@DragonParadox, with vassalization, can you give us the Orphne King's charactersheet and a rough approximation for our new subordinate Fey Lords?

Also, how is recruitment going to work in the future? Do we deal as normal to compensate the Orphne King when we want to directly hire his minions?

EDIT: To be clear, I don't ask for the full thing. Just his HD and what class levels he has, along with any special abilities.
 
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Dracolexi

(Races of the Dragon variant, p. 79)
As a dracolexi, you try to understand that primordial vocabulary by devoting yourself to the study of ancient dialects and languages, hoping to discover how certain Draconic words were once uttered.
Requirements

Skills: Knowledge (arcana) 8 ranks , Perform (oratory) 4 ranks , Spellcraft 4 ranks
Feats: Eschew Materials or Still Spell
Spells: Must be able to spontaneously cast 2nd-level arcane spells, must know at least one language-dependent spell.
Languages: Must be able to speak Draconic plus at least two languages from the following list: Auran, Dwarven, Elven, Ignan.
Hit die

d6
Skill points

4 + Int
Class Features

Spellcasting: At each level beyond 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a dracolexi, you must decide which class to add each level to for the purpose of determining spells per day, caster level, and spells known.

Draconic Words (Su): When you enter this class, you begin to discover the arcane nuances that allow specific spoken Draconic words to produce powerful effects. Your intuitive understanding of how to express these words cannot be imparted to others. Even if one of these words is repeated perfectly by someone else, the utterance has no effect, because the speaker lacks the internalized understanding that can only come from the special studies that dracolexi engage in.
At 1st level and every three levels thereafter (4th, 7th, and 10th), you can learn one Draconic word from among those described below in order to use it and gain the benefit of its effect. Some Draconic words have a class level requirement that must be met before the word can be learned. You can't learn the same word twice.
Speaking a word is a swift action (see page 122) that activates the word's effect; if the word affects a particular creature, you can target any creature (including yourself) within 30 feet. A silence spell or similar effect prevents you from using Draconic words; if you are deafened, you have a 20% chance of misspeaking a Draconic word when using it (this counts as a use of the word but has no effect).
Beginning at 4th level, you can choose to incorporate a known Draconic word into the verbal component of a spontaneously cast arcane spell as you cast it (which requires no action other than the normal casting of the spell). In this case, the word takes effect at the end of the spell's casting time, just before the spell takes effect. If the Draconic word would normally target a specific creature, it can only target a creature that is targeted by the spell, or a single creature within the area of the spell. A spell cast without a verbal component can't have a Draconic word added to its effect.
You can use each Draconic word any number of times per day, but no more than one word can be used each round (nor can you use the same word more than once per round). No creature can be targeted by the same Draconic word twice in a 24-hour period.
If a saving throw is allowed against the power of the Draconic word, the save DC is 10 + your dracolexi level + your Cha modifier.
Minimum Level Draconic Word (translation) Effect
1st renthisj (speak) Speech can be understood by all creatures
1st ssifisv (rest) Eliminate fatigue or exhaustion
1st vor (learn) Bonus on Knowledge, Spellcraft checks
4th ocuir (see) Bonus on Search and Spot checks
4th osvith (flee) Target shaken or frightened for 1d4 rounds
4th ssearth (prolong) Heal target or extend spell
7th veschik (replenish) Regain spell slot
7th strix (invigorate) Grant temporary hit points
10th ossalur (travel) +30-ft. enhancement bonus to all speeds
10th valignat (burn) Deal 5d6 fire damage, or empower or widen spell
13th faestir (serve) Charms a target or weaken mental defences
13th valeij (bleed) Deals 4d4 damage over 4 rounds or Intensifies a spell
Renthisj: The target's speech can be understood by any creature that can speak a language. A target incapable of speech gains no benefit from this Draconic word (which means "speak"). The effect lasts for a number of hours equal to your class level. Will negates (harmless).
Ssifisv: This Draconic word translates into Common as "rest." It removes the fatigued condition from the target, or reduces the target's exhausted condition to fatigued. If you are at least 7th level, it instead removes both fatigued and exhausted conditions.
Vor: This Draconic word, which translates as "learn," grants the target a competence bonus on Knowledge checks and Spellcraft checks equal to your class level for 1 hour.
Ocuir: This Draconic word, meaning "see," grants the target a competence bonus on Search checks and Spot checks equal to your class level for 1 hour.
Osvith: This Draconic word, translating to "flee" in Common, renders its target shaken for 1d4 rounds. If the target has Hit Dice equal to or less than your dracolexi level, it is frightened instead. Will negates.
Ssearth: The target of this Draconic word ("prolong") is healed of 1 point of damage per caster level. If you speak this word as part of a spell, you can choose instead to extend the spell (as if you had applied the Extend Spell feat), but without any adjustment in spell slot or casting time.
Veschik: This Draconic word means "replenish." The target regains one spell slot (but not a slot that held a prepared spell) of the highest level of arcane spell it can cast spontaneously. If the target has not already cast any spells of that level, it instead regains one spell slot of the highest arcane spell level for which it has already spontaneously cast a spell.
Strix: The target of this Draconic word ("invigorate") gains temporary hit points equal to twice your class level. These hit points last for a maximum of 1 hour.
Ossalur: This Draconic word, meaning "travel," grants its target a 30-foot enhancement bonus to all its speeds for a number of rounds equal to your class level. This effect doesn't give the target a mode of movement it doesn't have (a creature with no fly speed isn't treated as a creature with a fly speed of 0 feet).
Valignat: This Draconic word, meaning "burn," deals 5d6 points of fire damage to the target. If you speak the word as part of a spell with the fire descriptor, you can choose instead either to empower or widen the spell (as if you had applied the Empower Spell feat or the Widen Spell feat), but without any adjustment in spell slot or casting time.
Faestir: This Draconic word, meaning "serve," can affect targets as the spell Charm Monster 8allowing for willsave, though it only lasts for 10 minutes per classlevel. If you speak the word as part of a mind-affecting spell it pierces magical defences against such effects, weakening the Compulsion-immunity from Protection from X into a +2 bonus, any spell that protects the target by imitating Undead or Constructs into a +4 bonus and Mindblank into a +6 bonus. This has no effect on creatures naturally immune to mind-affecting.
Valeij: This Draconic word, meaning "bleed," deals 4d4 damage to the target, each round for the next 4 rounds. If you speak the word as part of a damage-dealing spell you can choose to Intensify the spell (as if you had applied the Intensify Spell feat), but without any adjustment in spell slot or casting time.

