He did not, said we could roll all aspects of them up if we wanted to.

S'what I did for Aubert and Menel.
 
He did not, said we could roll all aspects of them up if we wanted to.

S'what I did for Aubert and Menel.
Okay. I'll leave that to you.

I'm putting the gear for the Windward Society guys on next month's schedule. I'll just make some assumptions for now and change them after ya'll get them finalized, if necessary.
 
Just as it long as it takes Oberyn to find one that enjoys shapeshifting into humanoid form. Half-Azer on the other hand may be on the way. That is one of the five.
I would think Oberys was kinky enough, that while he wouldn't want to do it regularly, he would want to try what sex is like for non-humanoids, and so try out polymorphing into non-humanoids such as Xorns, to have sex a few times, he wouldn't want to do it repeatedly, but when it comes to sex, I thought his opinion was more or less, that he will try anything once, as long as it's consensual and don't leave permanent damage.

Heck I would expect, that Oberyn would also want to try polymorphing into a Phoenix, to see if he could seduce any of them, because while he's not attracted to them in his normal form, he is curious about what bird sex is like, and if he's a bird as well at the time, then it don't cross the few lines he has for sex.
Statistically speaking Oberyn is either a victim of a Greater Curse, or he is about to have some very odd sons to go with his odd daughters.
That's not how it actually work, even if you flipped heads on that coin a hundred times previously, you still have a 50% chance of the coin being coin next time, it don't become increasingly unlikely that you will flip heads.
 
@TotallyNotEvil, @Artemis1992, thoughts?

[] Anya Level-Up
-[] +3 levels of Mystic Theurge
-[] +1 CHA
-[] Feat: Combat Casting (Feat tax for Spellsword)
-[] Arcane Spells:
--[] 0th: Amanuensis, Mage Hand
--[] 1st: Stunning Barrier
--[] 2nd: Wraithstrike
-[] Divine Spells:
--[] 0th: Detect Poison, Cure Minor Wounds
--[] 1st: Barbed Chains
--[] 2nd: Ironskin, Shackle, Spiritual Weapon
-[] Skills: Diplomacy +6, Sense Motive +6
-[] Equipment: give her a VS Greatsword and a Greater Ribbon of Disguise from the stockpile in recognition of her good work in Kings Landing


Name: Anya
Alignment: True Neutral
Race: Human
Level: 6
Class: Sorcerer 1 / Favored Soul (Old Gods) 1 / Fighter 1 / Mystic Theurge 3
Feats: Plant Bloodline, Precocious Apprentice (Sorcerer, Blade Tutor's Spirit), Power Attack, Versatile Spellcaster, Alternate Source Spell
Flaws: Bitter, Tainted Spirit
Class Features: Arcane Reabsorption, Armored Savant

Hit Dice: 4 + 1d8 + 1d10 + 3d4 + 12 (34 HP)
Armor Class:
10 + 5 (Twilight Mithral Chainshirt) + 4 (Shield - Shield) + 2 (Deflection - Shield of Faith) + 4 (Natural Armor - Ironskin) = 25 (Flat-Footed: 25, Touch: 12)
Movement: Ground (30ft)
Initiative: +0 (DEX)
Base Attack Bonus: +3
Melee:
VS Greatsword +2 - 2d6 + 5 | 19-20/x2 - Attack +7
VS Greatsword +2 - 2d6 + 5 + 2 (Power Attack) + 1 (Divine Favor) | 19-20/x2 - Attack +7 + 1 (Luck - Divine Favor) + 1 (Morale - Bless) - 1 (Power Attack) + 1 (Blade Tutor's Spirit)
-> 2d6 + 8 | 19-20/x2 - Attack +9


Spell Save: DC: 10 + 4 (CHA) + Spell Level
Proficiency: Simple & Martial Weapons, All Armor, All Shields

STATS:
13 +1 = 14 (+2) Strength
10 (+0) Dexterity
12 + 2 = 14(+2) Constitution
12 (+1) Intelligence
10 (+0) Wisdom
16 + 2 =18 (+4) Charisma

SAVES:
FORTITUDE: 4 + 2 (CON) + 1 (Resistance - Resistance) = 7
REFLEX: 3 + 1 (Resistance - Resistance) = 4
WILL: 6 + 1 (Resistance - Resistance) = 7

