Without a clear plan and what part the mercenaries are meant to play and where he risks the forces messing up each other.
We can't assume he doesn't have some sort of plan.

I mean the guy may have no diplomacy skills but I doubt he's a total birdbrain. He's basically been building up to this since turn one.

Building a navy, threatening the smaller kingdoms etc to insure they fall in line and now grabbing all the mercenaries he can.
 
Huh. I wonder if, between our merchant contacts, our contacts in the feathersian league, and Gabriella's mercenary contacts, we can launch an intrigue mission to drive up those costs. After all, he needs them more than they need him.
Hes already paying way beyond their normal cost and i doubt anyone wants to go against Kind Dickus right now.
 
He is probably intending to attack within a couple of years at most.

Remember that mercenaries (in theory at least) cost more than standard forces and he is 'offering them vast sums of gold to serve alongside his already existing army and navy'. He's paying above the standard rate for these guys.

Meaning the cost for all these mercenary groups he's collecting is far from insignificant. Depending on the nation's income he potentially can't keep doing this long term. Ergo he's got to 'use' them ASAP.

And Pinkied by triumph8w.

Yeah that's why I said a few years not never. At this point this guy seem to be someone who doesn't like not getting his way. Maybe we can get some more info but this King has proven to be belligerent at every turn.
 
Turn 5: On the Brink
You sit in your personal quarters, nursing a mug of ale as you worryingly contemplate the latest intelligence reports Ravenburg had delivered to you only a few hours ago. Mercenaries. Brochard was hiring mercenaries. And not just a few companies, that wouldn't have been too unusual, no, he was offering to hire any and all mercenaries that were willing to fight for him, sight unseen. There was no explicit target given, but that was telling by itself. Either he was facing the largest Diamond Dog uprising in history (which you definitely would have heard about), or he was planning to go to war.

And he wouldn't need those mercenaries to take on Wingbardy or the Feathersian League.

It seems he's finally had enough of your perceived threat to his kingdom, and is readying himself for the first true war since the dissolution of the Empire.

"Hey, I thought we agreed, if I can't drink then neither can you!"

Gabriella hasn't been enjoying her pregnancy-enforced sobriety. She's been an involuntary teetotaler for the past couple of months, and is just starting to really show around the middle. You still can't really believe you're going to be a father. The reminder of impending parenthood only makes the news you've received even worse. To bring a child into the world in the midst of war....

You wordlessly gesture to the documents upon your table. Your wife looks over the documents and snorts disdainfully.

"So? We all knew something like this was coming, ever since that idiot tried to challenge you on the seas. You thought he would just give up his crown without a fight?"

She slaps the papers down on the table and grabs the mug. At your withering glare and glances towards her occupied womb, she rolls her eyes and puts it back down.

"And if you actually read the reports in full, you'd know that many of the mercs he's trying to hire refuse to take him up on his offer. That's what happens when you insult the rulers of the city-states they're based out of. Now put down the drink, pull your balls out of your purse, and start thinking up ways to beat him!"

You sigh. She's right as always. Not for the first time, you're glad you married such a strong and straightforward Griffoness. If you're going to survive the coming conflict, you're going to need to buckle down and get to work.



Martial: Gustav Kingfeather is one of the most scarred Griffons you've ever seen. A former Troll hunter, he lost a wing, an eye, and a hind-leg to a particularly vicious Manticore. Despite his injuries, he's one of the most spirited people you've ever met, and can drink and brawl with the best of them. (Two Actions Per Turn) One Action Locked In

The Lion's Den: The Knights Lion are the last of the knightly orders, the militant brotherhoods that served the Emperor in the age before Discord. As the only known living descendant of the Imperial Family, the few remaining knights have sworn their service to you. But if they are to truly recapture the glory of their ancestors, they will need a base of operations. A citadel. You intend to give them one. Cost: 400. Time: Two Years. Reward: Citadel of the Knights Lion constructed. Knights Lion upgraded from bodyguards to battlefield unit. Will Finish this Turn

Expand the Army: If Brochard is hiring mercenaries, that can only mean one thing: he's spoiling for a fight, and wants every advantage he can get for when things finally come to a head. Your army has been sufficient to patrol your borders and fight off raiders and monsters, but you're not sure if they're going to be enough to defend your kingdom against a full-on invasion by an actual army. If you're going to fight a war, you're going to need more soldiers. Cost: 1000. Time: One Year. Reward: Warriors recruited, army expanded.

