Going by boat has the advantage that the Tenn's can keep some of their stuff.
 
Hrm... I think I completely forgot to ever make the lvl 5 sheet for Anya. For some reason, the front-page still lists her as level 3.
 
I want to put these up as part of the next chapter's vote so I can go ahead and update the Arcanum sheets tomorrow.

Mercy and Diana are healer/buffers, so Panacea is perfect for them.

Aradia is a ranged murdermachine, so allowing her to fulfill that role while under the effects of Greater Invisibility is just beautiful.

Valeria and Naria are not intended for combat purposes, or ever to be close to danger. Dimension Door gives them some nice tactical movement should it ever be needed and makes it easier for them to escape attackers if necessary.

Kira and Beryl are built as social manipulators. Voice of the Dragon is perfect for them, greatly magnifying their already formidable abilities.
[X] Mercy Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Concentration, +1 Craft(Alchemy), +1 Heal, +1 Knowledge(Arcana), +1 Knowledge(Dungeoneering), +1 Knowledge(Nature), +1 Knowledge(Religion), +1 Knowledge(The Planes),+1 Listen, +1 Sense Motive, +1 Spellcraft, +1 Spot
-[X] Spell:
--[X] 4th Level: Panacea

[X] Aradia Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Concentration, +1 Disable Device, +1 Hide, +1 Knowledge(Arcana), +1 Knowledge(The Planes), +1 Listen, +1 Move Silently, +1 Sleight of Hand, +1 Spellcraft, +1 Spot, +1 Survival, +1 Tumble
-[X] Spell:
--[X] 4th Level: Greater Invisibility

[X] Valeria Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Appraise, +1 Concentration, +1 Craft(Alchemy), +1 Decipher Script, +1 Knowledge (Arcana), +1 Knowledge (Religion), +1 Knowledge (The Planes), +1 Profession (Instructor), +1 Listen, +1 Sense Motive, +1 Spellcraft, +1 Spot
-[X] Spell:
--[X] 4th Level: Dimension Door

[X] Kira Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Bluff, +1 Concentration, +1 Diplomacy, +1 Gather Information, +1 Listen, +1 Perform(String Instruments), +1 Sense Motive, +1 Spot, +2 Knowledge(Arcana), +2 Knowledge(The Planes)
-[X] Spell:
--[X] 4th Level: Voice of the Dragon

[X] Naria Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Decipher Script, +1 Knowledge (Arcana), +1 Knowledge (Architecture & Engineering), +1 Knowledge (Dungeoneering), +1 Knowledge (Geography), +1 Knowledge (History), +1 Knowledge (Nature), +1 Knowledge (Religion), +1 Knowledge (The Planes), +1 Knowledge (Mathematics), +1 Profession (Instructor), +1 Spellcraft
-[X] Spell:
--[X] 4th Level: Dimension Door

[X] Diana Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Concentration, +1 Diplomacy, +1 Heal, +1 Knowledge (Arcana), +1 Knowledge (Geography), +1 Knowledge (Nature), +1 Knowledge (The Planes), Profession (Sailor), +1 Listen, +1 Sense Motive, +1 Spellcraft, +1 Spot
-[X] Spell:
--[X] 4th Level: Panacea

[X] Beryl Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Bluff, +1 Concentration, +1 Diplomacy, +1 Intimidate, +1 Knowledge (Arcana), +1 Knowledge (Architecture & Engineering), +1 Knowledge (Art), +1 Knowledge (Law), +1 Knowledge (The Planes), +1 Knowledge (War), +2 Sense Motive
-[X] Spell:
--[X] 4th Level: Voice of the Dragon
 
I think I may have messed up the C&P-ing somewhere.:oops:

Do you still have the level 4 sheet?
No... she should be lvl 5 right now and if you grant her a level-up, she should be going to 6.

She used to be level 3 during the omakes and you allowed two level-ups after that, but apparently I never did those.

So she should gain 3 levels of Mytic Theurge now.
 
No... she should be lvl 5 right now and if you grant her a level-up, she should be going to 6.

She used to be level 3 during the omakes and you allowed two level-ups after that, but apparently I never did those.

So she should gain 3 levels of Mytic Theurge now.
Here's her current sheet with the new gear added if you want to set her to 6th level.


