Voted best in category in the Users' Choice awards.
Your Shadowhorse is a logistical miracle, but it has its limits, and one of those is that galloping down a pitch-black underground tunnel is a fantastic way to run face-first into a stalactite.
Ah, what? Not when the rider has constantly-mentioned Mage Sight that functions as perfect darkvision, it doesn't.


[X] Join the assault on Und-Uzgar
- [X] Bring nobody
[ ] Stand ready in the Vanguard, in case any try to block the advance of the Expedition.
[ ] Stand ready in the Rearguard, in case Black Crag launches an assault on the rear of the Expedition.

[X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.

Not sure about vanguard or rearguard - obviously we can't be at both at the same time, but for a ranged-capable wizard with a magic horse and telescope, is it not possible to be on alert and support whichever needs it more?
I mean, I'd prefer to do stealthy shit in the assault this time around, but just how far apart are the van and rear, anyway?
 
What kind of things do we need to get WS/BS 6 a lá Grandsmasters? Attacks get raised alongside general skill?
Presumably, "spend multiple decades training your swordsmanship to a razor's edge and proving yourself in the thick of battle against heroes and hordes, tempering yourself in the hottest fires again and again and again."

You know, like a Grandmaster.

Or we could not. We're a wizard. Do wizard things instead, and let the swordsmanship be a nice backup.
 
Ah, what? Not when the rider has constantly-mentioned Mage Sight that functions as perfect darkvision, it doesn't.




Not sure about vanguard or rearguard - obviously we can't be at both at the same time, but for a ranged-capable wizard with a magic horse and telescope, is it not possible to be on alert and support whichever needs it more?
I mean, I'd prefer to do stealthy shit in the assault this time around, but just how far apart are the van and rear, anyway?
Hmm, do you mean to vote for the options you X'd? In that case, you'd want to copy and paste them so they're not in a quote.

Like so, but with X's:

[] Join the assault on Und-Uzgar
- [] Bring nobody
[ ] Stand ready in the Vanguard, in case any try to block the advance of the Expedition.
[ ] Stand ready in the Rearguard, in case Black Crag launches an assault on the rear of the Expedition.

[] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
 
[X] Master Engineer Durin Wutokri
[X] Grand Master Sigwald Kriegersen
[X] Grand Master Ruprecht Wulfhart
[X] Marshal Titus Muggins
Adhoc vote count started by Lupercal on Apr 16, 2018 at 1:51 AM, finished with 16899 posts and 19 votes.
 
Ah, what? Not when the rider has constantly-mentioned Mage Sight that functions as perfect darkvision, it doesn't.

Magesight can mostly replace actual sight, but it's 'slower' - Ulgu moves significantly slower than the speed of light, so there's an inherent delay that doesn't exist with normal sight, and you can't really use it to charge at 30 MPH down a pitch-black tunnel.

Can't we pre-commit a number of future actions each week?

In a week, you'll be arriving at the East Gate. There's no telling what form turns will take after that, even assuming the Expedition manages to gain a foothold inside Eight Peaks.

But if a foothold is gained, and if there's some sort of stalemate or deadlock or the unfriendly inhabitants are stamped down hard enough to give you breathing space, then you'd have the option to do longer-term actions like training or enchanting.
 
Last edited:
Presumably, "spend multiple decades training your swordsmanship to a razor's edge and proving yourself in the thick of battle against heroes and hordes, tempering yourself in the hottest fires again and again and again."

You know, like a Grandmaster.

Or we could not. We're a wizard. Do wizard things instead, and let the swordsmanship be a nice backup.
WS/BS 5 is achievable with just training, so I say we shoot for that. Should also give us +1A, I think, and we use our colored spells through attacks. So hey, sounds like a nice investment of our time.

If I read the pattern right, and I might not because damn it's 3AM and I did not realize it, it's:
WS/BS 3 - A 1
WS/BS 4 - A 2
WS/BS 5 - A 3
WS/BS 6 - A 4

@BoneyM Is there an auto-hit/auto-wound/insta-kill rule? As in, a certain value of WS or Strenght higher than the opponent's at which point you don't even roll?
 
If I read the pattern right, and I might not because damn it's 3AM and I did not realize it, it's:
WS/BS 3 - A 1
WS/BS 4 - A 2
WS/BS 5 - A 3
WS/BS 6 - A 4

Works as a general rule of thumb, but there'd be exceptions - a more frenzied style would have more attacks, while a more careful, duellist style would have more WS.

@BoneyM Is there an auto-hit/auto-wound/insta-kill rule? As in, a certain value of WS or Strenght higher than the opponent's at which point you don't even roll?

No, but having more Strength than the opponent's toughness makes it easier to hit, to a maximum of a 2+ on a d6 if your strength beats their toughness by two or more, and higher strength reduces armour saves - Mathilde would reduce armour saves by 3 since she hits at S6. So against a typical orc opponent (WS3 T4 light armour) she'd be hitting on a 3+, wounding on a 2+, and they'd not receive armour saves.
 
Last edited:
WS/BS 5 is achievable with just training, so I say we shoot for that. Should also give us +1A, I think, and we use our colored spells through attacks. So hey, sounds like a nice investment of our time.
I mean, is it achievable? Is there a QM statement to that effect?
If I read the pattern right, and I might not because damn it's 3AM and I did not realize it, it's:
WS/BS 3 - A 1
WS/BS 4 - A 2
WS/BS 5 - A 3
WS/BS 6 - A 4
At least on the tabletop, there is no pattern. The two are simply disconnected. There are WS4 models with 3 attacks and WS6 models with 2 attacks and WS5 models with 1 attack. The two tend to rise together, but don't treat it as a rule.
 
