Hey @TalonofAnathrax I see you've been quiet about Kathy being able to break reality the way it looks she can. No comments to be had? :p

I'm not sure about Talon, but I'm very curious about those "special circumstances" you mentioned which allowed Kathy to radically alter the flow of time, even in an extremely limited area.

Deific blessing?

Proximity to an unstable ley line nexus?

The Bermuda Triangle?

Being coterminous with an incredibly screwed up part of the NeverNever?

Divine heritage?

Etc.

Kathy's power-level is absurd. Not even the Denarians seem able to manage that, and they're powered by Hell! I'm expecting some serious bullshit going on here. At first I assumed she was using blood magic and then going back before the sacrifice happened, but that doesn't seem usable mid-battle.

After sleeping, the special circumstances make a lot of sense, cover all Time Travel plot holes, and mostly explain why there aren't remnants of Chronomancy all over town.

Kathy is a filthy save scummer.*

Which is to say, Kathy doesn't actually have Major Mojo. She's the entirety of the Trope "Weak but Skilled" and her self description of using magic as a knife is much more literal if we call her a utility knife compared to Dresden's flamberge and Viserys's Hummer.

It's probably more like a shortsword compared to a greatsword compared to a Sedan, but the point is made.

When we think of Chronomancy we generally think of broad effects, time portals, pausing areas, rewinding people, fast forwarding attacks, all that Major Majo pajazz that signifies "Can't Touch This." But what Kathy is able to do is so much "less" than that, if not immensely more versatile.

What Kathy is able to do is literally Bill Murray's "Groundhogs Day."

When pushed to the edge of her power, Kathy is able to send her mind back in time up to a specific limit, possibly as a Death Curse tier spell. Think Steins;Gate for the personal limitation and Re:Zero for "the ability to bring things back from a failure state and likely dying state."

No risk of crossing the streams, no army of Kathys to fight off the invaders.

Just the ability to go back in time to the moment where she's woken up by her parents' murder.

I'm going to assume that "One (1) mind sent back X amount of time" has an immensely low Dark Magic signature that's both anchored to Kathy and very quick to dissipate, because that's basically the only way Dresden wouldn't have noticed the implied semi-regular Dark Magic usage that would have otherwise sank into the locations where Kathy ended up fighting Fomor and Fey.

On that topic, a quick side bar.

Time Travel** is indeed Dark Magic, defined as "Magic that warps the mind of the user and guides them to insanity of one form or another." Too many tragedies have happened to the White Council for it to not need something like The Blackstaff to avert the mental damage of it.

So, assuming one major conflict per season, an average of 20 Resets per major conflict, and no "peace time abuses of power", that's close to 200 instances of Chronomancy that Kathy has done.

That leaves a big question.

How the hell is Kathy so sane looking?

Regular high intensity time travel tends to push people to their breaking points, Dark Magic innately warps the mind, and it's been implied that Kathy has been relying on save scumming to perfect run life and death battles as well as wars for two years.

It's possible that each reset also resets her mental/soul state, but that feels...narratively unsatisfying. It's the "we found the exact one loophole for this to be okay and now we just need to convince everyone of this" route, and it's rarely that easy unless you're introducing a Protagonist or even a Main Character.

Instead, Kathy reads as a war vet who has finally gotten some relief on her hell front, but has a strong sense that what she's needed to do to survive isn't exactly considered "not war crimes" by her country's ethics committee. Now she's got PTSD and needs to figure out how to not get a court marshal and likely execution because the war isn't over yet.

I'm honestly very intrigued about where Snowfire is going to take this case and this arc, and maintain that the shortest solution would be Smoky Bottle followed by research to figure out how to identify if Kathy can actually be set on the road to recovery or if it would be kinder to kill her now.

I'm getting incoherent again and keep making spelling mistakes, so that'll be all for tonight.

So in summary: Kathy is a filtgy save scummer and we have no idea how she is still vaguely sane after two years of regular Dark Magic use. Snowfire has earned sufficient writing credit that this is a cliffhanger to trust in and analyse rather than a big plot hole.

