- Location
- Germany
@DragonParadox, yes, I think this should be stopped here and now. We will need to design something in the coming days.
Eww, no way then. A +3 ability than only triggers on a Crit and still allow a save like that. Richard isn't built as a Crit machine. I'll pass.There's a MiC update. It triggers only on a crit.
CURSESPEWING Price: +3 bonus Property: Weapon Caster Level: 11th Aura: Moderate; (DC 20) necromancy Activation: —
A barely perceptible dark glow surrounds this weapon. Whenever this weapon scores a critical hit against a target, it bestows a curse that imposes a –4 penalty on attack rolls, saving throws, skill checks, and ability checks for 1 minute. Multiple strikes aren't cumulative with one another
It doesn't allow a save.Eww, no way then. A +3 ability than only triggers on a Crit and still allow a save like that. Richard isn't built as a Crit machine. I'll pass.
The most important thing about a sword is that it lasts. None of this "spell slots" or "charges" bullshit. When you hit something, it takes damage. A lot of damage. Richard can get into slapfights with Golems and other HP-bags, and not run out of spells.Can we all take a deep breath for a moment?
I think... What exactly are we trying to make this sword do/be exactly?
Just drop a visual description *cough* it's not like you got one right nearby... Oh wait *cough* in the chapter, and move on with the action.@DragonParadox, yes, I think this should be stopped here and now. We will need to design something in the coming days.
I don't see the issue? We've been discussing several possibilities, and have completely removed Miser's Bane.@DragonParadox, yes, I think this should be stopped here and now. We will need to design something in the coming days.
Still not a fan, not as a +3 ability. Would prefer to keep what we had already agreed on.It doesn't allow a save.
That DC 20 is for identifying the school of magic.
I don't see the issue? We've been discussing several possibilities, and have completely removed Miser's Bane.
What else is the problem?
The proposed upgrades to it's other abilities.I don't see the issue? We've been discussing several possibilities, and have completely removed Miser's Bane.
What else is the problem?
I mean, to be fair, I think people are thinking of this upgrade as meaning the weapon is (mostly) complete, with little to no further tinkering needed. They also want for this weapon to stay relevant, which is hard when Sir Richard is going to eventually get into the Epic levels.Oh man this discussion really puts my arguments about loots with my players in a new perspective.
Now if only I could get the lvl 14 Fighter to stop complaining about being weaker than the level 14 Wizard, Druid and Cleric ...
I'm honestly not that invested in min-maxing our gear, but I understand it's a lot of fun for some people. Just remember: A DMs job is to design challenging adventures. The more OP our stuff, the more OP they'll be forced to make our opponents. We most likely won't be wiped just because our Sworn Shield's Sword (what a phrase) wasn't quite as good as it maybe could've been.
On the other hand, I also understand that people aren't happy with turning what should've been a big upgrade into a nerf in disguise. Maybe we could agree on some relatively minor buffs in exchange for keeping all the prior strengths? In conclusion, I will vote for whatever keeps the fluff intact and everybody as happy as possible.
A straight fighter in a party with a Wizard, Druid and Cleric?Now if only I could get the lvl 14 Fighter to stop complaining about being weaker than the level 14 Wizard, Druid and Cleric ...
We apparetly get Searing Flame as +0. Also, we get a +1 enhancement for free from the VS. So a +5 enhancement only costs +3, leaving us with 6 points to play with.Still not a fan, not as a +3 ability. Would prefer to keep what we had already agreed on.
Yes, this helps a lot.@DragonParadox, just veto the shit out of this discussion now, please.
@DragonParadox, just veto the shit out of this discussion now, please.
I still maintain that the two of us should design the upgrade, otherwise we just kick this argument down the curb. Let's just carry on with more productive matters tomorrow.I agree with Azel above that we should stop and come back to it with fresh eyes later.
@Goldfish @TotallyNotEvil I want to make it very clear that I'm not saying this because I am in any way upset about your arguments per say. I'm just concerned about where the discussion might lead overnight.
I hope you guys will forgive the slight pause until the morning for the sake of my nerves.
I see salt.Yes, this helps a lot.
/s
Can you point out any problems in the current discussion? Why it should be vetoed?
Because people naturally discuss when they don't quite agree. Nothing wrong with that.
I still maintain that the two of us should design the upgrade, otherwise we just kick this argument down the curb. Let's just carry on with more productive matters tomorrow.
That's... not going to fix the core of this argument.I'm fine with that as a base but I think there should still be in-thread discussion. Some of the best ideas of this story have come from that sort of discussion and I do not want to stifle that.