[X]Laying a Foundation
Martial: Gustav Kingfeather is one of the most scarred Griffons you've ever seen. A former Troll hunter, he lost a wing, an eye, and a hind-leg to a particularly vicious Manticore. Despite his injuries, he's one of the most spirited people you've ever met, and can drink and brawl with the best of them. (Two Actions Per Turn)

[X] Mountain Militia: As a result of living in such a dangerous region, many Griffons possess their own personal weapons to defend themselves, and will rally together to defend their homes should the creatures of the forests threaten them. Wouldn't it be nice if they did the same when the kingdom was faced with invasion by less beastly foes? Cost: 100. Time: One Year. Reward: Village and town militias incorporated into military.

[X] Dog Fighters: Diamond Dogs may not be capable of flight, but they can dig like nothing else, and their numerous raids against your territory in the past have proven their martial capabilities. Now that you have the loyalty of several packs, it might be a good idea to gather some volunteers willing to join your army and fight on your behalf, especially now that there's no risk of infighting between them and your regular units. Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited

Diplomacy: Elva Von Cleef is a stern eyed and stiff necked old bird. But she's been negotiating deals between city-states since before you were born. Negotiating deals between kingdoms was the logical next step for her. (One Action Per Turn)

[X] Unity: Brochard is dead. Aquileia has pledged it's fealty to you. All that's left is to bring Wingbardy and the Feathersian League into the fold. Preferably without a war. You're on good terms with the league and great terms with Wingbardy, so you don't think it will be too difficult to get them to consider joining your kingdom and reuniting the Empire. The devil's in the details though, so you should set up a meeting between the Duke and the Feathersian Council to see if you can hash out an agreement. Cost: 200. Time: One Year. Reward: Diplomatic Summit Interlude, Chance to Reunite the Empire.

Stewardship: Claus Rosewing is, much like you, a former merchant. You'd actually done business with him a few times prior to taking the throne, and he always struck you as a fair and reasonable gryph. Good thing too, because now he'll be handling much of your finances. (One Action Per Turn)

[X] Infrastructural Development: Brochard was a warrior king, with everything that that entails. He poured tons of funding into his military and generally left the finances and economic policy to his advisors, who didn't seem too interested in rocking the boat. As a result, much of the farming, mining, and trade infrastructure in Aquileia is well behind that of Griffonia. Open up the treasury and see if you can't fix that. Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.

Learning: Archimedes is an almost comically small and scrawny Griffon, often mistaken for a teenager despite being middle-aged. What he lacks in physical stature, he more than makes up for with brainpower. He has authored numerous works on history, biology, and physics, making him an ideal choice for an advisor. (Two Actions Per Turn)

[X] Selective Breeding: By carefully controlling the reproductive processes of crops and food animals, desirable traits such as pest resistance, stronger immune systems, and greater size can become widespread across farm populations. At least, that's what Archimedes tells you. The difficulty lies in getting farmers to go along with the plan. Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%

[X] Secrets of Aquileia: Even months after Brochard's death, there are still a lot of things you don't know. Why did he choose to invade Wingbardy? How did he manage to get those trolls to fight for him, or at least not fight against him? Where the hell is his treasury? Get Ravenburg on the case and see if he can dig anything up. Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%


[X] Family Time: You have a son now, an heir to your throne. Not only would it be a nice idea to spend some relaxing quality time with him, it would be sensible to start planning for his future. He's going to inherit your throne after all, best make sure he'll be prepared! Sure, he's young, but it's never too early to make plans! Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Son's future upbringing and education.

[X] Cracking an Egg: The dragon egg you've acquired is currently stored in a specialized room of your castle, designed to ensure it is kept at the proper temperature. Archimedes, ever the problem-solver, claims he has a way to encourage the egg to hatch, or to prevent it from hatching, should you wish it. Honestly, you're not too sure what to do. Your people know little about dragons beyond the obvious; the closest thing to an expert you have is your wife, who only knows how to kill them. Still, it seems a waste to just leave it sitting in your palace as a glorified paper-weight. Fully grown dragons are forces of nature, capable of taking on entire battalions of Griffon warriors and burning whole villages to the ground in minutes. Then again, those also seem like good reasons not to allow the egg to hatch, now that you think of it. Cost: 0. Time: One Year. Reward: Hatched Dragon Egg
 
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Inserted tally
Adhoc vote count started by Crazy7s1 on Jan 16, 2019 at 2:38 AM, finished with 51 posts and 36 votes.

