Meant to ask this last night, but do you have a source on that first statement? I wasn't implying that the Mothers were once human, I was considering that they might have once been mortal, the same way Mab was.

It turns out I was mistaken. The Mothers are wearing mantles, just really, really powerful ones. (It gets hinted that they are one individual in their most powerful one I believe. Fans mostly think they were Hecate). WOJ on the WOJ website is that Mother Winter is the original, but Mother Summer is the second in recorded human history.

Also on the Mothers and other powerful beings:
Jim: Oh, yeah, so like if the Ladies become the Queen, what happens to the Mothers at that point? The thing is that the Mothers are kind of the foundation. So, it's not so much what happens to them because the little mantles changed. It's what happens to the little mantles if the big mantles change. So, if someone whacks the being that is, for all intents and purposes, Baba Yaga, and then Mab succeeds, then Mab becomes the new Baba Yaga, and Molly gets drawn up to Mab, and they have to find someone else to become the new Lady. But on the other hand, the Mothers are extremely powerful beings, I mean, they're really really well, you can tell because they hardly ever show up on the real world. In the Dresden Files universe if you don't show up on the real world, it's because you're too big to walk around there. For instance, I think in the third book, when the Dragon is talking about how the Earth couldn't bear his weight, it's not that the Earth itself would literally crack, it's that reality would have issues trying to contain him, because every time he coughs, it would bend around like Neo in the Matrix. So, they spend most of their time NOT on the real world, they spend it hanging around in the Nevernever, all the really heavyweight guys do that. If you're in the real world, well, the problem is that you're in the world, and you're kind of mortal, and something could come along and try and whack you, if they're fast enough, or good enough, or lucky enough. Which makes Odin a kind of special guy, because he doesn't mind it, he thinks it's awesome. But anyway, you can always tell. If there's folks who don't show up in the real world, it's because they're super big. So, like, an angel shows up, and it's just sort of a whispered presence that one person is aware of, that's because he's just too big to show up here, it's a giant sandbox, and he's got to be very very careful to not squash the sandbox. So, he just shows up for that one bit.
 
To be frank, this entire thing is already a tremendous hand out from DP.

Wrights mean that all our crafters can now craft at full efficiency, and still have more or less the entire day for themselves.

I'm really against breaking the crafting system this trivially as you guys seem to want, Lya already has the snowflake power of double-dipping her crafting.

For low level crafters, it means they can fulfill their maximum quotas and stil be productive mages and get stronger. For high level ones, it means they can adventure and still craft.

And all of this for trivial effort.

If the "bottleneck" of time taken to enchant could be broken trivially, it would have been done thousands of years ago.

This. Some of the thread seems to want to break everything, without slightest bit of consequence in exchange.

Edit : I suppose it comes with the draconic greed and hubris. :p
 
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I don't expect extra dedicated Wright's to work. We already removed the XP limit, so...
Crafting needs some sort of cap!
 
Oh yes, please. There must be an absolute limit on crafting time with no chance at all to somehow get something done that isn't equipment for the main party. How silly of me to actually pursue plans for rolling out low-level constructs to the Legion in useful amounts or planning large scale work.
 
Oh yes, please. There must be an absolute limit on crafting time with no chance at all to somehow get something done that isn't equipment for the main party. How silly of me to actually pursue plans for rolling out low-level constructs to the Legion in useful amounts or planning large scale work.

There is absolutely a way to get to the point where you can make a magi-tech industrial revolution, several ways in fact.

Vote closed.
Adhoc vote count started by DragonParadox on Sep 25, 2018 at 2:12 PM, finished with 230570 posts and 14 votes.
 
There is absolutely a way to get to the point where you can make a magi-tech industrial revolution, several ways in fact.
Sorry, I was just gravely annoyed at the idea that we need absolute caps on crafting to balance it, when it's already pretty neatly balanced by the fact that it's humongously expensive to do anything semi-big or doing small stuff on a large scale.

It's not as if my latest idea doesn't have a price-tag of 132,572 IM already.
 
So are you guys still using archons to get the wildfire?
Yes. A single Archon, buffed in all ways possible including a Mind Blank SLA from Dany.

The plan I had would involve Viserys and Malarys(using one of the Mind Blank earrings) would just use Scrying or Greater Scrying as often as possible for as many days as needed, with the Archon looking over their shoulders, also Mind Blanked.

Then once the Archon was shown all the Wildfire locations, we would buff it and it would Greater Teleport blitz each location, retrieving cache, dropping it off at a designated location, then moving on to the next. Rinse and repeat.

With proper preparation, the Archon should be able to retrieve all of the hidden Wildfire in minutes.

EDIT: Here's some of the preparation I'm talking about for the Archon. A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover | Page 9202
 
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But it was a breakthrough. Substitute competence with personal sacrifice. Now to expand on that ...
 
Well. As promised, here is the plan for our first anti-grav vessel.