SKILLS 12
Concentration: 6
Diplomacy: 6 + 4 (CHA) + 2 (Synergy) = 12
Knowledge (Arcana): 6 + 1 (INT) = 7
Knowledge (Religion): 6 + 1 (INT) = 7
Sense Motive: 6 + 0 (WIS) = 6
Spellcraft: 6 + 1 (INT) + 2 (Precocious Apprentice) = 9

Arcane Spells Known (Caster level 4):
--Level 0
: Dancing Lights, Detect Magic, Prestidigitation, Read Magic, Amanuensis, Mage Hand (6/day)
--Level 1: Magic Missile, Shield, Stunning Barrier, Endure Elements (PB) (7/day)
--Level 2: Blade Tutor's Spirit, Wraithstrike, False Life (PB) (5/day)

Divine Spells Known (Caster level 4):
--Level 0
: Guidance, Resistance, Purify Food and Drink, Mending, Detect Poison, Cure Minor Wounds (6/day)
--Level 1: Shield of Faith, Divine Favor, Bless, Barbed Chains (manifest as vines) (7/day)
--Level 2: Ironskin, Shackle, Spiritual Weapon (manifest as vines), (4/day)

Contingency Spells: Renewal Pact; Stalwart Pact

Amulet of Tears:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Rapid Translocation (2/day):
  1. Benefit from a +30ft Enhancement bonus to ground movement speed.
  2. 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +2 Constitution
  • Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)
Earring of Arcane Acuity (3 charges/day):
  • 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Bracers of Arcane Freedom: 2/day apply the Still Spell Metamagic feat to a spell as a Swift Action.

Equipment: Amulet of Tears, Anklets of Rapid Translocation, Boneward Belt (+2 CON), Earring of Arcane Acuity, Gloves of Hero's Strength (+1 STR), Handy Haversack, Ring of Untarnished Glory (+2 CHA), Razorsharp Adamantine Greatsword (+1), Ring of Sustenance (Slotless), Twilight Mithral Chain Shirt (+1), Bracers of Arcane Freedom
 
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@TotallyNotEvil, @Artemis1992, thoughts?

[] Anya Level-Up
-[] +3 levels of Mystic Theurge
-[] +1 CHA
-[] Feat: Combat Casting (Feat tax for Spellsword)
-[] Arcane Spells:
--[] 0th: Amanuensis, Mage Hand
--[] 1st: Stunning Barrier
--[] 2nd: Wraithstrike
-[] Divine Spells:
--[] 0th: Detect Poison, Cure Minor Wounds
--[] 1st: Barbed Chains
--[] 2nd: Ironskin, Shackle, Spiritual Weapon
-[] Skills:


Name: Anya
Alignment: True Neutral
Race: Human
Level: 6
Class: Sorcerer 1 / Favored Soul (Old Gods) 1 / Fighter 1 / Mystic Theurge 3
Feats: Plant Bloodline, Precocious Apprentice (Sorcerer, Blade Tutor's Spirit), Power Attack, Versatile Spellcaster, Alternate Source Spell
Flaws: Bitter, Tainted Spirit
Class Features: Arcane Reabsorption, Armored Savant

Hit Dice: 4 + 1d8 + 1d10 + 3d4 + 12 (34 HP)
Armor Class:
10 + 5 (Twilight Mithral Chainshirt) + 4 (Shield - Shield) + 2 (Deflection - Shield of Faith) + 4 (Natural Armor - Ironskin) = 25 (Flat-Footed: 25, Touch: 12)
Movement: Ground (30ft)
Initiative: +0 (DEX)
Base Attack Bonus: +3
Melee:
Greatsword - 2d6 + 4 | 19-20/x2 - Attack +7
Greatsword - 2d6 + 4 + 2 (Power Attack) + 1 (Divine Favor) | 19-20/x2 - Attack 4 + 1 (Luck - Divine Favor) + 1 (Morale - Bless)
-> 2d6 + 7 | 19-20/x2 - Attack +6


Spell Save: DC: 10 + 4 (CHA) + Spell Level
Proficiency: Simple & Martial Weapons, All Armor, All Shields

