The reason I picked the swamps is because I wanted to get one of the two year options started right away, next turn we can use our remaining slot to do one of the one year options like the logging.

sigh...... Fine, as long as we finally take the logging next turn I am okay with that, I don´t know why but it annoys me that it´s there turn after turn.

[X] Plan Rebuild and expand
 
Last edited:
May I suggest that people just vote for both? "Divide votes by block" easily allows for approval voting here.

[X] Plan: Rebuild and Expand
[X] Plan Industrialization

As you see below, it's correctly tallied as a vote for both plans.



Personally, I prefer logging for two reasons:
  • wood is essential for ballistae and furnaces, so we need it en masse to equip our army
  • The action includes sending soldiers to deal with the monsters lurking in our forests, and we really shouldn't give them time to recuperate from the massive losses the blizzard inflicted on them.
Adhoc vote count started by Nachtigall on Feb 21, 2019 at 5:18 AM, finished with 156 posts and 54 votes.

  • [X] Plan: Let them grieve
    [X] Plan: Rebuild and Expand
    [X] Plan Industrialization
    -[X] The Peregrine Line-Watchtowers
    -[X] Licking Wounds
    -[X] The Neighborly Thing to Do
    -[X] Tomb of Fallen Heroes
    -[X] I'm a Lumberjack and I'm OK
    -[X] Coke-Fired Blast Furnaces
    -[X] Cannon Foundry
    -[X] Into the Storm
    -[X] Getting Swole
    -[X] Combing the Archives
    [X] Plan: The Southern Wall
    -[X] Hans, Get the Flamethrower: Cost: 400. Time: One Year. Reward: +4 Static Flame Projectors
    -[X] The Peregrine Line-Watchtowers: Cost: 1000. Time: Two Years. Reward: Southern Border Watchtowers built, removes possibility of surprise attacks, may discourage raids into core territory.
    -[X] The Neighborly Thing to Do: Cost: 1000. Time: One Year. Reward: Better relations with Yak Clans, Yaks gain access to steel tools, armor and weapons. Chance of Success: 70%
    -[X] Tomb of Fallen Heroes: Cost: 800. Time: One Year. Reward: War Memorial Constructed, Bonus to morale and certain combat rolls.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Coke-Fired Blast Furnaces: Cost: 600. Time: Two Years. Reward: Increased Iron/Steel Production, new Learning Actions Unlocked, Can now Smelt Orichalcum.
    -[X] Cannon Ships: Cost: 100. Reward: New Ship Class Designed.
    -[X] Yakity Yak: Cost: 300. Time: One Year. Reward: New Intel on Yak Clans and the Fallout from the Winter War, possibility of new Intrigue Options. Chance of Success: 60%
    -[X] Getting Swole: Cost: 0. Time: One Year. Reward: Increased martial stat, chance to upgrade Toned Trait, chance to improve Gabriella's opinion of you. Chance of Success: 55%
    -[X] Small Blades: Cost: 50. Time: One Year. Reward: Master-Crafted Daggers for Gawain and Gwyndlyn.
    [X] Plan Recovery and Reparations.
    [X] Recovery
    [X] Getting Swole: One of the numerous reasons you refused to fight Brochard was that he was so much stronger than you. A blade and a suit of armor mitigated that advantage a great deal, but it didn't remove it completely. You trained with your wife not long ago, and that training showed results, but the results weren't quite as big an improvement as you'd hoped. If you're going to be an Emperor worthy of the title, you need to be strong, especially if you're going to be throwing yourself into harms way like you did in the Winter War. Have Gabriella put you through an even more grueling fitness regimen and see if you can't improve your physique a bit more. Just because she's pregnant doesn't mean she can't put you through your paces! Cost: 0. Time: One Year. Reward: Increased martial stat, chance to upgrade Toned Trait, chance to improve Gabriella's opinion of you. Chance of Success: 55%
    [X] Combing the Archives: The Imperial Archives hold many secrets and much wisdom. It contains not only reams upon reams of records from recent years, but also what scraps of information have been recovered from the ruins of Pre-Discord civilization. Perhaps some of these decaying scraps of old parchment could contain bits of knowledge relevant to you in the present? Cost: 0. Time: One Year. Reward: Chance to gain information and knowledge from Pre-Discord Records.
    [X] Yakity Yak: The Yaks showcased their strength when they fought alongside you and yours at the Battle of Redstone Pass. They proved to be great allies...but they could also become a powerful enemy if things were to go wrong. The war has stirred up the Yaks' cultural and political landscape. You need to know what exactly is going on in the lands of your Western
    [X] The Peregrine Line-Watchtowers: You snagged a victory and prevented an invasion of your country by the skin of your beak, and it was a costly victory at that. You're not stupid enough to think that you've seen the last of that foe forever, and if you have to worry about another invasion you're going to need serious fortifications along your Southern Border. Your military leaders have drawn up a multi-year step-by-step plan to turn the Peregrine mountains into a nearly impassible fortress. The first step, much like the plan to fortify the Black Cliffs, begins with watchtowers. Well, technically they're watchtowers but they're more like miniature forts designed to act as signaling stations. The squadrons of soldiers assigned to these defenses won't be able to repel any significant assaults, but they'll discourage infiltration and raids into your territory, and give vital warning in the event of another border assault. And they will serve as the foundation for a much larger and more impressive set of fortifications. Cost: 1000. Time: Two Years. Reward: Southern Border Watchtowers built, removes possibility of surprise attacks, may discourage raids into core territory.