Name: Anya
Alignment: True Neutral
Race: Human
Level: 3
Feats: Plant Bloodline, Precocious Apprentice (Sorcerer, Blade Tutor's Spirit), Power Attack, Versatile Spellcaster, Alternate Source Spell
Flaws: Bitter, Tainted Spirit
Class Features: Arcane Reabsorption, Armored Savant

Hit Dice: 4 + 1d8 + 1d10 + 6 (21 HP)
Armor Class:
10 + 5 (Twilight Mithral Chainshirt) + 4 (Shield - Shield) + 2 (Deflection - Shield of Faith) = 21 (Flat-Footed: 21, Touch: 12)
Movement: Ground (30ft)
Initiative: +0 (DEX)
Base Attack Bonus: +2
Melee:
Greatsword - 2d6 + 4 | 19-20/x2 - Attack +3
Greatsword - 2d6 + 4 + 2 (Power Attack) + 1 (Divine Favor) | 19-20/x2 - Attack 3 + 1 (Luck - Divine Favor) + 1 (Morale - Bless)
-> 2d6 + 7 | 19-20/x2 - Attack +5


Spell Save: DC: 10 + 3 (CHA) + Spell Level
Proficiency: Simple & Martial Weapons, All Armor, All Shields

STATS:
13 +1 = 14 (+2) Strength
10 (+0) Dexterity
12 + 2 = 14(+2) Constitution
12 (+1) Intelligence
10 (+0) Wisdom
15 + 2 =17 (+3) Charisma

SAVES:
FORTITUDE: 3 + 2 (CON) + 1 (Resistance - Resistance) = 6
REFLEX: 2 + 1 (Resistance - Resistance) = 3
WILL: 3 + 1 (Resistance - Resistance) = 4

SKILLS
Concentration: 6
Knowledge (Arcana): 6 + 1 (INT) = 7
Knowledge (Religion): 6 + 1 (INT) = 7
Spellcraft: 6 + 1 (INT) = 7

Arcane Spells Known (Caster level 1):
--Level 0
: Dancing Lights, Detect Magic, Prestidigitation, Read Magic (5/day)
--Level 1: Magic Missile, Shield, Endure Elements (PB) (3/day)
--Level 2: Blade Tutor's Spirit (1/day)

Divine Spells Known (Caster level 1):
--Level 0
: Guidance, Resistance, Purify Food and Drink, Mending (5/day)
--Level 1: Shield of Faith, Divine Favor, Bless (3/day)

Contingency Spells: Renewal Pact; Stalwart Pact

Amulet of Tears:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Rapid Translocation (2/day):
  1. Benefit from a +30ft Enhancement bonus to ground movement speed.
  2. 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +2 Constitution
  • Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)
Earring of Arcane Acuity (3 charges/day):
  • 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Equipment: Amulet of Tears, Anklets of Rapid Translocation, Boneward Belt (+2 CON), Earring of Arcane Acuity, Gloves of Hero's Strength (+1 STR), Handy Haversack, Ring of Untarnished Glory (+2 CHA), Razorsharp Adamantine Greatsword (+1), Ring of Sustenance (Slotless), Twilight Mithral Chain Shirt (+1)
 
Here's her current sheet with the new gear added if you want to set her to 6th level.


Name: Anya
Alignment: True Neutral
Race: Human
Level: 3
Feats: Plant Bloodline, Precocious Apprentice (Sorcerer, Blade Tutor's Spirit), Power Attack, Versatile Spellcaster, Alternate Source Spell
Flaws: Bitter, Tainted Spirit
Class Features: Arcane Reabsorption, Armored Savant

Hit Dice: 4 + 1d8 + 1d10 + 6 (21 HP)
Armor Class:
10 + 5 (Twilight Mithral Chainshirt) + 4 (Shield - Shield) + 2 (Deflection - Shield of Faith) = 21 (Flat-Footed: 21, Touch: 12)
Movement: Ground (30ft)
Initiative: +0 (DEX)
Base Attack Bonus: +2
Melee:
Greatsword - 2d6 + 4 | 19-20/x2 - Attack +3
Greatsword - 2d6 + 4 + 2 (Power Attack) + 1 (Divine Favor) | 19-20/x2 - Attack 3 + 1 (Luck - Divine Favor) + 1 (Morale - Bless)
-> 2d6 + 7 | 19-20/x2 - Attack +5


