Space. There is literally nothing stopping it, barring magic failing if you go too high up.

As air density goes down, the top speed increases, but gravity falls off much slower, so you can reach orbital speeds after a while. Though the thing needs 30 minutes of acceleration to reach the given air-speed, so that would take a while.
Wait, if it's only redirecting gravity from a certain planet, well, we need serious calculation before traveling in space, or we'd be stuck with almost nothing for acceleration if we had to change course mid-way.

Seems like an inherent design flaw of the AG engine.

At best, we'd have to come close enough to attune to a new body along the way, requiring, I suspect, even more hideous calculations,
 
Changing the subject, @DragonParadox what's the Golden Company's official 'party line'? It's clear that they're hostile to us, but what's the excuse? The obvious objective is to intall Faegon on the Iron Throne, seeing as Aegon would have a superior claim, but why the hostility to what would be his only family? I assume it's something along the lines of 'because Viserys is evil', and I imagine Tiamat is portraying herself as a God of Valaryia or something along those lines and obviously hostile towards us. I guess what I'm trying to get at is what does Faegon himself believe, or at least what does the Warforged think he does.
 
Wait, if it's only redirecting gravity from a certain planet, well, we need serious calculation before traveling in space, or we'd be stuck with almost nothing for acceleration if we had to change course mid-way.

Seems like an inherent design flaw of the AG engine.

At best, we'd have to come close enough to attune to a new body along the way, requiring, I suspect, even more hideous calculations,
Why do you suddenly assume that it can only redirect the gravity of one specific celestial body?

But seriously. The lack of strong gravity to exploit for propulsion will not really be a concern unless we go on trans-lunar expeditions. Until then, Earths gravity is enough for decent propulsive force, especially since you can use the whole engine output for that once you are in LEO and beyond as you no longer need to hover.

And ultimately, I have a few plans to deal with deep space issues, but those concerns are so far off... Would also make zero sense to include them right now, since we never even broke the sound barrier, let alone left the atmosphere and tried to reach another celestial body.
 
Why is the combat speed so low compared to the air speed? Why 30 as opposed to 60 or 150? Many flying creatures hit 60 easily enough.
 
Changing the subject, @DragonParadox what's the Golden Company's official 'party line'? It's clear that they're hostile to us, but what's the excuse? The obvious objective is to intall Faegon on the Iron Throne, seeing as Aegon would have a superior claim, but why the hostility to what would be his only family?

The thing to remember is they area mercenary company not a political party, they do not need good PR especially to their own members. 'If Aegon is not enthroned we don't get our land' is more than enough for most soldiers officers, though there are other tumors to choose from for the less pragmatic.

Anyway, night guys see you in the morning with more from Myr and then King's Landing.
 
@Crake beware Murphy!
There definitely are things that could stop us flat. Mindflayers ruining our holdings and PR, extraplanar enemies with Minblank and willing to harry us...
They may not kill us or take the Shadow Tower, but they absolutely can damage our kingdom and empire-building efforts. Spreading chaos in ways that do us disservice is absolutely possible. I'm waiting for the day when DP says "FUCK YOU" and a few Devils under Mindblank with AoE SLAs start harrying us, endlessly Teleporting around to avoid begin pinpointed under Commune, kill our foreign allies, kill Bobby and pin it on us...
I hate teleport-at-will, its just op bullshit that gives outsiders a free ticket to troll.

Which is why, when we get our plane-shift beacon, i want to research a way to have It affect outsiders teleport ability.
Those clearly run on different rules than normal teleport, and i'm guessing have something to do with their plane of origin.
So, we create a teleport beacon, and any outsider that is not keyed to It, will automatically appear at the beacon whenever It tries to teleport, right where we want them.
Its sounds op, sure, but its actually a step down from plane-shift beacons, so should be possible.
 
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Changing the subject, @DragonParadox what's the Golden Company's official 'party line'? It's clear that they're hostile to us, but what's the excuse? The obvious objective is to intall Faegon on the Iron Throne, seeing as Aegon would have a superior claim, but why the hostility to what would be his only family? I assume it's something along the lines of 'because Viserys is evil', and I imagine Tiamat is portraying herself as a God of Valaryia or something along those lines and obviously hostile towards us. I guess what I'm trying to get at is what does Faegon himself believe, or at least what does the Warforged think he does.