    [X] Gun-Cotton: Black Powder weapons are powerful, but they have some flaws, one of the most significant of which is the massive amount of smoke they produce. Archimedes believes he may have stumbled upon a solution. When paper or cloth is soaked in aqua fortis and sulfuric acid and then dried, the resulting material produces more than three times the force of a similar volume of blackpowder with much less smoke. Of course, finding a way to mass produce the stuff and apply it to your cannons is a difficult task, one that Archimedes will need time and funding to perform. Cost: 300. Time: One Year. Reward: Gun-Cotton developed, +5 to all Cannon Rolls.
    [X] Coke-Fired Blast Furnaces: Iron and Steel are the lifeblood of your economy, constituting everything from tools to building materials to weapons. However, they are difficult to produce in vast amounts. The only reason your people have been able to do so thus far is because of the sheer amount of ore available to you in your mountains, and the number of mining and smelting operations currently underway as a result. Genevieve has come up with a potential solution to allow for greater production of these metals. Using coal that has been treated in much the same way wood is treated to produce charcoal, a new form of dense, cleaner-burning fuel can be used to heat a new kind of massive, vertical smelting furnace the size of a building with a much greater output of metals. Naturally, this will be expensive, but Genevieve states that the increased metal production will be necessary to allow for greater innovation and widespread implementation of new devices, not to mention the smelting of this new "Orichalcum". Cost: 600. Time: Two Years. Reward: Increased Iron/Steel Production, new Learning Actions Unlocked, Can now Smelt Orichalcum.
    [X] Steam Pumped Land Drainage: Due to the mountainous and heavily forested nature of the Griffonlands, arable land is often at a premium. If one wishes to establish a farm, one must clear the land of trees (and the beasts that live among them), or risk trying to farm on rocks. There are a handful of places in the Empire that would be prime farmland were they not flooded or otherwise too wet to plant crops on. Ordinarily these lands would be impossible to drain, but Archimedes' new Steam Pump offers a new potential option for land drainage. It'll be expensive and time consuming, but the extra agricultural output just might be worth it. Cost: 500. Time: Two Years. Reward: Water-logged areas cleared, additional farming income.
    [X] Tomb of Fallen Heroes: Thousands of Imperial citizens died in defense of their homeland at Redstone Pass. And, the world being the dangerous place that it is, thousands more are likely to give their lives in service to the Empire at some point in the near-future. Such sacrifice deserves more than a simple headstone or makeshift memorial in a town square. It deserves a monument. A hall of ancestors greater than any other in the Empire, a building like the great temples of the ancient Gods. The honored dead deserve no less. Cost: 800. Time: One Year. Reward: War Memorial Constructed, Bonus to morale and certain combat rolls.
    [X] Eastern Expedition: You don't really know anything about them, but they haven't done anything to harm your people, which already places them a league ahead of your Southern Neighbor. Send a ship and some volunteer diplomats to make contact and establish some sort of diplomatic relations. At the very least, it would be nice to know that you don't have to worry about a war on two fronts. Cost: 300. Time: One Year. Reward: Contact made with Eastern Neighbors. Chance of Success: 80%
    [X] Licking Wounds: Your Forces were ravaged at the battle of Redstone Pass. Thousands of Griffons, Dogs and Yaks were killed in the defense of their homes. The enemy may have been defeated, but the Dark King is still out there, and you've no idea what state he or his slave-kingdom are in. If he returns before you can rebuild your forces, you won't stand a chance. The casualty rates from the battle were a shock to your people...but they know that any war against your Southern Neighbor is a war for the very survival of your culture. If you call for citizens to fill the ranks of your army, you know that they shall answer. Cost: 3560. Time: One Year. Reward: Army returned to Pre-War Numbers.
    [X] Plan: There is a delay
    -[X] Hans, Get the Flamethrower: Cost: 400. Time: One Year. Reward: +4 Static Flame Projectors
    -[X] The Peregrine Line-Watchtowers: Cost: 1000. Time: Two Years. Reward: Southern Border Watchtowers built, removes possibility of surprise attacks, may discourage raids into core territory.
    -[X] The Neighborly Thing to Do: Cost: 1000. Time: One Year. Reward: Better relations with Yak Clans, Yaks gain access to steel tools, armor and weapons. Chance of Success: 70%
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Imperial Brew: Cost: 400. Time: One Year. Reward:
    Government Controlled Breweries. Gain Alcohol Sales Income. May raise Peasant Opinion. May lower Peasant Opinion. 50% chance of either outcome.
    -[X] Cannon Foundry: Cost: 400. Time: One Year. Reward: Cannon Foundry Constructed, additional Learning and Martial Actions Unlocked.
    -[X] Gun-Cotton: Cost: 300. Time: One Year. Reward: Gun-Cotton developed, +5 to all Cannon Rolls.
    -[X] Yakity Yak: Cost: 300. Time: One Year. Reward: New Intel on Yak Clans and the Fallout from the Winter War, possibility of new Intrigue Options. Chance of Success: 60%
    -[X] Getting Swole: Cost: 0. Time: One Year. Reward: Increased martial stat, chance to upgrade Toned Trait, chance to improve Gabriella's opinion of you. Chance of Success: 55%
    -[X] Combing the Archives: Cost: 0. Time: One Year. Reward: Chance to gain information and knowledge from Pre-Discord Records.
 
