[X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold.
-[x] Cycle some front line units to the back and bring forward fresh ones. This is a fight of endurance, let them rest if you can.
 
Still need to watch out for when Sombra gets creative though, once he realizes that we won't be overrun by numbers I imagine he will commit the Abominations but then I imagine he will try something different.
Our enemy only has a single tactician, which makes them prone to "If all you have is a hammer" mentality. If we don't retreat and give Sombra time to think up more elaborate counters to what he saw, we can expect him to rely on magic or personal power to break or circumvent our line.

We've seen lots of earth ponies ... where's the unicorns and Pegasi? I'm concerned that we may be being outflanked ... we should send out scouts to check for enemy movements ...
Right, pegasi, forgot about them. The blizzard is great cover for them, and Sombra doesn't care about them freezing.


[X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold.
-[x] Cycle some front line units to the back and bring forward fresh ones. This is a fight of endurance, let them rest if you can.
-[x] Let the knights defend the hills for now, in case the enemy uses flight or magic to strike at your artillery positions. If it turns out unnecessary, it'll barely delay their rapid response deployment.
 
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Yes it is the city is at the entrance of the pass. We are in side the pass at the most narrow point. Sombra cannot go around the city because it is both blocking the way and would leave him open to get hit from behind. The numbers are still counteracted because he is still fighting in the pass when he attacks the city. We have used up all of our advantages where we are. The next attack is going to cost us a lot. Better to slow them down then bleed them in a newly prepared battlefield instead of trying to match morale with a unfeeling horde.
I feel that grinding the enemy a tad more at least before falling back should be our objective.

We have a a limited amount of cannonade, sitting currently at the end of a narrow pass. If we want to harm the abominations, this is the best time for that since we don't need to divide the few artillery pieces to all sides of a settlement wall.
 
You know... I had a thought.

If sombra needs to be personally here to lead his army, and if he is as single-minded as his tactics makes him seem then this might be his entire army.

It would be a real opportunity to send a long distance recon squad to his city to see what it is.

Also, we do know he is here right? He isn't secretly moving to flank us with his super heavies while we are preoccupied with the fodder right?
 
I feel that grinding the enemy a tad more at least before falling back should be our objective.

We have a a limited amount of cannonade, sitting currently at the end of a narrow pass. If we want to harm the abominations, this is the best time for that since we don't need to divide the few artillery pieces to all sides of a settlement wall.

If we try and Grind the enemy here we will lose more troops. We only had the good exchange because of all the traps and tricks we had. We have used up everything we had here so the next fight will be a normal pitched battle if we stay. That kind of battle favors the unfeeling and unrelenting horde of Sombra.

If we stay we will not be able to disengage we can only do so now because we have cleared out the forces sent against us so well. We cannot kill the enemy fast enough before the next wave would reach us. We were never going to stop them in the pass. Our best bet was always to kill as many of them in here as possible and then withdraw to the next layer of defense. That is the city at the entrance to the pass that has been preparing for a siege. it wouldn't be an option if Sombra didn't have to take it if you could just get around it without having to worry about it it never would have been given to us as a choice to make a stand at. All we do by staying here is put ourselves in more danger and sacrifice more of our men.

[] Pull Back!: Blow the charges, trigger the avalanche, and use the opportunity to retreat. You've done well thus far, but it's only a matter of time until the other feather drops. You've used up your traps, and the sinkhole has been filled in with the bodies of the dead. You'll lose more soldiers if you stay. The nearby city of Lanner has been preparing for a siege for weeks. It's stone walls are strong, and it's storehouses full. You shall make your final stand there.
-[] Set similar traps with explosives and pit falls at the city. Prepare for massive charges of expendable troops.
 
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my first gut reaction would be "Stay! Fight!", but the more i think about it the more i say we should take the win (It will be great for morale) and go away.

Once we blow up the pass we'll have more time to prepare more traps and fortifications, which we can see how much helped.

Still we did kill a lot of them, so...compromise?