Tiamat lied to him. Why would they be better informed than us? The only reason we knew to be wary was us having a direct link to the Draconic Akashic Records and the fact that in the memories of both varieties of our ancestors, True Dragon and Valyrian, they regarded Tiamat as a backstabbing thieving bitch.
 
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More than that, Faegon doesn't have to be convinced Viserys is evil, he just has to be convinced that we're too powerful and that he would make a better ruler than us. It's silly and irrational, but just having everyone around you tell you you are destined for greatness, and that the person on the other side of the world seems to be your only true obstacle to grasping that greatness, your game plan does not become: "Have tea with your Uncle and tell him to lay down his claim, in fact tell him to abandon all notions of ruling anything but the back seat. If he's willing, tell him to get the hell out of the Plane, just his mere presence is an annoyance."

Yeah.

Your game plan becomes "try to find a way to beat your True Dragon relative. Even kill him, if you're forced to, however heavy your heart must be."

Even if Tia-chan gave him the same mental treatment of Child To Adult as Dany, that does not mean he has equivalent wisdom. Maybe he was innately Charisma heavy and had Wisdom as a dump stat. Given canon, that's not too surprising. Oh, big whoop, now he has average wisdom from the adult mental stats, and a very short lifetime of being trained from birth to be the ruler of an entire continent. Time to abandon my claim because my Uncle has that shit handled already!

It's silly both ways around. It's silly because of course Faegon won't just give up, and it's silly because if he was even a little bit intelligent, he would have gone directly to us and teamed up. Which is truly the only good option available to him.
 
All this talk about Faegon gets me just more mad we didn't deal with Tia yet.
Arrrgh.
However irrational that is of me.

I'm of mind to use that orb we are hunting down next/one after next month these days...

G'night everyone.
 
How many orbs of dragon kind do we need to control tiamat:V

Also, when you wake up @DragonParadox what did Yrael do during the conference? Did he met Jaziran? If so did anything come of that?
 
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I know you're joking, but probably more than would be safe on any one plane. Every single one of those orbs has an ancient or older True Dragon inside of them.
 
To be frank, this entire thing is already a tremendous hand out from DP.

Wrights mean that all our crafters can now craft at full efficiency, and still have more or less the entire day for themselves.

I'm really against breaking the crafting system this trivially as you guys seem to want, Lya already has the snowflake power of double-dipping her crafting.

For low level crafters, it means they can fulfill their maximum quotas and stil be productive mages and get stronger. For high level ones, it means they can adventure and still craft.

And all of this for trivial effort.

If the "bottleneck" of time taken to enchant could be broken trivially, it would have been done thousands of years ago.

You think we are the first ones to think of that?

Full support, just because it would make things easier doesn't mean it's something to want.
 
Why is the combat speed so low compared to the air speed? Why 30 as opposed to 60 or 150? Many flying creatures hit 60 easily enough.
Inertia. It can accelerate from 0 to 60 feet per turn in a single turn, but then the whole 21,000 ton behemoth is moving in one particular direction and not going to stop on it's own. To slow back down to 0 speed, you would need another turn. Changing the flight direction? Also another turn to counteract that inertia.

Combat speed is the speed at which the vessel can reliably maneuver with perfect maneuverability. When it goes faster, it begins to move with all the grace and fine-control of an ocean liner.
 
Interesting thought. I had not considered the arcanums. Thinking about it... it makes sense that they would not lose con

I'd really prefer they did, we already have a "throw an Arcanum at it" problem, our graduates are "too slow" in the face of instant mid-level caster and I mourn the greater part they could have played in this story if not overshadowed by budget Lyas.
 
I'd really prefer they did, we already have a "throw an Arcanum at it" problem, our graduates are "too slow" in the face of instant mid-level caster and I mourn the greater part they could have played in this story if not overshadowed by budget Lyas.
And I would, on the contrary, like to see arcanums not getting debilitated like that and us actually doing something else with them, rather than just relentlessly crafting shit.
 
Okay, here's what I've got for the Sins of the Past action. Thoughts and suggestions?