Quality over Quantity: It's one thing to have a large army, quite another to have a well-equipped one. With all the ore your mines have started to churn out, you can start equipping your troops with high-quality armor and weapons usually reserved for elite units. This will be expensive however, both to purchase, and to maintain. Cost: 500. Time: One Year. Reward: Better Equipment issued to Royal Army, Upkeep Costs Doubled.

Mountain Militia: As a result of living in such a dangerous region, many Griffons possess their own personal weapons to defend themselves, and will rally together to defend their homes should the creatures of the forests threaten them. Wouldn't it be nice if they did the same when the kingdom was faced with invasion by less beastly foes? Cost: 100. Time: One Year. Reward: Village and town militias incorporated into military.

Dog Fighters: Diamond Dogs may not be capable of flight, but they can dig like nothing else, and their numerous raids against your territory in the past have proven their martial capabilities. Now that you have the loyalty of several packs, it might be a good idea to gather some volunteers willing to join your army and fight on your behalf. Though it should be noted that this might not go over well with the rest of the army, or the general public. Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited

More Boats? More Boats: You now have a navy to defend your coasts and to serve as a counter to Aquileia's maritime ambitions, but as of now you're simply maintaining parity. If you want to truly ensure your control of the seas, you'll need to construct more ships. Cost: 200. Time: One Year. Reward: 10 Cogs added to Navy

Big Sticks: The mobile Ballistae show promise as new weapons, good for fighting larger monsters and breaking up masses of smaller enemies. They also have a significant range advantage over traditional bows. Build a few more. Cost: 100. Time: One Year. Reward: +5 mobile Ballistae added to army.


Diplomacy: Elva Von Cleef is a stern eyed and stiff necked old bird. But she's been negotiating deals between city-states since before you were born. Negotiating deals between kingdoms was the logical next step for her. (One Action Per Turn)

Extending an Olive Branch: Brochard doesn't like you, and you don't like him, but the last thing you want right now is a war between your kingdoms. You have enough problems to deal with as it is, and after decades of a unified front against Discord you can't say you're comfortable with the idea of Griffons fighting and killing each other. Propose a meeting with your fellow king to try and clear the air and smooth out any issues between the two of you. Cost: 100. Time: One Year. Reward: Chance for Relations with Aquileia, meeting with Brochard. Chance of Success: 20%

Just Say No: Brochard is trying to hire large numbers of mercenaries in the hopes of supplementing his own military. Many have turned him down, but some have already signed contracts with him. You can't just bribe them, that would risk ruining their reputations. However, many of the mercenary outfits he's hired originate from the Feathersian City-States. And the rulers of those city-states have the authority to declare those contracts null and void if they are judged to "endanger the security and prosperity" of their home-cities. Send a few letters and see if you can't convince a few Griffons that it's in their best interest not to let their citizens sign on with your rival. Cost: 100. Time: One Year. Reward: Fewer Mercenaries employed by Brochard. Chance of Success: 40%

Calling on Old Friends: Gabriella has numerous contacts throughout the Feathersian League, from nobles and scholars to mercenaries and merchants. You should try to leverage these connections for better relations and additional trade deals with the League. It might also get you some mercenary contacts, which you could use right about now. Cost: 100. Time: One Year. Reward: Better Feathersian relations and additional trade income, chance for Mercenary Contacts. Chance of Success: 60%


Stewardship: Claus Rosewing is, much like you, a former merchant. You'd actually done business with him a few times, and he always struck you as a fair and reasonable gryph. Good thing too, because now he'll be handling much of your finances. (One Action Per Turn)

Tariff Time: Now that you've started trade with the Feathersians, you can institute a tax on any goods crossing your borders. This may give you some extra revenue, but your people might not like it, and the Feathersians definitely won't. Cost: 0. Time: One Year. Reward: Tariff Revenue, Risk of Decreased Noble/Feathersian Opinion.

Fungus Farming for Fun and Profit: Archimedes' theories were sound, now it's time to put them into practice. Fund the construction of several mushroom farms and start harvesting your new foodstuff! Cost: 200. Time: One Year. Reward: Mushroom Farms Constructed, Increased Farming Income.

The Diggingest Dogs: You need good miners. Griffons are not good miners. Diamond Dogs are excellent miners. You've recently acquired the loyalty of several packs of Diamond Dogs. The solution seems obvious. Cost: 100. Time: One Year. Reward: Increased Mining Income.