Spell Save: DC: 10 + 3 (CHA) + Spell Level
Proficiency: Simple & Martial Weapons, All Armor, All Shields

STATS:
13 +1 = 14 (+2) Strength
10 (+0) Dexterity
12 + 2 = 14(+2) Constitution
12 (+1) Intelligence
10 (+0) Wisdom
15 + 2 =17 (+3) Charisma

SAVES:
FORTITUDE: 3 + 2 (CON) + 1 (Resistance - Resistance) = 6
REFLEX: 2 + 1 (Resistance - Resistance) = 3
WILL: 3 + 1 (Resistance - Resistance) = 4

SKILLS
Concentration: 6
Knowledge (Arcana): 6 + 1 (INT) = 7
Knowledge (Religion): 6 + 1 (INT) = 7
Spellcraft: 6 + 1 (INT) = 7

Arcane Spells Known (Caster level 1):
--Level 0
: Dancing Lights, Detect Magic, Prestidigitation, Read Magic (5/day)
--Level 1: Magic Missile, Shield, Endure Elements (PB) (3/day)
--Level 2: Blade Tutor's Spirit (1/day)

Divine Spells Known (Caster level 1):
--Level 0
: Guidance, Resistance, Purify Food and Drink, Mending (5/day)
--Level 1: Shield of Faith, Divine Favor, Bless (3/day)

Contingency Spells: Renewal Pact; Stalwart Pact

Amulet of Tears:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Rapid Translocation (2/day):
  1. Benefit from a +30ft Enhancement bonus to ground movement speed.
  2. 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +2 Constitution
  • Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)
Earring of Arcane Acuity (3 charges/day):
  • 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Equipment: Amulet of Tears, Anklets of Rapid Translocation, Boneward Belt (+2 CON), Earring of Arcane Acuity, Gloves of Hero's Strength (+1 STR), Handy Haversack, Ring of Untarnished Glory (+2 CHA), Razorsharp Adamantine Greatsword (+1), Ring of Sustenance (Slotless), Twilight Mithral Chain Shirt (+1)
Thanks a lot.

Well, that will be quite a level-up to do. Three levels of dual-casting...
 
@TalonofAnathrax
You had some opinions on New Tor, IIRC.
Are you okay with this version?
There are some minor formatting issues (unnecessary listing of racial skill bonuses that are already included, for example) but DP will take care of that.

I suggest ditching mage armor and instead getting actual armor. It's undispellable, has a better AC bonus, and no downsides if made of Mithral (+1 Twilight Mithral Feycraft Breastplate is cheap and awesome). He certainly should have a Mithral shield of some sort!
We're taking him to an incredibly dangerous place. He needs decent defenses!

I am also not a huge fan of Darkbolt. Goldfish's suggestions were better.
 
@Azel What kind of Arcane caster is Anya supposed to be?

If she's compatible, we've got some stuff sitting in the stockpile that would be nice for her;
  • Glammered Reinforced Segmented Mithral Fullplate (+3)
  • Bracers of Arcane Freedom
And since she's got Divine spellcasting ability;
  • Wand of Cure Light Wounds
We should also upgrade her weapon to a Valyrian Steel Greatsword.
 
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Talking about Undead, I have found some the Others might use, though I have no idea which one @DragonParadox will use:
Of course excluding the usuals, zombie, skeleton, whight, ghoul and similarly well-known creatures will propably be the standard anyway.
Fetch – d20PFSRD
Makes a decent basic footsoldier, smarter and deadlier than a Zombie and propably cheaper to create than true Wights.
Also great thematic fit to the Others.
I could see every corpse not worth being turned into something powerful end up as this once we are close enough to Winter that they don't have to work with zombies and skeletons like in Whiteharbor.

Frostfallen Mammoth – d20PFSRD
Obvious, aye?

Gholdako – d20PFSRD
Using this for Undead giants would be more flavorful, in some cases, than simply using regular Undeath-templates and applying them to Giants.

Hoar Spirit – d20PFSRD
I'd be surprised if these don't fly with the northern winds.