[x] Write-In: wait until more of the enemies have crossed the avalanche zone (no more than 10.000) before blowing the charges. Send the knight to help deal with them quickly. THEN retreat.
-[x]IF Sombra deploys his abominations immediately blow the charges, trying to bury them in the avalanche. Same if he advances himself.
-[x]IF we exhaust any of our ammunitions (cannonballs, gunpowder, liquid fire, arrows...) or lose more than 20% of our soldiers immediately blow up the pass and proceed like established above.

If all goes well we'll split his army, kill a few more thousands of his foot soldiers (and maybe a few elite units) and then retreat, leaving Sombra FURIOUS. The angrier he gets the more likely it is he'll make mistakes or overcommit

If he sends the elite unit we might be lucky enough to bury at least a few of them alive (...if they can be considered alive in the first place)

By the way i feel a bit stupid for not considering how the first soldiers who'd zerg rush us would be the weakest, and that we should have kept the traps in reserve for AFTER the first few waves.
 
[x] Write-In: wait until more of the enemies have crossed the avalanche zone (no more than 10.000) before blowing the charges. Send the knight to help deal with them quickly. THEN retreat.
-[x]IF Sombra deploys his abominations immediately blow the charges, trying to bury them in the avalanche. Same if he advances himself.
-[x]IF we exhaust any of our ammunitions (cannonballs, gunpowder, liquid fire, arrows...) or lose more than 20% of our soldiers immediately blow up the pass and proceed like established above.
 
I'm a little suspicious: yeah, the dice have rolled our way, but it feels like we're being pinned in place and fed easy targets.

We've seen lots of earth ponies ... where's the unicorns and Pegasi? I'm concerned that we may be being outflanked ... we should send out scouts to check for enemy movements ...
We haven't seen any earth ponies. we have seen crystal ponies. And crystal ponies do not have wings and only very VERY rarely have horns.

[x] Write-In: wait until more of the enemies have crossed the avalanche zone (no more than 10.000) before blowing the charges. Send the knight to help deal with them quickly. THEN retreat.
-[x]IF Sombra deploys his abominations immediately blow the charges, trying to bury them in the avalanche. Same if he advances himself.
-[x]IF we exhaust any of our ammunitions (cannonballs, gunpowder, liquid fire, arrows...) or lose more than 20% of our soldiers immediately blow up the pass and proceed like established above.
 
[X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold. -[x] Cycle some front line units to the back and bring forward fresh ones. This is a fight of endurance, let them rest if you can.

Recently started reading the comics... and I wonder what happened to Radiant Hope? She's the one that sicked Celestia and Luna onto Sombra... we might get Equestrian support if that still happened.
 
[x] Write-In: wait until more of the enemies have crossed the avalanche zone (no more than 10.000) before blowing the charges. Send the knight to help deal with them quickly. THEN retreat.
-[x]IF Sombra deploys his abominations immediately blow the charges, trying to bury them in the avalanche. Same if he advances himself.
-[x]IF we exhaust any of our ammunitions (cannonballs, gunpowder, liquid fire, arrows...) or lose more than 20% of our soldiers immediately blow up the pass and proceed like established above.

This is a good enough compromise for me. But I hope it doesn't bite us. Since there are provisions in case some of the stronger forces are committed it minimizes the risk well enough.
 
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Recently started reading the comics... and I wonder what happened to Radiant Hope? She's the one that sicked Celestia and Luna onto Sombra... we might get Equestrian support if that still happened.
I wondered that myself.

I hope she'll come to us to give us info, but I fear she's been captured and turned into one of these abominations.. Or maybe she even sided with Sombra of her own free will.

We DID get a nat.1 after all.