I'm a Lumberjack and I'm OK: Where it not for the fact that they were infested with monsters, the forests of your kingdom would provide a nearly inexhaustible supply of lumber. That's not to say that your people don't cut down trees, it's just that they've never really done it on a large scale for fear of angering the things living in the woods. If your kingdom is going to grow and prosper, you'll need that timber. Gather some soldiers and have them assist with the construction of water-powered sawmills and woodcutting camps. Cost: 100. Time: One Year. Reward: Logging income. Chance of Success: 70%


Learning: Archimedes is an almost comically small and scrawny Griffon, often mistaken for a teenager despite being middle-aged. What he lacks in physical stature, he more than makes up for with brainpower. He has authored numerous works on history, biology, and physics, making him an ideal choice for an advisor. (Two Actions Per Turn)

Aquaculture: One of Archimedes' assistants has proposed a strange new idea. Why don't we just farm fish the same way we farm other foodstuffs? After being accused of Discordian sympathies he hastily clarifies that he did not mean to invoke the memory of the horrific squid-plant hybrids created by the mad trickster god, but something much more mundane: "corralling" fish in artificial lakes and ponds, feeding and harvesting them in a similar manner to other livestock. Well…you've heard of crazier ideas. Cost: 400. Time: Two Years. Reward: Fish Farms established.

Mushroom Moonshine: During his research on fungal growth and nutrition, Archimedes discovered that a few particular species of mushroom could potentially be used to produce alcohol. It's...ok, it's a weird idea, but so was mushroom farming, and that turned out pretty well. Grant him some funds to investigate these...alcoholic mushrooms...further. Cost: 50. Time: One Year. Reward: New Source of Alcohol?

Noxious Nitrates: Archimedes has been experimenting with some of the minerals your miners have started digging up, seeing how they react chemically with other elements. He's found a way to make a sort of...explosive powder out of sulfur, charcoal, and saltpeter. You're...kind of concerned about that last one, seeing as how it's extracted from feces of all things, but his practical demonstrations cannot be denied or ignored. But Archimedes has an issue: the difficulty in acquiring large amounts of the components needed to make this Fire-powder. He's going to need funds to construct sulfur mines and...saltpeter distilleries. Ewww. Cost: 500. Time: Two Years. Reward: Supply of Fire-Powder Acquired. Chance of Success: 75%

Selective Breeding: By carefully controlling the reproductive processes of crops and food animals, desirable traits such as pest resistance, stronger immune systems, and greater size can become widespread across farm populations. At least, that's what Archimedes tells you. The difficulty lies in getting farmers to go along with the plan. Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%


Intrigue: Lord Ravenburg is a stoic fellow with dark feathers and fur. He speaks only when spoken to and somehow manages to be both unassuming and mildly intimidating. You're not sure exactly how he became spymaster, but the fact that he seemed to know everything about you before you'd even met him indicates he is well-qualified. (One Action Per Turn)

What's up with Wingbardy?: Despite your proximity, you actually know surprisingly little about your smaller neighbor. You know the land is fertile and poorly defended, and you know a bit about it's ruler, but apart from that, not much else. Send a few infiltrators over the border and see if they can't paint you a clearer picture of the goings-on in the Duchy. Cost: 100. Time: One Year. Reward: Gain additional intel on Wingbardy. Chance of Success: 75%

Spying on the League: Despite Brochard's recent actions and Montefeathertro's influence, the Feathersian League remains divided on how to handle the brewing conflict. Have your spies identify your detractors and the loudest voices advocating neutrality, that you may take action to change their minds and gain their support (or at least their silence) on the Council. Cost: 100. Time: One Year. Reward: Gain intel on Feathersian Council. Chance of Success: 65%

Aquileian Espionage: King Brochard has been making some waves over the past few years. He's tried (unsuccessfully) to challenge your naval supremacy, he's been not-so-subtly discouraging your neighbors from pursuing trade and diplomatic relations with you, and he seems almost personally offended by your very existence. You need eyes and ears on the ground in Aquileia as soon as possible. Cost: 200. Time: One Year. Reward: Gain intel on Aquileia. Chance of Success: 55%

Lord Ravenburg's Big Book of Blackmail: That earlier issue with the barons served to highlight what a headache they can be at times. Oh sure, you have their loyalty and support now, but at some point in the future you're going to want or need something that they won't want to give you or let you do. Being a member of the nobility himself, Ravenburg has a solution: blackmail. What with all the scheming and backstabbing that the nobility get up to, almost all of them have secrets that they wouldn't want being made public knowledge. It might be a good idea to learn a few of those secrets, just in case some uppity count needs to be "convinced" not to oppose you politically. Cost: 100. Time: One Year. Reward: Blackmail on Griffonian nobility acquired.