*This is meant as a joke, and for some reason I'm overly concerned about it not being taken as a joke so rather than debate it I'm just being explicit in a post script.
**Defined as swimming against the currents of time. Going to the past is a big no, pushing to the future is a "Warden raises eyebrow", and pausing time is as close to a grey area as one could get imo. You would probably get beheaded.***
***Remember Therapist Psycologist "I Just Want To Help These People" Guy? The vast majority of Wardens would have murdered him and moved on with their lives, and they'd honestly be entirely, uncomfortably, within their right to do so. Generally speaking the risk of a full blown hostile Warlock, let alone a Mental Manipulator who actually has some sense of what they are professionally doing, is enough to go straight to the chopping block, and the only two Law Breakers we see on screen or even in reference who instead get the Doom had White Council Members of Good Standing/Political Influence To Burn thrown in their lot with them. That Harry goes the "this is your only warning" route would be considered exceptionally lenient and entirely in character for Dresden, especially with Epic Social Dragon there to help push him into realising his spiral of warping and break out of it while he still has good intentions.****
****It's like an Inquisitor in 40k stumbling upon a heretic who only turned to Chaos to actually be able to better help the people around him. Chastising the cultist and telling them "don't make me come over here again" would generally be treated as hilariously and tragically naive.
 
After sleeping, the special circumstances make a lot of sense, cover all Time Travel plot holes, and mostly explain why there aren't remnants of Chronomancy all over town.

Kathy is a filthy save scummer.*

Which is to say, Kathy doesn't actually have Major Mojo. She's the entirety of the Trope "Weak but Skilled" and her self description of using magic as a knife is much more literal if we call her a utility knife compared to Dresden's flamberge and Viserys's Hummer.

It's probably more like a shortsword compared to a greatsword compared to a Sedan, but the point is made.

When we think of Chronomancy we generally think of broad effects, time portals, pausing areas, rewinding people, fast forwarding attacks, all that Major Majo pajazz that signifies "Can't Touch This." But what Kathy is able to do is so much "less" than that, if not immensely more versatile.

What Kathy is able to do is literally Bill Murray's "Groundhogs Day."

When pushed to the edge of her power, Kathy is able to send her mind back in time up to a specific limit, possibly as a Death Curse tier spell. Think Steins;Gate for the personal limitation and Re:Zero for "the ability to bring things back from a failure state and likely dying state."

No risk of crossing the streams, no army of Kathys to fight off the invaders.

Just the ability to go back in time to the moment where she's woken up by her parents' murder.

I'm going to assume that "One (1) mind sent back X amount of time" has an immensely low Dark Magic signature that's both anchored to Kathy and very quick to dissipate, because that's basically the only way Dresden wouldn't have noticed the implied semi-regular Dark Magic usage that would have otherwise sank into the locations where Kathy ended up fighting Fomor and Fey.

On that topic, a quick side bar.

Time Travel** is indeed Dark Magic, defined as "Magic that warps the mind of the user and guides them to insanity of one form or another." Too many tragedies have happened to the White Council for it to not need something like The Blackstaff to avert the mental damage of it.

So, assuming one major conflict per season, an average of 20 Resets per major conflict, and no "peace time abuses of power", that's close to 200 instances of Chronomancy that Kathy has done.

That leaves a big question.

How the hell is Kathy so sane looking?

Regular high intensity time travel tends to push people to their breaking points, Dark Magic innately warps the mind, and it's been implied that Kathy has been relying on save scumming to perfect run life and death battles as well as wars for two years.

It's possible that each reset also resets her mental/soul state, but that feels...narratively unsatisfying. It's the "we found the exact one loophole for this to be okay and now we just need to convince everyone of this" route, and it's rarely that easy unless you're introducing a Protagonist or even a Main Character.

Instead, Kathy reads as a war vet who has finally gotten some relief on her hell front, but has a strong sense that what she's needed to do to survive isn't exactly considered "not war crimes" by her country's ethics committee. Now she's got PTSD and needs to figure out how to not get a court marshal and likely execution because the war isn't over yet.

I'm honestly very intrigued about where Snowfire is going to take this case and this arc, and maintain that the shortest solution would be Smoky Bottle followed by research to figure out how to identify if Kathy can actually be set on the road to recovery or if it would be kinder to kill her now.

I'm getting incoherent again and keep making spelling mistakes, so that'll be all for tonight.

So in summary: Kathy is a filtgy save scummer and we have no idea how she is still vaguely sane after two years of regular Dark Magic use. Snowfire has earned sufficient writing credit that this is a cliffhanger to trust in and analyse rather than a big plot hole.

