Advanced Plant-Imbued Gigantean Manta Ray (CR 6)
Size/Type: Colossal Plant (Aquatic, Augmented)
Hit Dice: 12d8+120 (174 HP)
Initiative: +2
Speed: Swim 180 ft.
AC: 21 (-8 Size, +2 Dex, +17 Natural), Touch 4, Flat-Footed 19
Base Attack +9
Attack: Tail Slap +18 (2d6+25)
Space: 30 ft./30 ft.
Special Attacks: Spell-like Abilities, Trample (2d8+25, DC 33)
Special Qualities: Fast Healing 5, DR 15/Magic, Plant Immunities, SR 17, Blindsense 30 ft., Darkvision 60 ft., Low-light Vision
Saves: Fort +18, Ref +6, Will +9
Abilities: Str 44, Dex 15, Con 31, Int 14, Wis 20, Cha 13
Skills: Listen +20, Spot +20, Survival +20, Swim +40; Racial Modifiers +8 Swim
Feats: Ability Focus (Sunburst),
Improved Bull Rush,
Power Attack,
Quicken Spell-Like Ability (Entangle),
Swim-by-Attack
Languages: Aquan, Common, Sylvan
Alignment: Neutral
Immunities (Ex): Plant-Imbued Gigantean Manta Rays are immune to mind-effecting affects (Charms, Compulsions, Morale effects, Patterns, and Phantasms), Paralysis, Poison, Polymorph, Sleep, and Stun. They are also Immune to Disease.
Acute Senses (Ex): Plant-Imbued Gigantean Manta Rays can instantly sense anything within 60 feet; they cannot be
flanked or surprised and gain Improved Uncanny
Dodge as if they possessed
rogue levels equal to their
Hit Dice. They can also detect
invisible foes or opponents in obscuring conditions allowing them to strike without any miss chance.
Trample (Ex): As a Full-Round Action, a Plant-Imbued Gigantean Manta Ray can attempt to
Overrun any creature that is Gargantuan-sized or smaller. This works just like the
Overrun combat maneuver, but the Plant-Imbued Gigantean Manta Ray does not need to make a check, it merely has to move over opponents in its path. Targets of the
Trample suffer 2d8+25 points of damage. Targets of the Trample can attempt a DC 33
Reflex save to take half damage. A Plant-Imbued Gigantean Manta Ray can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.
Spell–Like Abilities (CL 12): At will:
Freedom of Movement (Self and passengers only), 3/Day: Quickened
Entangle(DC 16),
Magic Fang, 1/Day:
Sunburst(DC 25),
Tree Stride(Aquatic Plants Only)