So logic, in this case, applies differently to those we like or need than those we don't.

This is not logic, friend. This is called pathos. Please do not confused them.

I am of two minds about this. On one hand, you are right, he only committed mortal crimes.

But if we were to change the law, we could formulate it so that if you accidentally commit a crime against humanity in the process of committing particularly bad mortal crimes (rape, murder, etc), then it counts as having committed that crime against humanity.

This is similar to the real world scenario where if you accidentally kill someone in the process of committing a lesser crime (theft, trespassing, vandalism, etc) then it counts as murder in some places.
 
At the hospital visiting my dumbass brother. Can't update my plan. Can you take care of it, please, @Duesal?

[X] Duesal
 
@everyone can someone dig up how much we're paying Bronn per year for me? I need it...for reasons.
 
In short, if torturing and murdering children can summon beings of pure Evil, then legally doing so constitutes a ritual, and falls under Magical law.

This is similar to the real world scenario where if you accidentally kill someone in the process of committing a lesser crime (theft, trespassing, vandalism, etc) then it counts as murder in some places.

On our world some places have laws that make the penalties for certain crimes greater than usual if it can be classed as a hate crime. For example, if vandalism was committed and it can be proved it was based on the religion or ethnicity of the target, the penalty is greater.

On a magical world, we could have a practice where any crime that results in spontaneous and malignant magic would have a greater penalty attached to it as well. So this would not make things that were not crimes into crimes if they resulted in accidental malignant magic, like the art in Braavos, but anything that was already a crime would have it's penalty increased, no doubt based on the severity of the magic involved as compared to the crime.
 
We could just execute him in a non magical extraordinary manner.

We could call it his last kindness. Because he's going to the abyss to be tortured forever.
 
X] Increase his pay to 20IM per month (240 IM yearly).
[X] You'll be loaning him a good deal of magical items to help ensure his health, and his ability to kill others. Great service would likely see you disinclined to bother to recollect some of said items, when and if he would decide to retire.
[X] Arrange to have his mark of justice removed.
[X] Offhandedly muse that people who work competently and well, and stick around you seem to benefit greatly, like good Ser Gerold, or the Lady Alinor.
-[X] Completely "unrelatedly," you expect there will be quite a few empty castles in Westeros in a few years.

@everyone can someone dig up how much we're paying Bronn per year for me? I need it...for reasons.

There you are.
 
I'm surprised no one wants to get the Giant Bard. Do we have someone capable of training bards in the Scholarium? It seems to me bard would be a great asset to the Legion as their bonuses apply to such a large group of allies.

I'm assuming here the the Queen Mother's class is a specialty and can't be widely taught. If this is not the case, then she would obviously be the choice for this.
 
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At the hospital visiting my dumbass brother. Can't update my plan. Can you take care of it, please, @Duesal?

[X] Duesal
Sure.

Good at thumping heads
One level 10 CN half giant (frost) Skald
One level 7 TN Avarial Hunter
Two level 6 Human Rogues

Crafters:
One level 8 NG Sylph Witch with brew potions and craft wondrous item
Two level 6 LN Raptoran Oracles with the Battle and Bones Mysteries (twins) one of which has craft Weapons and Armor
May as well get all of them since they're a lot less expensive than I thought.

