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Basically, there are twenty thousands manlings on the expedition.

He wants seven thousands or so of them to die.

He wants to prevent them looting a dwarfhold and souring dwarves' opinion of all manlings in the expedition. Killing them isn't the goal, it's just the only method he knows.

Hmm, I think I like the paranoid crossbowman leader of the Stirland forces.


He is only in charge of the Stirland forces. aka 10,000 men total.

The Nordlanders and Middenlanders have their own leadership.

He also commands another 10000 of various mercenaries, vagabonds and fortune-seekers.
 
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Basically, there are twenty thousands manlings on the expedition.

He wants seven thousands or so of them to die.
He is only in charge of the Stirland forces. aka 10,000 men total.

The Nordlanders and Middenlanders have their own leadership.

Both of you are half right. The threadmark 'The Karak Eight Peaks Expedition' has the full breakdown:

Marksman Codrin Petrescu
10,000 miscellaneous mercenaries, adventurers, and vagabonds.
5,000 Stirland Crossbowmen
5,000 Stirland Huntsmen

Grand Master Ruprecht Wulfhart
Winter Wolves - 250 Wolf Riders, 2000 dismounted knights.
10,000 Nordlanders
8,000 Ulricans
 
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[X] His command, his business. Stay out of it.

[x] The Snotlings need to be wiped out so their 'city' can be filled in. Join in the extermination, possibly with a Journeymanling along to see how they fare in battle.
- [x] Bring Esbern and Seija
[x] Thane Skaroki Grimbrow
[x] Introduce him to the dwarven smiths so he can try to convince them to teach him.


I figure working with the Thane while he is leading forces against the snotlings would be nice.

Also want to get Maximilian setup.
 
[X] His command, his business. Stay out of it.

[X] Thane Skaroki Grimbrow
[X] Master Engineer Durin Wutokri
[X] Grand Master Sigwald Kriegersen
[X] Grand Master Ruprecht Wulfhart
[X] Marshal Titus Muggins
 
[X] His command, his business. Stay out of it.
[X] Scout the far side of the Snotling city to ensure there's no other surprises waiting to be found.
[X] Ask him to reforge your sword into a superior one.
[X] Test their skills in battle.
 
He wants to prevent them looting a dwarfhold and souring dwarves' opinion of all manlings in the expedition. Killing them isn't the goal, it's just the only method he knows.

Therefore, dangerous nonsense.

Because actually policing your forces is so hard, better go get them killed.

Ugh. It seriously depends on his methods and how far he is going to go about it, but this is warhammer and trusting a crazy-sounding guy to be actually fucking crazy is usually a fair bet.
 
[X] Dangerous nonsense. This needs to be stopped.
Sure dude, you can totally proclaim that 6000 people need to die because they screw up your loot distribution for your good and honest stirland friends. Even if some or most of his 6000 might do that, his solution should not be "THEY MUST ALL PERISH".

[X] The Snotlings need to be wiped out so their 'city' can be filled in. Join in the extermination, possibly with a Journeymanling along to see how they fare in battle.
- [X] Bring Esbern and Seija
- [X] Bring Panoramia
- [X] Bring Maximilian

Nothing hides from us, and anything that tries will take a burning shadows to the face. Don't care who we bring but bringing no-one is a waste.

[X] Thane Skaroki Grimbrow
[X] Marshal Titus Muggins

SOCIAL LINKS SOCIAL LINKS SOCIAL LINKS SOCIAL LINKS
 
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[X] His command, his business. Stay out of it.
[X] The Snotlings need to be wiped out so their 'city' can be filled in. Join in the extermination, possibly with a Journeymanling along to see how they fare in battle.
- [X] Bring Esbern and Seija

Insurance against any squigs or nastier beasts that may be lurking.

[X] Thane Skaroki Grimbrow
[X] Ask the smiths to teach him as a favour to you (-2 favours)
 
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[X] Dangerous nonsense. This needs to be stopped.

[X] The Snotlings need to be wiped out so their 'city' can be filled in. Join in the extermination, possibly with a Journeymanling along to see how they fare in battle.
-[X] Bring Esbern and Seija

[X] Thane Skaroki Grimbrow
[X] Master Engineer Durin Wutokri

[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
 
[X] His command, his business. Stay out of it.

[x] The Snotlings need to be wiped out so their 'city' can be filled in. Join in the extermination, possibly with a Journeymanling along to see how they fare in battle.
- [x] Bring Esbern and Seija
[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
[X] Grand Master Ruprecht Wulfhart


Dangerous business to be known to be associated with. But we'd be overreaching to meddle.
The Ambers are primarily combat wizards, so I'd like to see how they perform before we fight something more dangerous, which ALSO gives us an opportunity for them to introduce us to the Knight Grand Masters on the field, if all goes well, the Ulricans will see the Grey Wizard carving things up with a sword approvingly at least

Before we ask for a sword though, we should open the door and see if they can teach Maxmillian in this lull period.
Scouting here is less important. Its Snotlings. If they're here, as we already assessed, theres nothing dangerous immediately past them.
 