STATS:
13 +1 = 14 (+2) Strength
10 (+0) Dexterity
12 + 2 = 14(+2) Constitution
12 (+1) Intelligence
10 (+0) Wisdom
16 + 2 =18 (+4) Charisma

SAVES:
FORTITUDE: 4 + 2 (CON) + 1 (Resistance - Resistance) = 7
REFLEX: 3 + 1 (Resistance - Resistance) = 4
WILL: 6 + 1 (Resistance - Resistance) = 7

SKILLS 12
Concentration: 6
Diplomacy: 6 + 4 (CHA) + 2 (Synergy) = 12
Knowledge (Arcana): 6 + 1 (INT) = 7
Knowledge (Religion): 6 + 1 (INT) = 7
Sense Motive: 6 + 0 (WIS) = 6
Spellcraft: 6 + 1 (INT) + 2 (Precocious Apprentice) = 9

Arcane Spells Known (Caster level 4):
--Level 0
: Dancing Lights, Detect Magic, Prestidigitation, Read Magic, Amanuensis, Mage Hand (6/day)
--Level 1: Magic Missile, Shield, Stunning Barrier, Endure Elements (PB) (7/day)
--Level 2: Blade Tutor's Spirit, Wraithstrike, False Life (PB) (5/day)

Divine Spells Known (Caster level 4):
--Level 0
: Guidance, Resistance, Purify Food and Drink, Mending, Detect Poison, Cure Minor Wounds (6/day)
--Level 1: Shield of Faith, Divine Favor, Bless, Barbed Chains (manifest as vines) (7/day)
--Level 2: Ironskin, Shackle, Spiritual Weapon (manifest as vines), (4/day)

Contingency Spells: Renewal Pact; Stalwart Pact

Amulet of Tears:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Rapid Translocation (2/day):
  1. Benefit from a +30ft Enhancement bonus to ground movement speed.
  2. 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +2 Constitution
  • Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)
Earring of Arcane Acuity (3 charges/day):
  • 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Bracers of Arcane Freedom: 2/day apply the Still Spell Metamagic feat to a spell as a Swift Action.

Equipment: Amulet of Tears, Anklets of Rapid Translocation, Boneward Belt (+2 CON), Earring of Arcane Acuity, Gloves of Hero's Strength (+1 STR), Handy Haversack, Ring of Untarnished Glory (+2 CHA), Razorsharp Adamantine Greatsword (+1), Ring of Sustenance (Slotless), Twilight Mithral Chain Shirt (+1), Bracers of Arcane Freedom
Stunning Barrier isn't bad, but it relies on getting hit to have an effect. I prefer to avoid the guy entirely. Windy Escape or Stone Shield would be good for that. Both can be reskinned to be plant-themed, too. Grease is another really useful 1st level spell.

Also, you can retrain Magic Missile if you want. I can add a Gloves of the Starry Sky effect to her gloves for just another 110 IM. That will let her use Light at will and convert spell slots to Magic Missile.

Don't forget to include her +30 foot speed boost from her anklets. And you should definitely add a Valyrian Steel Greatsword for her. We have two in the stockpile.
 
Stunning Barrier isn't bad, but it relies on getting hit to have an effect. I prefer to avoid the guy entirely. Windy Escape or Stone Shield would be good for that. Both can be reskinned to be plant-themed, too. Grease is another really useful 1st level spell.

Also, you can retrain Magic Missile if you want. I can add a Gloves of the Starry Sky effect to her gloves for just another 110 IM. That will let her use Light at will and convert spell slots to Magic Missile.

Don't forget to include her +30 foot speed boost from her anklets. And you should definitely add a Valyrian Steel Greatsword for her. We have two in the stockpile.
1. Eh, both of those don't look that great to me. The advantage of Stunning Barrier is that it's basically a free disarm when she gets hit and as a Gish, that will happen sooner or later anyway. Grease is nice, but I would rather add that later.
2. Since that has story significance for her, I won't retrain that spell.
3. Doing so.
 
@TotallyNotEvil, @Artemis1992, thoughts?