Last edited:
Actually I had the debt confirmed after the fact. The problem with your argument is that we're not wasting any resources, these are all options we would pick eventually, and over two turns the total resources used would be the same, just getting those options done earlier. There is absolutely no downside to going into debt right now whatsoever and some benefits.
Actually there are 2 small differences.

1)taking the soldiers option now means paying upkeep sooner. So there IS in fact an extra cost, though I'll admit it's not that much
2)if we finish the steel action before hiring soldiers, we spend less to hire them.

@Questor Do we have to COMPLETE the steel action to reduce the cost, or is it enough if the action ends in the same turn as the hiring?
 
Actually there are 2 small differences.

1)taking the soldiers option now means paying upkeep sooner. So there IS in fact an extra cost, though I'll admit it's not that much
2)if we finish the steel action before hiring soldiers, we spend less to hire them.

@Questor Do we have to COMPLETE the steel action to reduce the cost, or is it enough if the action ends in the same turn as the hiring?
It's enough if the action ends in the same turn as the hiring.
 
Okay, anyone who voted for a different plan needs to decide between Let Them Grieve or Rebuild and Expand.
 
Rebuild and Expand vs Let them Grieve

Different actions

Rebuild and expands takes "Licking wounds" (the soldier action), And steam pumped drainage

Let them Grieve takes "Hans, get the flamethrowers" and "settling the western frontier"

"Rebuild and Expand".

Pros
: immediately restores the army, gives us more land to use once the drainage ends (and income, but we get that in the "grieve" plan too if from a different action)

Cons: goes into debt to achieve it (not that big a deal, but deserves a mention)

"Let them Grieve"

Pros: allows us to save a bit of money by NOT paying the army upkeep for a turn and spending less next turn for the army thanks to the "more steel" option being done, the yak cities should help in diplomacy/(maybe even)rep with them.

Cons: It delays the army for one turn.

shared con: They BOTH leave Lumberjack option STILL THERE! Though taking it once we have our army at full strenght again might be better anyway...


