Theunderbolt
"Prepare for trouble..."
- Location
- USoA
[X] Plan: Rise! Beowulf!
Alectai's plan has the Timberwolf and Foxhound Combinations separate as before. Do we want the triple Combination of Beowulf + TMU + Shepherd that's been talked about earlier?
You're right in that standardizing it now is going to make it easier going forward.
You'll get options for that later though.
They're still ahead of you. But that's not surprising; they've had at least a year's headstart.
You're not doing badly at all, though. While either would be confident of fighting you, they'd also seriously think about it; it wouldn't be clean.
That, and if you guys want to go for the triple combine...you're technically not finished yet!
Keyword is Theoretical. And its a long term plan for either the 2.0 or 3.0 version of our Super Robot.Time, mainly. You are playing catchup still.
That, and if I understand the posts correctly, the next milestone some of you are setting your eyes on is a theoretical combination of the Timberwolf and the Foxhound.
Switched out the illegal circuits with the Charged Cannon. Stunlocking opponents while we blitz them should go well.[X] Plan Fastest Thing Possible
-[X] Super Robot 1.0 - It's time. With everything that you've learned up until now, you can either retrofit an existing Prototype and 'bring it up to code,' so to speak, or build a brand new one from the ground up.
--[X] Core unit: Beowulf(1 RP)
---[X] Beowulf Upgrade Slot 1: Anti-Gravity Treatment(2 RP)
---[X] Beowulf Upgrade Slot 2: K-Circuits(3 RP)
---[X] Beowulf Anti-Gravity Slot: 'Psychic Theater' (6-1 RP)
---[X] Slotless Upgrade: K-Suit (Pilot 1)(4 RP)
---[X] Slotless Upgrade: K-Suit (Pilot 2)(4 RP)
--[X] Combine Unit: Foxhound(2 RP)
---[X] Foxhound Upgrade Slot 1: Charged Cannon(2 RP)
---[X] Foxhound Upgrade Slot 2: Zirvitium Armor(5 RP)
---[X] Foxhound Finisher Slot: Arc Blade(3 RP)
-[X] Give it some leeway. You don't really trust it, but you're willing to recommend a quid pro quo approach to dealing with the Regency. Recommend that you enter negotiations with the Regency to see what it wants, and in turn see what it's willing to give up for it. You are concerned about the idea of empowering a champion, as you ARE dealing not only with EUDF personnel, but also a citizen of the Union. Make sure your superiors are aware of this.
Switched out the illegal circuits with the Charged Cannon. Stunlocking opponents while we blitz them should go well.
I imagine in this case the Psychic Theater is going to be used HEAVILY to control the movement without impeding combat.
Main thing with focusing so heavily on raw direct combat power is that we're going to get a lot of heat, and the focus on offensive power lets us deal with opponents who are stupidly durable better. The additional damage would be needed pretty badly on anything with serious armor plating, and the high Agile capabilities also means they rarely get to test our durability.