  • [x]Plan: Unity Forever
    -[x] Replacing Losses: While you won a great victory in Wingbardy, it was not without its costs. Hundreds of your soldiers gave their lives on the battlefield, and now your army is a shadow of its former strength. Set up some recruitment drives to return your army to its pre-war status. Cost: 1600. Time: One Year. Reward: Army returned to pre-war numbers
    -[x] Dog Fighters: Diamond Dogs may not be capable of flight, but they can dig like nothing else, and their numerous raids against your territory in the past have proven their martial capabilities. Now that you have the loyalty of several packs, it might be a good idea to gather some volunteers willing to join your army and fight on your behalf, especially now that there's no risk of infighting between them and your regular units. Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited
    -[x] Unity: Brochard is dead. Aquileia has pledged it's fealty to you. All that's left is to bring Wingbardy and the Feathersian League into the fold. Preferably without a war. You're on good terms with the league and great terms with Wingbardy, so you don't think it will be too difficult to get them to consider joining your kingdom and reuniting the Empire. The devil's in the details though, so you should set up a meeting between the Duke and the Feathersian Council to see if you can hash out an agreement. Cost: 200. Time: One Year. Reward: Diplomatic Summit Interlude, Chance to Reunite the Empire.
    -[x] Infrastructural Development: Brochard was a warrior king, with everything that that entails. He poured tons of funding into his military and generally left the finances and economic policy to his advisors, who didn't seem too interested in rocking the boat. As a result, much of the farming, mining, and trade infrastructure in Aquileia is well behind that of Griffonia. Open up the treasury and see if you can't fix that. Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
    -[x] Selective Breeding: By carefully controlling the reproductive processes of crops and food animals, desirable traits such as pest resistance, stronger immune systems, and greater size can become widespread across farm populations. At least, that's what Archimedes tells you. The difficulty lies in getting farmers to go along with the plan. Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%
    -[x] Exploration Vessels: Once the Empire has been reunited, you and your people are going to have to venture beyond your current borders and see exactly how much the world has changed in the decades since Discord rearranged the Earth's geography. And if you're going to do that, you'll need ships suitable for long-range ocean voyages, ones equally at home on the sea as on a river. Cost: 100. Time: One Year. Reward: New Ship Type.
    -[x] Secrets of Aquileia: Even months after Brochard's death, there are still a lot of things you don't know. Why did he choose to invade Wingbardy? How did he manage to get those trolls to fight for him, or at least not fight against him? Where the hell is his treasury? Get Ravenburg on the case and see if he can dig anything up. Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
    -[x] Family Time: You have a son now, an heir to your throne. Not only would it be a nice idea to spend some relaxing quality time with him, it would be sensible to start planning for his future. He's going to inherit your throne after all, best make sure he'll be prepared! Sure, he's young, but it's never too early to make plans! Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Son's future upbringing and education.
    -[x] Waxing Nostalgic: Just because Aquileia was eager to get out from Brochard's thumb doesn't mean the people of Wingbardy and the Feathersian League are going to be eager to give up their independence. It's been countless years since Discord's machinations split the Empire, and people have gotten used to doing their own thing. Different cultures and regional dialects have developed, and even if you can get their leaders to agree to reunification, it doesn't mean their subjects will just go along with it happily. You need to remind Griffons of the glory of the old Empire, show them the benefits of unification, and let them know that they share more in common with each other than they think. And failing that you can remind them that, for all you know there are legions of monsters just beyond your borders that could seek to exterminate you all at any time. Nothing brings people together like an existential threat after all! Cost: 200. Time: One Year. Reward: Eased Integration, less chance of political backlash and public resentment. Chance of Success: 65%
    [X] Plan: Rebuilding
    -[X] Replacing Losses: Cost: 1600. Time: One Year. Reward: Army returned to pre-war numbers.
    -[X] Mountain Militia: Cost: 100. Time: One Year. Reward: Village and town militias incorporated into military.
    -[X] First Contact Protocols: Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.
    -[X] Infrastructural Development: Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
    -[X] Selective Breeding: Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%
    -[X] Exploration Vessels: Cost: 100. Time: One Year. Reward: New Ship Type.
    -[X] Secrets of Aquileia: Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
    -[X] Family Time: Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Son's future upbringing and education.
    -[X] Waxing Nostalgic: Cost: 200. Time: One Year. Reward: Eased Integration, less chance of political backlash and public resentment. Chance of Success: 65%
    [X] Plan Stabilize
    [X] Plan: Winning the Peace
    -[X] Replacing Losses: Cost: 1600. Time: One Year. Reward: Army returned to pre-war numbers.