Basically if we don't think we NEED the army next turn then Let them Grieve is slightly better in my opinion. For those who prefer to be prepared, expect a serious attack or don't care about saving a few hundreds for hiring/upkeep Rebuild and Expand is the better plan


I try to be objective in presenting the pro/cons, but i DO prefer Let Them Grieve. If there are more pros/Cons i'm ignoring please point them out to me.
 
Last edited:
Okay, anyone who voted for a different plan needs to decide between Let Them Grieve or Rebuild and Expand.

No they don't. they can vote for whatever plan they want and you have no right to try to force them to vote for a new one. That is just being arrogant and kind of dismissive of their choice. If they want to switch that's on them. You can't demand that people do it.
 
Last edited:
No they don't. they can vote for whatever plan they want and you have no right to try to force them to vote for a new one. That is just being arrogant and kind of dismissive of their choice. If they want to switch that's on them. You can't demand that people do it.
I wasn't trying to make demands, that wasn't my intention. The vote was deadlocked and I was just trying to come up with a solution. Apologies if I came out that way.
 
Last edited:
tally time
Adhoc vote count started by Raptor580 on Feb 21, 2019 at 11:21 AM, finished with 172 posts and 59 votes.

  • [X] Plan: Let them grieve
    [X] Plan: Rebuild and Expand
    [X] Plan Industrialization
    -[X] The Peregrine Line-Watchtowers
    -[X] Licking Wounds
    -[X] The Neighborly Thing to Do
    -[X] Tomb of Fallen Heroes
    -[X] I'm a Lumberjack and I'm OK
    -[X] Coke-Fired Blast Furnaces
    -[X] Cannon Foundry
    -[X] Into the Storm
    -[X] Getting Swole
    -[X] Combing the Archives
    [X] Plan: The Southern Wall
    -[X] Hans, Get the Flamethrower: Cost: 400. Time: One Year. Reward: +4 Static Flame Projectors
    -[X] The Peregrine Line-Watchtowers: Cost: 1000. Time: Two Years. Reward: Southern Border Watchtowers built, removes possibility of surprise attacks, may discourage raids into core territory.
    -[X] The Neighborly Thing to Do: Cost: 1000. Time: One Year. Reward: Better relations with Yak Clans, Yaks gain access to steel tools, armor and weapons. Chance of Success: 70%
    -[X] Tomb of Fallen Heroes: Cost: 800. Time: One Year. Reward: War Memorial Constructed, Bonus to morale and certain combat rolls.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Coke-Fired Blast Furnaces: Cost: 600. Time: Two Years. Reward: Increased Iron/Steel Production, new Learning Actions Unlocked, Can now Smelt Orichalcum.
    -[X] Cannon Ships: Cost: 100. Reward: New Ship Class Designed.
    -[X] Yakity Yak: Cost: 300. Time: One Year. Reward: New Intel on Yak Clans and the Fallout from the Winter War, possibility of new Intrigue Options. Chance of Success: 60%
    -[X] Getting Swole: Cost: 0. Time: One Year. Reward: Increased martial stat, chance to upgrade Toned Trait, chance to improve Gabriella's opinion of you. Chance of Success: 55%
    -[X] Small Blades: Cost: 50. Time: One Year. Reward: Master-Crafted Daggers for Gawain and Gwyndlyn.
    [X] Recovery
    [X] Plan Recovery and Reparations.
    [X] Combing the Archives: The Imperial Archives hold many secrets and much wisdom. It contains not only reams upon reams of records from recent years, but also what scraps of information have been recovered from the ruins of Pre-Discord civilization. Perhaps some of these decaying scraps of old parchment could contain bits of knowledge relevant to you in the present? Cost: 0. Time: One Year. Reward: Chance to gain information and knowledge from Pre-Discord Records.
    [X] Plan: There is a delay
    -[X] Hans, Get the Flamethrower: Cost: 400. Time: One Year. Reward: +4 Static Flame Projectors
    -[X] The Peregrine Line-Watchtowers: Cost: 1000. Time: Two Years. Reward: Southern Border Watchtowers built, removes possibility of surprise attacks, may discourage raids into core territory.
    -[X] The Neighborly Thing to Do: Cost: 1000. Time: One Year. Reward: Better relations with Yak Clans, Yaks gain access to steel tools, armor and weapons. Chance of Success: 70%
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Imperial Brew: Cost: 400. Time: One Year. Reward:
    Government Controlled Breweries. Gain Alcohol Sales Income. May raise Peasant Opinion. May lower Peasant Opinion. 50% chance of either outcome.
    -[X] Cannon Foundry: Cost: 400. Time: One Year. Reward: Cannon Foundry Constructed, additional Learning and Martial Actions Unlocked.
    -[X] Gun-Cotton: Cost: 300. Time: One Year. Reward: Gun-Cotton developed, +5 to all Cannon Rolls.
    -[X] Yakity Yak: Cost: 300. Time: One Year. Reward: New Intel on Yak Clans and the Fallout from the Winter War, possibility of new Intrigue Options. Chance of Success: 60%
    -[X] Getting Swole: Cost: 0. Time: One Year. Reward: Increased martial stat, chance to upgrade Toned Trait, chance to improve Gabriella's opinion of you. Chance of Success: 55%
    -[X] Combing the Archives: Cost: 0. Time: One Year. Reward: Chance to gain information and knowledge from Pre-Discord Records.
    [X] Getting Swole: One of the numerous reasons you refused to fight Brochard was that he was so much stronger than you. A blade and a suit of armor mitigated that advantage a great deal, but it didn't remove it completely. You trained with your wife not long ago, and that training showed results, but the results weren't quite as big an improvement as you'd hoped. If you're going to be an Emperor worthy of the title, you need to be strong, especially if you're going to be throwing yourself into harms way like you did in the Winter War. Have Gabriella put you through an even more grueling fitness regimen and see if you can't improve your physique a bit more. Just because she's pregnant doesn't mean she can't put you through your paces! Cost: 0. Time: One Year. Reward: Increased martial stat, chance to upgrade Toned Trait, chance to improve Gabriella's opinion of you. Chance of Success: 55%