Murder Crow – d20PFSRD
I'd guess whenever they catch one of the OG's ravens they make one of these.

Ravener (CR +2) – d20PFSRD
About the worst we could face. Ancient Dragons are no joke before adding overpowered templates.

Saxra – d20PFSRD
Spirit of Bones and Wind, at home high in the mountains? Looks like something that could come from the furthest reach of the Frostfangs.

Siabrae – d20PFSRD
These guys story works perfectly for the fall of the Winter Court to become what they are now.
Who would bet that some of the Other's oldest CotF-champions have, in their hatred of the men coming and cutting down their trees and slaying their fellow Children chosen to go that route?

Winterwight – d20PFSRD
Obvious

Crone Queen – d20PFSRD
Maybe?
 
@Azel What kind of Arcane caster is Anya supposed to be?

If she's compatible, we've got some stuff sitting in the stockpile that would be nice for her;
  • Glammered Reinforced Segmented Mithral Fullplate (+3)
  • Bracers of Arcane Freedom
And since she's got Divine spellcasting ability;
  • Wand of Cure Light Wounds
We should also upgrade her weapon to a Valyrian Steel Greatsword.
She's a Sorc / Favored Soul, so those Bracers would be neat.

Though I was planning this for her armor back when I made her, though this is long-term for when she has proven herself.
-5% ASF - Thistledown Suit - Armor Description
-5% ASF - Armor Abilities - Caster Armor*
-5% ASF - Feycrafted - AaronWiki
-10% ASF - Spellsword
-10% ASF - Twilight – Item – D&D Tools

That's a total of -35%, which negates Full Plate entirely. So make it from Adamantine, slap a Greater Ironward Diamon on it and done.
 
@Azel What kind of Arcane caster is Anya supposed to be?

If she's compatible, we've got some stuff sitting in the stockpile that would be nice for her;
  • Glammered Reinforced Segmented Mithral Fullplate (+3)
  • Bracers of Arcane Freedom
And since she's got Divine spellcasting ability;
  • Wand of Cure Light Wounds
We should also upgrade her weapon to a Valyrian Steel Greatsword.
I thought Anya was getting an Adamantine Greatsword?

Though I certainly won't complain if she gets Valyrian Steel instead.
 
There are some minor formatting issues (unnecessary listing of racial skill bonuses that are already included, for example) but DP will take care of that.

I suggest ditching mage armor and instead getting actual armor. It's undispellable, has a better AC bonus, and no downsides if made of Mithral (+1 Twilight Mithral Feycraft Breastplate is cheap and awesome). He certainly should have a Mithral shield of some sort!
We're taking him to an incredibly dangerous place. He needs decent defenses!

I am also not a huge fan of Darkbolt. Goldfish's suggestions were better.
Sure.
If we can bring up the crafting-time and money I'll change that.

Then I can give him Touch of Idiocy for the freed level 1 slot and Spectral Hand for the level 2.
Though I still like that version of Darkbolt a lot. Propably gonna vote for that on his next level or HD.
 
I thought Anya was getting an Adamantine Greatsword?

Though I certainly won't complain if she gets Valyrian Steel instead.
Since then, we've confirmed with DP that VS also ignores Hardness like Adamantine. And we have two VS Greatswords in stock, so she might as well get one.
 
She's a Sorc / Favored Soul, so those Bracers would be neat.

Though I was planning this for her armor back when I made her, though this is long-term for when she has proven herself.
-10% from Twilight, -10% from Mithral, -10% from the Celestial Armor upgrade, and 10% from Spellsword and we can have her in Fullplate after next month.

I'll add it to the schedule.

Here's the entry for the Bracers to add to her sheet. I'll deduct them from the stockpile.

Bracers of Arcane Freedom:
2/day apply the Still Spell Metamagic feat to a spell as a Swift Action.
 
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-10% from Twilight, -10% from Mithral, -10% from the Celestial Armor upgrade, and 10% from Spellsword and we can have her in Fullplate after next month.

I'll add it to the schedule.

Here's the entry for the Bracers to add to her sheet. I'll deduct them from the stockpile.

Bracers of Arcane Freedom:
2/day apply the Still Spell Metamagic feat to a spell as a Swift Action.
I would rather see her in Adamantine for the DR. And what is Tempest?
 
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