Finally caught up again. I would like to reiterate my suggestion that we at begin to make contact with the Githzerai. With the Deep Ones likely to attack soon, we need information so we can make a good decision on whether to call them in or not.
 
Finally caught up again. I would like to reiterate my suggestion that we at begin to make contact with the Githzerai. With the Deep Ones likely to attack soon, we need information so we can make a good decision on whether to call them in or not.
I've been pushing for it, too. We don't even have to commit to inviting them to Planetos right now. If we don't have any ancestral knowledge of the Githzerai, simply asking our contacts in Armun Kelisk or the Opaline Vault for anything they can tell us of past fighting against the Illithids should be garner enough information for us to begin digging further. It shouldn't take long to track down the Githzerai if we actually put in the effort. From there, we can introduce ourselves, get a read on their temperament, gauge the strength of their animosity for the Illithid, etc.
 
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Could someone recalculate the cost of the Lptus Leshy when the first 6 CR are paid for in corpses?

Because I would like to make more then that.
 
The Advanced Druid Creature Lotus Leshys are CR 8 and thus cost 4800 IM each.

CR 6 creatures cost 2400 IM each.

This would basically be 50% off.
Alright, went a bit further with the math.
you will be able to use 962 HD of corpses which are recycled to 320.67 HD to build any plant creatures up to CR 6.
Lotus Leshys, even with the Advanced and Druid Creature templates, have 7 HD.

@Azel, if you used all remaining corpses, you could make 45 at a discounted price of 2400 IM instead of the original 4800 IM. Making all 45, even at the discounted price, will cost 108,000 IM.
 
I really want to make at least a few Plant-Imbued Gigantean Giant Tortoises or Plant-Imbued Gigantean Manta Rays.

They would each be CR 6, the Tortoises would have 18 HD and the Manta Rays would have 12 HD. They would be expensive in corpse HD, at 54 HD each for the Tortoises and 36 HD for the Manta rays, but they would be very much worth it, IMO. Discount anti-Deep One Kaiju-Lite...
 
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I really want to make at least a few Planet-Imbued Gigantean Giant Tortoises or Planet-Imbued Gigantean Manta Rays.

They would each be CR 6, the Tortoises would have 18 HD and the Manta Rays would have 12 HD. They would be expensive in corpse HD, at 54 HD each for the Tortoises and 36 HD for the Manta rays, but they would be very much worth it, IMO. Discount anti-Deep One Kaiju-Lite...

Don't think we've fought anything with the Planet template yet, and I think that's the sort of thing one notices notices fighting :p
 
Alright, went a bit further with the math.

Lotus Leshys, even with the Advanced and Druid Creature templates, have 7 HD.

@Azel, if you used all remaining corpses, you could make 45 at a discounted price of 2400 IM instead of the original 4800 IM. Making all 45, even at the discounted price, will cost 108,000 IM.

Have not been following perfectly, apologies if you have this covered, but are you keeping back any creatures in the CR 15+ range for later batches? One or two should keep us covered imo, it's just incase we get a run of sub CR 15 enimies for the next few months.

It could happen ;)
Edit:
We've already been making Plant-Imbued creatures. I think it was a base template that came with the Fungal Forge.

And that one goes right over the head of our resident spiderfish abomination. Look again :D
 
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Have not been following perfectly, apologies if you have this covered, but are you keeping back any creatures in the CR 15+ range for later batches? One or two should keep us covered imo, it's just incase we get a run of sub CR 15 enimies for the next few months.

It could happen ;)
Yep. I'm making sure that the Hero-Killer Xenarth, which is CR 15, is not to be used in this. It'll be kept in reserve for the next batch. The next batch will be able to go up to CR 5.
 
Have not been following perfectly, apologies if you have this covered, but are you keeping back any creatures in the CR 15+ range for later batches? One or two should keep us covered imo, it's just incase we get a run of sub CR 15 enimies for the next few months.

It could happen ;)
Edit:

And that one goes right over the head of our resident spiderfish abomination. Look again :D
I thought that was just a typo... :oops:

EDIT: Ah, apparently one I made... :oops: (x100)
 
I thought that was just a typo... :oops:
Lol, yeah, but not on my end
I keep trying and failing to imagine planet imbued creatures. I keep picturing stuff like planets with a giant face on them. It's fairly absurde.

