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Obviously, Mathilde not knowing much about Dragon Ogres is just another reason to take a closer look!

Go back and ask the dwarves? Don't be silly, careful behavour like that is for other people!
 
If Mathilde tries kiting the dragon ogre and it turns out to be a scout, it'll probably try to run back to its camp rather than fight.

I suppose; despite the name, Dragon Ogres aren't related to regular ogres, so it'd probably be smart enough not to keep futilely chasing after Matty if she can outrun it.

I just wonder how a fight would actually play out. With her bonuses for mounted combat and great swords, Mathilde's martial score is pretty impressive, but fluff-wise? Swording at the ogre-scaled centaur with the lizard motif would be a harrowing experience for our tiny but fierce heroine.

Unless the combat rolls turn out to be something like a supercrit vs a critfail, then Matty's only problem would be there'd be no witnesses around to give her the title of Blender-Wizard. Or whatever that'd translate to in reikspiel.
 
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I suppose; despite the name, Dragon Ogres aren't related to regular ogres, so it'd probably be smart enough not to keep futilely chasing after Matty if she can outrun it.

I just wonder how a fight would actually play out. With her bonuses for mounted combat and great swords, Mathilde's martial score is pretty impressive, but fluff-wise? Swording at an ogre-scaled centaur with the lizard motif would be a harrowing experience for our tiny but fierce heroine.

Unless the combat rolls turn out to be something like a supercrit vs a critfail, then Matty's only problem would be there'd be no witnesses around to give her the title of Blender-Wizard. Or whatever that'd translate to in reikspiel.
Well, I imagine the first part of the fight would be a few repetitions of Pall+burning shadows before it found us, followed by a chase with us flinging spells/bullets at it, ended with us eventually turning to fight it once it accumulated enough wound penalties.
 
[X]You don't know enough to make a decision one way or the other. Follow the creature and see if its actions shed light on its purpose.

Yeah fighting a dragon ogre alone is a bad idea.
 
[X] Ignore the creature and press on. You've a port to scout.

Yeah....nope. That is not a fight I would risk doing solo. Especially if we follow it into a terrain where we have already been told that is has a mobility advantage. Seriously people, the GM already told us it is currently scaling a mountainside goats would have trouble with, at great speed. How exactly do you plan to follow it there or, on getting noticed, escape from? Take note where it was, so we can tell the rangers where to check for it and let us move on.
 
[X] You don't know enough to make a decision one way or the other. Follow the creature and see if its actions shed light on its purpose.

This is big. Very big. These things could be way outside of scouting range by the time the bulk of our force gets here, not to mention it itself could be the vanguard for something way nastier, or be on its way to the nasty. Let's not take any chances here, tailing the Dragon Ogre is something we alone can do now, the port isn't going anywhere, unlike the Dragon Ogre.
Adhoc vote count started by Siual on Apr 7, 2018 at 8:36 AM, finished with 16097 posts and 70 votes.

Adhoc vote count started by Siual on Apr 7, 2018 at 6:37 PM, finished with 16183 posts and 104 votes.
 
Yeah....nope. That is not a fight I would risk doing solo. Especially if we follow it into a terrain where we have already been told that is has a mobility advantage. Seriously people, the GM already told us it is currently scaling a mountainside goats would have trouble with, at great speed. How exactly do you plan to follow it there or, on getting noticed, escape from? Take note where it was, so we can tell the rangers where to check for it and let us move on.
You seen to have forgotten that we are a Grey Wizard, our horse straigh up doesn't care about terrain and we have multiple spells for hiding, basicaly we can do it because it is our speciality.
 
[X] You don't know enough to make a decision one way or the other. Follow the creature and see if its actions shed light on its purpose.
 
[X] You don't know enough to make a decision one way or the other. Follow the creature and see if its actions shed light on its purpose.
 
So about the egg- if it's cold ones, then A: they're kinda dumb, and B: they smell bad, according to the wiki.
 