This is a good enough compromise for me. But I hope it doesn't bite us. Since there provisions in case some of the stronger forces are committed it minimizes the risk well enough.
I figured the chance to kill a few more thousands soldiers and POSSIBLY a few elite units was worth the risk. I think staying for good would be too risky, but getting a few more hits while we can instead...
 
wait until more of the enemies have crossed the avalanche zone (no more than 10.000)
Why "no more than 10.000" if we can probably crush 15 000 without major losses? We still have an army of 50 000.
Same if he advances himself.
Our expedition reported that he can turn into shadowy mist. Bringing the avalanche down on him would do nothing. Besides, if we can kill/banish him, most of his army will fall dead as he no longer keeps their hearts working, so if he takes the field, we should do our all to end him.
any of our ammunitions (cannonballs, gunpowder, liquid fire, arrows...)
What if e.g. the flamethrowers run out much earlier than the other types? The update mentioned their "precious fuel", after all. I'd rather continue in that case, especially as we're unlikely to be able to resupply liquid fire at Lanner.

[x] Write-In: Wait until more enemies have crossed the avalanche zone (up to 15.000) before blowing the charges. Send the knight to help deal with them quickly. THEN retreat.
-[x] IF Sombra deploys his abominations, blow the charges to bury them in the avalanche.
-[x] IF we exhaust most of our ammunitions or lose more than 20% of our soldiers, blow up the pass and proceed like established above.
 
Why "no more than 10.000" if we can probably crush 15 000 without major losses? We still have an army of 50 000.

We don't know how many troops we have left. We have to wait for the QM to edit the update with numbers. As for why 10,000 that is probably the full amount that can be pushed through the narrow passage at a time. If we wait for to many we can be overwhelmed by a unrelenting push because they will not stop.

Our expedition reported that he can turn into shadowy mist. Bringing the avalanche down on him would do nothing. Besides, if we can kill/banish him, most of his army will fall dead as he no longer keeps their hearts working, so if he takes the field, we should do our all to end him.

We have no way to kill or banish Sombra. And even as powerful as he is he cannot conquer us all on his own. He could do so in the Crystal Empire because he had an artifact that let him mind control everyone. This war was never about beating him personally it was about stopping his army and forcing him to return to the Crystal Empire to allow both sides to rebuild and prepare for the next war.
 
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[X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold.

A narrow ravine is the best ground we're ever going to get. Pulling back now would be a complete waste.
 
[X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold.

A narrow ravine is the best ground we're ever going to get. Pulling back now would be a complete waste.
Pulling back to the next layer of defense is not a waste. It is a sound strategic and tactical move. We have used up everything that gave us an advantage now Sombra will be able to keep a stream of troops hitting us because we can not kill them fast enough. That means we can not retreat and we will be overwhelmed because of numbers and the fact the enemy will not tire and break while our forces can and will.
 
We don't know how many troops we have left. We have to wait for the QM to edit the update with numbers.
I doubt our losses were so severe that we can't pull a decisive victory against 15 000.

As for why 10,000 that is probably the full amount that can be pushed through the narrow passage at a time. If we wait for to many we can be overwhelmed by a unrelenting push because they will not stop.
another, larger wave of hostiles advances down the pass. [...] tens of thousands of fighters bearing down on your defenses in tight formation.
According to the above quote, the pass is large enough to hold tens of thousands.

We have no way to kill or banish Sombra.
We have no way to permanently banish Sombra. If we destroy his physical body while it's solid and force him to respawn at the Crystal Heart, he still loses his army.


We have used up everything that gave us an advantage now Sombra will be able to keep a stream of troops hitting us because we can not kill them fast enough.
While I agree that we shouldn't stay much longer, we definitly didn't use up everything. Our traps only killed "several thousand" unarmored sacrifices. Yes, the sinkhole was a massive advantage, but we still have our artillery in advantageous positions.
Retreating gives Sombra time to think up counters to our strategies. He didn't expect artillery, diamond dog tunnelers, and Yaks, but he will take them into account at Lanner.
 
Despite the overwhelming cry for pulling the 300 again, we must take into account the fact, that Sombra himself is yet to show up and decimate our nice and tight flanks formations with dark magic and abominations.

