Azel has always designed lots of stuff for the quest.
However I strongly dislike the idea of Azel suddenly becoming the only designer, especially when we use PCs to upgrade our stuff.
This isn't random Fey loot. This is us upgrading our own stuff. QM vetos are to be expected, but QMs entirely designing our crafting? That sucks.
 
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A straight fighter in a party with a Wizard, Druid and Cleric?

Jesus.

I know right? I gave him homebrewn werewolf rules which at this point basically give him +12 statpoints DR 5 and a bite attack for free in exchange for passing a moderate will save now and again, not being able to use boots or gauntlets in hybrid form and some fluff disadvantages. That wasn't enough so I gave him a homebrewn werewolf PRC that's essentially multilevelling as a Barbarian but better. That still wasn't enough so I gave him an artifact Sword as a reward for doing a few quests for a fey Lord and it's still not enough.

I understand his frustrations to a point. But I'm also not the one who designed 3.5 and fucked up mid- lategame class balance this badly.
 
Azel has always designed lots of stuff for the quest.
However I strongly dislike the idea of Azel suddenly becoming the only designer, especially when we use PCs to upgrade our stuff.
This isn't random Fey loot. This is us upgrading our own stuff. QM vetos are to be expected, but QMs entirely designing our stuff? That sucks.
This isn't meant to be a normal state of affairs, merely a one time solution due to how things went.
 
This isn't meant to be a normal state of affairs, merely a one time solution due to how things went.
A devil like you really should know about the slippery slope :p

Seriously, I'd prefer if you simply vetoed stuff. I'll be asleep for most of this discussion anyway, so I don't care if it's pushed to tomorrow or not.
 
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I know right? I gave him homebrewn werewolf rules which at this point basically give him +12 statpoints DR 5 and a bite attack for free in exchange for passing a moderate will save now and again, not being able to use boots or gauntlets in hybrid form and some fluff disadvantages. That wasn't enough so I gave him a homebrewn werewolf PRC that's essentially multilevelling as a Barbarian but better. That still wasn't enough so I gave him an artifact Sword as a reward for doing a few quests for a fey Lord and it's still not enough.

I understand his frustrations to a point. But I'm also not the one who designed 3.5 and fucked up mid- lategame class balance this badly.
Send me the details of the extra stuff you gave him?


Also @TalonofAnathrax thanks for putting it politely.
 
Good night guys.

I'd say something witty here, but instead I'm just going to end on a request to remember that we are all here to enjoy the story writing and reading as well as the discussion.
 
Me vetoing something is how we got here. Just saying.
And you designing it yourself would be even worse.

Look, you're a GM. You can control most of the world. Exerting this kind of explicit control over one of the rare things that are meant to be solely a PC decision, with no random encounters or sudden surprises in our secure crafting lab environment (and that we can all debate and vote over) is a bit of a dick move. You're on the other side of the GM screen so you can do whatever you want and we can't stop you, but please note that it's generally considered a dick move to keep acting like a player when you're a GM.
Or will you likewise help design our plots in the future?
No you won't. The best you'll do is veto something that's too stupid for Viserys to do IC. Please adopt the same approach regarding this vote.
 
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I will happily take plotting advice from Azel.

I am very bad at plotting. Very bad.
Here's a sample vote for you:
[X] Shadow of the Doom, Belt of Battle to cast it again, Mythic extra Standard Action to cast it a third time.
-[X] If anything moves, do it again. And call in a few hundred Darkenbeasts with Alchemical ammunition.
-[X] If anything moves, Dispel and then use Power Word spells (possibly buffed with True Casting if needed) unless you're attacking a target that could have Evasion. In that case, use Mythic Baleful Polymorph.

This plan generally sucks, but it motivates more competent plotters to get off their asses and write a better vote :D
 
And you designing it yourself would be even worse.