[X] He's got a point. You should help where you can.
[x] The Snotlings need to be wiped out so their 'city' can be filled in. Join in the extermination, possibly with a Journeymanling along to see how they fare in battle.
- [x] Bring Esbern and Seija
[x] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
 
Therefore, dangerous nonsense.

Because actually policing your forces is so hard, better go get them killed.

Ugh. It seriously depends on his methods and how far he is going to go about it, but this is warhammer and trusting a crazy-sounding guy to be actually fucking crazy is usually a fair bet.
Well, actually, yeah, policing an army is frikkin' hard. Like, in most armies throughout history, and even to an extent today, it's simply an accepted fact that once the battle is over, the looting begins. Not necessarily sacking the city (although that was common too in older times) but picking the battlefield and the immediate area clean, absolutely. It's actually one of the major things that slows down armies on the strategic scale, that the troops will spend hours after the battle picking over the bones instead of getting back on the march. Soldiers are poorly (and often unreliably) paid, often made cynical by frequent brushes with death, and in many cases join up explicitly for the promise of war spoils.

I mean, what's that Pratchett quote?
"Do you mean to tell me that you want to join the army just to loot the battlefields?" said the major, completely shocked. "A little... lad like you?"
"Once when ol' Sconner was sober for two days together he made me a little set of soldiers," said Nobby. "An' they had these little boots that you could-"
"Shut up," said the major.
"-take off, and tiny little wooden teeth that you could-"
"Will you shut up!" said the major. "Have you no interest in honour? Glory? Love of city?"
"Dunno. Can you get much for 'em?" said Nobby.
"They are priceless!"
"Oh, well in that case I'll stick with the boots, if it's all the same to you," said Nobby. "You can sell them for ten pence a pair if you know the right shop-"
"Look at Trooper Gabitass there!" said the major, now quite upset. "Twenty years service, a fine figure of a soldier! He wouldn't stoop to stealing the boots of a fallen enemy, would you, trooper?"
"No, sir! Mug's game, sir!" said Trooper Gabitass.*

...

* And this was true. Don't bother with the boots, would have been Trooper Gabitass's advice, had he been inclined to part with it. You need to bribe someone on the baggage carts to build up stock and when all's said and done you'll only make a few dollars. Stick to jewellery. It's portable. Trooper Gabitass had seen too many battlefields up close to use the word 'glory' without wincing.
And, speaking from my conversations with medieval historians like @Gargulec, @100thlurker and @EricD... Yeah! That's pretty accurate!

Soldiers are going to loot, and as a commander, there's very little you can do to stop this. Like, it is a common theme in depictions of old battlefields that after the fighting is over, the dead will be completely stripped bare. In 15th century France (smack bang in the middle of the era Warhammer apes, note), looters were called 'écorcheurs', or 'skinners', because they would steal literally everything off a dead man's back. You'd see corpses sprawled out on the field with only their underwear - if that. Looting parties ranging ahead were often pretty much the official scouts of an army. And this kind of thinking lasted for a long time - the Battle of Gettysburg started based off a rumor of a town having a large supply of shoes the Confederates could loot.

Petrescu is about as cynical as I expect of a career soldier, but he's also uh, basically bang on point.
 
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[X] His command, his business. Stay out of it.
[X] The Snotlings need to be wiped out so their 'city' can be filled in. Join in the extermination, possibly with a Journeymanling along to see how they fare in battle.
- [X] Bring Esbern and Seija
[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
 
[X] He's got a point. You should help where you can.

I guess I'm actually a bit surprised that so many of the Stirlanders and Sylvanians are actually loyal and responsible, just seeking a way to attain some land and settle down. I was under the impression that most were irate deserters.

Putting greedy opportunists into hostile situations that are liable to find them Glory in the Name of The Empire (posthumously) is not a great plan, but it does beat letting them ransack something important. Of course, mass slaughter and suicide missions are NOT good plans at all, but I would guess that if the worst of the lot were to come to... unfortunate ends, that would certainly bring the less daring ones back into line.

Fear is a powerful motivator for good behaviour. It's certainly worked throughout history.

Mathilde could do a lot to help Petrescu be more subtle and discerning in who he deploys on less survivable missions, though.

One spell in particular comes to mind, to ferret out the most nakedly greedy among them.

Relatively Simple - Magic 2 required to learn, Magic 3 to cast reliably.
K
/ Eye of the Beholder: You can change something's appearance to make it look either worthless or valuable for several hours.

[X] The Snotlings need to be wiped out so their 'city' can be filled in. Join in the extermination, possibly with a Journeymanling along to see how they fare in battle.
- [X] Bring Esbern and Seija

We could go Squig hunting. I wonder how tameable they are? With magic, I mean. I know they're eternally hungry murderbeasts otherwise.

