It seems to me that Aquilia's king's goal is actually unification... under him.
Guess that we will really only know his goals if we talk to him.
I personally don't mind any option really (as long as we unify) , he could keep his title of a king and great deal of autonomy if he acknowledges us as the emperor and decides to be our vassal, basically we form a sort of HRE relationship with Aquilegia while annexing Wingbardy and Feathersian Leauge , through some sort of a mutually beneficial deals of course.
 
Turn 3 Rumor Mill
The Warrior Queen: King Garrick Golden-Feather has surprised the entirety of Griffon-kind with his marriage to Gabriella Montefeathertro, the runaway Feathersian noble turned mercenary. With a self-described "unladylike" demeanor and a muscled figure that puts some of the King's bodyguards to shame, she is far from a conventional choice for a queen. But while some in the nobility may raise their eyebrows at the King's choice of partner, the common people of Griffonia adore the storybook past of their new Queen, and appreciate a ruler that has lived among the common-folk and faced their everyday problems. And while some are concerned by her "foreign" origins, few actually care for reasons other than jealousy. After all, she's Feathersian, not Aquileian.

Wingbardy Rescued, but at What Cost?: Wingbardy, under siege by feral Diamond Dogs, ravenous Trolls, rampaging Timberwolves and rabid Manticores for over a year, was finally relieved by the forces of neighboring Griffonia. The Duke of Wingbardy, desperate for assistance, signed a treaty of mutual defense against the "uncivilized and hostile creatures of the wilderness" with King Golden-Feather. However, while the initial threat has been dealt with, a new and even greater danger now threatens to devastate the duchy: war between the neighboring kingdoms. King Brochard of Aquileia is reported to be furious with the presence of potentially hostile soldiers so close to his borders, and has made his displeasure with both the Duke and his rival King clear via a series of strongly-worded and angrily-penned missives. While the withdrawal of Griffonia's army has calmed him somewhat, tensions are now higher than ever as the rival kingdoms square off over the fertile lands of Wingbardy.

Feathersians Divided: With conflict between Griffonia and Aquileia seeming to grow more inevitable by the day, the city-states of the Feathersian League are unsure of how to respond. Some call for the use of economic sanctions in hopes of preventing a conflict from erupting, others continue to cling to the doctrine of absolute neutrality, and a small but growing number quietly propose the idea of outright allying themselves with the side most likely to win. As in most things, the Council cannot reach an agreement on anything other than their mutual desire to survive such an event.
 
Feathersians Divided
In short:
We have a Father-In-Law. Let's use it.

In long:
Our influence in Urbirdo gives us a toehold to swing opinions in favor of our kingdom, painting Brochard as a warmongering idiot who threatens peace. Our only military buildup has been responsive, and our only military actions have been altruistic in nature. I think we have the moral high ground we need.

As I said earlier, the optimal position for the League is neutrality, while sanctioning Aquileia. If we can bait our rival into a preemptive strike against us or Wingbardy, we might be able to achieve that.
 
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The Warrior Queen:
Wingbardy Rescued, but at What Cost?:
Feathersians Divided:
Humble merchant king marries humble adventurer queen. And there was much rejoicing.
The 'foreign' bit is disappointing. Those cities are fragments of the ancient empire, cousins at worst and closer to brothers.

Well at least we didn't demand his daughter's hand in marriage. Such is the going rate for saving a country isn't it?

And this is why ruling a country by comity is so ineffective.
On the upside we can probably bring at least some of those cities in on our side.
 
Our influence in Urbido

I believe you mean Urbirdo. Got to love puns.:D

As for what to do yes expand our influence with our father-in-law and protect that light of a Duchy. There is one way we can lower tensions. We want the area both to remake the Empire and for its fertile land. If we work on the mushrooms and aquaculture it shows we are looking elsewhere for food. This makes one of the reasons to take the Duchy null and void. This looks good on us because the other states we see that we don't wish to conquer. It should also make the Duchy less scared of us since we are less likely to invade to claim their farmlands.
 
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Turn 4: Honeymooners
The sun shined down upon your palace, fluffy white clouds passing by peacefully on the wind. The warmth of the summer sun mixed with the cold drafts of the mountains sweep through the valley below and up towards your home. The window to a bedroom that had been cracked open slightly due to the heat within the building was pulled further open by the breeze, allowing the light to shine unfiltered upon the luxurious bed within.

