In that case we have a perfect ammunition.Like, the recruiting roll could have been a natural one and we now have a Journeyman who's been experimenting with Dhar.
Well, we do have the option of taking apprentences of our own now...Like, the recruiting roll could have been a natural one and we now have a Journeyman who's been experimenting with Dhar.
Because it's not a spell? It's more of a skill than anything.Is there a reason Mathilde's Matrix is not in the spell list? Wanted to look what its mechanics are and how it is categorized, but I could not find it.
Isn't that the best way to use non-grey wizards anyway, given their tendency to miscast?
Fresh Journeyman miscasts are extremely unlikely to result in explosive death. Experienced Journeymen able to try their hand at more complex spells have a very slim possibility of such. Basically, they need to 'roll up' from Minor, to Major, to Catastrophic miscast.On the topic of miscasts, we should probably ensure that in battle all of our casters remain insight of each other but with as much separation as possible, this prevents as all being taken out at once by a spell or artillery and means that if someone miscasts they only blow themselves rather than everyone up. Also if we detect one hint of Dhar from our journeymen we should just shoot them in the head, the risks are not worth it.
Now we're in Magic 7 territory, I'm guessing we risk hitting the big, bad miscasts straight up.At Journeyman level, most miscasts will be more like a brief mini plague of locusts, Tourette's, a streaming nosebleed or death of local plants.
We might get those, or perhaps brief demonic posessesion, rag dolled, complete hairlessness or uncontrolled voluminous vomiting.
At most I could see it categorized the same as the suite of specialized petty magics for Tool-Free Enchantment, which is a Trait. It is not there either.
Yes, and the consequences depend on the method you're using to counter-spell something. Because doing so to an incomplete spell from a short distance requires far less magic than a complete battle spell, which requires an equal amount of magic thus has a massive risk. There is a short section on how counter spell works at the end of the Spell section in the informative posts for QM details on the matter.Fair enough the other reasons still apply however.
Wait is it possible for a dispell to miscast?
For the record I looked it up and we are way better that heavy plate, for reference Full Plate has a rating of 5, Gomril Plate is 6 and seven means either of those has a Master Rune of Gomril, so we are basicaly one the heaviest armoured units on this army.Now that her Magic is at 7 I believe her Aetheric Armor spell is now worth as much protection as heavy armor as well, so she could really act like a knight unit in a pinch.
@BoneyM, was an "all-important familiar roll" of 99 a roll to establish link or a roll on the table 7-5 from RoS "familiar personality" (that resulted in "GM's choice")?
@BoneyM does the jade water to beer spell make contaminated water safe to drink?
For the record I looked it up and we are way better that heavy plate, for reference Full Plate has a rating of 5, Gomril Plate is 6 and seven means either of those has a Master Rune of Gomril, so we are basicaly one the heaviest armoured units on this army.
On this note if we ever get an oportunity to spend some Dwarf favour I recomend geting a Master Rune of Spite to maumize our toughness.
Question how big do we think the pup might grow up to be?I did two rolls for each College; one for Journeymen and one for 'other', all of them requiring 80+. Only the Jade and the Gold succeeded. With sixteen rolls I didn't bother to record them all - as others have said, it'd just be clutter.
It was to establish the familiar bond. Personality will show itself as the puppy grows up.
Depends what you mean by 'contaminated'. The usual waterborne gribblies can be killed off by alcohol, but if there's night goblin or skaven shenanigans then it won't help.
So, on paper the Fog of War trait would seem to apply to spellcrafting concepts all the way up to Battle Magic scale. Given Mathilde is now (somehow, already) Magic 7- and given that we really should walk before we run and start small- do we need anything else to craft Battle Magic scale spells? I.e. are they different in kind in some way, rather than just scale, such that we'd need specific training?My current thinking is that spellcrafting will only be possible as a result of major traits like Warrior of Fog.
How big of a wolf? Because I am holding out hope that our pup is the extra large kind.
There is no indication that Quest Magic Score = Warhammer Armor directly. It scales, yes, but the highest WHFRP Magic score is 4, which is where the armor would top out. We don't get to be a MBT.For the record I looked it up and we are way better that heavy plate, for reference Full Plate has a rating of 5, Gomril Plate is 6 and seven means either of those has a Master Rune of Gomril, so we are basicaly one the heaviest armoured units on this army.
On this note if we ever get an oportunity to spend some Dwarf favour I recomend geting a Master Rune of Spite to maumize our toughness.
How fast to Wolves grow? How long till we can't reasonably carry him on our pack anymore?It'll be the size of a normal-size wolf. If the pup was a giant wolf or some even more exotic breed I'd have said so.
Sensible. I was wondering if it meaning getting a new Trait.Step one would be to learn the codified battle magics, not to try to invent entirely new ones without having the slightest idea how the existing ones work.