Part MMDCXLVII: Thrice Coiled Serpents
Thrice Coiled Serpents

Twentieth Day of the Eighth Month 293 AC

Svitran goes on to explain the nature of ley lines, at least so far as Yss has ever been concerned with them, though a primal god such as Yss has never been a power of the land and wild places—that power being left in the care of Spirit Lizards bonded to the eldest of the jungle trees like the one who greeted your companions. A ley line is an aggregate for those aspects of divine power which do not resonate strongly with any one god, those acts and emotions which are either too broad and possessed by all mortal beings or too specific to possess any patron. Interjections of ley lines tend to give rise to a being shaped by the very land around them, influenced in their beginnings by even the simplest of minds.

"So because most of the world is empty of settlement or civilization there arise in many places beings like the Genius Loci for whose entrapment Lys was built," Lya says, eyes sparking with understanding. "It only wanted to live in peace, to guard its 'territory', and keep it safe—echoing the thoughts of bird and beast."

"At least in those places where the fey do not get to the power first," Dany interjects. "They would be naturally attracted and adept in shaping it for they too are more akin to gods than men, if of a far lesser sort. Something to keep in mind if we ever draw on their power as the Old Valyrians did..." she pauses. "Well not precisely as they did, being neither vicious nor foolish."

In truth you already had done just that, using the power of the ley line beneath Lys you realize, yet the plan even now gaining form at the back of your mind is more ambitious by far. At the very least it will require Bloodraven's counsel and aid. Of the serpent priest you ask then for a map marking all the ley lines Yss can see.

With flame upon stone it is writ until upon the slick slate underfoot there lies a map not only of far Sothoryos but also of Sorcerer's Deep and its environs. The Stepstones like shards of rock scattered about a void where once a crossing lay. "Spent in the breaking of the land," Svitran's mind voice confirms what you had suspected. You could not reforge the Arm of Dorne in truth, to raise the sunken lands, but in the bridges that now stretch across the rushing waters you might forge anew a different crossroads.

Ley Lines added to Maps of Sothoryos and the Stepstones

"What of your people?" Dany asks, as much to the priest as to the god. "What other Kindreds of your line were there, and where did they dwell before the ancient fading of the world?"

Thus you learn that the ancient serpent people were wont to change themselves to the land as much as the reverse, their forms varying from the swift desert runners of the interior to the slow stone-scaled giants of the high mountains. Some who dwelt near fire mounts even mingled their blood with that of salamanders to endure the great heat and better forge the arcane metals welling up from the depths of the earth. Six cities does Yss mark upon his map of stone, all farther south than even the refuge you had found, places where you might find treasure and lore... or perhaps only tumbled stones and silence, the secrets long since looted. Yss' gaze no longer stretches so far.

Serpentfolk Ruins added to Maps of Sothoryos

"Even in a sliver of bone gnawed on by a hundred beasts might answers lie," Svitran says, a sort of wistfulness coming upon his presence. Better perhaps than any of his kin he knows how much his people had lost over the ages of their slow decline. Though Yss may be content in his endless coils to build again, the priest is restless for answers as ever you had been peering into the secrets of the Freehold.

"Have other priests been gathered into the service of the Great Serpent?" you ask, hoping to distract him from such dark contemplation.

"Three more," comes the reply, a note of gratitude to it. "One of my people and two humans rises into the study of the greater mysteries."

Yss has gained 1 Serpentfolk Cleric; 2 Adepts retrained as Clerics

One of these human priests you learn one is hard at work compiling a holy text of Yss, from her own insights as well as from the rare words of the vessel, something it is clear Svitran finds odd having never required such a thing with the dreams so close. He finds it even odder to be asked outright to have his god look over a compilation of encouraged faiths in your empire. For a long moment he stands waiting, listening for a voice only he can hear. "As it is your desire to seek Yss' counsel, so as to include no error which could raise his ire, there shall be no cost to this deed, an offering fairly balanced on both sides..."

It takes you a moment to realize there is a question under the statement for you would have thought it self-evident that you would agree to have done at no cost something you had expected to pay for, but then Yss does not deal in self-evident truths, only bargains. You nod your agreement.

Next you ask of Yss' foes, his black shadow and the demon spider beloved by the builders of Venthar. Alas to that there is no simple singular answer for each in their own way are creatures of deception, one gnawing at the uncertainties and fears of all mortals doomed to die, and the other a weaver of plots and phantasms unequaled. No names of champions does Yss have for you as he has long since devoured the ones known to him. Still, the vessel rises from the still waters to whisper the times of hallowed days and poisoned rites to speak of those places where his foes have dominion and by which you may know those fallen under their sway.

Divine information on Lolth and Sseth (will be added to the front page).