Down in the kitchens, a chicken managed to escape from its cage. The cooks pursued the white feathered animal as it made a run for it. It managed, somehow, to get atop the walls, soldiers watching in amusement as an overweight cook struggled to keep up with it. It was, after all, just a chicken. But then the bird grew desperate, and began jumping along window sills.

Then it leapt onto the balcony of one very specific room, a room that had had its window slowly pried open by the wind over the course of the past hour.

The chicken clucked loudly, and was promptly beheaded by an expertly tossed throwing knife. You blearily raise your head from your pillow and gaze upon the other occupant of your bed, her talon still outstretched in a tossing pose, her eyes not even open. Gabriella sighs, anticipating your obvious question.

"Cockatrices. Safest way to kill them. Bit of a reflex I'm afraid."

There is a pause as she finally opens her eyes, blinking groggily before focusing her gaze upon you.

"Does this happen a lot? Cause if so, you really need to get better guards."

You roll out of bed, grumbling.

"It better not."

Alas, you are now both awake. As you go about your respective morning rituals, you find your eyes straying towards the deadly young hen you've found yourself married to. The past few weeks have been a blur of activity. Her arrival, the introductions (which went quite well now that you think of them), the wedding itself (a small, private affair. Neither of you were big on flashy ceremonies. She'd actually worn her armor instead of a dress!), her coronation as Queen…you've been busy.

Unfortunately, it comes with the territory of being King. Always more to do, always more problems that need solving. At least now you have someone by your side to help you through it.




Martial
: Gustav Kingfeather is one of the most scarred Griffons you've ever seen. A former Troll hunter, he lost a wing, an eye, and a hind-leg to a particularly vicious Manticore. Despite his injuries, he's one of the most spirited people you've ever met, and can drink and brawl with the best of them. (Two Actions Per Turn)

Investigate the Smoky Mountains
: You do not like large plumes of smoke in areas not under your control. Generally you just don't like large plumes of smoke. It usually means that a large number of Diamond Dogs have gathered together, or a Dragon has decided to take up residence. You don't like either possibility. So, as such, put together a few scouting parties to investigate, yes? Cost: 50. Time: 1 Year. Reward: ???

The Lion's Den: The Knights Lion are the last of the knightly orders, the militant brotherhoods that served the Emperor in the age before Discord. As the only known living descendant of the Imperial Family, the few remaining knights have sworn their service to you. But if they are to truly recapture the glory of their ancestors, they will need a base of operations. A citadel. You intend to give them one. Cost: 400. Time: Two Years. Reward: Citadel of the Knights Lion constructed. Knights Lion upgraded from bodyguards to battlefield unit.

Mountain Militia: As a result of living in such a dangerous region, many Griffons possess their own personal weapons to defend themselves, and will rally together to defend their homes should the creatures of the forests threaten them. Wouldn't it be nice if they did the same when the kingdom was faced with invasion by less beastly foes? Cost: 100. Time: One Year. Reward: Village and town militias incorporated into military.

More Boats? More Boats: You now have a navy to defend your coasts and to serve as a counter to Aquileia's maritime ambitions, but as of now you're simply maintaining parity. If you want to truly ensure your control of the seas, you'll need to construct more ships. Cost: 200. Time: One Year. Reward: 10 Cogs added to Navy

Big Sticks: The mobile Ballistae show promise as new weapons, good for fighting larger monsters and breaking up masses of smaller enemies. They also have a significant range advantage over traditional bows. Build a few more. Cost: 100. Time: One Year. Reward: +5 mobile Ballistae added to army.


