[X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
-[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
 
[X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
-[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
 
[x]Write-in: Motti Tactics: Use explosives to block the pass and split up the enemy army into trapped and managable chunks by causing a series of avalanches, then move in and destory the resulting enemy pockets one by one.
 
you know we do have basic molotovs right we could have the dogs stay up there and chuck fire bombs at the army while we hold them.
Adhoc vote count started by Raptor580 on Feb 9, 2019 at 1:09 PM, finished with 42 posts and 27 votes.

  • [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] Rapid Entrenchment
    -[x] Use Diamond Dogs or other volunteers to set off explosives in the pass and disrupt Sombra's army
    [X] Rapid Entrenchment
    [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] entrench and ambush. Entrench Half the army, position the other half hidden on the flanks, the hammer to the entrenched anvil.
    [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    [x]Write-in: Motti Tactics: Use explosives to block the pass and split up the enemy army into trapped and managable chunks by causing a series of avalanches, then move in and destory the resulting enemy pockets one by one.

Adhoc vote count started by Raptor580 on Feb 9, 2019 at 3:16 PM, finished with 77 posts and 43 votes.

  • [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    -[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.
    [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] Rapid Entrenchment
    -[x] Use Diamond Dogs or other volunteers to set off explosives in the pass and disrupt Sombra's army
    [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] Rapid Entrenchment
    [X] entrench and ambush. Entrench Half the army, position the other half hidden on the flanks, the hammer to the entrenched anvil.
    [x]Write-in: Motti Tactics: Use explosives to block the pass and split up the enemy army into trapped and managable chunks by causing a series of avalanches, then move in and destory the resulting enemy pockets one by one.
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.​
    -[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.​
Adhoc vote count started by Raptor580 on Feb 9, 2019 at 3:32 PM, finished with 77 posts and 43 votes.

  • [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    -[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.
    [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] Rapid Entrenchment
    -[x] Use Diamond Dogs or other volunteers to set off explosives in the pass and disrupt Sombra's army
    [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] Rapid Entrenchment
    [X] entrench and ambush. Entrench Half the army, position the other half hidden on the flanks, the hammer to the entrenched anvil.
    [x]Write-in: Motti Tactics: Use explosives to block the pass and split up the enemy army into trapped and managable chunks by causing a series of avalanches, then move in and destory the resulting enemy pockets one by one.
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.​
    -[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.​
 
Hmm, here's a addon I feel good about.
[X] Rapid Entrenchment
-[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
-[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.
 
[X] Rapid Entrenchment
-[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
-[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.
Adhoc vote count started by Raptor580 on Feb 9, 2019 at 1:34 PM, finished with 52 posts and 32 votes.

  • [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] Rapid Entrenchment
    [X] Rapid Entrenchment
    -[x] Use Diamond Dogs or other volunteers to set off explosives in the pass and disrupt Sombra's army
    [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    -[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.
    [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] entrench and ambush. Entrench Half the army, position the other half hidden on the flanks, the hammer to the entrenched anvil.
    [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    [x]Write-in: Motti Tactics: Use explosives to block the pass and split up the enemy army into trapped and managable chunks by causing a series of avalanches, then move in and destory the resulting enemy pockets one by one.

Adhoc vote count started by Raptor580 on Feb 9, 2019 at 2:29 PM, finished with 59 posts and 38 votes.

  • [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    -[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.
    [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] Rapid Entrenchment
    [X] Rapid Entrenchment
    -[x] Use Diamond Dogs or other volunteers to set off explosives in the pass and disrupt Sombra's army
    [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] entrench and ambush. Entrench Half the army, position the other half hidden on the flanks, the hammer to the entrenched anvil.
    [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    [x]Write-in: Motti Tactics: Use explosives to block the pass and split up the enemy army into trapped and managable chunks by causing a series of avalanches, then move in and destory the resulting enemy pockets one by one.
 
[X] Rapid Entrenchment
-[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
 
[X] Rapid Entrenchment
-[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
-[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.
 
By Gods, we are making 300-style stand in a narrow path.
We are packing our troops tightly just for Sombra to obliterate them more efficiently.
But Boreas be my witness, that is the best of the bad options.

[X] Rapid Entrenchment
-[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
-[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.
 
Last edited:
[X] Rapid Entrenchment
-[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
-[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.
Huh... I just had a thought. You guys think the masks play a component in keeping Sombra's mental control? Maybe if we pry them off the pony underneath can assert their will again?
Doesn't matter if they do risking our own troops to try and remove the masks in a battle will only hurt us. No time to try and save them best we can do is end their suffering.
 
[X] Rapid Entrenchment
-[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
-[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.
 
[X] Rapid Entrenchment
-[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
-[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.
 
[X] Rapid Entrenchment
-[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
-[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.
 
[X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
 
[X] Rapid Entrenchment
-[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
-[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.
 
I will urge anyone just voting for rapid entrenchment to atleast vote for an add on since the more specific we are hopefully the better off we will be.
Adhoc vote count started by Raptor580 on Feb 9, 2019 at 2:51 PM, finished with 66 posts and 40 votes.

  • [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    -[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.
    [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] Rapid Entrenchment
    -[x] Use Diamond Dogs or other volunteers to set off explosives in the pass and disrupt Sombra's army
    [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] Rapid Entrenchment
    [X] entrench and ambush. Entrench Half the army, position the other half hidden on the flanks, the hammer to the entrenched anvil.
    [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    [x]Write-in: Motti Tactics: Use explosives to block the pass and split up the enemy army into trapped and managable chunks by causing a series of avalanches, then move in and destory the resulting enemy pockets one by one.
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
 
As I how we direct the battle or backup plans in case we need to retreat?

Because I have a few ideas on how to we can set up units in the coming battle.
Nothing to intricate something like what above where we have the basic idea of what we want to do and quite frankly in this case ripping off 300 is probably one of the better options to go with since it takes away their biggest advantage over us which is numbers, and hey they took away our flight lets take away their numbers make it a little more fair.
Adhoc vote count started by Raptor580 on Feb 9, 2019 at 3:47 PM, finished with 79 posts and 44 votes.

  • [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    -[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.
    [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] Rapid Entrenchment
    -[x] Use Diamond Dogs or other volunteers to set off explosives in the pass and disrupt Sombra's army
    [X] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] Rapid Entrenchment
    [X] entrench and ambush. Entrench Half the army, position the other half hidden on the flanks, the hammer to the entrenched anvil.
    [x]Write-in: Motti Tactics: Use explosives to block the pass and split up the enemy army into trapped and managable chunks by causing a series of avalanches, then move in and destory the resulting enemy pockets one by one.
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.
    [X] Rapid Entrenchment
    -[x] Make preparations for starting an avalanche using explosives to cover a falling back and hopefully crushing some of the enemy army, should it be necessary.​
    -[x] Make the pass into a killing corridor, set up the flamethrowers and pikes/shields up front to keep as much of the army from advancing while we set up cannons up and a little away from the frontlines for damage, furthermore we could have ddogs dig under the enemies and set off explosives and make sinkholes. Have griffs flying above the enemy dropping lit explosives and molotovs, have the yaks ready to rush forward if our lines start to break.​
 
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