Omegahugger
Inattentive Idiot
Obviously, Mathilde not knowing much about Dragon Ogres is just another reason to take a closer look!
Go back and ask the dwarves? Don't be silly, careful behavour like that is for other people!
If Mathilde tries kiting the dragon ogre and it turns out to be a scout, it'll probably try to run back to its camp rather than fight.
Well, I imagine the first part of the fight would be a few repetitions of Pall+burning shadows before it found us, followed by a chase with us flinging spells/bullets at it, ended with us eventually turning to fight it once it accumulated enough wound penalties.I suppose; despite the name, Dragon Ogres aren't related to regular ogres, so it'd probably be smart enough not to keep futilely chasing after Matty if she can outrun it.
I just wonder how a fight would actually play out. With her bonuses for mounted combat and great swords, Mathilde's martial score is pretty impressive, but fluff-wise? Swording at an ogre-scaled centaur with the lizard motif would be a harrowing experience for our tiny but fierce heroine.
Unless the combat rolls turn out to be something like a supercrit vs a critfail, then Matty's only problem would be there'd be no witnesses around to give her the title of Blender-Wizard. Or whatever that'd translate to in reikspiel.
OK then. Shutting up now, and I'll abstain from voting. Thanks for the prompt response.
You seen to have forgotten that we are a Grey Wizard, our horse straigh up doesn't care about terrain and we have multiple spells for hiding, basicaly we can do it because it is our speciality.Yeah....nope. That is not a fight I would risk doing solo. Especially if we follow it into a terrain where we have already been told that is has a mobility advantage. Seriously people, the GM already told us it is currently scaling a mountainside goats would have trouble with, at great speed. How exactly do you plan to follow it there or, on getting noticed, escape from? Take note where it was, so we can tell the rangers where to check for it and let us move on.
Remember we're a freaking wizard. There's quite a few things in our arsenal that would work even on an enemy this dangerous. To name a few:Yeah....nope. That is not a fight I would risk doing solo. Especially if we follow it into a terrain where we have already been told that is has a mobility advantage. Seriously people, the GM already told us it is currently scaling a mountainside goats would have trouble with, at great speed. How exactly do you plan to follow it there or, on getting noticed, escape from? Take note where it was, so we can tell the rangers where to check for it and let us move on.
I think it's a terradon actually since cold ones are based on raptors which are intelligent animals so flying Dino is a goSo about the egg- if it's cold ones, then A: they're kinda dumb, and B: they smell bad, according to the wiki.
And every strike we take is going to be reflected twice on the attacker - Rune of Spite, remember? We're a bit low on damage dealing but I'm pretty sure "why are you hitting yourself" strategy can do it even if everything else fails.
Actually our most potent option against monsters is Mockery of Death. It's one touch instant incapacitation.Hm, I forgot about that for a bit. Striking back twice as hard boosts our offensive potential quite significantly.