Anti-Gravity Experimental Vessel 1 / IMV Moonchaser
Type: Experimental Anti-Grav Vessel
Volume: 8,710 m³ (307,568 ft³)
Weight: Excluding Engines: 8,656.60 t
Including Engines: 20,944.60 t
Length: 66 m (215 ft)
Width: 16.5 m (54 ft)
Height: 8.5 m (28 ft)
Propulsion: 2 Weighted Mercury Anti-Grav Engines
1 Plane-Shift Engine
Speed: Propulsive Force: 11,515 kN
Air-speed (at sea-level): 986.83 km/h
Water-speed (submerged): 35.48 km/h
Combat-speed: 6 km/h (30 ft per turn)
Crew: Enlisted: 196
NCOs: 20
Officers: 2
Passengers: Bunk rooms: 100
VIP quarters: 2
Cargo: Capacity: 1,200 t
Cargo Lifts: 6
Bridge Equipment: 2 Observation Stations
1 Weather Prediction- and Control-Station
1 Navigation Station
1 Planar Whispering Brazier
Other Systems: 1 Everflame Thermal Generator
1 Autonomous Air-Cycling System
1 Autonomous Water-Cycling System
600 m³ Water Storage Tanks
Armaments: 10 Steam Canons
8 Steam Projectors
10 Alchemical Launchers
Armor: 20 cm laminated, hardened Steel-Lead Composite Armor
Enchantment of 3. Grade
Planar Adaption Crystal Matrix
Forbiddance Warding

Hardness 15, 212 HP per 5 ft square
Construction Cost: 8,656.60 t of steel
6,144.00 t of mercury
132,572.00 IM enchantment materials
The stats for the weapons:
Steam Cannons: 10d6 damage, critical 20/x4, range increment 400 ft.
Steam Projectors: 4d6 blunt + 4d6 fire damage, 60 ft. line, DC 15 Reflex for half damage, on failure, DC 15 Fortitude against knockdown
Alchemical Launcers: Goldfish covered those extensively

A thank you to @Goldfish and @TotallyNotEvil for helping me hammer this out and of course @DragonParadox for indulging the mad engineering.
 
Looks nice. How high can it go?
Space. There is literally nothing stopping it, barring magic failing if you go too high up.

As air density goes down, the top speed increases, but gravity falls off much slower, so you can reach orbital speeds after a while. Though the thing needs 30 minutes of acceleration to reach the given air-speed, so that would take a while.
 
Well. As promised, here is the plan for our first anti-grav vessel.

Anti-Gravity Experimental Vessel 1 / IMV Moonchaser
Type: Experimental Anti-Grav Vessel
Volume: 8,710 m³ (307,568 ft³)
Weight: Excluding Engines: 8,656.60 t
Including Engines: 20,944.60 t
Length: 66 m (215 ft)
Width: 16.5 m (54 ft)
Height: 8.5 m (28 ft)
Propulsion: 2 Weighted Mercury Anti-Grav Engines
1 Plane-Shift Engine
Speed: Propulsive Force: 11,515 kN
Air-speed (at sea-level): 986.83 km/h
Water-speed (submerged): 35.48 km/h
Combat-speed: 6 km/h (30 ft per turn)
Crew: Enlisted: 196
NCOs: 20
Officers: 2
Passengers: Bunk rooms: 100
VIP quarters: 2
Cargo: Capacity: 1,200 t
Cargo Lifts: 6
Bridge Equipment: 2 Observation Stations
1 Weather Prediction- and Control-Station
1 Navigation Station
1 Planar Whispering Brazier
Other Systems: 1 Everflame Thermal Generator
1 Autonomous Air-Cycling System
1 Autonomous Water-Cycling System
600 m³ Water Storage Tanks
Armaments: 10 Steam Canons
8 Steam Projectors
10 Alchemical Launchers
Armor: 20 cm laminated, hardened Steel-Lead Composite Armor
Enchantment of 3. Grade
Planar Adaption Crystal Matrix
Forbiddance Warding

Hardness 15, 212 HP per 5 ft square
Construction Cost: 8,656.60 t of steel
6,144.00 t of mercury
132,572.00 IM enchantment materials
The stats for the weapons:
Steam Cannons: 10d6 damage, critical 20/x4, range increment 400 ft.
Steam Projectors: 4d6 blunt + 4d6 fire damage, 60 ft. line, DC 15 Reflex for half damage, on failure, DC 15 Fortitude against knockdown
Alchemical Launcers: Goldfish covered those extensively

A thank you to @Goldfish and @TotallyNotEvil for helping me hammer this out and of course @DragonParadox for indulging the mad engineering.
The Launchers are so cheap and easy to create, not to mention small, a ship that large should have many more than 10 of them. In fact, while some singles would be expected, there should be quite a few arrays that use "blocks" of Launchers.

Nine Launchers stacked one atop another in rows of three could be easily loaded with prepared speed loaders. Then rather than firing a single Light Ballista bolts equivalent projectile, you are launching a spread of nine of them simultaneously. That opens up options for easy area bombardment, too.

And it would allow for massive quantities of Alchemical payloads to be delivered in a short timeframe as well.
 
So would the constitution hit would it be permanent? Because if so it may be wise to continue research to mitigate it. At least that is what I think
 
So would the constitution hit would it be permanent? Because if so it may be wise to continue research to mitigate it. At least that is what I think
Per DP, the Arcanum won't suffer from Constitution drain if Lya makes them Dedicated Wrights. That means Valeria can craft full time and research ways to refine the ritual for non-Arcanum users.
 
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