Diplomacy: Elva Von Cleef is a stern eyed and stiff necked old bird. But she's been negotiating deals between city-states since before you were born. Negotiating deals between kingdoms was the logical next step for her. (One Action Per Turn)

Extending an Olive Branch: Brochard doesn't like you, and you don't like him, but the last thing you want right now is a war between your kingdoms. You have enough problems to deal with as it is, and after decades of a unified front against Discord you can't say you're comfortable with the idea of Griffons fighting and killing each other. Propose a meeting with your fellow king to try and clear the air and smooth out any issues between the two of you. Cost: 100. Time: One Year. Reward: Chance for Relations with Aquileia, meeting with Brochard. Chance of Success: 20%

Calling on Old Friends: Gabriella has numerous contacts throughout the Feathersian League, from nobles and scholars to mercenaries and merchants. You should try to leverage these connections for better relations and additional trade deals with the League. Cost: 100. Time: One Year. Reward: Better Feathersian relations and additional trade income. Chance of Success: 50%

Throw a Dog a Bone: While none of the Diamond Dogs in your territory could be considered "civilized", not all of them are completely feral. Some have been known to use tools, wear clothes, and even speak your language to a certain extent. It might be worth trying to open a dialogue with some of the less aggressive packs, if for no other reason than to tell them that you know where they live and that you'll kill them if they don't stop raiding your territory. Cost: 100. Time: One Year. Reward: Diplomatic contact made with several Diamond Dog Packs. Chance of Success: 40%


Stewardship: Claus Rosewing is, much like you, a former merchant. You'd actually done business with him a few times, and he always struck you as a fair and reasonable gryph. Good thing too, because now he'll be handling much of your finances. (One Action Per Turn)

Tariff Time: Now that you've started trade with the Feathersians, you can institute a tax on any goods crossing your borders. This may give you some extra revenue, but your people might not like it, and the Feathersians definitely won't. Cost: 0. Time: One Year. Reward: Tariff Revenue, Risk of Decreased Noble/Feathersian Opinion.

Diggy Diggy Hole: Now that you know where all the major mineral deposits in your kingdom are, it's time to start exploiting them. Subsidize the construction of several mines for the extraction of iron, coal, copper, and other metals suitable for industrial and military applications. Cost: 200. Time: One Year. Reward: Mining Income, access to large supplies of raw materials.

I'm a lumberjack and I'm ok: Where it not for the fact that they were infested with monsters, the forests of your kingdom would provide a nearly inexhaustible supply of lumber. That's not to say that your people don't cut down trees, it's just that they've never really done it on a large scale for fear of angering the things living in the woods. If your kingdom is going to grow and prosper, you'll need that timber. Gather some soldiers and have them assist with the construction of sawmills and woodcutting camps. Cost: 100. Time: One Year. Reward: Logging income. Chance of Success: 70%


Learning: Archimedes is an almost comically small and scrawny Griffon, often mistaken for a teenager despite being middle-aged. What he lacks in physical stature, he more than makes up for with brainpower. He has authored numerous works on history, biology, and physics, making him an ideal choice for an advisor. (Two Actions Per Turn)

Fungus Farming: In a mountainous, forested land such as yours, arable land is in short supply. That, plus the threat of bandit raids and monster attacks makes the production of a reliable food supply a significant issue. Archimedes claims to have a solution: Mushrooms. They can grow places other foodstuffs can't, don't require sunlight, and are highly nutritious. You're skeptical, but are willing to give him some time and funds to explore the viability of his idea. Time: One Year. Cost: 100. Reward: Viability of Mushrooms as Food Crop investigated.

Aquaculture: One of Archimedes' assistants has proposed a strange new idea. Why don't we just farm fish the same way we farm other foodstuffs? After being accused of Discordian sympathies he hastily clarifies that he did not mean to invoke the memory of the horrific squid-plant hybrids created by the mad trickster god, but something much more mundane: "corralling" fish in artificial lakes and ponds, feeding and harvesting them in a similar manner to other livestock. Well…you've heard of crazier ideas. Time: Two Years. Cost: 400. Reward: Fish Farms

Selective Breeding: By carefully controlling the reproductive processes of crops and food animals, desirable traits such as pest resistance, stronger immune systems, and greater size can become widespread across farm populations. At least, that's what Archimedes tells you. The difficulty lies in getting farmers to go along with the plan. Time: Two Years. Cost: 100. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%

Ocean Navigation Tools: As a traveling merchant who operated in Discord's era, you are familiar with the importance and difficulties of traveling over a constantly shifting and often dangerous landscape. You can therefore emphasize with those sailors that dare to venture beyond the sight of the coasts. Archimedes has a few ideas to improve ocean navigation, hopefully making the operation of your navy go much smoother. Time: One Year. Cost: 100. Reward: Better naval navigation, +5 on certain naval and exploration rolls