Unrelated, can someone be a wonderful person and direct me to the bit where we picked up the spell Necrotic Skull Bomb? I know it was after we fought Aberi, if that helps. Not sure when, but I can search from there if need be.

Trust me, it'll be worth it.

(Imo, obv :D)
 
@Duesal, @Goldfish, then I would double the Leshies and leave the rest of the HD for maritime attack plants. The Tritons will love it and we can take some along for the Yi-Ti trip.
Alright, another 22 Advanced Druid Creature Lotus Leshys? Out of 320.67 HD that uses 154 HD (and costs 52,800 IM at discounted price of 2400 IM each), leaving 166.67 HD.

@Goldfish, do you have specifics in mind on how many turtles and manta rays you want?
 
Alright, another 22 Advanced Druid Creature Lotus Leshys? Out of 320.67 HD that uses 154 HD (and costs 52,800 IM at discounted price of 2400 IM each), leaving 166.67 HD.

@Goldfish, do you have specifics in mind on how many turtles and manta rays you want?
Let's just make four of the Manta Rays. At a cost of 36 HD each, we can make four of them with some corpse HD to spare.
 
Winning Vote

[] Plan "Family Sticks Together"
-[] You haven't spent much time around your good sister Elia, which is a damn shame. Make time now to invite her and your niece to Sorcerer's Deep, where even if not unhidden by glamour they can freely wander around without fear of discovery.
--[] Try to learn more about both. Elia might one day want to step into the light as more than a sheltered Princess of Dorne, and your hall will always be open to her in whatever manner those ambitions might take, for the sake of family if nothing else.
---[] Elia has never ridden upon dragonback. While you're not sure if it's the best idea to extend the offer to take Rhaenys up in the air (though you're perfectly willing, as you can take two passengers) surely she'd get some fun out of it?
 
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Part MMDLI: Dreamer's Pledge
Dreamer's Pledge

Thirtieth Day of the Seventh Month 293 AC

Though Prince Doran was certainly startled by the request to take your goodsister and niece out on a outing, and slightly worried about the notion of taking them flying, Tyene's assurances on the matter are enough to assure him that both of them will be as safe as if they would be under his eye at Sunspear or the Water Gardens. "Elia will be glad to travel I think," he assures you.

"And Rhaenys?" Dany asks, catching the omission.

The Prince of Dorne sighs: "I think she might still hold a grudge over Rhaegar." Judging from the momentary darkening of his expression you suspect he had to bite back some uncomplimentary remark about your elder brother. Probably an accurate one if you are being honest with yourself. "Odd for one so young..."

"She is a Targaryen, we have been known to be odd," Dany says, her smile unshadowed by the bitterness you had feared to see there. She is almost nine now, and tall enough to pass for ten or eleven, no longer quite so likely to startle and frighten those who are not used to her as when she had first dived into the Dragon Dreams.

***​

Elia certainly seems more at ease than when last you have seen her, dressed in riding leathers with her hair drawn back in a simple braid, she looks somehow younger than her eight and twenty years, the shadows under her eyes faded entirely, only the lingering sorrow in her gaze bespeaking of all she has seen and suffered. "Flying, you say...? I've never really thought about it much, not even in the sort of silly childhood games I played as a girl. It was mostly riding to unknown lands or sailing beside Nymeria when I was in an adventurous mood. I suppose..." she hesitates looking towards your mother. "That's why I was excited to be going to King's Landing. Of course I knew I was going to be going somewhere else to be wed, but King's Landing was special."

"I know," your mother laughs. "You even said you did not mind the smell of the city. I think you were almost honest about it, too."

"Rest assured, I will not be taking you anywhere your nose would find objectionable," you offer with a smile.

The sound of footsteps draws your attention away a moment later as Rhaenys steps into the room, half-hiding behind the household knight who escorts her in. The man himself greets you with a perfectly serviceable bow, but cannot quite keep the scowl off his face, you suspect at the notion that you would be taking his charge away to some dangerous pastime. From the faint touch of sorcery hanging around him you suspect he is one of Dorne's mage-knights, sworn to secrecy as much as loyalty in protecting Elia and Rhaenys until the time is right for them to take their proper place in the world again.