[x] Write-In: wait until more of the enemies have crossed the avalanche zone (no more than 10.000) before blowing the charges. Send the knight to help deal with them quickly. THEN retreat.
-[x]IF Sombra deploys his abominations immediately blow the charges, trying to bury them in the avalanche. Same if he advances himself.
-[x]IF we exhaust any of our ammunitions (cannonballs, gunpowder, liquid fire, arrows...) or lose more than 20% of our soldiers immediately blow up the pass and proceed like established above.
 
Yes it is the city is at the entrance of the pass. We are in side the pass at the most narrow point. Sombra cannot go around the city because it is both blocking the way and would leave him open to get hit from behind. The numbers are still counteracted because he is still fighting in the pass when he attacks the city. We have used up all of our advantages where we are. The next attack is going to cost us a lot. Better to slow them down then bleed them in a newly prepared battlefield instead of trying to match morale with a unfeeling horde.
It really isn't if you go back to winter war part one where we can choose to start at the city it states it's the closest city to the pass and most likely target. Nowhere does it say it's in the pass. It also says that the enemy would march through the pass uncontested means that the city is in fact a day or two away from the pass itself.
Adhoc vote count started by Raptor580 on Feb 13, 2019 at 7:56 AM, finished with 79 posts and 37 votes.

  • [X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold.
    -[x] Cycle some front line units to the back and bring forward fresh ones. This is a fight of endurance, let them rest if you can.
    [X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold.
    [x] Write-In: wait until more of the enemies have crossed the avalanche zone (no more than 10.000) before blowing the charges. Send the knight to help deal with them quickly. THEN retreat.
    -[x]IF Sombra deploys his abominations immediately blow the charges, trying to bury them in the avalanche. Same if he advances himself.
    -[x]IF we exhaust any of our ammunitions (cannonballs, gunpowder, liquid fire, arrows...) or lose more than 20% of our soldiers immediately blow up the pass and proceed like established above.
    [X] Pull Back!: Blow the charges, trigger the avalanche, and use the opportunity to retreat. You've done well thus far, but it's only a matter of time until the other feather drops. You've used up your traps, and the sinkhole has been filled in with the bodies of the dead. You'll lose more soldiers if you stay. The nearby city of Lanner has been preparing for a siege for weeks. It's stone walls are strong, and it's storehouses full. You shall make your final stand there.
    [X] Hold Your Ground
    [X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold.

    -[x] Cycle some front line units to the back and bring forward fresh ones. This is a fight of endurance, let them rest if you can.
    [X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold. -[x] Cycle some front line units to the back and bring forward fresh ones. This is a fight of endurance, let them rest if you can.
    [x] Write-In: Wait until more enemies have crossed the avalanche zone (up to 15.000) before blowing the charges. Send the knight to help deal with them quickly. THEN retreat.
    -[x] IF Sombra deploys his abominations, blow the charges to bury them in the avalanche.
    -[x] IF we exhaust most of our ammunitions or lose more than 20% of our soldiers, blow up the pass and proceed like established above.
 
It really isn't if you go back to winter war part one where we can choose to start at the city it states it's the closest city to the pass and most likely target. Nowhere does it say it's in the pass. It also says that the enemy would march through the pass uncontested means that the city is in fact a day or two away from the pass itself.
Be that as it may Sombra cannot afford to leave it. And army at your back is one of the worst things you want to have. He will have to take the city.
 
Why "no more than 10.000" if we can probably crush 15 000 without major losses? We still have an army of 50 000.
Honestly I was initially going for "20.000 or half, whichever is smaller", then I thought it might be too much. Our troops will tire both physically and mentally and Sombra might pull out more tricks the more time we give him.

In the end we have more to lose from risking too much than too little right now, so I decided to be conservative.

Also I don't actually KNOW how many troops can actually fit between us and the charges.

All i want is to take a few more bites before we retreat.

I also believe a retreat is something Sombra won't be expecting. Not yet at least.

It will make him angry ( how dare they!) Or overconfident (even with all their tricks they're too scared to stay and fight). Both are at our advantage.

We have to fight smart. Max gains for minimum loss
 
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