    [X] The Peregrine Line-Watchtowers: You snagged a victory and prevented an invasion of your country by the skin of your beak, and it was a costly victory at that. You're not stupid enough to think that you've seen the last of that foe forever, and if you have to worry about another invasion you're going to need serious fortifications along your Southern Border. Your military leaders have drawn up a multi-year step-by-step plan to turn the Peregrine mountains into a nearly impassible fortress. The first step, much like the plan to fortify the Black Cliffs, begins with watchtowers. Well, technically they're watchtowers but they're more like miniature forts designed to act as signaling stations. The squadrons of soldiers assigned to these defenses won't be able to repel any significant assaults, but they'll discourage infiltration and raids into your territory, and give vital warning in the event of another border assault. And they will serve as the foundation for a much larger and more impressive set of fortifications. Cost: 1000. Time: Two Years. Reward: Southern Border Watchtowers built, removes possibility of surprise attacks, may discourage raids into core territory.
    [X] Yakity Yak: The Yaks showcased their strength when they fought alongside you and yours at the Battle of Redstone Pass. They proved to be great allies...but they could also become a powerful enemy if things were to go wrong. The war has stirred up the Yaks' cultural and political landscape. You need to know what exactly is going on in the lands of your Western
    [X] Gun-Cotton: Black Powder weapons are powerful, but they have some flaws, one of the most significant of which is the massive amount of smoke they produce. Archimedes believes he may have stumbled upon a solution. When paper or cloth is soaked in aqua fortis and sulfuric acid and then dried, the resulting material produces more than three times the force of a similar volume of blackpowder with much less smoke. Of course, finding a way to mass produce the stuff and apply it to your cannons is a difficult task, one that Archimedes will need time and funding to perform. Cost: 300. Time: One Year. Reward: Gun-Cotton developed, +5 to all Cannon Rolls.
    [X] Coke-Fired Blast Furnaces: Iron and Steel are the lifeblood of your economy, constituting everything from tools to building materials to weapons. However, they are difficult to produce in vast amounts. The only reason your people have been able to do so thus far is because of the sheer amount of ore available to you in your mountains, and the number of mining and smelting operations currently underway as a result. Genevieve has come up with a potential solution to allow for greater production of these metals. Using coal that has been treated in much the same way wood is treated to produce charcoal, a new form of dense, cleaner-burning fuel can be used to heat a new kind of massive, vertical smelting furnace the size of a building with a much greater output of metals. Naturally, this will be expensive, but Genevieve states that the increased metal production will be necessary to allow for greater innovation and widespread implementation of new devices, not to mention the smelting of this new "Orichalcum". Cost: 600. Time: Two Years. Reward: Increased Iron/Steel Production, new Learning Actions Unlocked, Can now Smelt Orichalcum.
    [X] Steam Pumped Land Drainage: Due to the mountainous and heavily forested nature of the Griffonlands, arable land is often at a premium. If one wishes to establish a farm, one must clear the land of trees (and the beasts that live among them), or risk trying to farm on rocks. There are a handful of places in the Empire that would be prime farmland were they not flooded or otherwise too wet to plant crops on. Ordinarily these lands would be impossible to drain, but Archimedes' new Steam Pump offers a new potential option for land drainage. It'll be expensive and time consuming, but the extra agricultural output just might be worth it. Cost: 500. Time: Two Years. Reward: Water-logged areas cleared, additional farming income.
    [X] Tomb of Fallen Heroes: Thousands of Imperial citizens died in defense of their homeland at Redstone Pass. And, the world being the dangerous place that it is, thousands more are likely to give their lives in service to the Empire at some point in the near-future. Such sacrifice deserves more than a simple headstone or makeshift memorial in a town square. It deserves a monument. A hall of ancestors greater than any other in the Empire, a building like the great temples of the ancient Gods. The honored dead deserve no less. Cost: 800. Time: One Year. Reward: War Memorial Constructed, Bonus to morale and certain combat rolls.
    [X] Eastern Expedition: You don't really know anything about them, but they haven't done anything to harm your people, which already places them a league ahead of your Southern Neighbor. Send a ship and some volunteer diplomats to make contact and establish some sort of diplomatic relations. At the very least, it would be nice to know that you don't have to worry about a war on two fronts. Cost: 300. Time: One Year. Reward: Contact made with Eastern Neighbors. Chance of Success: 80%
    [X] Licking Wounds: Your Forces were ravaged at the battle of Redstone Pass. Thousands of Griffons, Dogs and Yaks were killed in the defense of their homes. The enemy may have been defeated, but the Dark King is still out there, and you've no idea what state he or his slave-kingdom are in. If he returns before you can rebuild your forces, you won't stand a chance. The casualty rates from the battle were a shock to your people...but they know that any war against your Southern Neighbor is a war for the very survival of your culture. If you call for citizens to fill the ranks of your army, you know that they shall answer. Cost: 3560. Time: One Year. Reward: Army returned to Pre-War Numbers.
    [X] Plan: Rebuild and Expand
 