As Rhaenys peeks out from behind her protector, you can see warring impulses flashing across her features. On the one hand you are the local purveyor of miracles and marvels, but on the other she does recall that you had refused to restore her father. Rather than speak up you let Dany take the lead.

"Wanna go flying? I can take you up if you want," your sister asks, having already cleared the notion with both her uncle and mother.

That is too much for the younger girl's curiosity. "You can turn into a dragon, too?"

"I can turn into all sorts of dragons," Dany explains. "Smaller ones, though..." Glancing around the room with a smile she adds, "Not quite small enough to turn into them here. I might tip over a vase or something."

"But then you could just fix it with magic, right?" Rhaenys frown again.

"That's a bad habit to be getting into," Dany replies seriously. "There's some things magic can't fix, so you should not be careless of mistakes, even ones you can fix. If you do you might stumble into the other kind by accident."

"What kind?" the child insists.

Dany gently pulls her into the room as she explains "Well, I might accidentally hurt someone, and even if I heal them afterwards they will have still been hurt by me and might be upset. I can't fix that by magic."

"Could. Shouldn't..." the words are barely whisper, but you catch them just the same.

Elia looks confused, but your mother interjects at once: "Sweetheart, what did you see? What did you dream?"

At first she does not want to answer, but after a long moment of silence she relents: "Bad dragons that made people do things. Bad things."

"What? Why didn't you tell me?" her mother asks worried.

"Better than the other dreams. Better than 'membering," Rhaenys confesses. She swallows. "I'd done bad things to the one who... who..."

Your mother hugs and picks up the trembling girl. "Shh... It's alight. It's not wrong for you to want to see them punished."

Throughout the conversation Elia had been growing ever more worried. "What's going on? What dreams?"

"I'll take Rhaenys into the other room for a few minutes," your mother offers as she carries the girl off, the Dornish knight right behind her.

"Dragon Dreams," you explain as the door closes softly in your mother's wake. "She is seeing not the future but the past, the deep past. The elder dragons were cruel and cunning beyond the ken of mortalkind, but they were powerful also, strong enough in magic to turn the likes of Ser Amory Lorch inside out with a stray thought."

"That's how I..." Dany hesitates. "How I learned magic. We weren't always safe in Braavos in the beginning, and I knew we had enemies, so I started dreaming with a purpose, learning. I don't think Rhaenys will start doing that soon. She looked like she was more scared of them than anything, of the feelings they evoked in her."

"Can they be stopped or blocked in some manner?" your goodsister asks. Not a hint of denial or superstitious dread to her, you note, impressed. She would have made Rhaegar a great queen, perhaps a better one than he would have been king.

"It would not be healthy to sever them with an enchantment. It would twist her mind against itself," you reply with full certainty. "The best thing to do is to teach her how to push the dreams away." You look in askance at Dany.

"I can teach her enough True Dreaming to make sure she does not wander into it by accident, though that will also make it easier for her to Dream with a purpose should she wish to." There is an edge to your sister's voice, though she tries to hide it, and you suspect it is not all about Rhaenys. Elia's answer could be a rejection of her also in a way, a rejection from kin.

"She is a Targaryen," Elia sighs, unknowingly echoing Dany's words to Prince Doran. "If she wants to walk that path I won't bar her way. I just want her to be happy and safe."

"She will be. I promise," Dany pledges solemnly.

You clear your throat. "If you would rather not go anywhere today...."

"No, no," Elia shakes her head firmly. "Rhaenys deserves a treat, and we all deserve to clear our heads in the open air. Flying still sounds wonderful."

OOC: Well, you found out something about Rhaenys alright. Through a combination of good social skills and Elia being mentally resilient as they come, that turned out about as well as it could. To answer the inevitable question, Dany thinks it will be at least three or four more years before Rhaenys will awaken to magic. Next up will be the flight proper and more from Elia.
 
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Was this always brewing in the background waiting to be discovered, or did you just add it in when we decided to check in on her?

I do hope that she doesn't fall to Tiamat though. That would suck.
 
@DragonParadox For aquatic creatures we create with the Plant-Imbued template which cannot reasonably use the normal Tree Stride SLA, can they instead gain Sky Swim as a 3/Day SLA? I'm asking specifically for the Plant-Imbued Manta Rays I'm statting up.
 