[] Anya Level-Up
-[] +3 levels of Mystic Theurge
-[] +1 CHA
-[] Feat: Combat Casting (Feat tax for Spellsword)
-[] Arcane Spells:
--[] 0th: Amanuensis, Mage Hand
--[] 1st: Stunning Barrier
--[] 2nd: Wraithstrike
-[] Divine Spells:
--[] 0th: Detect Poison, Cure Minor Wounds
--[] 1st: Barbed Chains
--[] 2nd: Ironskin, Shackle, Spiritual Weapon
-[] Skills:


Name: Anya
Alignment: True Neutral
Race: Human
Level: 6
Class: Sorcerer 1 / Favored Soul (Old Gods) 1 / Fighter 1 / Mystic Theurge 3
Feats: Plant Bloodline, Precocious Apprentice (Sorcerer, Blade Tutor's Spirit), Power Attack, Versatile Spellcaster, Alternate Source Spell
Flaws: Bitter, Tainted Spirit
Class Features: Arcane Reabsorption, Armored Savant

Hit Dice: 4 + 1d8 + 1d10 + 3d4 + 12 (34 HP)
Armor Class:
10 + 5 (Twilight Mithral Chainshirt) + 4 (Shield - Shield) + 2 (Deflection - Shield of Faith) + 4 (Natural Armor - Ironskin) = 25 (Flat-Footed: 25, Touch: 12)
Movement: Ground (30ft)
Initiative: +0 (DEX)
Base Attack Bonus: +3
Melee:
Greatsword - 2d6 + 4 | 19-20/x2 - Attack +5
Greatsword - 2d6 + 4 + 2 (Power Attack) + 1 (Divine Favor) | 19-20/x2 - Attack 5 + 1 (Luck - Divine Favor) + 1 (Morale - Bless)
-> 2d6 + 7 | 19-20/x2 - Attack +7


Spell Save: DC: 10 + 4 (CHA) + Spell Level
Proficiency: Simple & Martial Weapons, All Armor, All Shields

STATS:
13 +1 = 14 (+2) Strength
10 (+0) Dexterity
12 + 2 = 14(+2) Constitution
12 (+1) Intelligence
10 (+0) Wisdom
16 + 2 =18 (+4) Charisma

SAVES:
FORTITUDE: 4 + 2 (CON) + 1 (Resistance - Resistance) = 7
REFLEX: 3 + 1 (Resistance - Resistance) = 4
WILL: 6 + 1 (Resistance - Resistance) = 7

SKILLS 12
Concentration: 6
Diplomacy: 6 + 4 (CHA) + 2 (Synergy) = 12
Knowledge (Arcana): 6 + 1 (INT) = 7
Knowledge (Religion): 6 + 1 (INT) = 7
Sense Motive: 6 + 0 (WIS) = 6
Spellcraft: 6 + 1 (INT) + 2 (Precocious Apprentice) = 9

Arcane Spells Known (Caster level 4):
--Level 0
: Dancing Lights, Detect Magic, Prestidigitation, Read Magic, Amanuensis, Mage Hand (6/day)
--Level 1: Magic Missile, Shield, Stunning Barrier, Endure Elements (PB) (7/day)
--Level 2: Blade Tutor's Spirit, Wraithstrike, False Life (PB) (5/day)

Divine Spells Known (Caster level 4):
--Level 0
: Guidance, Resistance, Purify Food and Drink, Mending, Detect Poison, Cure Minor Wounds (6/day)
--Level 1: Shield of Faith, Divine Favor, Bless, Barbed Chains (manifest as vines) (7/day)
--Level 2: Ironskin, Shackle, Spiritual Weapon (manifest as vines), (4/day)

Contingency Spells: Renewal Pact; Stalwart Pact

Amulet of Tears:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Rapid Translocation (2/day):
  1. Benefit from a +30ft Enhancement bonus to ground movement speed.
  2. 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +2 Constitution
  • Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)
Earring of Arcane Acuity (3 charges/day):
  • 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Bracers of Arcane Freedom: 2/day apply the Still Spell Metamagic feat to a spell as a Swift Action.

Equipment: Amulet of Tears, Anklets of Rapid Translocation, Boneward Belt (+2 CON), Earring of Arcane Acuity, Gloves of Hero's Strength (+1 STR), Handy Haversack, Ring of Untarnished Glory (+2 CHA), Razorsharp Adamantine Greatsword (+1), Ring of Sustenance (Slotless), Twilight Mithral Chain Shirt (+1), Bracers of Arcane Freedom
She got three levels in one go?

