Bloodstone Emperor
Appearantly he took a tiger-woman for his wife.
Sounds pretty Rakshasa-like?

But the weird thing is, we assume the Shadow is above Asshai, while this is a Yi-Ti story.
The geography doesn't work out unless the Empire of Dawn once reached far beyond today's Yi-Ti, to the eastern borders of our known world?
 
For anyone who is curious if you had failed the save Viserys would not have automatically have lost his soul. The enemy would still have to break though his talismans so in order:
  1. The PfE amulet breaks 5% chance of blocking the attack
  2. The Soulfire Bracers break 33% chance of blocking the attack
  3. The Crown breaks 75% chance of blocking the attack
In the light of this, @Goldfish, @Deliste, I officialy petition you to come up with as many additional mind-protecting items as possible.
No kill like overkill, and we have a fight with an Elder Brain at the very least waiting for us in the future.

Crown, while great, is apparently imperfect.
 
In the light of this, @Goldfish, @Deliste, I officialy petition you to come up with as many additional mind-protecting items as possible.
No kill like overkill, and we have a fight with an Elder Brain at the very least waiting for us in the future.

Crown, while great, is apparently imperfect.
There's a limit, dude, and Mind Blank is it. Beyond that point, you have to become Undead, a Construct, or a Plant to increase your resistance to that shit.

And before you think to suggest it...No.
 
[X] Accept, even if it is mistaken about having been freed of any mystical chains you can certainly have them broken

Isn't Asshai quite relatively close to Yi-Ti?
https://atlasoficeandfireblog.files.wordpress.com/2017/06/essos-geographic-with-names.png
yes, but the Shadow Lands are still further east than Yi-Ti reaches, at least today.

Even for the ancient Empire of Dawn the Shadowlands of today would have been the eastern border, the heart of it was today's yi-Ti, so I would expect they got most of the valuable loot and lore on their ground.
 
There's a limit, dude, and Mind Blank is it. Beyond that point, you have to become Undead, a Construct, or a Plant to increase your resistance to that shit.
And to enhance will-saves?

:/

I am willing to go far to assure Viserys doesn't get mind-whammed by any of our many enemies.
 
And to enhance will-saves?

:/

I am willing to go far to assure Viserys doesn't get mind-whammed by any of our many enemies.
We're already enhancing Will saves as much as possible. Wisdom boosting items, spell effects, etc.

The permanent Channel Vigor effect Viserys and most of the Companions have now also provides a hefty bonus to Will saves, when that aspect of the spell is used.

Viserys, for example, has a base Will saving throw bonus of 23, increasing to 25 vs Evil effects. Persistomancy adds +10 to that, and Channel Vigor can add another +6, for a potential total of 41 vs Evil effects. And that's not including things like Mythic Surge, which can add another +1d6 (or more as he gains additional Mythic Tiers) or bonuses from other sources which only apply against specific types of attacks..
Channel Vigor: Select one of the following effects, which can be changed as a Move Action. Currently using "Spirit" effect.

To put that into perspective, Viserys couldn't even come close to casting a spell with a saving throw DC high enough to overcome that level of mental resistance, even with all the buffs and bonuses I could think to add.
 
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[x] Refuse, the fiend is too petty to be worth the effort of binding into service in a manner that you would count secure

Just say no to full blooded lying bastard spy fiends with evil gods as masters.
 
We're already enhancing Will saves as much as possible. Wisdom boosting items, spell effects, etc.

The permanent Channel Vigor effect Viserys and most of the Companions have now also provides a hefty bonus to Will saves, when that aspect of the spell is used.

Viserys, for example, has a base Will saving throw bonus of 23, increasing to 25 vs Evil effects. Persistomancy adds +10 to that, and Channel Vigor can add another +6, for a potential total of 41 vs Evil effects. And that's not including things like Mythic Surge, which can add another +1d6 (or more as he gains additional Mythic Tiers) or bonuses from other sources which only apply against specific types of attacks..


To put that into perspective, Viserys couldn't even come close to casting a spell with a saving throw DC high enough to overcome that level of mental resistance, even with all the buffs and bonuses I could think to add.
Also keep in mind, @egoo, that Viserys should always be protected by a Nine Lives spell. Among the benefits of that spell is the ability to reroll any failed saving throw.
 
Also keep in mind, @egoo, that Viserys should always be protected by a Nine Lives spell. Among the benefits of that spell is the ability to reroll any failed saving throw.
...Can you blame me for wanting those sweet sweet Psychic spells, still?
We face might of ffffucking Elder Brains, Eldritch God-wannabies, and low-tier gods these days.

I have a feeling our saves will matter little when facing such odds.
:C
 
...Can you blame me for wanting those sweet sweet Psychic spells, still?
We face might of ffffucking Elder Brains, Eldritch God-wannabies, and low-tier gods these days.

I have a feeling our saves will matter little when facing such odds.
:C

That's what the nukes are for.

Playing fair is for chumps and poor people, and to be perfectly frank if we ever start a fight where they can bring the full might of their minds to bear upon us we've already screwed the pooch from the outset.
 
Here are the whale research results. Added to the front page research section too.

Fire Whale Gems Harvesting


Full value of a Mature Whale's Gemstones: 112d100 IM (7d100/HD)
Safe Harvest Heal DC: 20 (-5 If Cure Serious Wounds Spells or better are available)
Sustainable Gem harvesting: Up to 1/8 of the whale's total gem supply per month (14d100 IM for most whales)
Special Note: Whales whose inherent magic has been altered (special templates; caster class levels etc...) produce more valuable gems, some inherently magical. Observed examples include single use gems containing spell effects analogous to Baella's SLAs (5% chance per harvest to produce one)
 
Here are the whale research results. Added to the front page research section too.

Fire Whale Gems Harvesting

Full value of a Mature Whale's Gemstones: 112d100 IM (7d100/HD)
Safe Harvest Heal DC: 20 (-5 If Cure Serious Wounds Spells or better are available)
Sustainable Gem harvesting: Up to 1/8 of the whale's total gem supply per month (14d100 IM for most whales)
Special Note: Whales whose inherent magic has been altered (special templates; caster class levels etc...) produce more valuable gems, some inherently magical. Observed examples include single use gems containing spell effects analogous to Baella's SLAs (5% chance per harvest to produce one)
What did Toad Totem give us?
Also, there was an undilivered report on Qohor action, if I'm not mistaken?
 
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Special Note: Whales whose inherent magic has been altered (special templates; caster class levels etc...) produce more valuable gems, some inherently magical. Observed examples include single use gems containing spell effects analogous to Baella's SLAs (5% chance per harvest to produce one)

We need to train giant flying fire cetaceans in sorcerer levels now.

Not because it is practical, but because there is an obscure hidden way to create a minimal additional advantage that way.
 
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