Personal: You refuse to let your duties as King take up every moment of your day. (Two Actions Per Turn)

Shut up and Take my Money!: Brochard is trying to pay some mercenaries a lot of gold to fight his battles for him. Try offering them slightly less gold to not fight for him and just stay home. Cost: 700. Time: One Year. Reward: Mercenaries persuaded not to fight for Brochard. Chance of Success: 65%

Painting the Forest Red: You need to make a statement. Despite how well things have been going under your rule there are still some who question your ability to lead. You may have once been a simple merchant, you may not have been raised to take the throne, but you are of the House of Gryphus! You are King! And now, with a blade worthy of your station, you shall silence your critics and prove it! Cost: 0. Time: One Year. Reward: Dead Trolls, Timberwolves, Manticores, Boost to Public Opinion (Combat Interlude)

The King In Iron: With war seeming increasingly like an inevitability, it might be a good idea to invest in some proper armor for yourself. Your wife knows a good smith that made her own armor plate, perhaps you should pay him a visit? Cost: 50. Time: One Year. Reward: Suit of Personal Armor.

Who let the Dogs Out?: Several packs of Diamond Dogs have sworn their fealty to you. This isn't necessarily a good thing. Most Griffons only know Diamond Dogs as subterranean creatures that occasionally raid, plunder, and pillage their farms and towns. It would come as a surprise to a great many of your subjects that the canines are even capable of intelligent thought beyond the use of simple tools. If you are to have any hope of integrating these packs into your population, you'll need to clear up more than a few misconceptions. Cost: 100. Time: 1 Year. Reward: Griffon public learns Diamond Dogs are people too. Chance of success: 70%

Cracking an Egg: The dragon egg you've acquired is currently stored in a specialized room of your castle, designed to ensure it is kept at the proper temperature. Archimedes, ever the problem-solver, claims he has a way to encourage the egg to hatch, or to prevent it from hatching, should you wish it. Honestly, you're not too sure what to do. Your people know little about dragons beyond the obvious; the closest thing to an expert you have is your wife, who only knows how to kill them. Still, it seems a waste to just leave it sitting in your palace as a glorified paper-weight. Fully grown dragons are forces of nature, capable of taking on entire battalions of Griffon warriors and burning whole villages to the ground in minutes. Then again, those also seem like good reasons not to allow the egg to hatch, now that you think of it. Cost: 0. Time: One Year. Reward: Hatched Dragon Egg.
 
Last edited:
So the best way to win this upcoming war would be to outlast him economically, as far as I see. Keep our economy growing while his destablizes from all the mercenaries and fueling an offensive while we poke the league into trade sanctions toward the aggressors.
 
So big question what do we use our only military point on here?
Adhoc vote count started by Raptor580 on Jan 1, 2019 at 9:44 PM, finished with 69 posts and 23 votes.