From gods of darkness and death to those of light and hope you move, asking of Zathir the Winged Serpent, and you are told he will be more than content to speak of himself if you but ask. As though the words had called him forth, and in this place of power perhaps they had, the scion of Jazirian slips out of one of the many corridors leading to the pool room. Wide gold-green eyes deep with the lore of ages yet sparkling with the joy of youth look up at you: "I have no book by which you may know me, but I would answer what questions you may have freely."

What do you ask?

[] Write in

OOC: It would have felt really odd to just deliver a lecture on Zathir from Yss' perceptive when the godling himself is both present in the city and more than happy to answer questions, so basically I had him listen into the conversation so far and pop up when you got around to him.
 
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@Azel Rather than enchanting turrets that have a much better chance to hit their targets for 2700 IM, what if we took the Teleporting Suicide Drone concept to its logical conclusion?

A defense system using a Baleful Teleport enchantment could place a Suicide Drone on any target within 1100 miles.

It would be expensive, at 11,880 IM before any discounts are applied, but it be endlessly reusable and would allow us to make the Suicide Drones for just 25 IM plus the cost of Explosive Packs.

Targeting would be handled via a MirrorVision mirror situated in the Teleportation Chamber. It could connect to mundane mirrors placed all over the city so that the operator of the chamber would have Line of Sight on all approaches to the island.

And spotters with handheld mirrors could be deployed anywhere within 1,100 miles to provide pinpoint targeting. And Scrying would also be a viable targeting method.

The Teleportation Chamber would also be a convenient way to deliver troops or agents to locations within range with a minimum of effort.
 
If the explosives were placed in a proper housing, however, designed to fragment on detonation and perhaps filled with armor piercing Adamantine flechettes, how would that affect damage and radius of effect? I wo
Keep in mind, tiny and light projectiles like flechettes bleed speed very, very fast.
Also, DP, how much would it cost to add more charges to the armor?
I want to make the fast healing continuous, personally.
Hmm... not entirely sure. Maybe 20d6 half piercing and half fire with a higher resist DC.
20d6 sounds pretty excessive, IMO.
 
Squeeee!
Baby snek is eavesdropping!

Ask about the truth of Asmodeus? Why is he Jazirian's twin yet he's a devil, and how are they both related to Yss?
 
@Azel Rather than enchanting turrets that have a much better chance to hit their targets for 2700 IM, what if we took the Teleporting Suicide Drone concept to its logical conclusion?

A defense system using a Baleful Teleport enchantment could place a Suicide Drone on any target within 1100 miles.

It would be expensive, at 11,880 IM before any discounts are applied, but it be endlessly reusable and would allow us to make the Suicide Drones for just 25 IM plus the cost of Explosive Packs.

Targeting would be handled via a MirrorVision mirror situated in the Teleportation Chamber. It could connect to mundane mirrors placed all over the city so that the operator of the chamber would have Line of Sight on all approaches to the island.

And spotters with handheld mirrors could be deployed anywhere within 1,100 miles to provide pinpoint targeting. And Scrying would also be a viable targeting method.

The Teleportation Chamber would also be a convenient way to deliver troops or agents to locations within range with a minimum of effort.
Hm... I want the turrets because they are pretty easy to mount on a Moonchaser and greatly enhance long-range firing. Though I wouldn't equip more thdn two turrets that way, due yo the price.

The teleportation idea has some merit, but it does make the vessel or facility vulnerable due to having a gap in the warding. Making it a fixed installation also sounds like a waste, so I would rather mount it on something carrier-like to give firesupport.
 
[X] Questions for Zathir
-[X] What can he tell us of his former existence as Jazirian?
--[X] What was the history of Jazirian? How did he come to be?
--[X] What was his nature? What were his edicts?
--[X] How did Jazirian come to be imprisoned by devils?
---[X] Follow up on this, get intel on what he knows of devils.
--[X] What can Zathir tell us of where Jazirian was imprisoned? Does he know any other important prisoners?
--[X] Does Zathir know of any remaining allies or enemies of his?
--[X] What lore can Zathir give us of how the Plane of Balance was sundered, if he knows at all?
--[X] Can Zathir mark any important locations in the planes and even in Prime Material he knows of on a map? Locations of terrible evil (and loot) like devil prisons, places of great bounty, any ruins he might be aware of, etc.
---[X] We recently found the remains of an old shrine of Jazirian in Armun Kelisk that is being refurbished as a shrine of Yss. Can Zathir tell us of the history of the shrine and any significance it once held?
-[X] Since he has become Zathir, how has he changed from his former existence?
-[X] How would we go about getting more coatls to live among us at Sorcerer's Deep. Not godlings, just regular ones. What material components would we need? What power would it take? Alternatively, are there any surviving servants of his that could be found?
--[X] Does he remember the locations of the ruins of any former servants of his so we could potentially recover what was lost?
-[X] We already know the nature of Yss' exchanges (he likes to be fed), but how should we approach Zathir in his exchanges? Can he give us a clear description of the kinds of things he would accept as payment and what he could give us out of them?
--[X] Does he know how to create communal rituals and spells and would he be willing to share that lore?
-[X] Would Zathir be interested in aiding in the creation of a primary education plan to be available to all citizens?
-[X] How strong is his good weather blessing over Sorcerer's Deep? We worry because a long and powerful winter is coming, and he might not be strong enough to weather it alone.
-[X] When Zathir's time as Yss' herald is done, would he like to stay in Sorcerer's Deep? We would certainly love to have him if he agrees to cooperate with the other gods and respects our laws.
 