Anyway, not bad, tho I prefer to avoid Wraithstrike on anyone not in truly desperate need of it (like Garin trying to hit things with AC 30 with a +13).
 
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She got three levels in one go?

Anyway, not bad, tho I prefer to avoid Wraithstrike on anyone not in truly desperate need of it (like Garin trying to hit things with AC 30 with a +13).
She is currently working on what amounts to half-BAB with a Gish build, so she kinda needs it. That will look better once she got some Spellsword / Abjurant Champion, but that's still way off.
 
*blinks*

I was under the impression she already had one.
I didn't see it on her charactersheet that you just posted. If she has it then I guess it was missed?

Also, @Goldfish:
Since then, we've confirmed with DP that VS also ignores Hardness like Adamantine. And we have two VS Greatswords in stock, so she might as well get one.
Can we make Valyrian Steel Thinblades for the Erinyes now? In addition to being an upgrade from +1 Adamantine Thinblades, Valyrian Steel also handily bypasses DR of a lot of the monsters Beyond the Wall which will inevitably come in handy. This would cost less than 2 Fiendish HD for sacrifice to take care of.
 
1. Eh, both of those don't look that great to me. The advantage of Stunning Barrier is that it's basically a free disarm when she gets hit and as a Gish, that will happen sooner or later anyway. Grease is nice, but I would rather add that later.
2. Since that has story significance for her, I won't retrain that spell.
3. Doing so.
Fair enough.

Have you seen the Spiritual Squire spell? It seems like it could fits the theme Anya has going on.
@Azel, wouldn't a Greater Ribbon of Disguise be helpful since she's an Inquisition agent?
Yes. @Azel Add one and I'll deduct it from the stockpile.
 
@Goldfish, it would be great if you could take over and add the remaining level-ups to this vote. I've got to actually sleep a bit tonight.

Current vote:
[] "Sent? No. But I think they knew quite well that I would be coming to your lands. There were certainly hints."
-[] "As for your troubles, I would be a poor guest to not aid you when I can, and a fool to let those touched by the frost do as they please."
-[] "There are other things I would want to talk with you about, but that is talk that can wait for after the battle."
-[] Ask to see the scouts who saw the tribe and use the Wayfinder and your legendary map of the north to triangulate their territory. Then plan your assault on them.

Argo:
[] Argo Level Up
-[] Class: +1 Occult Slayer
-[] Attribute: +1 Strength
-[] Feat: Weapon Specialization (Great Axe)
-[] Skills (2 Points): +2 Spellcraft

Anya:
[] Anya Level-Up
-[] +3 levels of Mystic Theurge
-[] +1 CHA
-[] Feat: Combat Casting (Feat tax for Spellsword)
-[] Arcane Spells:
--[] 0th: Amanuensis, Mage Hand
--[] 1st: Stunning Barrier
--[] 2nd: Wraithstrike
-[] Divine Spells:
--[] 0th: Detect Poison, Cure Minor Wounds
--[] 1st: Barbed Chains
--[] 2nd: Ironskin, Shackle, Spiritual Weapon
-[] Skills: Diplomacy +6, Sense Motive +6
-[] Equipment: give her a VS Greatsword and a Greater Ribbon of Disguise from the stockpile in recognition of her good work in Kings Landing

Can we make Valyrian Steel Thinblades for the Erinyes now? In addition to being an upgrade from +1 Adamantine Thinblades, Valyrian Steel also handily bypasses DR of a lot of the monsters Beyond the Wall which will inevitably come in handy. This would cost less than 2 Fiendish HD for sacrifice to take care of.
We still got nearly 400 pounds of VS in stock after all expenses, including Festival prizes.
 
I didn't see it on her charactersheet that you just posted. If she has it then I guess it was missed?

Also, @Goldfish:

Can we make Valyrian Steel Thinblades for the Erinyes now? In addition to being an upgrade from +1 Adamantine Thinblades, Valyrian Steel also handily bypasses DR of a lot of the monsters Beyond the Wall which will inevitably come in handy. This would cost less than 2 Fiendish HD for sacrifice to take care of.
That's fine with me.
 
Done, @Azel.