Man, now that I look at them without thinking with a mind focused on pure-combat, these spells really are utterly fantastic for stealth-work.

And at our level of power and skill so much more effective than our novice attempts back in Stirland.
 
Last edited:
I mean, is it achievable? Is there a QM statement to that effect?

Not yet but there is now. The peak of training would be WS5, though that would require a lot of training. WS6 would require some sort of trait to represent exceptional ability or dedication.

On the tabletop, no Empire rank-and-file soldier has WS5, not even greatswords or knights - it's restricted to special characters and high-ranking officers. WS6 is for Knight Grand Masters and Karl Franz. WS7 is Literally The Best Warrior In The Entire Empire.

Belegar currently has WS6 - the canonical statline is for Belegar fifty to eighty years from now.
 
Last edited:
[X] Join the assault on Und-Uzgar
-[X] Bring nobody

[X] Master Engineer Durin Wutokri
[X] Grand Master Sigwald Kriegersen
[X] Grand Master Ruprecht Wulfhart
[X] Marshal Titus Muggins

I have no idea if we're likely to need more Dispel than we can personally bring to bear assaulting a watchtower. It might be wiser to leave the journeymanlings in the van and/or rearguard to give a more even spread. Or, like, Kragg on one end and the entire journeymanling horde on the other side.
 
Last edited:
Not yet but there is now. The peak of training would be WS5, though that would require a lot of training. WS6 would require some sort of trait to represent exceptional ability or dedication.

On the tabletop, no Empire rank-and-file soldier has WS5, not even greatswords or knights - it's restricted to special characters and high-ranking officers. WS6 is for Knight Grand Masters and Karl Franz. WS7 is Literally The Best Warrior In The Entire Empire.

Belegar currently has WS6 - the canonical statline is for Belegar fifty to eighty years from now.
I'm not gonna tell you how to run your game, but you know that TT is inaccurate many times when it comes to things in comparison to Lore? It's meant for game balance, not ability-accuracy.
 
Yeah.

Basically, what we've learned here is that Mathilde is literally a living nightmare for enemy Heroes and Champions, and can also do horrible, terrible things to low-Leadership targets like certain Monsters and a lot of Greenskins and Skaven.

She's pretty much a supercharged Witch Hunter, which is an unusual build for a character, but frighteningly effective if deployed carefully. Abstracting her battery of conventional Magic into oodles of Special Rules instead due to her high level of expertise and ability to cast them with a fair amount of safety was a good move. She loses Battle Magic (So far anyway), and her core statline is about as good as it'll ever get, but she's capable of wreaking havoc on an enemy specialists and Wizards and then riding off into the shadows, probably surviving it because she has a stupidly high ASV for a wizard and technically needs to be killed five times before she stays dead.
 
Last edited:
Yeah.

Basically, what we've learned here is that Mathilde is literally a living nightmare for enemy Heroes and Champions, and can also do horrible, terrible things to low-Leadership targets like certain Monsters and a lot of Greenskins and Skaven.

She's pretty much a supercharged Witch Hunter, which is an unusual build for a character, but frighteningly effective if deployed carefully.
Yeah, she can't go around killing monsters alone for the most part barring luck or really a good Burning Shadows, but she has the misdirectional and mental-messing stuff that, when applied right, allows her to take on heroes.

All it takes is a mistake or two on the enemy's part, and Mathilde is just built to not only throw artificially induced mistakes at the enemy, but survive her own mistakes.
 
Yeah, she can't go around killing monsters alone for the most part barring luck or really a good Burning Shadows, but she has the misdirectional and mental-messing stuff that, when applied right, allows her to take on heroes.

All it takes is a mistake or two on the enemy's part, and Mathilde is just built to not only throw artificially induced mistakes at the enemy, but survive her own mistakes.

Certain monsters though she can make life difficult for. Low Leadership Monsters are catnip for making Stupid after all.
 
[X] Join the assault on Und-Uzgar
-[X] Bring Maximilian
[X] Marshal Titus Muggins
 
Last edited:
@BoneyM

Minor nitpick: would Mathilde's Attacks all count as Magical, TT wise, given Blessed Weapon-Blessed Hands?

And does her Greatsword mean ASL, or since it wasn't mentioned does her training and ability put her past that?

And can the Torc stack with Dread Aspect, TT-wise or regular rolling wise?
 
[X] Stand ready in the Vanguard, in case any try to block the advance of the Expedition.
[X] Grand Master Sigwald Kriegersen
[X] Grand Master Ruprecht Wulfhart
[X] Marshal Titus Muggins
 
[X] Join the assault on Und-Uzgar

[X] Master Engineer Durin Wutokri
[X] Grand Master Sigwald Kriegersen
[X] Grand Master Ruprecht Wulfhart
[X] Marshal Titus Muggins

I have no idea if we're likely to need more Dispel than we can personally bring to bear assaulting a watchtower. It might be wiser to leave the journeymanlings in the van and/or rearguard to give a more even spread. Or, like, Kragg on one end and the entire journeymanling horde on the other side.
If we do wind up doing a solo infiltration, we're not bringing any Dispel to the assault troops for that time. Max might be a solid choice.
 
Back
Top