  • [X] Plan: Force a single front on our side, many on the enemy
    -[X]More Boats? More Boats: You now have a navy to defend your coasts and to serve as a counter to Aquileia's maritime ambitions, but as of now you're simply maintaining parity. If you want to truly ensure your control of the seas, you'll need to construct more ships. Cost: 200. Time: One Year. Reward: 10 Cogs added to Navy
    -[X]Calling on Old Friends: Gabriella has numerous contacts throughout the Feathersian League, from nobles and scholars to mercenaries and merchants. You should try to leverage these connections for better relations and additional trade deals with the League. It might also get you some mercenary contacts, which you could use right about now. Cost: 100. Time: One Year. Reward: Better Feathersian relations and additional trade income, chance for Mercenary Contacts. Chance of Success: 60%
    -[X]The Diggingest Dogs: You need good miners. Griffons are not good miners. Diamond Dogs are excellent miners. You've recently acquired the loyalty of several packs of Diamond Dogs. The solution seems obvious. Cost: 100. Time: One Year. Reward: Increased Mining Income.
    -[X]Aquaculture: One of Archimedes' assistants has proposed a strange new idea. Why don't we just farm fish the same way we farm other foodstuffs? After being accused of Discordian sympathies he hastily clarifies that he did not mean to invoke the memory of the horrific squid-plant hybrids created by the mad trickster god, but something much more mundane: "corralling" fish in artificial lakes and ponds, feeding and harvesting them in a similar manner to other livestock. Well…you've heard of crazier ideas. Cost: 400. Time: Two Years. Reward: Fish Farms established.
    -[X]Noxious Nitrates: Archimedes has been experimenting with some of the minerals your miners have started digging up, seeing how they react chemically with other elements. He's found a way to make a sort of...explosive powder out of sulfur, charcoal, and saltpeter. You're...kind of concerned about that last one, seeing as how it's extracted from feces of all things, but his practical demonstrations cannot be denied or ignored. But Archimedes has an issue: the difficulty in acquiring large amounts of the components needed to make this Fire-powder. He's going to need funds to construct sulfur mines and...saltpeter distilleries. Ewww. Cost: 500. Time: Two Years. Reward: Supply of Fire-Powder Acquired. Chance of Success: 75%
    -[X]Aquileian Espionage: King Brochard has been making some waves over the past few years. He's tried (unsuccessfully) to challenge your naval supremacy, he's been not-so-subtly discouraging your neighbors from pursuing trade and diplomatic relations with you, and he seems almost personally offended by your very existence. You need eyes and ears on the ground in Aquileia as soon as possible. Cost: 200. Time: One Year. Reward: Gain intel on Aquileia. Chance of Success: 55%
    -[X]The King In Iron: With war seeming increasingly like an inevitability, it might be a good idea to invest in some proper armor for yourself. Your wife knows a good smith that made her own armor plate, perhaps you should pay him a visit? Cost: 50. Time: One Year. Reward: Suit of Personal Armor.
    -[X]Who let the Dogs Out?: Several packs of Diamond Dogs have sworn their fealty to you. This isn't necessarily a good thing. Most Griffons only know Diamond Dogs as subterranean creatures that occasionally raid, plunder, and pillage their farms and towns. It would come as a surprise to a great many of your subjects that the canines are even capable of intelligent thought beyond the use of simple tools. If you are to have any hope of integrating these packs into your population, you'll need to clear up more than a few misconceptions. Cost: 100. Time: 1 Year. Reward: Griffon public learns Diamond Dogs are people too. Chance of success: 70%
    [X]Plan Prepare For War!
    [X] Who needs war?
    -[X]The Lion's Den
    -[X]Big Sticks
    -[X]Calling on Old Friends
    -[X]The Diggingest Dogs
    -[X]Aquaculture
    -[X]Selective Breeding
    -[X]Spying on the League
    -[X]Shut up and Take my Money!
    -[X]Who let the Dogs Out?
    [X] Plan: To secure peace is to prepare for war
    -[X]Quality over Quantity: Cost: 500. Time: One Year. Reward: Better Equipment issued to Royal Army, Upkeep Costs Doubled.
    -[X]Just Say No: Cost: 100. Time: One Year. Reward: Fewer Mercenaries employed by Brochard. Chance of Success: 40%
    -[X]Fungus Farming for Fun and Profit: Cost: 200. Time: One Year. Reward: Mushroom Farms Constructed, Increased Farming Income.
    -[X]Mushroom Moonshine: During his research on fungal growth and nutrition, Archimedes discovered that a few particular species of mushroom could potentially be used to produce alcohol. It's...ok, it's a weird idea, but so was mushroom farming, and that turned out pretty well. Grant him some funds to investigate these...alcoholic mushrooms...further. Cost: 50. Time: One Year. Reward: New Source of Alcohol?
    -[X]Noxious Nitrates: Cost: 500. Time: Two Years. Reward: Supply of Fire-Powder Acquired. Chance of Success: 75%
    -[X]Aquileian Espionage Cost: 200. Time: One Year. Reward: Gain intel on Aquileia. Chance of Success: 55%
    -[X]The King In Iron: Cost: 50. Time: One Year. Reward: Suit of Personal Armor.
    -[X]Shut up and Take my Money!: Cost: 700. Time: One Year. Reward: Mercenaries persuaded not to fight for Brochard. Chance of Success: 65%
 
[X] Plan: Force a single front on our side, many on the enemy
 
Last edited:
well, for this fight i dont think diamond dogs will be of use, because they cant fly and griffions can. Gah, i'm stuck between wanting to shore up our naval supremacy or buffing up our men with high quality gear.
 