Intrigue: Lord Ravenburg is a stoic fellow with dark feathers and fur. He speaks only when spoken to and somehow manages to be both unassuming and mildly intimidating. You're not sure exactly how he became spymaster, but the fact that he seemed to know everything about you before you'd even met him indicates he is well-qualified. (One Action Per Turn) Choice Locked
-Spy School: If you're going to unite your people, you're going to need information. And to get information you'll need spies. Good ones. Have Ravenburg set up a recruitment and training program for infiltrators to operate beyond your borders. Cost: 400. Time: Two Years. Reward: Spies trained, can be sent on missions to other nations. Will Finish This Turn


Personal
: You refuse to let your duties as King take up every moment of your day. (Two Actions Per Turn)

Painting the Forest Red: You need to make a statement. Despite how well things have been going under your rule there are still some who question your ability to lead. You may have once been a simple merchant, you may not have been raised to take the throne, but you are of the House of Gryphus! You are King! And now, with a blade worthy of your station, you shall silence your critics and prove it! Cost: 0. Time: One Year. Reward: Dead Diamond Dogs/Trolls/Timberwolves/Manticores, Boost to Public Opinion (Combat Interlude)

I Work Out: Your wife is…ok, there's no beating around the bush here, your wife could probably break you in half with her bare talons. And while that's not a bad thing at all, you have to admit that you feel a little…inadequate when standing next to her. She's intelligent and attractive, and most importantly, your Queen! You think she deserves a husband that can at least stand a chance against her in an arm wrestling match. There's only one solution to this: start exercising regularly. Cost: 0. Time: One Year. Reward: Increased martial stat, chance to gain Strong Trait, chance to improve Gabriella's opinion of you. Chance of Success: 70%

Ingratiating the In-Laws: Your wife's father is Federico Montefeathertro, Duke of the city-state of Urbirdo. A veteran warrior, patron of the arts, and a major player in Feathersian politics, he's an extremely powerful and influential Gryph. It might be a good idea to meet with him in a more official capacity and discuss matters of state. It'd be nice to have a friend on the Feathersian council, and it's always a good idea to be on good terms with your Father-in-Law. Cost: 0. Time: One Year. Reward: ???
 
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[X]Plan Allies and Knights
[]Investigate the Smoky Mountains
[]The Lion's Den
[]Calling on Old Friends
[]Diggy Diggy Hole
[]Fungus Farming
[]Ocean Navigation Tools
[]I Work Out
[]Ingratiating the In-Laws
 
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We have one last chance to avoid going directly to war.

[X] Try Diplomacy
-[X]Investigate the Smoky Mountains
-[X]The Lion's Den
-[X]Extending an Olive Branch
-[X]Diggy Diggy Hole
-[X]Fungus Farming
-[X]Ocean Navigation Tools
-[X]I Work Out:
-[X]Ingratiating the In-Laws
Cost 950
 
Plan: dragons lions and dogs oh my
[x] Investigate the Smoky Mountains:
[x] The Lion's Den
[x] Calling on Old Friends
[x] Diggy Diggy Hole
[x] Aquaculture
[x] Ocean Navigation Tools
[x] Painting the Forest Red
[x] i Work Out
 
[X]Plan Allies and Knights
pretty much everything I was going to pick except I was going to go for Aquaculture instead of ocean navigation but this is close enough that I feel that it's kind of a waste of time to make a new plan with only one difference.
 
We have one last chance to avoid going directly to war.

[X] Try Diplomacy
-[X]Investigate the Smoky Mountains
-[X]The Lion's Den
-[X]Extending an Olive Branch
-[X]Diggy Diggy Hole
-[X]Fungus Farming
-[X]Ocean Navigation Tools
-[X]I Work Out:
-[X]Ingratiating the In-Laws
Cost 950
At this point I think that war is inevitable. From my point of view, the best we can do is to prepare ourselves properly and improve our relations with the Feathersian League and Wingbardy.
 