Bonus Feat: A dracolexi learns how to rely on little but her own voice to cast spells. At 2nd level, you gain your choice of Eschew Materials or Still Spell as a bonus feat. If you already have these feats, you gain nothing from this class feature.

Power Word Spells (Su): The words of Draconic power share some fundamental similarities to the various power word spells (those in the Player's Handbook as well as the ten new power word spells presented in Chapter 7 of this book), and your studies shed new light on the use of these magical effects. At 3rd level, you can select any single power word spell and add it to the spell list of any one spontaneous arcane spellcasting class that you have, treating it as a spell of one level lower than normal. If your class spell list doesn't normally include spells of the (adjusted) level of the power word spell, you can't add it to your spell list.
For example, a 5th-level bard/3rd-level dracolexi could select power word distract (see page 115). It is normally a 4th-level spell, but he can treat it as a 3rd-level bard spell. He could even choose power word blind (normally a 7th-level spell) and add it to his class spell list as a 6th-level bard spell, despite the fact that he is not yet capable of casting 6th-level bard spells. He couldn't choose power word kill or power word stun with this ability, since even with the adjustment these would be 8th-level and 7th-level spells, respectively, which aren't normally available to bards.
Furthermore, if you are (or become) capable of casting spells of that level, you can also add the power word spell to your list of spells known. If you already know the selected power word spell, you can move that spell to one level lower on your class spell list and also add any spell of the power word spell's original level to your spell list.
The bard in the previous example couldn't add power word disable (normally a 5th-level spell) to his list of spells known until he was capable of casting 4th-level bard spells. A 9th-level sorcerer/3rd-level dracolexi, on the other hand, could immediately add power word disable to his list of spells known, since he is capable of casting 4th-level spells. If he already knew power word disable as a 5th-level spell, he would add it to his list of 4th-level spells known and then add a different 5th-level sorcerer spell of his choice to his spells known list.
At 6th level and again at 9th and the 12th level, you can select another power word spell in this fashion.

Bonus Spells Known: A dracolexi is particularly talented in using spells that incorporate language and speech. At 5th level, you can add any two language-dependent spells from your class's spell list to your list of spells known for that class. The spells must be of a level you are capable of casting, and the two spells must be of different levels. For example, a 5th-level sorcerer/5th-level dracolexi could add lesser geas (a 4th-level sorcerer spell) and suggestion (a 3rd-level sorcerer spell) to his list of spells known. He couldn't learn command (since it's a cleric spell) or mass suggestion (since it's a 6th-level spell and beyond his ability to cast).