    -[X] Dog Fighters: Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited
    -[X] First Contact Protocols: Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.
    -[X] Infrastructural Development: Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
    -[X] Mushroom Moonshine: Cost: 50. Time: One Year. Reward: New Source of Alcohol?
    -[X] Exploration Vessels: Cost: 100. Time: One Year. Reward: New Ship Type.
    -[X] Secrets of Aquileia: Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
    -[X] Family Time: Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Son's future upbringing and education.
    -[X] Waxing Nostalgic: Cost: 200. Time: One Year. Reward: Eased Integration, less chance of political backlash and public resentment. Chance of Success: 65%
    [X] Plan Cheap and Groundwork
    [X]Imagine Dragons
    [X] Plan Moonshine and Diamond Dogs
    -[X] Replacing Losses: Cost: 1600. Time: One Year. Reward: Army returned to pre-war numbers.
    -[X] Dog Fighter: Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited
    -[X] First Contact Protocols: Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.
    -[X] Infrastructural Development: Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
    -[X] Selective Breeding: Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%
    -[X] Mushroom Moonshine: Cost: 100. Time: One Year. Reward: New Source of Alcohol?
    -[X] Secrets of Aquileia: Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
    -[X] Family Time: Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Son's future upbringing and education.
    -[X] Waxing Nostalgic: Cost: 200. Time: One Year. Reward: Eased Integration, less chance of political backlash and public resentment. Chance of Success: 65%
    [X] Plan: United Empire
    -[X] Mountain Militia
    -[X] Big Sticks
    -[X] Unity
    -[X] Infrastructural Development
    -[X] Selective Breeding
    -[X] Exploration Vessels
    -[X] Secrets of Aquileia
    -[X] Cracking an Egg
    -[X] Waxing Nostalgic
    [x] Replacing Losses
    [x] Dog Fighters
    [x] Unity
    [x] Infrastructural Development
    [x] Explorative Vessels
    [x] Explosive Seige Weapons
    [x] Secrets of Aquileia
    [x] Family Time
    [x] Cracking an Egg.
    [X]Imagine Dragons
    -[x] Dog Fighters: Diamond Dogs may not be capable of flight, but they can dig like nothing else, and their numerous raids against your territory in the past have proven their martial capabilities. Now that you have the loyalty of several packs, it might be a good idea to gather some volunteers willing to join your army and fight on your behalf, especially now that there's no risk of infighting between them and your regular units. Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited
    -[X] Mountain Militia: As a result of living in such a dangerous region, many Griffons possess their own personal weapons to defend themselves, and will rally together to defend their homes should the creatures of the forests threaten them. Wouldn't it be nice if they did the same when the kingdom was faced with invasion by less beastly foes? Cost: 100. Time: One Year. Reward: Village and town militias incorporated into military.
    -[x] Unity: Brochard is dead. Aquileia has pledged it's fealty to you. All that's left is to bring Wingbardy and the Feathersian League into the fold. Preferably without a war. You're on good terms with the league and great terms with Wingbardy, so you don't think it will be too difficult to get them to consider joining your kingdom and reuniting the Empire. The devil's in the details though, so you should set up a meeting between the Duke and the Feathersian Council to see if you can hash out an agreement. Cost: 200. Time: One Year. Reward: Diplomatic Summit Interlude, Chance to Reunite the Empire.
    -[x] Infrastructural Development: Brochard was a warrior king, with everything that that entails. He poured tons of funding into his military and generally left the finances and economic policy to his advisors, who didn't seem too interested in rocking the boat. As a result, much of the farming, mining, and trade infrastructure in Aquileia is well behind that of Griffonia. Open up the treasury and see if you can't fix that. Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
    -[X] Mushroom Moonshine: During his research on fungal growth and nutrition, Archimedes discovered that a few particular species of mushroom could potentially be used to produce alcohol. It's...ok, it's a weird idea, but so was mushroom farming, and that turned out pretty well. Grant him some funds to investigate these...alcoholic mushrooms...further. Cost: 50. Time: One Year. Reward: New Source of Alcohol?
    -[x] Selective Breeding: By carefully controlling the reproductive processes of crops and food animals, desirable traits such as pest resistance, stronger immune systems, and greater size can become widespread across farm populations. At least, that's what Archimedes tells you. The difficulty lies in getting farmers to go along with the plan. Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%
    -[x] Secrets of Aquileia: Even months after Brochard's death, there are still a lot of things you don't know. Why did he choose to invade Wingbardy? How did he manage to get those trolls to fight for him, or at least not fight against him? Where the hell is his treasury? Get Ravenburg on the case and see if he can dig anything up. Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
