Voted best in category in the Users' Choice awards.
[ ] Accept as leader of the Stirlander forces (commanding 5,000 crossbowmen and 5,000 huntsmen).

Biggest responsibility but biggest honor and reputation gained. It will take more time to deal with being a leader, but it should be worth it. Stirland forces are lightly admored, and armed primarily with ranged weapoms. It means they will be user as scouts, guerilla fighters and harrassers through most of travel. It will give plenty of opportunities to practice Fog of War.

Pros:
- greater respect/honor
- greater overall impact of Mathilde's actions
- good place to exercise fog of war approach / spells
- privacy from inquisitive mages (we do want to read Liber Mortis at some point)
Cons:
- less time for other pursuits
- greater responsibility

[ ] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).

Pros:
- greater amount of free time
- less hassle and less responsibility
- greater freedom of movement and actions
Cons:
- lesser importance
- smaller impact of actions

Overall, I thing becoming a leader of Stirland forces is better choice. We will not command mages - but they will likely cooperate with us. If for not other reason then due to fact, that Mathilde understand exactly how they can be used.

In general, the 19 martial is nothing to sneeze at. Probability that there is commander for Stirland forces that have comparable skills is small. Effectively Mathilde could become a force multiplier to good chunk of an army. Acting solo, as a mage may make her more effective mage - and it turns her into 'hero unit'. But wars are not won by hero units. They are won by strategy, coordination and high morale of soldiers. That Mathilde can give.


[X] Accept as leader of the Stirlander forces (commanding 5,000 crossbowmen and 5,000 huntsmen).
[X] Ulthar Alriksson, Head Ranger
[X] The Stirlander forces
[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To Dwarfholds of the Grey and Black Mountains.
 
[X] Accept as leader of the Stirlander forces (commanding 5,000 crossbowmen and 5,000 huntsmen).
[X] Ulthar Alriksson, Head Ranger
[X] The Halfling forces
[X] Spend time with your wolf pup, trying to develop a famliar bond.
 
Fundamentally the thing is I simply don't want to play as a general, we're a wizard and a spy/spymaster and that's what I want to play as.
 
[x] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).
[x] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To Elector Counts.
- [X] To the Colleges of Magic.
- [X] To Dwarfholds of the Grey and Black Mountains.

There will probably be time to talk to people on the road. This is our best chance to get some more support which it looks like we could really use.
 
@BoneyM If we vote wizard, but a more senior wizard comes along, do we automatically take charge of the Stirlanders if that's second most voted?

If such a thing happens I'll deal with it then.

Hey wait a minute...

GM, what Year is it in game?

Because as I recall Karl Franz was born Before 2470. It was in 2470 specifically that he and his father got saved from a beastmen attack by wood elves.

Annnd...

It was 2470 when the quest started.

Which means we Didn't Kill Karl Franz, huzzah!

Nevertheless, the Emperor remains childless. Word of QM trumps obscure details from... apparently a novel you got if you preordered Total Warhammer?

I'm sure if you looked hard enough, you could find other details that I've gotten 'wrong', but all you'd achieve is kicking holes in suspension of disbelief and my own desire to write.

@BoneyM do we have any idea as to who may be leading the Stirlanders in case we don't? Did they even have any officers or generals following along or is it just rank and file soldiers who dislike the idea of learning to use guns?

It's mostly, but not entirely, rank and file. The officers had more to lose but some still stuck to their men. If you don't take command, someone will rise to the top.
 
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[x] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).
[x] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To Elector Counts.
- [X] To the Colleges of Magic.
- [X] To Dwarfholds of the Grey and Black Mountains.
 
edit: If we command the Stirland forces it will make trouble for us back home. We would look exactly like a threat to Roswita's authority. Also command here will require much more military skill on our part than the end of the the Drakenhof campaign where we had a working general staff including generals and just had to provide direction and the will to see things through.
That is a thing yes. Going home after leading ten thousand Stirland soldiers after she fired us is...well, its at once entirely aboveboard and justifiable, and also incredibly alarming to any politician since the Stirland Army had around thirty thousand dudes when we left.

I doubt it'd be a critical problem, Mathilde is aware enough of the situation that she can explain it with a letter and asking them to disperse(that said, if she comes out after 5 years leading them it's possible to segue into leading them as a mercenary band, if you were so interested)
I don't think we want Chamon in our body, at least not in situations where we might have to cast.
Spamming the spell would not be a good idea yes. Using it for an instant of heightened insight during council strategy sessions is good.
On a random note, we might want to conceal where the healing comes from for anyone not on the council, to decrease the frequency of people and non-people alike wanting to wrest it from us.