Voice in Silence (Ex): When coupled with arcane energy, your voice becomes potent enough to temporarily overcome areas of silence or even your own deafness. Beginning at 8th level, you can expend an arcane spell slot as a move action to suppress all silence spells (or similar effects) in your space, and to render your voice audible to you and other creatures sharing your space even if you or they are deafened. This effect lasts for a number of rounds equal to the level of the spell slot expended. Only you (and any other creatures sharing your space) benefit from this effect; adjacent creatures that are deafened or within a silence effect are still affected by the deafness or silence. The effect moves with you.

Indomitable Voice (Su): The power of your voice overcomes mundane and supernatural barriers. At level 11 you ignore penalties to being heard from any distracting sounds, such as storms and you are perfectly understood under water.
At level 14 you ignore any magical silence, magical barriers such as Cacophonic Shield or even a lack of air from Call the Void or regular vacuum (this does not help against any other effects of lacking air).
Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +0 +2 Draconic words (1)
2nd +1 +0 +0 +3 Bonus feat +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Power word spells +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 Draconic words (2) +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 Bonus spells known +1 level of existing arcane spellcasting class
6th +3 +2 +2 +5 Power word spells +1 level of existing arcane spellcasting class
7th +3 +2 +2 +5 Draconic words (3) +1 level of existing arcane spellcasting class
8th +4 +2 +2 +6 Voice in silence +1 level of existing arcane spellcasting class
9th +4 +3 +3 +6 Power word spells +1 level of existing arcane spellcasting class
10th +5 +3 +3 +7 Draconic words (4) +1 level of existing arcane spellcasting class
11th +5 +3 +3 +7 Indomitable Voice +1 level of existing arcane spellcasting class
12th +6/1 +4 +4 +8 Power Word Spells +1 level of existing arcane spellcasting class
13th +6/1 +4 +4 +8 Draconic words (5) +1 level of existing arcane spellcasting class
14th +7/2 +4 +4 +9 Indomitable Voice +1 level of existing arcane spellcasting class
15th +7/2 +5 +5 +9  
+1 level of existing arcane spellcasting class
 
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Sorry, I could not add anything after the table.

This is just a first shot, asking @Goldfish and anyone interested to look it over if it makes any sense and stays thematic?

Edit: By the way, the Draconic Words are taken from Races of the Dragon, there (and in the Draconomicon) is a useful list of words.
 
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How's this for a gradual integration?

[X] Accept the deal (Gain 9 Fey Lord inquisitors with their own retinues, your previous offer is otherwise accepted in full besides the gold), but with the following caveat;
-[X] "A span of months might as well be the blink of an eye for the immortal Fey, and even the passage of years might pass like a pleasant afternoon beneath the shaded canopy of an old oak tree. It is not so for humanity, whose time is limited and thus spent so much more frenetically. We do not wish the Inquisition, a new organization which is still in the process of establishing itself, to be overwhelmed by an infusion of Fey manners and customs before it can fully develop its own."
--[X] Accept three Fey Lords and their retinues into the Inquisition now, their King included, then accept another every four months. In just two years, all nine of the Fey Lords would be integrated into the Inquisition.

I'm leery about that timeline, but so long as you actively choose to recruit more Inquisitors who fit into our idea of what the organization should be, this seems like it won't result in it becoming just another arm of the Orphne, which I flat-out won't allow. You can hardly call that anything close to the impartiality the organization requires, with their one bias being "whatever the King says is a threat to the Imperium".

In fact now that you've set the goal to have them fully transition over, we should be actively scouting for people to fold into the organization. Ceria might be one of them, since not every Inquisitor would best be an Elusive Shadow (researchers can be useful and Inquisitors probably trade intel and assistance), so we have some short-term candidates.
 
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The power of your voice overcomes mundane and supernatural barriers. At level 11 you ignore penalties to being heard from any distracting sounds, such as storms and you are perfectly understood under water.
At level 14 you ignore any magical silence, magical barriers such as Cacophonic Shield or even a lack of air from Call the Void or regular vacuum (this does not help against any other effects of lacking air).
Its so painful that we still haven't got our hands on such ability for Viserys >_<

@Duesal, what Devil (?) was it, again?
I'm of half-mind to summon, kill, and just graft the throat onto Viserys next few months, with no research to de-Evil the thing, even

It's not like it has any chance of severely affecting us nowadays anyway, when Evil spells don't either...
 