[X] Plan the Useful Ones
-[X] Briefly exit the Pendulum of Fate to prepare.
--[X] After renewing his social spells (Voice of the Dragon & Air of Nobility), if necessary, Viserys casts Ancestral Awakening to learn the Aura Sight and Dragoneye Rune spells, then uses Blood Wish to cast Greater Magic Aura on himself to hide the aura of all spells affecting him. He then uses his Greater Ribbon of Disguise to hide his glowing eyes caused by the Greater Magic Aura spell.
-[X] Once prepared, return to the Pendulum and seek out those willing to enter into a service contract of at least three years with an employer who cannot tell them where they will be living and working during that time until further arrangements have been made, though doing so should take no more than three to four weeks. Although we cannot reveal the location to them quite yet, we can promise that it will be an interesting change from their normal environments and that there will be plenty of opportunity for them to make the most of their skills, whether that means enchanting gear or slaying monsters.
--[X] Anyone who accepts the term of employment will be asked to allow us to place a Dragoneye Rune on them so that when the time comes to retrieve them we can easily and painlessly verify their identity. The rune will be removed once they have been settled into their new homes.
--[X] Ask Embra, using the full weight of her family name if appropriate, to vouch for our sincerity and trustworthiness should any potential hires prove concerned about our motives or the secrecy we are maintaining
-[X] Viserys should take care to explain our blood sacrifice policies to those that accept
-[X] It should be clear that all of them will be expected to follow the laws of the Imperium while within our borders, whether or not the contract between us persists.
-[X] the level 8 NG Sylph Witch with Brew Potions and Craft Wondrous Item
--[X] Starting bonus of 700 IM, with a yearly salary of 600 IM.
--[X] In exchange we want her to lead the charge for a potions industry, and to teach budding witches in the Scholarum, and spend time crafting/brewing for us.
-[X] The two level 6 LN Raptoran Oracles with the Battle and Bones Mysteries (twins) one of which has craft Weapons and Armor
--[X] Starting bonus of 400 IM, with a yearly salary of 500 IM.
--[X] In exchange we want them to teach in the Scholarum and craft magic weapons and armor for us.
-[X] Offer the level 7 TN Avarial Hunter:
--[X] Starting bonus of 450 IM, with a basic yearly salary of 550 IM.
--[X] Services requested: Teaching at the Scholarum, training with the Legion.
-[X] All contracts are offered in perpetuity, with a minimum signing time of 3 years. Make it clear that initial salaries will have ample room to grow in the future.
-[X] All contracts include the following as standard:
--[X] A full Imperium Adventurer Standard, if required (Healing Belt, PfE Amulet, whatever else this might have on it)
--[X] Food, lodging and other basic living expenses provided by the Imperium
--[X] Magical healing and other supernatural aid (cursebreaking, etc.) if harm that harm is suffered in our service.
--[X] Preferential rates on item commissions, and materials for those with Item Creation feats.
--[X] Opportunity for renegotiation of terms every year.
--[X] We will raise them from the dead if necessary, though they'd be obligated to work off the cost of the diamond.

I'm leaving out fealty for now. They need to see how awesome working for us is, first. I think these prices are fair and suitably low, but feel free to correct me if you think it should be lower.
 
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I am against feeding the guy to the trees for simple practical reasons.

Those being that he was not alone. If he get tried for accidental summoning, so should everyone involved, from the "bandits" to the people that hung the kids (after all a magister wouldn't do it himself). After all they also took part in that summoning.

The reason we limited our number of sacrifices was for PR reasons. If we start feeding the trees with a lot of people, it would go against our previous goal of safeguarding our reputation.
 
Sure.


May as well get all of them since they're a lot less expensive than I thought.

[X] Try to hire all of them
-[X] Viserys should take care to explain our blood sacrifice policies to those that accept
-[X] the level 8 NG Sylph Witch with Brew Potions and Craft Wondrous Item
--[X] Starting bonus of 700 IM, with a yearly salary of 600 IM.
--[X] Her food and lodging will be automatically provided by the Imperium.
--[X] In exchange we want her to lead the charge for a potions industry, and to teach budding witches in the Scholarum.
-[X] The two level 6 LN Raptoran Oracles with the Battle and Bones Mysteries (twins) one of which has craft Weapons and Armor
--[X] Starting bonus of 400 IM, with a yearly salary of 500 IM.
--[X] Their food and lodging will be automatically provided by the Imperium.
--[X] In exchange we want them to teach in the Scholarum
-[X] Two level 6 Human Rogues (NG & TN)
--[X] Starting bonus of 400 IM, with a yearly salary of 500 IM.
--[X] Their food and lodging will be automatically provided by the Imperium.
--[X] In exchange we want them to work in the Inquisition.
-[X] One level 10 CN half giant (frost) Skald
--[X] Starting bonus of 700 IM, with a yearly salary of 700 IM.
--[X] His food and lodging will be automatically provided by the Imperium.
--[X] In exchange we want him to teach in the Scholarum.
-[X]One level 7 TN Avarial Hunter
--[X] Starting bonus of 500 IM, with a yearly salary of 600 IM.
--[X] His food and lodging will be automatically provided by the Imperium.
--[X] In exchange we want him to teach in the Scholarum.