Yeah....nope. That is not a fight I would risk doing solo. Especially if we follow it into a terrain where we have already been told that is has a mobility advantage. Seriously people, the GM already told us it is currently scaling a mountainside goats would have trouble with, at great speed. How exactly do you plan to follow it there or, on getting noticed, escape from? Take note where it was, so we can tell the rangers where to check for it and let us move on.
Remember we're a freaking wizard. There's quite a few things in our arsenal that would work even on an enemy this dangerous. To name a few:

Pall of Darkness. Our witchsight lets us see dumbstruck enemies even in total darkness and unless Dragon Ogre has darkvision we can use it for engagement and disengagement. Get out of jail free card.

Substance of Shadow: We can get selectively intangible in darkness. Not much in daytime but see above. While the fight is under Pall of Darkness we'll be tangible when we want it (i.e. when we want our swing to strike) and dissolve into fog when retaliation hits.

Mockery of Death
. One touch save or suck spell. If DO doesn't roll good, he's incapacitated. Okay, it's not so easy to get close enough to touch... unless the enemy is blind (see Pall of Darkness) or we can dissolve into fog and condense back when we want it (see Substance of Shadow). Also, we've got at least five tries to do it while he only needs to fail once.

Dread Aspect: not much use in fight but can be used to disengage.

Even if we weren't a wizard, we're still good equipped to fight the guy. We've got superior mobility or at least are on the same level. DO's got the grace of mountain goat and we can do 200 miles per day in mountains which can put any goat to shame. We've got rune of toughness, thick magical armor and five lives in total, which puts us on par with DO in terms of damage soaking. And every strike we take is going to be reflected twice on the attacker - Rune of Spite, remember? We're a bit low on damage dealing but I'm pretty sure "why are you hitting yourself" strategy can do it even if everything else fails.
 
[X] Ignore the creature and press on. You've a port to scout.

I am firmly of the opinion that this is not our fight.
Dragon ogres sound a lot more dangerous than regular greenskins, they're huge and tough and fast and deadly. Mathilde only has superior movement over long distances due to not tiring - over a short distance, a large angry quadruped could well run her down. Having the Regrowth Seed is all well and good in a battle where enemies can't stop to stab her four times more, but the dragon ogre has no other targets to go after and there's no one else to kill it if Mathilde goes down. I think we'd win due to having a shitload of special abilities, but why take the risk and the expenditure?

Suppose Mathilde attacks and kills it. What is to gain? We're killing orc and goblin scouts in part so they don't send messages to other orcs and goblins who are organized and can further call in other orcs from long distances away and who will be deliberately looking for a scrap. I have no reason to believe dragon ogres are either organized that way or interested in deliberately picking a fight with an army.
Killing it to stop it telling other nearby ogres seems ineffective - other nearby dragon ogres are hardly going to fail to notice the hundred thousand strong army.

Scout the port, and when returning with the port report, also mention the dragon ogre.
 
And every strike we take is going to be reflected twice on the attacker - Rune of Spite, remember? We're a bit low on damage dealing but I'm pretty sure "why are you hitting yourself" strategy can do it even if everything else fails.

Hm, I forgot about that for a bit. Striking back twice as hard boosts our offensive potential quite significantly.
Adhoc vote count started by Siual on Apr 7, 2018 at 7:58 AM, finished with 16091 posts and 67 votes.
 
[X] You don't know enough to make a decision one way or the other. Follow the creature and see if its actions shed light on its purpose.
If there are more of them, let's find out and kill them all.


[X] If he's a scout, he cannot be allowed to live and alert some unknown number of his kin to the Expedition. Attack.
If it's the scout and we kill it, there's a chance by the time we get here in force there will be a full-blown war between Dragon Ogres and Greenskins.
 
[X] You don't know enough to make a decision one way or the other. Follow the creature and see if its actions shed light on its purpose.
 
[X]You don't know enough to make a decision one way or the other. Follow the creature and see if its actions shed light on its purpose
 
[X] You don't know enough to make a decision one way or the other. Follow the creature and see if its actions shed light on its purpose.

Very simple reasoning: Mathilde was sent to scout for potential enemies. Finding a member of a potential enemy group and then ignoring it would be against her mission, even if she could technically rule-lawyer it as not being exactly where she was sent to scout.
 
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