Cracking an Egg: The dragon egg you've acquired is currently stored in a specialized room of your castle, designed to ensure it is kept at the proper temperature. Archimedes, ever the problem-solver, claims he has a way to encourage the egg to hatch, or to prevent it from hatching, should you wish it. Honestly, you're not too sure what to do. Your people know little about dragons beyond the obvious; the closest thing to an expert you have is your wife, who only knows how to kill them. Still, it seems a waste to just leave it sitting in your palace as a glorified paper-weight. Fully grown dragons are forces of nature, capable of taking on entire battalions of Griffon warriors and burning whole villages to the ground in minutes. Then again, those also seem like good reasons not to allow the egg to hatch, now that you think of it. Cost: 0. Time: One Year. Reward: Hatched Dragon Egg.
Question, do we need to pick it this now or will the egg wait for later if we don't?
 
I'm not gonna lie, not feeling to confident in our army. as it's just 10,000 griffions to who knows how many borchard has with all of the mercenaries
The issue he likely is going to run into is that due to his complete lack of tact and decorum, it is likely that most of the mercenaries are individuals of ill repute. The more decorated, skilled and well equipped mercenaries likely are declining his contracts due to his boorish behavior.
 
Also maybe see if we can start having mishaps occur to force Brochard's war efforts to take a few steps back.

So heres a plan which prepares us for war by weakening and lessening the threat of Aquelia.

[X]Plan Prepare For War!
Martial: Gustav Kingfeather is one of the most scarred Griffons you've ever seen. A former Troll hunter, he lost a wing, an eye, and a hind-leg to a particularly vicious Manticore. Despite his injuries, he's one of the most spirited people you've ever met, and can drink and brawl with the best of them. (Two Actions Per Turn) One Action Locked In

The Lion's Den
: The Knights Lion are the last of the knightly orders, the militant brotherhoods that served the Emperor in the age before Discord. As the only known living descendant of the Imperial Family, the few remaining knights have sworn their service to you. But if they are to truly recapture the glory of their ancestors, they will need a base of operations. A citadel. You intend to give them one. Cost: 400. Time: Two Years. Reward: Citadel of the Knights Lion constructed. Knights Lion upgraded from bodyguards to battlefield unit. Will Finish this Turn

Quality over Quantity: It's one thing to have a large army, quite another to have a well-equipped one. With all the ore your mines have started to churn out, you can start equipping your troops with high-quality armor and weapons usually reserved for elite units. This will be expensive however, both to purchase, and to maintain. Cost: 500. Time: One Year. Reward: Better Equipment issued to Royal Army, Upkeep Costs Doubled.


Diplomacy: Elva Von Cleef is a stern eyed and stiff necked old bird. But she's been negotiating deals between city-states since before you were born. Negotiating deals between kingdoms was the logical next step for her. (One Action Per Turn)

Just Say No: Brochard is trying to hire large numbers of mercenaries in the hopes of supplementing his own military. Many have turned him down, but some have already signed contracts with him. You can't just bribe them, that would risk ruining their reputations. However, many of the mercenary outfits he's hired originate from the Feathersian City-States. And the rulers of those city-states have the authority to declare those contracts null and void if they are judged to "endanger the security and prosperity" of their home-cities. Send a few letters and see if you can't convince a few Griffons that it's in their best interest not to let their citizens sign on with your rival. Cost: 100. Time: One Year. Reward: Fewer Mercenaries employed by Brochard. Chance of Success: 40%


Stewardship: Claus Rosewing is, much like you, a former merchant. You'd actually done business with him a few times, and he always struck you as a fair and reasonable gryph. Good thing too, because now he'll be handling much of your finances. (One Action Per Turn)

The Diggingest Dogs: You need good miners. Griffons are not good miners. Diamond Dogs are excellent miners. You've recently acquired the loyalty of several packs of Diamond Dogs. The solution seems obvious. Cost: 100. Time: One Year. Reward: Increased Mining Income.