*This is meant as a joke, and for some reason I'm overly concerned about it not being taken as a joke so rather than debate it I'm just being explicit in a post script.
**Defined as swimming against the currents of time. Going to the past is a big no, pushing to the future is a "Warden raises eyebrow", and pausing time is as close to a grey area as one could get imo. You would probably get beheaded.***
***Remember Therapist Psycologist "I Just Want To Help These People" Guy? The vast majority of Wardens would have murdered him and moved on with their lives, and they'd honestly be entirely, uncomfortably, within their right to do so. Generally speaking the risk of a full blown hostile Warlock, let alone a Mental Manipulator who actually has some sense of what they are professionally doing, is enough to go straight to the chopping block, and the only two Law Breakers we see on screen or even in reference who instead get the Doom had White Council Members of Good Standing/Political Influence To Burn thrown in their lot with them. That Harry goes the "this is your only warning" route would be considered exceptionally lenient and entirely in character for Dresden, especially with Epic Social Dragon there to help push him into realising his spiral of warping and break out of it while he still has good intentions.****
****It's like an Inquisitor in 40k stumbling upon a heretic who only turned to Chaos to actually be able to better help the people around him. Chastising the cultist and telling them "don't make me come over here again" would generally be treated as hilariously and tragically naive.

So in practice from the perspective of the rest of the world looking in she's a little like Alex Versus, taking the most optimum path available to her and not actually factory resetting a town. Makes sense.

Fomor must have been furious.

Edit:

So unless Viserys can detect and stop her from sending her mind back in time, it is highly unlikely this is their first interaction from her perspective.
 
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Depends.
If her trick is fueled by her Deathcurse, which seems like a valid way to make her punch above her appearant power and lack of training, then propably not.

I hadn't thought of that but while from their perspective each individual encounter only happens once, the Fomor have had multiple instances to develop an approach. They lost a mage to her, she did mention they check in on her occasionally to make sure she's still there so they have curiosity also, capture should have been the MO at least once and that would deny her the time trick in your scenario.

Even if she slipped through once they should have had a better time of it as she doesn't get to grind a perfect score, they don't need to know exactly why trying to capture her works out better, just replicate it.
 
I hadn't thought of that but while from their perspective each individual encounter only happens once, the Fomor have had multiple instances to develop an approach. They lost a mage to her, she did mention they check in on her occasionally to make sure she's still there so they have curiosity also, capture should have been the MO at least once and that would deny her the time trick in your scenario.
The Formor didn't loose a mage, the mage couldn't pass her threshold.
They just lost mooks.
 
The Formor didn't loose a mage, the mage couldn't pass her threshold.
They just lost mooks.

True, at least in the first instance. The preceding line left me with the feeling she had actually beat it, had the same feeling re-reading. Still, enough to pique curiosity, they rarely send mages out and continue to keep tabs, being stymied by a threshold would only make them want to catch her outside of it.
 
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We do have that Azata, Brijidine sitting a volcano somewhere?

Maybe we should play mystical questgiver (and 100% not high stealth shipper) and get Sandor on a quest to overcome his fears.
 
One thing I would like to offer Sandor is a one year contract if he likes, and then, having spent some time thinking on he, he can swear to us, or renew the contract, or find his own path with our thanks and whatever coin and magic he's earned.

Not the time for the topic now, but for layer :).

@Crake, maybe "Telepatically invite Leto to say if she thinks it would be good to do so?"
 
@Crake, maybe "Telepatically invite Leto to say if she thinks it would be good to do so?"

The point is sort of to kill two birds with one stone and have Leto make a friend on her own. The problem that asking someone to do something when you are Viserys Targaryen, as @DragonParadox has pointed out, is that rejecting the request might be paired with unofficial disfavor, not something any of your people want to do lightly.
 
Guys, we were already promised those rumors after Yss, no?
:/
 
@DragonParadox A rumor post would be appropriate. I would prefer getting another West and East one.

@egoo, if you lay out some of the stuff on your mind, I will try to make sure it makes it into the vote. I get the feeling we won't see the questions vote until the last update of today.
 
please don't.
I'm on a flight to Israel today, and depending on circumstances, might not get to vote on Yss-related stuff at all this way :o

We could have the Yss vote imediatly after the rumor post since the initial 'here is the snake talk to it' part of the action is just fluff. Would that work for you?

[USER=20835]@egoo, if you lay out some of the stuff on your mind, I will try to make sure it makes it into the vote. I get the feeling we won't see the questions vote until the last update of today.[/USER]

Or this works too, of course.
 
@egoo, if you lay out some of the stuff on your mind, I will try to make sure it makes it into the vote. I get the feeling we won't see the questions vote until the last update of today.
I greatly appreciate this.

If it indeed comes to that...