Look, you're a GM. You can control most of the world. Exerting this kind of explicit control over one of the rare things that are meant to be solely a PC decision, with no random encounters or sudden surprises in our secure crafting lab environment (and that we can all debate and vote over) is a bit of a dick move. You're on the other side of the GM screen so you can do whatever you want and we can't stop you, but please note that it's generally considered a dick move to keep acting like a player when you're a GM.
Or will you likewise help design our plots in the future?
No you won't. The best you'll do is veto something that's too stupid for Viserys to do IC. Please adopt the same approach regarding this vote.
I understand you concerns fully, but this was explicitly meant as an escalation step due to the less then great responses to me exercising veto powers.
 
[] The Circle of Stars: The strange artifact counting down to an unknown event that was given to you by the Faceless man is a mistery... One you are now obliged to solve. (Progress: 25 unknown, based on results of questioning relevant sources)
Have we consulted Yrael and his archons on this yet? If not, poking at our Deva contact when we summon him might do some good.
 
2. That would be Spell Immunity or Spellbane you are looking for.
No, a spell whole entire and sole purpose is to counter shivering touch.

Because Sheltered Vitality was banned.

And I refuse to believe something as strong and low-level as Shivering Touch isn't, IC, exploiting some kind of loop-hole that should be equally easily closed, if you are prepared.

I'm looking for a 1st-3rd level hour/level~24h "you become immune to Shivering Touch" spell.
 
No, a spell whole entire and sole purpose is to counter shivering touch.

Because Sheltered Vitality was banned.

And I refuse to believe something as strong and low-level as Shivering Touch isn't, IC, exploiting some kind of loop-hole that should be equally easily closed, if you are prepared.

I'm looking for a 1st-3rd level hour/level~24h "you become immune to Shivering Touch" spell.
What about a spell that prevents a single type of ability damage, of the caster's choice, for 1 hour per caster level?

That's easily worth of being a 3rd level spell, IMO, and not so insanely specific as to be made to counter a single spell.
 
What about a spell that prevents a single type of ability damage, of the caster's choice, for 1 hour per caster level?

That's easily worth of being a 3rd level spell, IMO, and not so insanely specific as to be made to counter a single spell.
I'd prefer to make it as specialized, and thus low-level, as possible, as to make it as easy as we can to enchant.
 
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@Azel, since the Heart of Winter is still technically alive, can we get Bloodraven's help in blasting through its mental defenses and trying to interrogate the Young Adult Frost Dragon? We were told in no uncertain terms not to bring Others, Devils, or Deep Ones into his tree, but this one is pretty soundly defeated in its current form. Are we allowed to bring it for interrogation?

That thing has the most up-to-date intel we have access to because it was explicitly sent down to kill us.
 
No, a spell whole entire and sole purpose is to counter shivering touch.

Because Sheltered Vitality was banned.

And I refuse to believe something as strong and low-level as Shivering Touch isn't, IC, exploiting some kind of loop-hole that should be equally easily closed, if you are prepared.

I'm looking for a 1st-3rd level hour/level~24h "you become immune to Shivering Touch" spell.
Then you are looking for Persistent Spell Immunity.
What about a spell that prevents a single type of ability damage, of the caster's choice, for 1 hour per caster level?

That's easily worth of being a 3rd level spell, IMO, and not so insanely specific as to be made to counter a single spell.
That makes the Sheltered Vitality ban a rather moot thing, as it loops back to the issue that led to the ban in the first place. The party being immune to absolutely everything.
 
I'd prefer to make it as specialized, and thus low-level, as possible, as to make it as easy as we can to mass-manufacture it.
A 3rd level version which allows you to select the attribute to be protected, and a 1st level version for a specific attribute? 3rd level lasts 1 hour/level, while 1st level version lasts 10 minutes/level?
That makes the Sheltered Vitality ban a rather moot thing, as it loops back to the issue that led to the ban in the first place. The party being immune to absolutely everything.
Not really, since it would only protect a single attribute per casting. And it would be perfectly reasonable to make it so that only one instance of the spell can affect an individual at any given time.
 
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