It's big enough that birds would be fine. The real problem is not ending up as something's snack.
Given the confusion of war I doubt anyone but the person we healed(and maybe not even then) would notice. Dwarfs are known for taking 'lethal' injuries and walking it off, while wizards are...wizards.

That said depending on the opposition the bird form is a likely snack yes.
And if the journeymen don't have a formal representative, who of his war council do you think the Dwarven King to be will ask about what to do with them? And how probable is it that said journeymen will not listen to informal requests done by the Magister general of the largest human military contingent present? It's not like the dwarves will try to poach this human caster assistance from the human armies either. At worst we frequently lose the Ambers to the knights or the Ulricans, where they will do just fine anyway.
If we try, it really won't be too hard to all but bind the journeymen to us over the course of the campaign, even without the right to outright command them. Getting an informal leadership over the Stirland contingent while officially being the King's human magic liaison will be much harder, especially since we have no clue who will be their official leader or how competent he'll be. For all we know they might stay leaderless and instead be split up between the three knight orders, which would be a disservice.
A Wizard General that uses his Mil stat to lead an army and occasionally speaks with the other wizards as to what they should do seems much more useful that a Magister that tries to micromanage a disparate group of mages while occasionally keeping an eye out for her countrymen.
Actually not at all.
Speaking for the Stirlanders means we take responsibility for them as a Knight of Stirland, we will be in charge of suggesting means which they may be used, and we MAY optionally, lead them in the field directly(I SERIOUSLY doubt out of ten thousand soldiers who ragequit there are zero officers, or possibly one or two of our former attaches)

Speaking for the Wizards. means we take responsibility for the Journeymen as a Magister of the Colleges, we'll be in charge of being aware of and suggesting means by which they can be employed in the field, and we may optionally directly take command of them for missions and ambushes. They have independent initiative, but this is for their discussion at the top level strategy panel

Going for a whynotboth here is somewhat problematic.
Former Stirland army's got 5000 scouts.
Keeping in mind woodsmen are not necessarily tunnel scouts. Though better than most I suppose.
 
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[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).

[x] Ulthar Alriksson, Head Ranger
[X] Spend time with your wolf pup, trying to develop a famliar bond.
[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To Dwarfholds of the Grey and Black Mountains.
 
[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).
[X] The Amber Wizard journeymen.
[X] The Gold Wizard journeyman.
[X] Spend time with your wolf pup, trying to develop a famliar bond.
 
I think we may raise to the position of "miscellaneous forces commander" on the road, including wizards, mercenaries etc. There's nothing unusual about commanding both conventional forces and wizards, we've done it already.
No we haven't; the wizards were all leaders themselves, and everybody else had their own bosses. The wizards left after the Town battle, too, so they don't even fit by a slacker definition of the term.
 
I think we may raise to the position of "miscellaneous forces commander" on the road, including wizards, mercenaries etc. There's nothing unusual about commanding both conventional forces and wizards, we've done it already.
We were explicitly told from the dwarf pov you're either one, or the other, and given the scale of dwarf hold ferrying the journeymen around on Shadowsteeds to where they're needed is frankly going to be a full time job. Well unless Mathilde finds the time to enchant an item with Shadowsteed for their use.

Because the army will almost certainly be advancing along multiple routes, and there are only 4 wizards to go around, which makes spotting enemy casters ahead of battle vital on the part of the dwarf rangers now that I think about it.
 
In the mold of the fake-chinese curse "May you live in interesting times", I've heard a couple of others that are far from explicitly malevolent but still potentially worrisome:
"May you come to the attention of the powerful"
"May some of your wishes be granted"
and
"May you have an educational experience".

Which I mention because I think the Journeymen are going to have a very educational experience here, regardless of what we pick; either they'll be figuring things out on their own on Dwarf Warpath or they'll be getting lectured by the Dämmerlichtreiter. :lol
 
[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).
[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To Elector Counts.
- [X] To the Colleges of Magic.
- [X] To Dwarfholds of the Grey and Black Mountains.
 
In the mold of the fake-chinese curse "May you live in interesting times", I've heard a couple of others that are far from explicitly malevolent but still potentially worrisome:
"May you come to the attention of the powerful"
"May some of your wishes be granted"
and
"May you have an educational experience".
I always preferred the version of the combo that goes:

May You Live In Interesting Times,
May You Come To The Attention Of Powerful People,
And May All Your Wishes Come True.
 