I'm leery about that timeline, but so long as you actively choose to recruit more Inquisitors who fit into our idea of what the organization should be, this seems like it won't result in it becoming just another arm of the Orphne, which I flat-out won't allow. You can hardly call that anything close to the impartiality the organization requires, with their one bias being "whatever the King says is a threat to the Imperium".

In fact now that you've set the goal to have them fully transition over, we should be actively scouting for people to fold into the organization. Ceria might be one of them, since not every Inquisitor would best be an Elusive Shadow (researchers can be useful and Inquisitors probably trade intel and assistance), so we have some short-term candidates.
Agreed, I am definitely supporting you in actively recruiting more Inquisitors to balance this out.
Its so painful that we still haven't got our hands on such ability for Viserys >_<

@Duesal, what Devil (?) was it, again?
I'm of half-mind to summon, kill, and just graft the throat onto Viserys next few months, with no research to de-Evil the thing, even

It's not like it has any chance of severely affecting us nowadays anyway, when Evil spells don't either...
You are thinking of a Deimavigga.
 
Also. Guys, no matter what, in the long term recruiting the Orphne will just start the whole "factionalism" of the 40K Inquisition, only whatever ideological faction they create will be both the first, and possibly the strongest.

So hope that you have a good read on their values, because if they're not compatible with what we need of the organization, at best we will have to put considerable attention towards curating opinions among the other half of our agents into something functioning a coherent faction serving our interests.
 
Actually, @Artemis1992, I've been working on an update for the Dracolexi, too. Fortunately, the unposted document automatically transferred over to my phone. It's unfinished, but almost there.

Dracolexi - Continued


Requirements
Skills:
Knowledge (arcana) 8 ranks , Perform (oratory) 4 ranks , Spellcraft 4 ranks
Feats: Eschew Materials or Still Spell
Spells: Must be able to spontaneously cast 2nd-level arcane spells, must know at least one language-dependent spell.
Languages: Must be able to speak Draconic plus at least two languages from the following list: Abyssal, Auran, Celestial, Ignan, Infernal.

Hit die:
d6
Skill points: 4 + Int

Class Skills:
Climb, Concentration, Craft, Decipher Script, Gather Information, Jump, Knowledge (All), Profession, Search, Sense Motive, Speak Language, Spellcraft, Swim, Use Magic Device

Spells per Day/Spells Known: At each level beyond 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a dracolexi, you must decide which class to add each level to for the purpose of determining spells per day, caster level, and spells known.

Bonus Spells Known: At 11th level, you can add two more language-dependent spells to your list of spells known, but you are no longer limited to learn spells only from your own spell list.

Power Word Spells (Su): At 12th level, you can select any single power word spell and add it to the spell list of any one spontaneous arcane spellcasting class that you have, treating it as a spell of one level lower than normal. If your class spell list doesn't normally include spells of the (adjusted) level of the power word spell, you can't add it to your spell list.

Draconic Words (Su):
  • Arcaniss: This Draconic word translates to "magic". When you speak this word as part of casting a spell, it is affectedaby the equivalent to a Spell Enhancer spell (+2 caster level and +1 saving throw DC) or True Casting spell (+10 caster level to overcome Spell Resistance).
  • Pok: This Draconic word translate to "stop". A target is treated as if affected by a Hold Monster spell. If you speak the word as part of a spell which causes Paralysis, the spell gains the ability to affect True Dragons and other beings who would normally be immune, including the Undead. Alternatively, you can speak this word in order to be affected by Time Stop, though doing so prevents you from using the power of the word for 24 hours.
  • Uraxvii: This Draconic word translates to "purge". You can subject a creature to a Targeted Greater Dispel Magic effect with a Dispel check bonus equal to your caster level (+20 maximum) or a Dismissal effect which ignores Spell Resistance. Alternatively, if you are on another Plane of existence, you can use this word to effectively Banish yourself back to your home Plane. This is treated as a Greater Plane Shift spell, and can even function through Dimensional Anchor, Dimensional Lock, and similar effects, if your Dracolexi class level plus your one half your Charisma bonus exceed the caster level of the effect.
  • Clax: This Draconic word translates to "take". You can use this word to steal a portion of a spellcaster's power. If successful, you steal spells or spell energy of each level the target can cast, but only for those levels which you too are able to use. A spellcaster who falls victim to this word is Stunned for 1 round as their power is forcefully torn from them, a quick but agonizing experience. For those casters who prepare their spells ahead of time, a random spell of each level is lost, while spontaneous casters lose an unexpended spell slot of each level. When you steal spells from a prepared caster, you in turn gain the use of those spells as if they had been Imbued into you, regardless of the normal spell Imbuing limits. Spell energy stolen from a spontaneous caster grants you a bonus spell slot for each level of stolen spell energy. Stolen spells and spell energy persist for up to 24 hours. You can use this word as many times as you desire, but once a targeted spellcaster succumbs to its power, you cannot use it again until all of the stolen spells or spell energy have been expended and 24 hours have passed.