    -[x] Waxing Nostalgic: Just because Aquileia was eager to get out from Brochard's thumb doesn't mean the people of Wingbardy and the Feathersian League are going to be eager to give up their independence. It's been countless years since Discord's machinations split the Empire, and people have gotten used to doing their own thing. Different cultures and regional dialects have developed, and even if you can get their leaders to agree to reunification, it doesn't mean their subjects will just go along with it happily. You need to remind Griffons of the glory of the old Empire, show them the benefits of unification, and let them know that they share more in common with each other than they think. And failing that you can remind them that, for all you know there are legions of monsters just beyond your borders that could seek to exterminate you all at any time. Nothing brings people together like an existential threat after all! Cost: 200. Time: One Year. Reward: Eased Integration, less chance of political backlash and public resentment. Chance of Success: 65%
    -[X] Cracking an Egg: The dragon egg you've acquired is currently stored in a specialized room of your castle, designed to ensure it is kept at the proper temperature. Archimedes, ever the problem-solver, claims he has a way to encourage the egg to hatch, or to prevent it from hatching, should you wish it. Honestly, you're not too sure what to do. Your people know little about dragons beyond the obvious; the closest thing to an expert you have is your wife, who only knows how to kill them. Still, it seems a waste to just leave it sitting in your palace as a glorified paper-weight. Fully grown dragons are forces of nature, capable of taking on entire battalions of Griffon warriors and burning whole villages to the ground in minutes. Then again, those also seem like good reasons not to allow the egg to hatch, now that you think of it. Cost: 0. Time: One Year. Reward: Hatched Dragon Egg.
    [X]Laying a Foundation
    [X] Mountain Militia: As a result of living in such a dangerous region, many Griffons possess their own personal weapons to defend themselves, and will rally together to defend their homes should the creatures of the forests threaten them. Wouldn't it be nice if they did the same when the kingdom was faced with invasion by less beastly foes? Cost: 100. Time: One Year. Reward: Village and town militias incorporated into military.
    [X] Dog Fighters: Diamond Dogs may not be capable of flight, but they can dig like nothing else, and their numerous raids against your territory in the past have proven their martial capabilities. Now that you have the loyalty of several packs, it might be a good idea to gather some volunteers willing to join your army and fight on your behalf, especially now that there's no risk of infighting between them and your regular units. Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited
    [X] Unity: Brochard is dead. Aquileia has pledged it's fealty to you. All that's left is to bring Wingbardy and the Feathersian League into the fold. Preferably without a war. You're on good terms with the league and great terms with Wingbardy, so you don't think it will be too difficult to get them to consider joining your kingdom and reuniting the Empire. The devil's in the details though, so you should set up a meeting between the Duke and the Feathersian Council to see if you can hash out an agreement. Cost: 200. Time: One Year. Reward: Diplomatic Summit Interlude, Chance to Reunite the Empire.
    [X] Infrastructural Development: Brochard was a warrior king, with everything that that entails. He poured tons of funding into his military and generally left the finances and economic policy to his advisors, who didn't seem too interested in rocking the boat. As a result, much of the farming, mining, and trade infrastructure in Aquileia is well behind that of Griffonia. Open up the treasury and see if you can't fix that. Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
    [X] Selective Breeding: By carefully controlling the reproductive processes of crops and food animals, desirable traits such as pest resistance, stronger immune systems, and greater size can become widespread across farm populations. At least, that's what Archimedes tells you. The difficulty lies in getting farmers to go along with the plan. Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%
    [X] Secrets of Aquileia: Even months after Brochard's death, there are still a lot of things you don't know. Why did he choose to invade Wingbardy? How did he manage to get those trolls to fight for him, or at least not fight against him? Where the hell is his treasury? Get Ravenburg on the case and see if he can dig anything up. Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
    [X] Family Time: You have a son now, an heir to your throne. Not only would it be a nice idea to spend some relaxing quality time with him, it would be sensible to start planning for his future. He's going to inherit your throne after all, best make sure he'll be prepared! Sure, he's young, but it's never too early to make plans! Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Son's future upbringing and education.
    [X] Cracking an Egg: The dragon egg you've acquired is currently stored in a specialized room of your castle, designed to ensure it is kept at the proper temperature. Archimedes, ever the problem-solver, claims he has a way to encourage the egg to hatch, or to prevent it from hatching, should you wish it. Honestly, you're not too sure what to do. Your people know little about dragons beyond the obvious; the closest thing to an expert you have is your wife, who only knows how to kill them. Still, it seems a waste to just leave it sitting in your palace as a glorified paper-weight. Fully grown dragons are forces of nature, capable of taking on entire battalions of Griffon warriors and burning whole villages to the ground in minutes. Then again, those also seem like good reasons not to allow the egg to hatch, now that you think of it. Cost: 0. Time: One Year. Reward: Hatched Dragon Egg
 