[X] Plan Lions, Canines and a Duke
-[X] Investigate the Smoky Mountains
-[X] The Lion's Den
-[X] Throw a Dog a Bone
-[X] Diggy Diggy Hole
-[X] Fungus Farming
-[X] Ocean Navigation Tools
-[X] I Work Out
-[X] Ingratiating the In-Laws
 
[X] Plan Lions, Canines and a Duke
-[X] Investigate the Smoky Mountains
-[X] The Lion's Den
-[X] Throw a Dog a Bone
-[X] Diggy Diggy Hole
-[X] Fungus Farming
-[X] Ocean Navigation Tools
-[X] I Work Out
-[X] Ingratiating the In-Laws
 
[X] Plan Food and Happy Marriage

Martial: 2 actions
[] The Lion's Den (2) 400
[] Investigate the Smoky Mountains (1) 50

Diplomacy: 1 actions
[] Throw a Dog a Bone (1) (40%) 100

Stewardship: 1 actions
[] Diggy Diggy Hole (1) 200

Learning: 2 actions
[] Fungus Farming (1) 100
[] Aquaculture (2) 400

Intrigue: 1 actions
[Spy School (1)] Locked

Personal: 2 actions
[] I Work Out (1) (70%) 0
[] Painting the Forest Red (1) 0

Treasury Reserves: 5400
Yearly Income: 1400
Yearly Expenditures: 150
Net Income: 1250

Cost: 1250-1250=0
Net=0
Treasury=5400


Right here is my plan for this turn.

Martial now with two actions. The Lion's Den we need to get our Knights in order. The Mountains have been left alone long enough.

Diplomacy is the same reason as the mountain we want as many issues at our backs dealt with. While it is at a 40% I am hoping one of the omake writers is willing to add it to this action. If we can get the Diamond Dogs or at least some of them on our side we get experience dealing with other races and can help shape their culture to be compatible with our own.

Stewardship is pretty obvious lets get our mining set up and get some more money and resources.

Learning like I said above it is easier to seem less aggressive if one of the reasons we would invade is made null and void by increasing our local food supply. Fungus also opens up more than just food it is medicine, poisons, and possible alchemy ingredients. Aquaculture is easier and faster to get results from than a breeding program so just quicker ways to secure more food.

Intrigue is locked for now so wait till next turn.

Personal is more about getting along better with our new wife and Queen. The Work Out to boost opinion and or worst stat. The Forest raid seem like something our Wife would love to do with us as well.

Cost should be correct unless we pay the cost of an action every turn. If that is the case please let me know.
 
At this point I think that war is inevitable. From my point of view, the best we can do is to prepare ourselves properly and improve our relations with the Feathersian League and Wingbardy.
The war can be prevented at this point with a excellent roll on the riskiest diplo action. We have little to lose if we fail. War? Most players want to declare war to Aquila, why else would the players do everything possible to encourage Aquila to fight in a war against us?

Edit: Who knows if we will still have this chance to reconcile next turn.
 
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The war can be prevented at this point with a excellent roll. We have little to lose if we fail. War? Most players want to declare war to Aquila, why else would the players do everything possible to encourage Aquila to fight in a war against us?

Edit: Who knows if we will still have this chance to reconcile next turn.

We don't want war those actions were in response to their own and keeping our neighbors from being killed by raiders. We also won't declare war first. If we wanted war we would have gone with the warrior king not the merchant king.
 
We don't want war those actions were in response to their own and keeping our neighbors from being killed by raiders. We also won't declare war first.
We chose the warrior waifu, locked out their sea access, never bothered to attempt a 40% diplo action. We should expect our current leading diplo action to further worsen Aquilla relations. Aquilla has no allies, the League and Wingbardy have received complaints from Aquila.

We have only encouraged Aquila to need to declare war. Eventually Aquila may have no choice. This turn may very well be a last chance to actually try and avoid the war we are encouraging by avoiding to even talk with Aquila.

Edit: We lose nothing if we fail the Aquila diplo action.
 
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[X]Plan Allies and Knights
Diplomacy is a wasted effort. While it is possible, not likely but possible, we could cool tensions… that isn't actually in our interests. There is no possibility of unification while the enemy ruler is alive. It is entirely possible his chosen successor will be just as reluctant to become our subject.
Better to provoke an attack by building up our forces while taking out the legitimate regional dangers.
 
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