[] Sins of the Past
-[] As part of the preparations to locate the Wildfire caches hidden in King's Landing at King Aerys' command, we will do the following:
--[] Inquire of Yss if our attempts to Scry on the hidden Wildfire will be detected by anyone with the ability and intent to hinder our efforts despite our precautions.
--[] Malarys will prepare (x3) Owl's Wisdom, (x3) Greater Scrying, and (x3) Scrying spells each day while we are in the scouting phase of the action. He will borrow Lya's Mind Blank earring for the duration of this action.
--[] The chamber of the Shadow Tower where we will perform the Scrying will be protected by a False Vision spell cast by Tyene which will show an empty room to anyone successfully to Scry upon it, as well as a Mage's Private Sanctum courtesy of Lya. They will renew the spells daily.
--[] Each day, both during the scouting phase as well as the retrieval phase, Dany will use her Telepath creature template. She will make sure to keep the Archon assisting us Mind Blank'd at all times during this action.
-[] Before each Scrying session:
--[] Viserys will cast Moment of Greatness on himself and Malarys using his Grimoire, then place a Nine Lives spell on Malarys. He will then Blood Wish a Harmonic Chorus spell on himself to increase his caster level by +2, then cancel his Moment of Greatness spell to increase the caster level of his next spell, a Blood Wished Owl's Insight, by +4. Finally, he will Blood Wish another Harmonic Chorus spell, this one on Malarys. Viserys will make use of the Living Restoration Spell ooze, along with the magic bedroll, as necessary in order to repair his Charisma damage and to replenish his spells in order to continue enhancing Malary's Scrying efforts.
--[] While affected by Harmonic Chorus, Malarys casts Owl's Wisdom on himself at 16th level, then cancels his Moment of Greatness as part of casting Greater Scrying in order to raise his caster level to 19. Between the Owl's Wisdom and Owl's Insight spells, Malarys' Wisdom attribute will be increased to 35, for a +12 bonus.
---[] As part of each Scrying attempt, Malarys will use the Wildfire Orb as a focus item to help him home in on the hidden WIldfire caches.
--[] The Archon who has volunteered to assist us in this action will pay close attention to the location of each Wildfire cache, committing it to memory in order to be able to use Greater Teleport to reach them when the time is right. As part of preparing for its role, the Archon will be included in our daily Persistomancy.
-[] When all the Wildfire caches are located, we will move into the retrieval phase of this action:
--[] Malarys will prepare (x7) Find the Path spells to assist the Archon, should they prove necessary.
--[] Dany will use her Telepathic Bond SLA to create a link between the minds of herself, Viserys, Malarys, Lya, Tyene, and the Archon.
--[] Before departing, the Archon will be buffed with the following spells: from Viserys (Grand Destiny, Starmantle, Nine Lives, & Invisibility), from Dany (Mind Blank Energy Immunity[Fire], Protection from Energy[Fire], Resist Energy[Fire], Shield of Faith & Freedom of Movement), from Lya (Barkskin, Moment of Greatness, Heroism, Divine Protection, Mass Aid, Overland Flight, & Life Bubble), from Tyene (Greater Blindsight, Fickle Winds, Nondetection, & Wind Walk), from Malarys (True Seeing, Find the Path, Stalwart Pact, & Renewal Pact), and from Velen (Inner Beauty).
--[] Once prepared, the Archon will begin retrieving the Wildfire, carefully returning each load of Wildfire to a barren rocky islet we have selected ahead of time for its lack of value.
 
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alarys' Wisdom attribute will be increased to 35, for a +12 bonus.
"What do you see?"
"... Everything."
it will instead stealthily dump the volatile substance in the harbor of King's Landing.
No, bad idea, it will ignite that way. It should be safe to teleport, if not to dump it on the ground on the other side, so at most he'd teleport high in the air and let everything fall into the ground.
 
Yeah, Wildfire will burn even under water. It's part of what makes it so dangerous.
 
"What do you see?"
"... Everything."

No, bad idea, it will ignite that way. It should be safe to teleport, if not to dump it on the ground on the other side, so at most he'd teleport high in the air and let everything fall into the ground.

Yeah, Wildfire will burn even under water. It's part of what makes it so dangerous.
Just because it can burn underwater doesn't mean it can spread and ignite other stuff. No big deal, though. Removed that section.
 
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