Voted best in category in the Users' Choice awards.
Like, the recruiting roll could have been a natural one and we now have a Journeyman who's been experimenting with Dhar.
In that case we have a perfect ammunition.
Just tell him/her to channel Dhar as much as possible while we strap in some explosives and then fling them away in catapults.
Maybe add Snake Juice just to see how it goes

We can do this right?
 
Scouting ahead… no. It shouldn't be needed this far north and we have long term stuff to do while in the safer part of the journey. Not keen on becoming a glorified messenger and we should get 'our' forces in order before we try to network outside of it. We said we would take charge of the Wizards, best get on with doing that.

[X] The Amber Wizard journeymanlings.
[X] The Gold Wizard journeymanlings.
[X] The Jade Wizard journeymanling.
 
On the topic of miscasts, we should probably ensure that in battle all of our casters remain insight of each other but with as much separation as possible, this prevents as all being taken out at once by a spell or artillery and means that if someone miscasts they only blow themselves rather than everyone up. Also if we detect one hint of Dhar from our journeymen we should just shoot them in the head, the risks are not worth it.
 
On the topic of miscasts, we should probably ensure that in battle all of our casters remain insight of each other but with as much separation as possible, this prevents as all being taken out at once by a spell or artillery and means that if someone miscasts they only blow themselves rather than everyone up. Also if we detect one hint of Dhar from our journeymen we should just shoot them in the head, the risks are not worth it.
Fresh Journeyman miscasts are extremely unlikely to result in explosive death. Experienced Journeymen able to try their hand at more complex spells have a very slim possibility of such. Basically, they need to 'roll up' from Minor, to Major, to Catastrophic miscast.

We are at greater risk of exploding when we cast the big Magics.

At Journeyman level, most miscasts will be more like a brief mini plague of locusts, Tourette's, a streaming nosebleed or death of local plants.

We might get those, or perhaps brief demonic posessesion, rag dolled, complete hairlessness or uncontrolled voluminous vomiting.
Now we're in Magic 7 territory, I'm guessing we risk hitting the big, bad miscasts straight up.
 
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[X] The Jade Wizard journeymanling.
[X] The Gold Wizard journeymanlings.
[X] The Amber Wizard journeymanlings.

[Jk] Spend even more super-important time with Wolf the wolf. :tongue:
 
Fair enough the other reasons still apply however.
Wait is it possible for a dispell to miscast?
Yes, and the consequences depend on the method you're using to counter-spell something. Because doing so to an incomplete spell from a short distance requires far less magic than a complete battle spell, which requires an equal amount of magic thus has a massive risk. There is a short section on how counter spell works at the end of the Spell section in the informative posts for QM details on the matter.
 
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Now that her Magic is at 7 I believe her Aetheric Armor spell is now worth as much protection as heavy armor as well, so she could really act like a knight unit in a pinch.
For the record I looked it up and we are way better that heavy plate, for reference Full Plate has a rating of 5, Gomril Plate is 6 and seven means either of those has a Master Rune of Gomril, so we are basicaly one the heaviest armoured units on this army.
On this note if we ever get an oportunity to spend some Dwarf favour I recomend geting a Master Rune of Spite to maumize our toughness.
 
What did we roll for the Colleges?

I did two rolls for each College; one for Journeymen and one for 'other', all of them requiring 80+. Only the Jade and the Gold succeeded. With sixteen rolls I didn't bother to record them all - as others have said, it'd just be clutter.

@BoneyM, was an "all-important familiar roll" of 99 a roll to establish link or a roll on the table 7-5 from RoS "familiar personality" (that resulted in "GM's choice")?

It was to establish the familiar bond. Personality will show itself as the puppy grows up.

@BoneyM does the jade water to beer spell make contaminated water safe to drink?

Depends what you mean by 'contaminated'. The usual waterborne gribblies can be killed off by alcohol, but if there's night goblin or skaven shenanigans then it won't help.

For the record I looked it up and we are way better that heavy plate, for reference Full Plate has a rating of 5, Gomril Plate is 6 and seven means either of those has a Master Rune of Gomril, so we are basicaly one the heaviest armoured units on this army.
On this note if we ever get an oportunity to spend some Dwarf favour I recomend geting a Master Rune of Spite to maumize our toughness.

This is chaining a lot of faulty assumptions together. Current aethyric armour level is about that of full plate.
 
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I did two rolls for each College; one for Journeymen and one for 'other', all of them requiring 80+. Only the Jade and the Gold succeeded. With sixteen rolls I didn't bother to record them all - as others have said, it'd just be clutter.



It was to establish the familiar bond. Personality will show itself as the puppy grows up.



Depends what you mean by 'contaminated'. The usual waterborne gribblies can be killed off by alcohol, but if there's night goblin or skaven shenanigans then it won't help.
Question how big do we think the pup might grow up to be?
 
Mathilde continues to have amazing dice. Guest stars, not so much. But Mathilde does.

My current thinking is that spellcrafting will only be possible as a result of major traits like Warrior of Fog.
So, on paper the Fog of War trait would seem to apply to spellcrafting concepts all the way up to Battle Magic scale. Given Mathilde is now (somehow, already) Magic 7- and given that we really should walk before we run and start small- do we need anything else to craft Battle Magic scale spells? I.e. are they different in kind in some way, rather than just scale, such that we'd need specific training?
 
For the record I looked it up and we are way better that heavy plate, for reference Full Plate has a rating of 5, Gomril Plate is 6 and seven means either of those has a Master Rune of Gomril, so we are basicaly one the heaviest armoured units on this army.
On this note if we ever get an oportunity to spend some Dwarf favour I recomend geting a Master Rune of Spite to maumize our toughness.
There is no indication that Quest Magic Score = Warhammer Armor directly. It scales, yes, but the highest WHFRP Magic score is 4, which is where the armor would top out. We don't get to be a MBT.
 
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...the size of a wolf.

Admittedly, Warhammer has some pretty gnarly Wolf sizes. Sure there are regular wolves, but then you have all the Other Wolf types, like the Ulrican Wolves, the Deep Forest Wolves that survive by eating Beastmen and Greenskins, and various much Much worse contenders that our dear pupper most definitely is not.
 
It'll be the size of a normal-size wolf. If the pup was a giant wolf or some even more exotic breed I'd have said so.
How fast to Wolves grow? How long till we can't reasonably carry him on our pack anymore?

Edit: Looks like Grey Wolves IRL reach sexual maturity at 2-3 years old, weighing 60-100 pounds.

Step one would be to learn the codified battle magics, not to try to invent entirely new ones without having the slightest idea how the existing ones work.
Sensible. I was wondering if it meaning getting a new Trait.
 
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