[x]Plan: Unity Forever

exactly what i wanted (except maybe for exploration vessels. I might have waited a year for them, But they're good here too)
 
[X]Plan: Unity Forever

Well it has everything i want, i would delay an exploration vessels but it's not such big deal.

Though i do wonder will we have to reintegrate Diamond dogs as our new subjects in Aquileia aren't weary used to idea of Dogs and Griffons living together. Brochard pretty much wiping out every Dog den in Aquileia, I say that we avoid sending any Diamond Dog subjects or units down there till that matter is resolved .
 
Sigh

I'm half-certain we will auto-explore the moment the exploration vessels are invented.
No, you'll have to take an action to mount an expedition, especially for crossing open ocean. Remember how Columbus was sponsored by the Spanish Crown?

However, If you go several years without mounting an expedition, the outside world might wind up coming to you instead. Interpret that as you will.
 
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No, you'll have to take an action to mount an expedition, especially for the crossing the open ocean. Remember how Columbus was sponsored by the Spanish Crown?

If you go several years without mounting an expedition, the outside world might wind up coming to you instead. Interpret that as you will.
What about land route, is there some natural (or magical ) barrier that is cutting us of from outside world?
 
No, you'll have to take an action to mount an expedition, especially for the crossing the open ocean. Remember how Columbus was sponsored by the Spanish Crown?

If you go several years without mounting an expedition, the outside world might wind up coming to you instead. Interpret that as you will.
we should still have a few years though. It's been 7 years since Discord's defeat, most kingdoms are probably in a similar position to us. We should, at the very least, reunite our full empire, make it stable/decently happy, and then maybe prepare a few possible trading goods for when we contact other countries (which, depending on distance and capacity of our ships would probably be raw metals, mushroom alcohol and MAYBE (if we really want to/feel like we can trust our trading partners) weapons and gunpowder. And more tech whenever we develop it)
What about land route, is there some natural (or magical ) barrier that is cutting us of from outside world?
i thought we had basically our own small continent? Even than though trading has always been more convenient through sea than lands when we talk great distances, Especially if what we want to trade is high weight/relatively low value (like our metals)
 
What about land route, is there some natural (or magical ) barrier that is cutting us of from outside world?
Griffonia and much of the surrounding land is very mountainous. Mountain chains to the west, and especially to the south, form a sort of natural border dividing the Griffon lands and the unknown world beyond. Griffons do occasionally cross over this boundary, but they never go very far or for very long.
 
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