Voice Overwhelming (Su): You can make yourself heard over great distances at will, as if using the Clarion Call spell, and Silence spells and effects simply do not affect you at all. Additionally, the effective caster level of all language-dependent spells and Draconic words you use is increased by +2 and their saving throw DCs are increased by +1.


Level BAB Fortitude Reflex Will Special Spellcasting
11th
+5​
+3​
+3​
+7​
Bonus Spells Known +1 level of existing Arcane spellcasting class
12th
+6​
+4​
+4​
+8​
Power Word Spells +1 level of existing Arcane spellcasting class
13th
+6​
+4​
+4​
+8​
Draconic Words (5) +1 level of existing Arcane spellcasting class
14th
+7​
+4​
+4​
+9​
  +1 level of existing Arcane spellcasting class
15th
+7​
+5​
+5​
+9​
Voice Overwhelming
+1 level of existing Arcane spellcasting class
 
@DragonParadox, with vassalization, can you give us the Orphne King's charactersheet and a rough approximation for our new subordinate Fey Lords?

Also, how is recruitment going to work in the future? Do we deal as normal to compensate the Orphne King when we want to directly hire his minions?

EDIT: To be clear, I don't ask for the full thing. Just his HD and what class levels he has, along with any special abilities.
  1. I don't think I can give you guys full sheets for all the fey lords, nor would it add that much to the story, but rough approximation I can manage
  2. You guys will be able to hire out whatever shadow court fey feel like entering your service directly
 
*checks*
*18 HD*
Huh.
We can summon one.
Not by name, but a single case won't matter much.

@Goldfish, does this thing look beatable enough?

I want to cut this part out of it, and graft into Viserys:
Indomitable Oration (Su)
A deimavigga's speech is always perfectly clear and cannot be silenced or warped. In areas of incredible noise, through water or airless voids, even in areas of magical silence, these devil's voices can still be heard normally. All beings understand deimaviggas, as if these devils constantly spoke in all tongues at once.
-------------------------------------------------------

Also. Guys, no matter what, in the long term recruiting the Orphne will just start the whole "factionalism" of the 40K Inquisition, only whatever ideological faction they create will be both the first, and possibly the strongest.

So hope that you have a good read on their values, because if they're not compatible with what we need of the organization, at best we will have to put considerable attention towards curating opinions among the other half of our agents into something functioning a coherent faction serving our interests.
This.

Why can't I phrase my thoughts so well, damn it.

Complete agreement, and complete rise of paranoia.
@DragonParadox. Could you adress this issue, please?
 
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@Goldfish, I'd like to do a more staggered recruitment if possible to give ourselves more breathing room. The first Fey Lord in three months, then after that a new recruit every other three months. @Crake has a very good point about needing to quickly build up the Inquisition more before thinking about integrating the Orphne.
 