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[] Plan The Important Stuff
-[] "So cute!"
-[] "Do you wanna hug?"
-[] Hug Jazirizin

I think that mostly covers it, not sure if I want to add
-[]"Wanna play tag? You're it!" and fly off.

Can be argued to include it if enough people ask
 
@Duesal

Ask him if he has any divine allies left.

Also ask him if he would be interested in coming up with a education plan for primary school aged children with Xor.

We need it, and it hits like. Almost all of his domains.

Edit: damnit I almost forgot

@Duesal ask him if he knows how to do communal blessings!

He has the community domain and he out it over the entire city.

Spells and rituals that wide could be critical.
 
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@Duesal, try to work in asking of that shrine of his at Ammun Khellisk?
It is sure to draw some people if rebuilt, and I don't talk about just setting down Yss' one there.
 
Hm... I want the turrets because they are pretty easy to mount on a Moonchaser and greatly enhance long-range firing. Though I wouldn't equip more thdn two turrets that way, due yo the price.

The teleportation idea has some merit, but it does make the vessel or facility vulnerable due to having a gap in the warding. Making it a fixed installation also sounds like a waste, so I would rather mount it on something carrier-like to give firesupport.
The expense and strategic importance of something like this would make it something that should be in a fixed location. We can ward against incoming Teleportation using Teleport Traps or other effects.

For mobile units, such as carriers and other craft, then regular Teleporting Suicide Drones would be better.
Keep in mind, tiny and light projectiles like flechettes bleed speed very, very fast.

20d6 sounds pretty excessive, IMO.
20d6 doesn't seem excessive to me. To reach that level of damage requires ten Explosive Packs, each of which normally costs 200 D&D gold. Or 667 IM for 20 pounds, if we weren't getting a decent discount for mass producing them.

And at that cost, Explosive Packs are super slow to produce. Each of our Industrial Alchemy production lines can only produce 450 pounds of the stuff per month. One production line is active now and will provide 450 pounds at the end of this month, with the second becoming active next month, for another 450 pounds.

We're putting in a lot of time, effort, and resources to be able to make a relatively small number of powerful explosives.

If @DragonParadox does wish to limit the damage to be closer to the normal 10d6 damage threshold, I hope the blast radius is at least increased significantly beyond the normal 20 foot radius. Shrapnel from a regular hand grenade, for example, can be lethal hundreds of feet from the explosion.
 
Aah Lolth and Sseth, it's a party! A veritable cyclical backstaba-conga.


[X] Duesal

My Coatl God can't be this cute.
 
The expense and strategic importance of something like this would make it something that should be in a fixed location. We can ward against incoming Teleportation using Teleport Traps or other effects.

For mobile units, such as carriers and other craft, then regular Teleporting Suicide Drones would be better.
I doubt that there will be much strategic value in having it in a fixed location. How often would we even need to defend SD?

On a mobile platform, we get far more use out if this quite significant expense.
 
A ray of green light speared past the tendrils of shadow, only for her to literally slide away from it with an ease that was more than human
Ah, this is someting I forgot to comment, but wouldn't a Dimensional Anchor stop her jumping through time? Good to see it here.

I'm surprised her dispel was as effective as it seemed, too, but then again we dont know precisely what went out.

I'm anticipating the explanation for what the fuck was going on that allowed a complete noob to rewind time hundreds of times without the entire town becoming a neighborhood of the Far Realms. Or even not instantly dying gruesomely.
 
That probably goes against his contract with Yss.

While Yss' herald he can't steal Yss' worship.
he immediately goes solo when he gets his first cleric, though, no?

But that aside, just ask him about the place if anything.
The place seemed to have had some prophetic significance.
 
[X] Duesal

A little off topic but curious why the Tully's aren't getting help from the Baratheons, Arryns, or the Starks? Has two marriage ties with two of them.
 
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