Let Them Grieve leads the pack by 5 votes. Vote will be called in about an hour or two if that situation does not change.
 
Rebuild and Expand vs Let them Grieve

Different actions

Rebuild and expands takes "Licking wounds" (the soldier action), And steam pumped drainage

Let them Grieve takes "Hans, get the flamethrowers" and "settling the western frontier"

"Rebuild and Expand".

Pros
: immediately restores the army, gives us more land to use once the drainage ends (and income, but we get that in the "grieve" plan too if from a different action)

Cons: goes into debt to achieve it (not that big a deal, but deserves a mention)

"Let them Grieve"

Pros: allows us to save a bit of money by NOT paying the army upkeep for a turn and spending less next turn for the army thanks to the "more steel" option being done, the yak cities should help in diplomacy/(maybe even)rep with them.

Cons: It delays the army for one turn.

shared con: They BOTH leave Lumberjack option STILL THERE! Though taking it once we have our army at full strenght again might be better anyway...


Basically if we don't think we NEED the army next turn then Let them Grieve is slightly better in my opinion. For those who prefer to be prepared, expect a serious attack or don't care about saving a few hundreds for hiring/upkeep Rebuild and Expand is the better plan


I try to be objective in presenting the pro/cons, but i DO prefer Let Them Grieve. If there are more pros/Cons i'm ignoring please point them out to me.
Let them grieve was mainly just me trying to make a compromise cause Im reasonable and some people are just heavily against going into debt of any kind. I probably would be too if I wasnt used to it playing various paradox games.

Personally, my ideal plan would be let the grieve, but taking gun-cotton over cannons and refilling the army right now. but I went cannons on the off chance we could have a scouting party attack and cannons are amazing for defending, since I decided fo hold off on army recruitment.

Aside from that, would like to do lumberjack and bigger sticks together (not this turn, not enough actions for it), as one basically accomodates the other, which is why I went for flamethrowers instead. That, and it was basically the only remaining option I could pick.
 
Last edited:
Back
Top