  • Arcaniss: This Draconic word translates to "magic". When you speak this word as part of casting a spell, it is affectedaby the equivalent to a Spell Enhancer spell (+2 caster level and +1 saving throw DC) or True Casting spell (+10 caster level to overcome Spell Resistance).
  • Pok: This Draconic word translate to "stop". A target is treated as if affected by a Hold Monster spell. If you speak the word as part of a spell which causes Paralysis, the spell gains the ability to affect True Dragons and other beings who would normally be immune, including the Undead. Alternatively, you can speak this word in order to be affected by Time Stop, though doing so prevents you from using the power of the word for 24 hours.
  • Uraxvii: This Draconic word translates to "purge". You can subject a creature to a Targeted Greater Dispel Magic effect with a Dispel check bonus equal to your caster level (+20 maximum) or a Dismissal effect which ignores Spell Resistance. Alternatively, if you are on another Plane of existence, you can use this word to effectively Banish yourself back to your home Plane. This is treated as a Greater Plane Shift spell, and can even function through Dimensional Anchor, Dimensional Lock, and similar effects, if your Dracolexi class level plus your one half your Charisma bonus exceed the caster level of the effect.
  • Clax: This Draconic word translates to "take". You can use this word to steal a portion of a spellcaster's power. If successful, you steal spells or spell energy of each level the target can cast, but only for those levels which you too are able to use. A spellcaster who falls victim to this word is Stunned for 1 round as their power is forcefully torn from them, a quick but agonizing experience. For those casters who prepare their spells ahead of time, a random spell of each level is lost, while spontaneous casters lose an unexpended spell slot of each level. When you steal spells from a prepared caster, you in turn gain the use of those spells as if they had been Imbued into you, regardless of the normal spell Imbuing limits. Spell energy stolen from a spontaneous caster grants you a bonus spell slot for each level of stolen spell energy. Stolen spells and spell energy persist for up to 24 hours. You can use this word as many times as you desire, but once a targeted spellcaster succumbs to its power, you cannot use it again until all of the stolen spells or spell energy have been expended and 24 hours have passed.
On the one hand, I really like those. Clax might be OP, unless you mean to give it a saving throw?

One the other I also want my faestir, because many of her best spells are Compulsion and thus negated by any sane person with a Protection from X.
Nevermind Mindblank.

Maybe we could combine the approaches somehow, in a way that does not render an entire school of magic that is favored by her useless at her level?
 
How's this for an even more gradual integration, @Crake, @egoo, @Duesal, @Everyone?

[X] Accept the deal (Gain 9 Fey Lord inquisitors with their own retinues, your previous offer is otherwise accepted in full besides the gold), but with the following caveat;
-[X] "A span of months might as well be the blink of an eye for the immortal Fey, and even the passage of years might pass like a pleasant afternoon beneath the shaded canopy of an old oak tree. It is not so for humanity, whose time is limited and thus spent so much more frenetically. We do not wish the Inquisition, a new organization which is still in the process of establishing itself, to be overwhelmed by an infusion of Fey manners and customs before it can fully develop its own."
--[X] Accept one Fey Lord and their retinue into the Inquisition now, then accept another every four months. In just a few short years, all nine of the Fey Lords would be integrated into the Inquisition. The King himself will join after one year has passed.
 
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@Goldfish I feel as though it would be best to switch the recruitment to one immediately, and then another for every two Inquisitors we recruit.

Then at best they'd just be a small to moderate-sized faction at best, depending on how carefully we cultivated our agents.
 
[X] Staggered recruitment
[X] Every quarter a fey lord joins the inquisition
[X] In diffrent areas of operations(like geograapical areas)
 
On the one hand, I really like those. Clax might be OP, unless you mean to give it a saving throw?

One the other I also want my faestir, because many of her best spells are Compulsion and thus negated by any sane person with a Protection from X.
Nevermind Mindblank.

Maybe we could combine the approaches somehow, in a way that does not render an entire school of magic that is favored by her useless at her level?
She'll only ever be able to learn one more Draconic power word. I can add Faestir to the list of those available when I get home. Gotta admit that it won't be the one I would support her learning, though.

Maybe we can add a similar effect to the Voice Overwhelming capstone power, replacing the caster level and DC bonus, but only for language-dependent spells, Draconic words, and Power Word spells?
 
@Goldfish I feel as though it would be best to switch the recruitment to one immediately, and then another for every two Inquisitors we recruit.

Then at best they'd just be a small to moderate-sized faction at best, depending on how carefully we cultivated our agents.
That's kinda how my updated plan works now.

One joins immediately, then another every four months, with the King also joining after a year. That staggers their full integration to almost three years.
 
Also. Guys, no matter what, in the long term recruiting the Orphne will just start the whole "factionalism" of the 40K Inquisition, only whatever ideological faction they create will be both the first, and possibly the strongest.

So hope that you have a good read on their values, because if they're not compatible with what we need of the organization, at best we will have to put considerable attention towards curating opinions among the other half of our agents into something functioning a coherent faction serving our interests.
Perhaps having them serve Garin directly as spies would be wiser then?

Also I am becoming increasingly certain we should dedicate some organization tk smoothly integrating magical creatures into the imperium.

Office of immigration perhaps?
 
And/or create an office of information, a place you can ask about >>stuff<< before committing faux pax'.
 
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