Learning: Archimedes is an almost comically small and scrawny Griffon, often mistaken for a teenager despite being middle-aged. What he lacks in physical stature, he more than makes up for with brainpower. He has authored numerous works on history, biology, and physics, making him an ideal choice for an advisor. (Two Actions Per Turn)

Mushroom Moonshine: During his research on fungal growth and nutrition, Archimedes discovered that a few particular species of mushroom could potentially be used to produce alcohol. It's...ok, it's a weird idea, but so was mushroom farming, and that turned out pretty well. Grant him some funds to investigate these...alcoholic mushrooms...further. Cost: 50. Time: One Year. Reward: New Source of Alcohol?

Noxious Nitrates: Archimedes has been experimenting with some of the minerals your miners have started digging up, seeing how they react chemically with other elements. He's found a way to make a sort of...explosive powder out of sulfur, charcoal, and saltpeter. You're...kind of concerned about that last one, seeing as how it's extracted from feces of all things, but his practical demonstrations cannot be denied or ignored. But Archimedes has an issue: the difficulty in acquiring large amounts of the components needed to make this Fire-powder. He's going to need funds to construct sulfur mines and...saltpeter distilleries. Ewww. Cost: 500. Time: Two Years. Reward: Supply of Fire-Powder Acquired. Chance of Success: 75%


Intrigue: Lord Ravenburg is a stoic fellow with dark feathers and fur. He speaks only when spoken to and somehow manages to be both unassuming and mildly intimidating. You're not sure exactly how he became spymaster, but the fact that he seemed to know everything about you before you'd even met him indicates he is well-qualified. (One Action Per Turn)

Aquileian Espionage: King Brochard has been making some waves over the past few years. He's tried (unsuccessfully) to challenge your naval supremacy, he's been not-so-subtly discouraging your neighbors from pursuing trade and diplomatic relations with you, and he seems almost personally offended by your very existence. You need eyes and ears on the ground in Aquileia as soon as possible. Cost: 200. Time: One Year. Reward: Gain intel on Aquileia. Chance of Success: 55%


Personal: You refuse to let your duties as King take up every moment of your day. (Two Actions Per Turn)

Shut up and Take my Money!: Brochard is trying to pay some mercenaries a lot of gold to fight his battles for him. Try offering them slightly less gold to not fight for him and just stay home. Cost: 700. Time: One Year. Reward: Mercenaries persuaded not to fight for Brochard. Chance of Success: 65%

Who let the Dogs Out?: Several packs of Diamond Dogs have sworn their fealty to you. This isn't necessarily a good thing. Most Griffons only know Diamond Dogs as subterranean creatures that occasionally raid, plunder, and pillage their farms and towns. It would come as a surprise to a great many of your subjects that the canines are even capable of intelligent thought beyond the use of simple tools. If you are to have any hope of integrating these packs into your population, you'll need to clear up more than a few misconceptions. Cost: 100. Time: 1 Year. Reward: Griffon public learns Diamond Dogs are people too. Chance of success: 70%
 
Two things i've noticed: first do the Mobile Ballistae dont add to our army numbers(not that they would add much with only 5)?
And secondly our pregnant wife without a fancy weapon, is as strong as we are with a fancy weapon.
 
Noxious Nitrates: Archimedes has been experimenting with some of the minerals your miners have started digging up, seeing how they react chemically with other elements. He's found a way to make a sort of...explosive powder out of sulfur, charcoal, and saltpeter. You're...kind of concerned about that last one, seeing as how it's extracted from feces of all things, but his practical demonstrations cannot be denied or ignored. But Archimedes has an issue: the difficulty in acquiring large amounts of the components needed to make this Fire-powder. He's going to need funds to construct sulfur mines and...saltpeter distilleries. Ewww. Cost: 500. Time: Two Years. Reward: Supply of Fire-Powder Acquired. Chance of Success: 75%
This combined with one or both of the Diamond Dog actions can probably eventually lead to Diamond Dog sappers and tunnel warfare.
 
That Diamond Dog Action is a must.

The last thing we need is internal strife during wartime and the wingless bastards are far too useful for us to just let them be driven off or killed.

The sooner the Griffin people recognize their canine neighbors the sooner we can put the fuckers to use, and a species that is not only at home underground but is damn near created for digging has very many uses indeed.
 
[X] Plan War Prep
-[X]Quality over Quantity
-[X]Calling on Old Friends
-[X]Fungus Farming for Fun and Profit
-[X]Aquaculture
-[X]Noxious Nitrates
-[X]Aquileian Espionage
-[X]The King In Iron
-[X]Who let the Dogs Out?