I'm a bit surprised the dwarfs were so okay with a wizard joining. Aren't they supposed to hate magic due to the War of the Beard, and Teclis founding the Colleges?
 
[X] Accept as leader of the Stirlander forces (commanding 5,000 crossbowmen and 5,000 huntsmen).
[X] The Stirlander forces
[X] Spend time with your wolf pup, trying to develop a famliar bond.
[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To Dwarfholds of the Grey and Black Mountains.
 
In the mold of the fake-chinese curse "May you live in interesting times", I've heard a couple of others that are far from explicitly malevolent but still potentially worrisome:
"May you come to the attention of the powerful"
"May some of your wishes be granted"
and
"May you have an educational experience".

Which I mention because I think the Journeymen are going to have a very educational experience here, regardless of what we pick; either they'll be figuring things out on their own on Dwarf Warpath or they'll be getting lectured by the Dämmerlichtreiter. :lol
Hm. I'd find it more humorous if the current situation wasn't one where need force them to pass dispel checks against enemy casters capable of wielding battle magic, and more importantly as journeyman they'll lack the cleverness born from experience that Imperial wizards tend to use to bridge that power gap when doing so.

Although a more fundamental issue is that the army lacks sufficient artillery to bombard enemy casters even when they successfully dispel, and that has feel like I'm watching a train wreck in motion. Because running a dispel gauntlet until the enemy miscasts is only good idea if you're trying to write a book called "The Art of Dispelling.".
I'm a bit surprised the dwarfs were so okay with a wizard joining. Aren't they supposed to hate magic due to the War of the Beard, and Teclis founding the Colleges?
Many distrust it for that reason, but Belegar Ironhammer is taking anyone he can get, and he is not exactly the most traditional dwarf iirc. The most obvious example being the fact that he is willing to make an open ended offer to anyone seeking riches/glory, which isn't how all the previous attempts at Dwarf Hold reconquest were done.
 
[X] Accept as leader of the Stirlander forces (commanding 5,000 crossbowmen and 5,000 huntsmen).
[X] The Stirlander forces
[X] Spend time with your wolf pup, trying to develop a famliar bond.
[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To Dwarfholds of the Grey and Black Mountains.
 
Cheers. One thing about the familiar-everyone is fixating in +1 Magic and the Miscast chance- to avoid disappointment, if the boon is random like in the RPG it might be worth clarifying now?
This is the whole reason that I said the wolf familiar should be done as early as possible. In the RPG your first boon is random, but after that you can buy additional boons at 300 XP each, and those are not random. If we want that +1 Magic and Miscast reduction we have to assume that we won't get lucky and get them quickly; instead, it'll take as many action slots as are required to cultivate them deliberately (probably one per power, maybe two, and that's assuming that we don't fail the rolls), and those action slots will have to be spent sequentially.

There are other arguments against rushing familiar, primarily the logic that Mathilde probably won't miscast so it's better to pursue other things instead and slightly delay our buffs there, but "it might not increase our magic" isn't one. We're going into this knowing that the bonding action will more than likely not give us an immediate reward of exactly the shiny that we want and that we will need a sustained investment to get it.
 
[X] Accept as leader of the Stirlander forces (commanding 5,000 crossbowmen and 5,000 huntsmen).
[X] The Stirlander forces
[X] Spend time with your wolf pup, trying to develop a famliar bond.
[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To Dwarfholds of the Grey and Black Mountains.
 
This is the whole reason that I said the wolf familiar should be done as early as possible. In the RPG your first boon is random, but after that you can buy additional boons at 300 XP each, and those are not random. If we want that +1 Magic and Miscast reduction we have to assume that we won't get lucky and get them quickly; instead, it'll take as many action slots as are required to cultivate them deliberately (probably one per power, maybe two, and that's assuming that we don't fail the rolls), and those action slots will have to be spent sequentially.

There are other arguments against rushing familiar, primarily the logic that Mathilde probably won't miscast so it's better to pursue other things instead and slightly delay our buffs there, but "it might not increase our magic" isn't one. We're going into this knowing that the bonding action will more than likely not give us an immediate reward of exactly the shiny that we want and that we will need a sustained investment to get it.
The reason I didn't vote for is it being something to reasonable to do with the actions available while on the march, and given the potency of a few of the boons I'd expect 2 actions to be the absolute minimum if there is such a straightforward route to them. Because frankly I'm expecting them to be locked behind time after your familiar is acquired, and/or near death experiences, or other stressful situations.
 
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