I'm leaving out fealty for now. They need to see how awesome working for us is, first. I think these prices are fair and suitably low, but feel free to correct me if you think it should be lower.

I thought you did not want Chaotic neutral. What changed your mind?
 
I thought you did not want Chaotic neutral. What changed your mind?
Oh, don't get me wrong. I am absolutely not a fan of Chaotic whatsoever. But I can and will work with it when necessary.

I haven't exactly been campaigning to get rid of our party members, have I? I like all of them even if they're frustrating at times.
 
I thought you did not want Chaotic neutral. What changed your mind?

OOooh, that's why nobody wanted the Giant. My bad. :oops:

CN might not be the best for teaching, either. On the other hand, we do need to be diplomancing us some giants up north of the wall, a giant even if of a different type, with bardic abilities, might be an asset to that if properly supervised. We could also introduce him to our Stone Giant allies.
 
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On our world some places have laws that make the penalties for certain crimes greater than usual if it can be classed as a hate crime. For example, if vandalism was committed and it can be proved it was based on the religion or ethnicity of the target, the penalty is greater.

On a magical world, we could have a practice where any crime that results in spontaneous and malignant magic would have a greater penalty attached to it as well. So this would not make things that were not crimes into crimes if they resulted in accidental malignant magic, like the art in Braavos, but anything that was already a crime would have it's penalty increased, no doubt based on the severity of the magic involved as compared to the crime.
Or just have it being magical increase the maximum crime, having something magical happen in the progress of your crime, mean that it's now a magical crime, and while the minimum punishment for magical crimes are the same as mundane crimes, the maximum punishment is higher, so if you have just pickpocketed people with magic, you get the same punishment as someone who pickpocketed the normal way, but if you have committed dozens of murders, and then pickpocketed someone with magic, then you are suddenly a magic criminal, which mean you can be sentenced to sacrifice, and the fact that your other crimes are enough to earn you multiple hangings, mean that you will get sacrificed, even though your only magical crime was pickpocketing, because magic criminals maximum sentence are higher than mundane criminals, and by doing something magical you have become a magical criminal.

It's only relevant in cases where you have committed enough crimes, to get the mundane maximum punishment multiple times, because using magic don't make the crimes worse, it just transfer you to the magic court, and the magic court has 1 higher grade of punishment than the mundane court do, but crimes don't carry greater punishment in the magical court, it's just that there's a higher grade of punishment, so if you earned multiple times the greatest punishment in the mundane court, then you will get the highest punishment in magical court, because 3 counts of a hanging crime, equals to 1 count of a sacrifice crime in the magical court.
 
While it would be nice to have them working for the Inquisition, notice how level 6 Rogues are just above the threshold for normal humans. We can probably recruit level 6 rogues in Planetos for less money than what the extraplanar PCs would expect.
True. Should I just take them out? The more I think about it the more they just seem like unnecessary expenditures when we can get better rogues in our home plane much more cheaply.

EDIT: Rogues taken out.
 
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The more I think about it the more they just seem like unnecessary expenditures when we can get better rogues in our home plane much more cheaply.

Only if we actually follow thru and do so, rather than just saying we could do so and then forgetting about it. These ones are right here...maybe offer them a bit less if the expense is the issue?
 
True. Should I just take them out? The more I think about it the more they just seem like unnecessary expenditures when we can get better rogues in our home plane much more cheaply.

Anything that can't craft and doesn't have magic can simply go away in my opinion. We can eventually train them, and they would be better integrated into our realm by doing so than by paying tons of money for people who don't even know of our plane, not to mention the difference in race.
 
Fixed for you.

"It was just an accident!" is a pretty lacklustre defence when you managed to bring forth a CR10+ fiend.
Let's be fair: we have repeatedly summoned dangerous Outsiders by accident. Even back in Braavos we were doing it!