[X] "Sent? No. But I think they knew quite well that I would be coming to your lands. There were certainly hints."
-[X] "As for your troubles, I would be a poor guest to not aid you when I can, and a fool to let those touched by the frost do as they please."
-[X] "There are other things I would want to talk with you about, but that is talk that can wait for after the battle."
-[X] Ask to see the scouts who saw the tribe and use the Wayfinder and your legendary map of the north to triangulate their territory. Then plan your assault on them.

[X] Argo Level Up
-[X] Class: +1 Occult Slayer
-[X] Attribute: +1 Strength
-[X] Feat: Weapon Specialization (Great Axe)
-[X] Skills (2 Points): +2 Spellcraft

[X] Anya Level-Up
-[X] +3 levels of Mystic Theurge
-[X] +1 CHA
-[X] Feat: Combat Casting (Feat tax for Spellsword)
-[X] Arcane Spells:
--[X] 0th: Amanuensis, Mage Hand
--[X] 1st: Stunning Barrier
--[X] 2nd: Wraithstrike
-[X] Divine Spells:
--[X] 0th: Detect Poison, Cure Minor Wounds
--[X] 1st: Barbed Chains
--[X] 2nd: Ironskin, Shackle, Spiritual Weapon
-[X] Skills: Diplomacy +6, Sense Motive +6
-[X] Equipment: give her a VS Greatsword and a Greater Ribbon of Disguise from the stockpile in recognition of her good work in Kings Landing

[X] Mercy Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Concentration, +1 Craft(Alchemy), +1 Heal, +1 Knowledge(Arcana), +1 Knowledge(Dungeoneering), +1 Knowledge(Nature), +1 Knowledge(Religion), +1 Knowledge(The Planes),+1 Listen, +1 Sense Motive, +1 Spellcraft, +1 Spot
-[X] Spell:
--[X] 4th Level: Panacea

[X] Aradia Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Concentration, +1 Disable Device, +1 Hide, +1 Knowledge(Arcana), +1 Knowledge(The Planes), +1 Listen, +1 Move Silently, +1 Sleight of Hand, +1 Spellcraft, +1 Spot, +1 Survival, +1 Tumble
-[X] Spell:
--[X] 4th Level: Greater Invisibility

[X] Valeria Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Appraise, +1 Concentration, +1 Craft(Alchemy), +1 Decipher Script, +1 Knowledge (Arcana), +1 Knowledge (Religion), +1 Knowledge (The Planes), +1 Profession (Instructor), +1 Listen, +1 Sense Motive, +1 Spellcraft, +1 Spot
-[X] Spell:
--[X] 4th Level: Dimension Door

[X] Kira Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Bluff, +1 Concentration, +1 Diplomacy, +1 Gather Information, +1 Listen, +1 Perform(String Instruments), +1 Sense Motive, +1 Spot, +2 Knowledge(Arcana), +2 Knowledge(The Planes)
-[X] Spell:
--[X] 4th Level: Voice of the Dragon

[X] Naria Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Decipher Script, +1 Knowledge (Arcana), +1 Knowledge (Architecture & Engineering), +1 Knowledge (Dungeoneering), +1 Knowledge (Geography), +1 Knowledge (History), +1 Knowledge (Nature), +1 Knowledge (Religion), +1 Knowledge (The Planes), +1 Knowledge (Mathematics), +1 Profession (Instructor), +1 Spellcraft
-[X] Spell:
--[X] 4th Level: Dimension Door

[X] Diana Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Concentration, +1 Diplomacy, +1 Heal, +1 Knowledge (Arcana), +1 Knowledge (Geography), +1 Knowledge (Nature), +1 Knowledge (The Planes), Profession (Sailor), +1 Listen, +1 Sense Motive, +1 Spellcraft, +1 Spot
-[X] Spell:
--[X] 4th Level: Panacea

[X] Beryl Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Bluff, +1 Concentration, +1 Diplomacy, +1 Intimidate, +1 Knowledge (Arcana), +1 Knowledge (Architecture & Engineering), +1 Knowledge (Art), +1 Knowledge (Law), +1 Knowledge (The Planes), +1 Knowledge (War), +2 Sense Motive
-[X] Spell:
--[X] 4th Level: Voice of the Dragon