Rather than learning Mass Resurgence at 6th level, what about Mass Conviction instead? +3 Morale bonus to saving throws for an hour for everyone within a 20-foot burst is pretty nice. Then Conviction could be retrained to something else, like Blessed Aim or Bless.
Conviction as first level should be able to cover a small party, and Mass Ressurgence is the "shit, the entire oarty got hit with Fear" button.
Now the only thing is waiting for Yss to wake up. Unfortunately he'll be asleep from anywhere between 17-68 days as per the rules since we sacrificed a CR 17 Marilith to him, and since the sacrifice was on the Thirteenth Day of the Seventh Month 293 AC and now we're on the Thirtieth Day of the Seventh Month 293 AC, we've completed 17 of those days. It could very well be almost two months before Yss wakes up again.
What did we get from that, btw?
Since my attempt to go to sleep failed yet again, I started plotting how to restructure our fleets. Here is what I came up with
What's that Manpower score?
some kind of sea snail
Probably a classical maker of empires: dye.
literally called the Saffron Isle.
Gee, I wonder what they make there.
though it's worth a shot due to Naaths very special butterflies being the source of theirs.
"Silk of blood butterflies" is probably a common enchanting reagent, tbh.
Imagine all the "Young Masters" who must have that blade, and are even dueling each other and starting feuds over bidding upon them. :lol
Normal steel sword: Hardness 10, HP 5.
Glorious dragonsteel masterpiece: Hardness 24, HP 25.

Can you imagine how ridiculously fiercely a society of not!samurai would fight for these? Indestructible ever-sharp magical swords.
 
It's not exactly a submarine, but it's really big and ungodly fast. If they can hold on, dozens of Tritons could ride one of these into battle.

Advanced Plant-Imbued Gigantean Manta Ray (CR 6)
Size/Type: Colossal Plant (Aquatic, Augmented)
Hit Dice: 12d8+180 (234 HP)
Initiative: +2
Speed: Swim 180 ft.
AC: 21 (-8 Size, +2 Dex, +17 Natural), Touch 4, Flat-Footed 19
Base Attack +9
Attack: Tail Slap +18 (2d6+25)
Space: 30 ft./30 ft.
Special Attacks: Spell-like Abilities, Trample (2d8+25, DC 33)
Special Qualities: Fast Healing 5, DR 15/Magic, Plant Immunities, SR 17, Blindsense 30 ft., Darkvision 60 ft., Low-light Vision
Saves: Fort +18, Ref +6, Will +9
Abilities: Str 44, Dex 15, Con 31, Int 14, Wis 20, Cha 13
Skills: Listen +20, Spot +20, Survival +20, Swim +40; Racial Modifiers +8 Swim
Feats: Ability Focus (Sunburst), Improved Bull Rush, Power Attack, Quicken Spell-Like Ability (Entangle), Swim-by-Attack
Languages: Aquan, Common, Sylvan
Alignment: Neutral

Immunities (Ex): Plant-Imbued Gigantean Manta Rays are immune to mind-effecting affects (Charms, Compulsions, Morale effects, Patterns, and Phantasms), Paralysis, Poison, Polymorph, Sleep, and Stun. They are also Immune to Disease.

Acute Senses (Ex): Plant-Imbued Gigantean Manta Rays can instantly sense anything within 60 feet; they cannot be flanked or surprised and gain Improved Uncanny Dodge as if they possessed rogue levels equal to their Hit Dice. They can also detect invisible foes or opponents in obscuring conditions allowing them to strike without any miss chance.

Trample (Ex): As a Full-Round Action, a Plant-Imbued Gigantean Manta Ray can attempt to Overrun any creature that is Gargantuan-sized or smaller. This works just like the Overrun combat maneuver, but the Plant-Imbued Gigantean Manta Ray does not need to make a check, it merely has to move over opponents in its path. Targets of the Trample suffer 2d8+25 points of damage. Targets of the Trample can attempt a DC 33 Reflex save to take half damage. A Plant-Imbued Gigantean Manta Ray can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

Spell–Like Abilities (CL 12): At will: Freedom of Movement (Self and passengers only), 3/Day: Quickened Entangle(DC 16), Magic Fang, 1/Day: Sunburst(DC 25), Tree Stride(Aquatic Plants Only)
 
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