What is dead may rise again. Harder. Saltier.
That sounds like a better motto for the Iron Isles. Seriously.
For one thing it hints to a viable economic activity!
 
Hunter - training Rangers
Oracles - teachng in Schoalrum
Witch - being all-around awesome.

Let's hope our Diplo score work this out for us.
@Duesal, maybe you should include the preparations Goldfish described to buff us to gills, while making said buffing impossible to detect?
 
Only if we actually follow thru and do so, rather than just saying we could do so and then forgetting about it. These ones are right here...maybe offer them a bit less if the expense is the issue?
That's the problem, they're used to planar expenses and will fully expect to be paid what they're worth.

Now compare that with Prime Material adventurers. Bronn, for example, was a mid-level adventurer when we found him, and we got him to happily accept an annual salary of 240 IM per year.

This simply does not compare. We can get Prime Material rogues for pocket change compared to the lowest these rogues would accept.
Anything that can't craft and doesn't have magic can simply go away in my opinion. We can eventually train them, and they would be better integrated into our realm by doing so than by paying tons of money for people who don't even know of our plane, not to mention the difference in race.
I'm leaning towards this...
 
So. Plan time.

[X] Plan Acquiring Agents
-[X] Briefly exit the Pendulum of Fate to prepare.
--[X] After renewing his social spells (Voice of the Dragon & Air of Nobility), if necessary, Viserys casts Ancestral Awakening to learn the Aura Sight and Dragoneye Rune spells, then uses Blood Wish to cast Greater Magic Aura on himself to hide the aura of all spells affecting him. He then uses his Greater Ribbon of Disguise to hide his glowing eyes caused by the Greater Magic Aura spell.
-[X] Once prepared, return to the Pendulum and seek out those willing to enter into a service contract of at least three years with an employer who cannot tell them where they will be living and working during that time until further arrangements have been made, though doing so should take no more than three to four weeks. Although we cannot reveal the location to them quite yet, we can promise that it will be an interesting change from their normal environments and that there will be plenty of opportunity for them to make the most of their skills, whether that means enchanting gear or slaying monsters.
--[X] Anyone who accepts the term of employment will be asked to allow us to place a Dragoneye Rune on them so that when the time comes to retrieve them we can easily and painlessly verify their identity. The rune will be removed once they have been settled into their new homes.
--[X] Ask Embra, using the full weight of her family name if appropriate, to vouch for our sincerity and trustworthiness should any potential hires prove concerned about our motives or the secrecy we are maintaining.
-[X] Offer the level 8 NG Sylph Witch:
--[X] A starting bonus of 500 IM, with a basic yearly salary of 600 IM.
--[X] Services requested: Crafting, teaching at the Scholarium.
--[X] Viserys should also take care to explain our blood sacrifice policies in a way that a NG outsider would be able to accept.
-[X] Offer the two Level 6 LN Raptoran Oracles:
--[X] A starting bonus of 400 IM each, with a basic yearly salary of 500 IM.
--[X] Services requested: Crafting, teaching at the Scholarium, training the Legion (the one without the MiC feat)
-[X] Offer the level 7 TN Avarial Hunter:
--[X] Starting bonus of 450 IM, with a basic yearly salary of 550 IM.
--[X] Services requested: Teaching at the Scholarium, training with the Legion.
-[X] All contracts are offered in perpetuity, with a minimum signing time of 3 years. Make it clear that initial salaries will have ample room to grow in the future.
-[X] All contracts include the following as standard:
--[X] A full Imperium Adventurer Standard, if required (Healing Belt, PfE Amulet, whatever else this might have on it)
--[X] Food, lodging and other basic living expenses provided by the Imperium
--[X] Magical healing and other supernatural aid (cursebreaking, etc.) if harm that harm is suffered in our service.
---[X] This includes Resurrection at usual fees.
--[X] Preferential rates on item commissions, and materials for those with Item Creation feats.
--[X] Opportunity for renegotiation of terms every year.
-[X] Be sure to explain how much their salaries are worth in PoA terms, so that they can understand how much we're offering.

I'm not interested in the Skald.
 
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