignore Immunity, and thanks to the Abjuration Focus he can targeted Dispel or Dim. Anchor two targets in one shot, or use Greater Mage Armor or similar buffs on a companion as well as himself.
If he needs any particular Metamagic, that's what Ancestral Awakening is for.
He can start on Archmage next level.
All said and done I think he's far from the strongest a Sorcerer of his level can be, but he's versatile for one. Do you think it works for his character that he's the guy who can do anything his subordinates can, if not quite as well?
I thought that works.
Adhoc vote count started by Goldfish on Jun 29, 2019 at 3:22 PM, finished with 118 posts and 16 votes.
[X] Show respect to Darleth and have the conversation in True Dragon form. Introduce ourselves as King Viserys. Highlight that we stand as allies with the Shaitan and the Djinn, having forged a pact with them in the Plane of Balance.
-[X] Under the assumption that he is warded against divination:
--[X] The primary reason to call on the dragon is that we plan to create and cast a ritual, that will make the Sultan of Brass apoplectic. We are expecting the strongest possible response, and need somewhere to bear his focused ire while it gets done. We fortunately have secured troops of a type he should be familiar in accounting for, for the ritual fortress. We have gotten our Shaitan and Djinn allies to not only agree to help fund and man the fortress, but also teach us their arts in constructing it.
---[X] His expertise and aid in creating the necessary defenses for such an endeavor would be invaluable. We will negotiate a suitable payment with Darleth when the time to build the fortress comes.
----[X] Besides the satisfaction in the task itself, the use of any resources we can offer to it and the aid of our greatest mages and runecrafters, we would offer a substantial direct reward.
-[X] Long-term exchange of knowledge on magical defenses would be of interest too, mostly to defend our cities in a way that works without causing extreme expanses compared to the low level of use any large, static defense has against magical foe
--[X] For the first part of our proposed bargain, we wish for insights into how to build passive & active, conventional & unconventional defenses that would stop infiltrators of Illithid, Devils and Demons, and anything else that could try its luck against us. This would be used to protect Sorcerer's Deep first, and later spread across the Imperium.
---[X] We do need defenses against infiltration, yes, but we'd want to remodel our existing and future fortifications to take into account the reality of high level magic. A set of blueprints for all sizes and levels of sophistication/effort for towers, armored outposts, forts, fortresses and castles that can vary from "the Legion camp the army builds this night while on the march" to "the holdfast of a Duke" would be magnificent.
----[X] As the first part of the payment, offer the books Memories of Ghael the Bold and Rooted in Stone as examples of the history of warfare in Prime Material as well as generally war-related lore from Plane of Balance (currently on +9 in our Library), along with what monetary compensation is necessary.
----[X] To additionally tempt him, offer a brief visit to the Plane of Balance to show him the Wall. Should he agree to later agreements we would aid him in studying it in-depth, along with other examples of legendary architecture from Prime Material. Also, if Viserys deems it will go over well, offer to show him around the Hall of Horrors. Additionally offer him a tour of Sorcerer's Deep.
--[X] For long-term goals, we wish to negotiate for insights into fortification methods of Illithid and Efreeti, so that we would find it easier to go around, or storm such, and for the long perspective - preparing SD for Efreeti Invasion Force, and the rest of the world for Long Night.
---[X] In particular, one goal of ours is to build the grandest castle in Prime Material.
----[X] For potential payments we could offer him aid in studying ancient fortifications like the Wall (perhaps with our own lore for how such structures were built), along with monetary compensation and perhaps other things, but the details of the agreement and subsequent payment can be finalized at a later date.
----[X] Make sure Darleth is made aware of what runecrafting is capable of, both so he can plan around it as well as to sufficiently tempt him for future transactions.
[X] Under the assumption that he is warded against divination:
-[X] The primary reason to call on the dragon is that we plan to create and cast a ritual, that will both greatly anger the Sultan of Brass, and likely make him send considerable forces to disrupt it.
-[X] His expertise and aid in creating the necessary defenses for such an endeavour would be invaluable.
-[X] Besides the satisfaction in the task itself, the use of any resources we can offer to it and the aid of our greatest mages and runecrafters, we would offer a substantial direct reward. Further, access to fortifications that have held back the local iteration of whatever caused planes to shatter. Speak of Bran the Builder and his work. //Legendary creatures always interest dragons for the potential glimpse into their power and insight, if nothing else.
-[X] Long-term exchange of knowledge on magical defenses would be of interest too, mostly to defend our cities in a way that works without causing extreme expanses compared to the low level of use any large, static defense has against magical foes. Lore of millennia in regards to wars and sieges without magic. //We are in a unique advantage here, people, no one else can offer this. With such, can build a fortress fully within an antimagic field and laugh as enemies flounder.
@Artemis1992 , in my opinion Archmage isn't even worth the feat cost to enter it in this particular situation. What will he really get from it in that build?
Nothing !
Here is a better use of those feats : Draconic Aura (energy) and Snowcasting (or a custom Firecasting). Draconic Aura keeps progressing with HD if you have the dragonblood subtype, which he does. That's a +3 to all his save DCs, and a nice leader-type ability.
Note that he already qualifies for Loremaster (which fits his fluff quite well). It would grant him the excellent "Lore" ability as well as some nice bonuses to saves + an extra feat.
Zherys would IMO be a perfect fit for the class, fluff-wise.
If you don't like that PrC, how about Mage of the Arcane Order? IMO it's a better fit than Cataclysm mage, and would give the Mysterium quite a unique feel and a reason to feel proud and powerful if their members all try to enter this amazing PrC at level 5.
The Valyrian themselves thought the Ancestral Awakening and Bloodwish spells were super rare. @DragonParadox, is Zherys of the right bloodlines to get them?
Low-level spells that could be amazing include Shield, Grease, and Wall of Smoke (nauseating is an amazing debuff). Then there is Reduce Person, Backbiter, Silent Image, Nerveskitter, True Strike, Benign Transposition...
All of those amazing buff or AoE control spells can be cast quickly in battle thanks to Arcane Fusion. He needs it. Arcane Fusion also combos very well with True Strike or True Casting.
Oh, and of course he will be taking Greater Arcane Fusion as soon as possible.