So are you guys still using archons to get the wildfire?
Meant to ask this last night, but do you have a source on that first statement? I wasn't implying that the Mothers were once human, I was considering that they might have once been mortal, the same way Mab was.
To be frank, this entire thing is already a tremendous hand out from DP.
Wrights mean that all our crafters can now craft at full efficiency, and still have more or less the entire day for themselves.
I'm really against breaking the crafting system this trivially as you guys seem to want, Lya already has the snowflake power of double-dipping her crafting.
For low level crafters, it means they can fulfill their maximum quotas and stil be productive mages and get stronger. For high level ones, it means they can adventure and still craft.
And all of this for trivial effort.
If the "bottleneck" of time taken to enchant could be broken trivially, it would have been done thousands of years ago.
Oh yes, please. There must be an absolute limit on crafting time with no chance at all to somehow get something done that isn't equipment for the main party. How silly of me to actually pursue plans for rolling out low-level constructs to the Legion in useful amounts or planning large scale work.
Sorry, I was just gravely annoyed at the idea that we need absolute caps on crafting to balance it, when it's already pretty neatly balanced by the fact that it's humongously expensive to do anything semi-big or doing small stuff on a large scale.There is absolutely a way to get to the point where you can make a magi-tech industrial revolution, several ways in fact.
Yes. A single Archon, buffed in all ways possible including a Mind Blank SLA from Dany.
I'm perfectly fine with that not having resulted in a breakthrough. I just have an issue with the notion that it should be flat out impossible to do at all.I just don't find it reasonable to complain 15 days of costless research didn't revolutionize magical crafting.
That sacrifice experience must pay off somehow ...
Anti-Gravity Experimental Vessel 1 / IMV Moonchaser | |
---|---|
Type: | Experimental Anti-Grav Vessel |
Volume: | 8,710 m³ (307,568 ft³) |
Weight: |
Excluding Engines: 8,656.60 t Including Engines: 20,944.60 t |
Length: | 66 m (215 ft) |
Width: | 16.5 m (54 ft) |
Height: | 8.5 m (28 ft) |
Propulsion: |
2 Weighted Mercury Anti-Grav Engines 1 Plane-Shift Engine |
Speed: |
Propulsive Force: 11,515 kN Air-speed (at sea-level): 986.83 km/h Water-speed (submerged): 35.48 km/h Combat-speed: 6 km/h (30 ft per turn) |
Crew: |
Enlisted: 196 NCOs: 20 Officers: 2 |
Passengers: |
Bunk rooms: 100 VIP quarters: 2 |
Cargo: |
Capacity: 1,200 t Cargo Lifts: 6 |
Bridge Equipment: |
2 Observation Stations 1 Weather Prediction- and Control-Station 1 Navigation Station 1 Planar Whispering Brazier |
Other Systems: |
1 Everflame Thermal Generator 1 Autonomous Air-Cycling System 1 Autonomous Water-Cycling System 600 m³ Water Storage Tanks |
Armaments: |
10 Steam Canons 8 Steam Projectors 10 Alchemical Launchers |
Armor: |
20 cm laminated, hardened Steel-Lead Composite Armor Enchantment of 3. Grade Planar Adaption Crystal Matrix Forbiddance Warding Hardness 15, 212 HP per 5 ft square |
Construction Cost: |
8,656.60 t of steel 6,144.00 t of mercury 132,572.00 IM enchantment materials |
Space. There is literally nothing stopping it, barring magic failing if you go too high up.
The Launchers are so cheap and easy to create, not to mention small, a ship that large should have many more than 10 of them. In fact, while some singles would be expected, there should be quite a few arrays that use "blocks" of Launchers.Well. As promised, here is the plan for our first anti-grav vessel.
The stats for the weapons:
Anti-Gravity Experimental Vessel 1 / IMV Moonchaser Type: Experimental Anti-Grav Vessel Volume: 8,710 m³ (307,568 ft³) Weight: Excluding Engines: 8,656.60 t
Including Engines: 20,944.60 tLength: 66 m (215 ft) Width: 16.5 m (54 ft) Height: 8.5 m (28 ft) Propulsion: 2 Weighted Mercury Anti-Grav Engines
1 Plane-Shift EngineSpeed: Propulsive Force: 11,515 kN
Air-speed (at sea-level): 986.83 km/h
Water-speed (submerged): 35.48 km/h
Combat-speed: 6 km/h (30 ft per turn)Crew: Enlisted: 196
NCOs: 20
Officers: 2Passengers: Bunk rooms: 100
VIP quarters: 2Cargo: Capacity: 1,200 t
Cargo Lifts: 6Bridge Equipment: 2 Observation Stations
1 Weather Prediction- and Control-Station
1 Navigation Station
1 Planar Whispering BrazierOther Systems: 1 Everflame Thermal Generator
1 Autonomous Air-Cycling System
1 Autonomous Water-Cycling System
600 m³ Water Storage TanksArmaments: 10 Steam Canons
8 Steam Projectors
10 Alchemical LaunchersArmor: 20 cm laminated, hardened Steel-Lead Composite Armor
Enchantment of 3. Grade
Planar Adaption Crystal Matrix
Forbiddance Warding
Hardness 15, 212 HP per 5 ft squareConstruction Cost: 8,656.60 t of steel
6,144.00 t of mercury
132,572.00 IM enchantment materials
Steam Cannons: 10d6 damage, critical 20/x4, range increment 400 ft.
Steam Projectors: 4d6 blunt + 4d6 fire damage, 60 ft. line, DC 15 Reflex for half damage, on failure, DC 15 Fortitude against knockdown
Alchemical Launcers: Goldfish covered those extensively
A thank you to @Goldfish and @TotallyNotEvil for helping me hammer this out and of course @DragonParadox for indulging the mad engineering.
Per DP, the Arcanum won't suffer from Constitution drain if Lya makes them Dedicated Wrights. That means Valeria can craft full time and research ways to refine the ritual for non-Arcanum users.So would the constitution hit would it be permanent? Because if so it may be wise to continue research to mitigate it. At least that is what I think