Name: Anya
Alignment: True Neutral
Race: Human
Level: 6
Class: Sorcerer 1 / Favored Soul (Old Gods) 1 / Fighter 1 / Mystic Theurge 3
Feats: Plant Bloodline, Precocious Apprentice (Sorcerer, Blade Tutor's Spirit), Power Attack, Versatile Spellcaster, Alternate Source Spell
Flaws: Bitter, Tainted Spirit
Class Features: Arcane Reabsorption, Armored Savant

Hit Dice: 4 + 1d8 + 1d10 + 3d4 + 12 (34 HP)
Armor Class:
10 + 5 (Twilight Mithral Chainshirt) + 4 (Shield - Shield) + 2 (Deflection - Shield of Faith) + 4 (Natural Armor - Ironskin) = 25 (Flat-Footed: 25, Touch: 12)
Movement: Ground (30ft)
Initiative: +0 (DEX)
Base Attack Bonus: +3
Melee:
VS Greatsword +2 - 2d6 + 5 | 19-20/x2 - Attack +7
VS Greatsword +2 - 2d6 + 5 + 2 (Power Attack) + 1 (Divine Favor) | 19-20/x2 - Attack +7 + 1 (Luck - Divine Favor) + 1 (Morale - Bless) - 1 (Power Attack) + 1 (Blade Tutor's Spirit)
-> 2d6 + 8 | 19-20/x2 - Attack +9


Spell Save: DC: 10 + 4 (CHA) + Spell Level
Proficiency: Simple & Martial Weapons, All Armor, All Shields

STATS:
13 +1 = 14 (+2) Strength
10 (+0) Dexterity
12 + 2 = 14(+2) Constitution
12 (+1) Intelligence
10 (+0) Wisdom
16 + 2 =18 (+4) Charisma

SAVES:
FORTITUDE: 4 + 2 (CON) + 1 (Resistance - Resistance) = 7
REFLEX: 3 + 1 (Resistance - Resistance) = 4
WILL: 6 + 1 (Resistance - Resistance) = 7

SKILLS 12
Concentration: 6
Diplomacy: 6 + 4 (CHA) + 2 (Synergy) = 12
Knowledge (Arcana): 6 + 1 (INT) = 7
Knowledge (Religion): 6 + 1 (INT) = 7
Sense Motive: 6 + 0 (WIS) = 6
Spellcraft: 6 + 1 (INT) + 2 (Precocious Apprentice) = 9

Arcane Spells Known (Caster level 4):
--Level 0
: Dancing Lights, Detect Magic, Prestidigitation, Read Magic, Amanuensis, Mage Hand (6/day)
--Level 1: Magic Missile, Shield, Stunning Barrier, Endure Elements (PB) (7/day)
--Level 2: Blade Tutor's Spirit, Wraithstrike, False Life (PB) (5/day)

Divine Spells Known (Caster level 4):
--Level 0
: Guidance, Resistance, Purify Food and Drink, Mending, Detect Poison, Cure Minor Wounds (6/day)
--Level 1: Shield of Faith, Divine Favor, Bless, Barbed Chains (manifest as vines) (7/day)
--Level 2: Ironskin, Shackle, Spiritual Weapon (manifest as vines), (4/day)

Contingency Spells: Renewal Pact; Stalwart Pact

Amulet of Tears:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Rapid Translocation (2/day):
  1. Benefit from a +30ft Enhancement bonus to ground movement speed.
  2. 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +2 Constitution
  • Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)
Bracers of Arcane Freedom: 2/day apply the Still Spell Metamagic feat to a spell as a Swift Action.

Earring of Arcane Acuity (3 charges/day):

  • 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Greater Ribbon of Disguise: Alter Self, Magic Aura, Undetectable Alignment (At Will)

Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Equipment: Amulet of Tears, Anklets of Rapid Translocation, Boneward Belt (+2 CON), Bracers of Arcane Freedom, Earring of Arcane Acuity, Gloves of Hero's Strength (+1 STR), Greater Ribbon of Disguise, Handy Haversack, Ring of Untarnished Glory (+2 CHA), Ring of Sustenance (Slotless), Twilight Mithral Chain Shirt (+1), Valyrian Steel Greatsword (+2), Wand of Cure Light Wounds(50 Charges)
 
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