Unless @Azel informs me that this will do bad things for our budget...

[] Buy all 350 Hippogriffs (CR 2: 600 IM each) for a total of 210,000 IM

[X] Buy all 350 Hippogriffs (CR 2: 600 IM each) for a total of 210,000 IM
-[X] Search for Humanoid Shapeshifter Ash or Humanoid Shapeshifter corpses for Umbral Spies.
Why? What do we even need them for exactly?
 
[X] Buy no Hippogriffs as you don't actually have a need for them, let alone for hundreds.
-[X] Search for Humanoid Shapeshifter Ash or Humanoid Shapeshifter corpses for Umbral Spies.
 
[ ] Ysilla Level Up
-[ ] Class: +1 Witch
-[ ] Hex: Fortune
-[ ] Skills (6 points): +1 Concentration, +1 Craft (Alchemy), Heal +1, +1 Knowledge (Arcana), +1 Knowledge (Planes), +1 Spellcraft

No objections?

Lower levels are boring, I'll give that up for free.


[X] Ysilla Level Up
-[X] Class: +1 Witch
-[X] Hex: Fortune
-[X] Skills (6 points): +1 Concentration, +1 Craft (Alchemy), Heal +1, +1 Knowledge (Arcana), +1 Knowledge (Planes), +1 Spellcraft
 
I like the idea of having another order of flying mounts than just Darkenbeasts. Mass-produced bio-constructs sounds like something that someone will inevitably send a plague at or something.

[X] Duesal
 
Morale and Competence bonuses can also provide bonuses to saves, though we already have a source of Competence bonus for Will (Channel Vigor: Spirit).

25 (bonus of 5 squared) x 2000 (base cost) x 3 (insight, sacred, morale) x 1.5 (to add to an existing item, assuming the item has a more expensive effect) x .2 (gold to IM conversion) x .5 (item creation cost) = 22,500IM

I'm unable to find any rules on minimum caster level for Saves Bonuses, but assuming the standard of 3 CL per 1 bonus, +5 is definitely within our reach.

A continuous item of Ruin Delver's Fortune provides a +11 Luck Bonus to Will (and might be able to be changed as an immediate action to one of the other effects?) and runs at

4 (SL) x 7 (CL) x 2000 (continuous item) x 4 (spell measured in rounds) x 1.5 (adding it to another item) x .2 (gold to IM conversion) x .5 (item creation cost) = 33,600IM

Dany's Persistomancy provides a +4 Morale Bonus to saves and a +6 Resistance Bonus to saves, but is not listed as a default bonus to our saves so it may or may not have been included in the rolling.

If that's the case, adding a Resistance Bonus of +5 to all saves will cost 3,750IM to make.

(25 (size of bonus (5) squared) x 1000 (price of Resistance bonus item) x 1.5 (adding it to another item) x .2 (gold to IM) x .5 (item creation cost))

We could also slap +5 Luck bonuses to Reflex and Fort saves for an additional 5,000IM assuming that the 3.X formula for "When targeting specific saves for created magic item bonuses, just reduce the price by 1/3 if targeting two saves or by 2/3 if only targeting one" applies.

(25 x 2000 x 1.5 x .2 x .5 x 2/3)

To summarise, for 56,100IM we would get +15 to Reflex and Fortitude saves and +26 to Will saves. Assuming 3.X rules apply for creating items that buff less than all three saves, for an additional 5,000IM our save bonuses would receive +20 to Reflex and Fort and +26 to Will. If Dany's DMM Persistomancy is not accounted for by DP, then for an additional 3,750IM that would bump up to +25 to Reflex and Fortitude saves and +31 to Will saves.

Tldr; The power of money can basically more than double our saves, and assuming all of the above applies it would cost us 64,850 IM to do so.

Also I want to slap this all onto our Crown so it's really swanky, but then we wouldn't be wearing our Mind Blank item.
This is why DP is throwing DCs that are a fit to mid-Epic monsters.

Keep escalating the rocket tag and you won't like what happens.
 
This is why DP is throwing DCs that are a fit to mid-Epic monsters.

Keep escalating the rocket tag and you won't like what happens.

We're already throwing Tsar Bombas around because of the escalation game. If your average challenge next time you're feeling a little adventurous and want to use the spells and abilities you have access to and a little creativity, along with your first no-context look into a new vector of danger being a Mid-epic one, it doesn't matter how big the explosion at the end really is. You're already effectively particulate in the wind.
 


More seriously this is not an issue because we are specifically planning on sending them straight back down into the proverbial lake of fire, or killing them utterly. Not yoking them to a collar and making them toil for our amusement. The ones we keep around are compensated (albeit at gunpoint, but it's not like we're slaying saints here).

It's a little silly when you have to start measuring human evils against the Vile Darkness of your average monster (well, the average ones are barely sentient at the best of times) or Outsiders (who might even be less annoying to interact with than your average Essosi magister or Westerosi noble). About the only thing I can say about it is that I hope we stop summoning stuff that isn't already on the Material Plane. At least that way we can claim we're just tidying up.

To say nothing about maintaining a well balanced diet for one slithery boi.
 
We're already throwing Tsar Bombas around because of the escalation game. If your average challenge next time you're feeling a little adventurous and want to use the spells and abilities you have access to and a little creativity, along with your first no-context look into a new vector of danger being a Mid-epic one, it doesn't matter how big the explosion at the end really is. You're already effectively particulate in the wind.
What Tsar Bombas?

Mate, if you try to game the crafting system, and it's old news that its gameable, so far so that it goes out of its way to say that the GM does not have to allow a single custom item, bad things such as getting half a dozen Disjunctions thrown at you every combat happen.

Because that's the least harmful outcome of making literally anything that requires a save useless.

Not to mention suddenly all our Spellcasting being worth jack and shit, as everyone will be rocking their +35 to all saves.

There's a reason we haven't been throwing around maximized empowered Shivering Touches since level six. It's the same reason as why we won't be doing half a dozen stat boosters with different types.
 
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You know what, fuck em' knights, efficiency is where it's at.
[X] Azel

We are totally buing metal-clad creatures at OV, though.
 
[X] Azel

@DragonParadox Can we hold off on the Garin level up vote for a bit? @TotallyNotEvil had something different in mind and I need to look at the level up plan to see what needs to change.

Never mind, DP.
 
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