Reasons
1. Increase quality of army in my opion is better then adding more bodies that can be done next turn along with the navy.
2. Better chance of success than just say no provides better results and if successful may increase chance of success of just say no next turn.
3. With war a stable source of another type of food is a good thing to have.
4. New weapons get it started and more food.
5. Info win wars.
6. Protection and intergrate D-Dogs before hiring them for mine or army work.
 
[X] Who needs war?
-[X]The Lion's Den
-[X]Big Sticks
-[X]Calling on Old Friends
-[X]The Diggingest Dogs
-[X]Aquaculture
-[X]Selective Breeding
-[X]Spying on the League
-[X]Shut up and Take my Money!
-[X] Who let the Dogs Out?

Focus on economical stability, incorporating doggos and countering Aquileian strategy.
 
[X] Plan: Force a single front on our side, many on the enemy

-[X]More Boats? More Boats: You now have a navy to defend your coasts and to serve as a counter to Aquileia's maritime ambitions, but as of now you're simply maintaining parity. If you want to truly ensure your control of the seas, you'll need to construct more ships. Cost: 200. Time: One Year. Reward: 10 Cogs added to Navy

-[X]Calling on Old Friends: Gabriella has numerous contacts throughout the Feathersian League, from nobles and scholars to mercenaries and merchants. You should try to leverage these connections for better relations and additional trade deals with the League. It might also get you some mercenary contacts, which you could use right about now. Cost: 100. Time: One Year. Reward: Better Feathersian relations and additional trade income, chance for Mercenary Contacts. Chance of Success: 60%

-[X]The Diggingest Dogs: You need good miners. Griffons are not good miners. Diamond Dogs are excellent miners. You've recently acquired the loyalty of several packs of Diamond Dogs. The solution seems obvious. Cost: 100. Time: One Year. Reward: Increased Mining Income.

-[X]Aquaculture: One of Archimedes' assistants has proposed a strange new idea. Why don't we just farm fish the same way we farm other foodstuffs? After being accused of Discordian sympathies he hastily clarifies that he did not mean to invoke the memory of the horrific squid-plant hybrids created by the mad trickster god, but something much more mundane: "corralling" fish in artificial lakes and ponds, feeding and harvesting them in a similar manner to other livestock. Well…you've heard of crazier ideas. Cost: 400. Time: Two Years. Reward: Fish Farms established.
-[X]Noxious Nitrates: Archimedes has been experimenting with some of the minerals your miners have started digging up, seeing how they react chemically with other elements. He's found a way to make a sort of...explosive powder out of sulfur, charcoal, and saltpeter. You're...kind of concerned about that last one, seeing as how it's extracted from feces of all things, but his practical demonstrations cannot be denied or ignored. But Archimedes has an issue: the difficulty in acquiring large amounts of the components needed to make this Fire-powder. He's going to need funds to construct sulfur mines and...saltpeter distilleries. Ewww. Cost: 500. Time: Two Years. Reward: Supply of Fire-Powder Acquired. Chance of Success: 75%

-[X]Aquileian Espionage: King Brochard has been making some waves over the past few years. He's tried (unsuccessfully) to challenge your naval supremacy, he's been not-so-subtly discouraging your neighbors from pursuing trade and diplomatic relations with you, and he seems almost personally offended by your very existence. You need eyes and ears on the ground in Aquileia as soon as possible. Cost: 200. Time: One Year. Reward: Gain intel on Aquileia. Chance of Success: 55%

-[X]The King In Iron: With war seeming increasingly like an inevitability, it might be a good idea to invest in some proper armor for yourself. Your wife knows a good smith that made her own armor plate, perhaps you should pay him a visit? Cost: 50. Time: One Year. Reward: Suit of Personal Armor.
-[X]Who let the Dogs Out?: Several packs of Diamond Dogs have sworn their fealty to you. This isn't necessarily a good thing. Most Griffons only know Diamond Dogs as subterranean creatures that occasionally raid, plunder, and pillage their farms and towns. It would come as a surprise to a great many of your subjects that the canines are even capable of intelligent thought beyond the use of simple tools. If you are to have any hope of integrating these packs into your population, you'll need to clear up more than a few misconceptions. Cost: 100. Time: 1 Year. Reward: Griffon public learns Diamond Dogs are people too. Chance of success: 70%
 
Back
Top