Thanks will fix. team Blue vs Inquisition next.
All the minions have just blurred together for me. The turn action will help me make sense of who is who.
"Who the hell are you?"All the minions have just blurred together for me. The turn action will help me make sense of who is who.
What kind of industry could we really form there? They do have lots of timber, they could get involved with the fur trade, but I think that would just barely let them break even, while working hard, enough to let them maintain several ships. They could rake in a little bit every year off good hauls if they were also given tax breaks by their liege lord (likely in interest of them having a fleet in the first place, since it can be used for defensive or offensive purposes).
As far as we know, they don't have a good source of minerals, unlike the Ironborn, though a thorough survey of their island might turn over something they missed. They don't have lands for agriculture (fair, we could fix that, but they don't have the population to make more use of the land beyond feeding themselves). Which might save them money in the long run.
Basically we can optimize what they already have, but I can't see any way for them to get wealthy off the resources they already have unless they had a more convenient trade route where they could take the furs (which, again, have no novelty where they're taking them, as they are being sold by the other side of the North).
Whaling might be fairly profitable, actually, that's a resource that has multiple uses and limited availability since there is no northern naval presence and I imagine it isn't being exploited by the Ironborn (lack of interest) or the Westerlanders (other investments).
Haha, I did have to do a lot of reshuffling to squeeze in gear for all the NPCs we kept acquiring.And, in the middle distance, there is a swiftly moving spiderfish abomination frantically reshuffling crafting queues to accomodate for giving them all gear
Goldfish is the real MVP.
Well theres Io.
No, the god of Lost Dragons was Bahamut here.
And in the end she laughs anyway, because doing that empowers her as any prayer would.Dragons who worshiped Astilabor sometimes promised a share of their gains to the deity if she helped them in their ventures, but never sacrificed what they had promised to her, as they believed Astilabor would lose her respect for them if they gave up their wealth so easily.
"Yss, old chap, I've got another oathbraker."Dragons who worshiped Astilabor sometimes promised a share of their gains to the deity if she helped them in their ventures, but never sacrificed what they had promised to her, as they believed Astilabor would lose her respect for them if they gave up their wealth so easily.
The biggest and easiest thing that Bear Island could've done to make money was get into the ice trade. Prior to the invention of artificial refrigeration, ice was profoundly profitable and would be worth the equivalent of hundreds of millions of dollars of income each year. Numerous American businessmen made their fortunes selling ice from the east coast as far away as India, China, and Australia.
Aside from the benefits of chilled drinks and artificially cooled houses, ice had a number of uses. The biggest and most important was with the preservation of food; fishing boats could go out longer and further while preserving their catch; cattle could be slaughtered and butchered locally while the meat was transferred to market, greatly reducing shipping costs; the creation of ice cream; and ice's use as a medicine.
Given that Bear Island is directly south of such places as The Frozen Shore, Bay of Ice, and Lands of Always Winter, and has access by ship to all three, it would be trivial to cut ice from the north and then ship it down south. Sure, you would have to deal with Wildlings, but fully armed and armoured men-at-arms are not going to be seriously at risk from Stone Age hunters. Doubly so since the western part of the Lands Beyond The Wall are the least populous.
Speaking of the Wildlings, it would also be likely that trade with them would be very profitable as well. Even if Bear Island does not sell them iron (since they would be arming the Wildlings to more effectively kill each other), metalworks from the Iron Islands would be hugely valuable there. Copper and bronze pots, pewter drinking vessels, needles, hooks, knives; there's a lot the Wildlings would want and would lack the knowledge to reforge. In return, they could trade exotic flowers, exotic furs, amber, meteoric iron (not great as a weapon, but it's renowned for its colour and beauty due to the impurities found in it), ivory, Ironwood (the same miraculous wood that House Forester covets can be found Beyond The Wall), living animal specimens for some rich twit's bestiary, and finally even Weirwood (it's only religiously anathema to cut down Heart Trees with faces carved on them, blank Weirwoods can be cut down and used for their unique properties; Bloodraven did it while he was free).
Lastly, Bear Island could simply start colonizing the Land Beyond The Wall. They have direct sea access to the Frostfangs so it would be possible to prospect them for minerals and then set up fortified mining towns. It would be expensive to deal with the Wildlings, but, again, they only have wood, horn, and bone to make weapons or tools and leather and fur for armour. Only the Thenns have bronze and they aren't going to leave their mountain home to fight at the extreme southern end of the Frostfangs. If the Wildlings attack an armed settlement, they are going to be butchered. The only reason Wildlings are able to raid is when they strike each other, or happen across undefended settlements in the North. (As a side note: I always wondered how Wildings got back with their loot from the North, especially if they were kidnapping people. Climbing the Wall just to get back with a person over your shoulder should be near impossible.)
That's why you need overlords who could foster immigration as needed, to push for such long-term development of poorer areas with many natural resources. That kind of problem is literally 50% of the reason why people pay taxes to the Starks!Problem: While this is all very profitable, it presupposes a few things. The previous conversation was starting low level industry with available resources, including manpower.
Bear Island does not have the people to do more than basic subsistance farming off limited arable land, if it possesses any. They could probably feed their entire island with more arable land if we produced it via earth formation, volcanic ash from SotD, but they would have to turn over every stone and pull away fishers and the like to start exporting grain.
They have enough people to man perhaps several ships, and that's probably by dragging away everyone else already working a small fishing ship or boat. They could do basic resource trading like furs and the like, but setting up mining enclaves? Ice cutting and shipping?
This is all extremely labor intensive. They could just barely afford, in manpower, with skilled trainers from Ibben, afford to man one, maybe two but that's stretching it, whaling ships.
It would take at least three generations going full-bore with access to ample food before they could start working several ships without pulling away too many people from other economic activities, four before they could start establishing a permanent presence north of the Wall.
So basically you're arguing that the Starks have historically done a shut job as aristocratic overlords.
It'd be impactful from Team Bear's POV at least. Amrelath would certainly enjoy the chance to gloat.Do you guys want to see team Bear vs Amrelth in an interlude or should I just append it to an update? I ask because it's going to be brief and less weighty than when he fought the knights.
Do you guys want to see team Bear vs Amrelth in an interlude or should I just append it to an update? I ask because it's going to be brief and less weighty than when he fought the knights.