Here's what I have:
[] The foul artifact you found, the Orb of Dragonkind, is just too much of a danger to you and yours to keep around. But breaking it can lead to a being far more powerful than you can take even with all preparations you can afford, breaking out.
-[] Can Yss eat the Red Orb of Dragonkind, while also consuming the entity within, not having us to keep this dangerous thing around while we find means of containment?

[] You have seen the echoes of long-dead gods of Valyria, and heard their pleas for return... But also you have seen the baleful being that still endures in the heart of the Doomed Valyria.
-[] Ask Yss if resurrecting gods of Valyria, like Syrax or Meraxxes and not keeping any connections to the 15th is possible. Would he, a god with domains of Life and Death, be capable of such feat if given a sufficient infusion of energy?

[] Lore/fluff questions on Yss/Jazirian/Sseth's nature
[] Lore/Fluff questions on order of Plane Material and Spheres in the time he was actually young.

[] Ask if it's possible for him/us to make his periods of sleep between meals shorter?

[] You have born an idea of a plan. A way to strike at your most hated enemy in a decisive way, one sure to forever scar the many-hued-bitch, if not a sure thing just yet.
-[] Ask Yss what his price would be for taking part in creation of an artifact out of Varys' god-denying trinket, a piece made together with other gods we manage to diplomance into this, a way to snare Tiamat's power when it is exerted over the wearer... Like young Aegon, who is trapped in her web of lies.

[] Feed him a few spiders and have him break the curse of spider-goddess on those mortals we've found months ago back in Sothoryos.
basically, that's all the points I have inclination to hit.
@Duesal would be sure to have more, yes?

-Finding out whether he'll be able to deal with the Orb, which is otherwise going to gather dust for a while.
-Finding out whether Valyrian gods have a way out of connection with the 15th, if any. Yss is kinda the best bet here, what with the "rebirth" theme.
-Finding out his price-list for a plan-in-making beforehand.
-And some assorted lore/fluff on him and his counterparts. I'm pretty sure that them being 3 pieces of a super-snek was floating around the thread since the very time you guys got the belt, reappearing now and then from different people. Well, here's our reveal-time.
 
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please don't.
I'm on a flight to Israel today, and depending on circumstances, might not get to vote on Yss-related stuff at all this way :o
Don't planes to Israel have to dive because of risk of being shot at? I know at least certain parts if the conflict areas do.

Eh I don't know I just watched a video like a year ago I have no clue.
 
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One thing I would like to offer Sandor is a one year contract if he likes, and then, having spent some time thinking on he, he can swear to us, or renew the contract, or find his own path with our thanks and whatever coin and magic he's earned.

Employment is outside of the general contextual understanding of a landed noble, however minor. Also functionally speaking Sandor has no ties and no reason to live. His problem isn't commitment issues, his problem is not having anything worth living for, and clinging to something that gives him a sense of purpose. For Sandor specifically, he needs anchors, not just opportunities. Specifically speaking he needs bonds with others.

Gold is easy for him to earn, he's the Hound. He is a killing machine. He can sell his sword anywhere, but he came to one of the most dangerous places (from his perspective) in the world for him on a whim. Because his life as it currently stands is devoid of meaning and he's either trying to make Viserys his "cop", or hoping for a fight to lash out a bit at the world failing that.
 
I greatly appreciate this.

If it indeed comes to that...

Here's what I have:

basically, that's all the points I have inclination to hit.
@Duesal would be sure to have more, yes?

-Finding out whether he'll be able to deal with the Orb, which is otherwise going to gather dust for a while.
-Finding out whether Valyrian gods have a way out of connection with the 15th, if any. Yss is kinda the best bet here, what with the "rebirth" theme.
-Finding out his price-list for a plan-in-making beforehand.
-And some assorted lore/fluff on him and his counterparts. I'm pretty sure that them being 3 pieces of a super-snek was floating around the thread since the very time you guys got the belt, reappearing now and then from different people. Well, here's our reveal-time.

1. Dragon Orb: Sure, I can ask the question, though even with a confirmation that doesn't necessarily mean that's what we'll vote to do with it. Cynically speaking, while I would actually prefer to safely dispose of it somehow, I don't think it will, nor should it be, that simple. It seriously cuts down a bit of the narrative tension surrounding a McGuffin like that.
2. Yeah, no problem.
3.1: Sure.
3.2: Sure.
4. Okay, but I think this question is just a fundamental part of his nature. Conceptual ties with all things Snek.
5. Yes sir!
6. About damn time.
 
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