It's not, it's just differently applied. You'll note that post-modifiers our martial is actually higher than our intrigue, too.Oh, this is lovely. Why are we going into the place where all of our Intrigue will be wasted?
How exactly are you thinking our Intrigue will help?It's not, it's just differently applied. You'll note that post-modifiers our martial is actually higher than our intrigue, too.
[] Cut them down
Shouldn't a revolver also grant the multiple shots rule?Dwarven Revolver (S4, Armour Piercing, Quick to Fire, Extra Attack)
How would these work on the tabletop, would they be considered bound spells like with a warrior priest? It's hard to imagine trying to cast shadowsteed ever causing the caster to be thrown into the warp and killing half her attached regiment so having them work as bound spells would make sense from a tabletop perspective.
Is this automatic or can Mathilde choose whether or not to use this to counter a spell?- First Rune: One use only. A hostile spell cast against Mathilde Weber or a unit she is in will be countered; the caster takes an automatic wound and cannot cast the same spell until they relearn it.
Again. How.
It's a dwarf tower, it's not gonna be so small they're packed in like sardines.Again. How.
See, my problem with joining the assault is that nothing we specialize in is good here. So far, all I've seen is this:
1. Intrigue
2. ???
3. PROFIT!!!
We're dealing with a Watchtower, a relatively small fortification packed densely with bodies. There are no flanks to hit, no way of attacking from an unexpected direction, no gaps to insert ourselves into, and if we're facing Night Goblins they're more comfortable in the shadows than we are! The only thing we'll really have is dispelling and Kragg does that better than us.
So our Intrigue will be worthless, our movement worthless since there will be walls between us and the enemy, our dispelling will be better handled by someone else. That leaves our Martial. That might be worthwhile, sure. However, it's far more important that our Vanguard and Rearguard don't get left out in the cold for an ambushing/flanking force, especially one with a bunch of Goblin Shamans.
And let's go with absolute best case scenario here. For whatever insane reason, Kragg decides not to join the Assualt and stays with the Vanguard. He's not fast. The Rearguard is still extremely exposed. He won't be able to get there in time to deal with any casters. Much the same if he stays with the Rearguard. On the other hand, we can be redeployed anywhere quicker than any other unit in the army, as long as we're not tied down in a frontal assault. You don't tie down your cavalry in a slugging match. This is just strategy 101.
It's a tower. The entire idea is to get as many units in as tough and tight a space as is feasible while keeping them aware and mobile. There's not going to be easily exploitable weaknesses for that exact reason.It's a dwarf tower, it's not gonna be so small they're packed in like sardines.
No, confined spaces are bad for us. We only cause terror once. We can't get around to attack the flanks or rears. We can't insert with any units, because they're dwarves. I'm not seeing anything that says werew going to make a real contribution in this fight. In fact, this is the worst fight for us. And the assault is going to be slow no matter what-it's dwarves. Methodical is their only way of doing things.Moreover, the longer the assault goes, the more problematic an attack from elsewhere s, so it's better to help assist it to a swifter conclusion. Confined spaces makes it easier to make use of Terror, and we're the best one at swiftly opening the gates or whatever.
Big problem: Goblin's are better at this sort of thing than us and have the home field advantage.
Concerning dwarves:
I like the fleshing out of the dwarven society by "splitting" it into the "old hold" dwarves and "new hold" dwarves, especially since I see it as a partial subvertion of the classical/Tolkienesque trope of "all dwarves must always be in a permanent decline" which I am not a fan of, to put it mildly.
Also, a food for thought: Despite it technically being an old hold, Karak-eight-peaks might very well become a new hold upon its reclamation, at least in spirit.
Whatever their other grudges may be, fulfilling their old vow of returning to their ancestral home should provide a potent push to Clan Angrund's efforts at proper rebuilding and repopulation of the hold.
No, confined spaces are bad for us. We only cause terror once. We can't get around to attack the flanks or rears. We can't insert with any units, because they're dwarves. I'm not seeing anything that says werew going to make a real contribution in this fight. In fact, this is the worst fight for us. And the assault is going to be slow no matter what-it's dwarves. Methodical is their only way of doing things.
After all, he doesn't actually need to win per se, and he realistically can't. What he needs to do is soften us up so that the hold breaks us, then just move back in when the dwarves abandon the tower.
Big problem: Goblin's are better at this sort of thing than us and have the home field advantage.
Man the guys over at Snotling quest mis have rolled a natural for what is about to happen to them.
[Esbern vs Squig: 36+15 vs 37]
[Seija vs Squig: 67+10=77 vs 48]
"No, WE will rebuild!"
Something to think about if and when we establish a foothold in K8P. They may find themselves similarily limited- amongst other things, affecting Dispelling.and doing so deep underground, far away from Ghur certainly shows an open-mindedness that I can appreciate. I bet they'd much prefer to stay outdoors