[X] Master Engineer Durin Wutokri

Wooden siege weapons. Elegant, yet not cannons. Truly a strange paradox.

[X] Marshal Titus Muggins

Where is all this food even coming from?!
 
[X] He's got a point. You should help where you can.
[x] The Snotlings need to be wiped out so their 'city' can be filled in. Join in the extermination, possibly with a Journeymanling along to see how they fare in battle.
- [x] Bring Esbern and Seija
[X] Grand Master Ruprecht Wulfhart
[X] Marshal Titus Muggins

Really, seeing how many casualties our Drakenhof campaign suffered from, I'm perfectly ok with helping our earnest Sylvanian make sure the 6-7k problem makers die first. With our support, we might be able to prevent it from hurting his standing as well as prevent casualties from other formations
 
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[X] His command, his business. Stay out of it.
[X] Scout the far side of the Snotling city to ensure there's no other surprises waiting to be found.
[X] Ask him to reforge your sword into a superior one.
[X] Test their skills in battle.
 
Let's just stay out of it. We have three actions per turn and we really don't want to add another action onto the pile. The dude's competent, so let's just let him do his thing while we do our thing.
 
Well, actually, yeah, policing an army is frikkin' hard. Like, in most armies throughout history, and even to an extent today, it's simply an accepted fact that once the battle is over, the looting begins. Not necessarily sacking the city (although that was common too in older times) but picking the battlefield and the immediate area clean, absolutely. It's actually one of the major things that slows down armies on the strategic scale, that the troops will spend hours after the battle picking over the bones instead of getting back on the march. Soldiers are poorly (and often unreliably) paid, often made cynical by frequent brushes with death, and in many cases join up explicitly for the promise of war spoils.

I mean, what's that Pratchett quote?
And, speaking from my conversations with medieval historians like @Gargulec, @100thlurker and @EricD... Yeah! That's pretty accurate!

Soldiers are going to loot, and as a commander, there's very little you can do to stop this. Like, it is a common theme in depictions of old battlefields that after the fighting is over, the dead will be completely stripped bare. In 15th century France (smack bang in the middle of the era Warhammer apes, note), looters were called 'écorcheurs', or 'skinners', because they would steal literally everything off a dead man's back. You'd see corpses sprawled out on the field with only their underwear - if that. Looting parties ranging ahead were often pretty much the official scouts of an army. And this kind of thinking lasted for a long time - the Battle of Gettysburg started based off a rumor of a town having a large supply of shoes the Confederates could loot.

This guy is about as cynical as I expect of a career soldier, but he's also uh, basically bang on point.
Yeah, I wouldn't want to be associated with it, since what he's trying is going to backlash onto him if it fails, but its literally what many military commanders did: Put the vagabonds, totally-not-a-bandit and mercenaries where the killing is worst and preserve their loyal troops.
I guess I'm actually a bit surprised that so many of the Stirlanders and Sylvanians are actually loyal and responsible, just seeking a way to attain some land and settle down. I was under the impression that most were irate deserters.
They were the most conservative Stirlanders who balked at the idea of using guns, were unable to be employed by the leaderless Watch we left behind, and theres this huge stretch of land in the former Haunted Hills they fought over but didn't have the money to buy sections of.

So this is as good a chance as any to become landowners for the lucky.
 
[X] His command, his business. Stay out of it.
[X] Scout the far side of the Snotling city to ensure there's no other surprises waiting to be found.
[X] Ask him to reforge your sword into a superior one.
[X] Test their skills in battle.

The command of the adventurers has the potential to be toxic, what with all the loot division problems if the army won or potential deserters if the army losses. Leave it the fuck alone and let the man deal with that shit.
 
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How do you feel about Codrin's plan to have as many of the vagabonds and adventurers under his command die in action as possible?
[x] He's got a point. You should help where you can.
[x] His command, his business. Stay out of it.

Split here because both Approval Voting and unsure if helping means eating actions, or just guiding his hand.

Contributing to the Campaign:
[x] The Snotlings need to be wiped out so their 'city' can be filled in. Join in the extermination, possibly with a Journeymanling along to see how they fare in battle.
- [x] Bring Esbern and Seija

[x] Scout the far side of the Snotling city to ensure there's no other surprises waiting to be found.

Get to stress-test our actual combat wizards and/or use our highest skill - skulking around in the shadows.

Spend time with the Council of War:
[x] Thane Skaroki Grimbrow
[x] Master Engineer Durin Wutokri
[x] Grand Master Sigwald Kriegersen
[x] Grand Master Ruprecht Wulfhart


Get known to the commanders so they'll actually talk to us and let us in on planning sessions (such as... destroying a snotling city?).

Maximilian de Gaynesford of the Gold Order
[x] Introduce him to the dwarven smiths so he can try to convince them to teach him.
[x] Ask the smiths to teach him as a favour to you (-2 favours)

The last of our support wizards to get situated where he'll do the most good.
 
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