Voted best in category in the Users' Choice awards.
One important point to note: No-one knows where we live. No-one knows where the Sunken Palace is.

Inviting in the two Ranald Priests to our home to rededicate the Stromfells room means they know where we live. Unless we take exceptional steps, the secret is now known by two more people.
Oh right, It is not like we know a spell that can erase memories.
 
Disclamer: everything below is based on WFRP 2nd edition, it may have been changed by QM in this quest.

Okay, if you're really asking if an order has a right to their ancient and powerful relics that would do far more good in their hands than ours (We'd get Fireball - Bright Wizards can use it for so much more.) then you need to reexamine your position.

"Much more" is actually "more uses per day", not conflagration of doom or whatever. In WFRP Doomfire ring allows anyone to cast magister-strength fireball once per day (fireball is journeyman-level magic in itself). Actual Fire Lore user can cast extra 1-4 times from the ring, depending on his magical prowess (apprentice gets 1 extra use, Wizard Lord 4).

The point here is that it can do a lot more good in their hands. And if this thing is ever used in the sight of anyone who knows what it is or anyone who might report what they've seen to someone who does we are fucked. Like, that's not quite the kind of shit that gets us cast out, but it's close enough to knock over any jenga towers we've built.

EDIT: Also, they didn't make it, motherfucking Teclis made it. Rather not end up with negative Elf rep.

Nope, first Bright wizards -humans taught by Teclis- made it.

Nnnno, it's a bit more than that. Fireball is credible battle magic; it's the kind of thing a Bright Wizard flings out to turn a handful of people to ash in one go. It's not, like, a unit killer or anything like Flame Storm of The Burning Head, but it's pretty potent.

Fireball is magic used in battle, but it is not even close to proper battle magic. It has more range than Magic Dart and creates several projectiles, but damage per projectile is actually the same.
 
One important point to note: No-one knows where we live. No-one knows where the Sunken Palace is.

Inviting in the two Ranald Priests to our home to rededicate the Stromfells room means they know where we live. Unless we take exceptional steps, the secret is now known by two more people.
We could Mindhole them. It's not like we've put any effort into the relationship yet.

Alternatively, have them ordain Mathilde as a priest. She certainly has the Piety.
 
Shame about the lack of value in Sonningweise, but it's kinda funny, too. We'll always have goats, I guess.

Is Fireball any more useful than Burning Shadows?
Fireball is a free spell we can cast regardless of circumstance just point and click and it requires very little time or thought. If we ready for a charge/ambush/combat we can activate a buff on ourselves and our sword then blast a fireball and get in close combat. That fireball is a great opening for combat.
 
So just to sound out the idea, how does the general thread population feel about use offering our services to the new intrigue adviser. At the very least it reaffirms how loyal we are to Stirland and our willingness to help, plus if he does accept then we can more easily keep our ear to the ground in regards to what the countess is doing and maybe even open up the possibility of getting past her fear of magic so that we can make her into a proper ally.
Absolutely no desire to introduce ourselves to the witch hunters. Not only is it a position easy to abuse or discriminate, It opens us up to more annoying things later.

Its like we voluntarily go to Preston Garvey (Fal Out 4) and willingly suffer the torture that is another settlemet.

Maybe if we are at magister rank so we're higher up the totem pole.
 
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This is correct. As long as you abide by the Articles of Imperial Magic, without solid evidence of your wrongdoing they cannot touch you without getting in a world of shit. 'All eight Colleges threatening to declare war on Stirland' levels of shit. 'The Emperor himself asking what the fuck is going on over there' levels of shit. If there is one thing that the Colleges will move heaven and earth to prevent, it's the precedent that members of the College in good standing can be victimized by Witch Hunters. Besides that, Magisters legally have all the rights and protections of nobility, and as a Journeywoman you are under the protection of your Master - besides which, you actually are a noble.

I cannot emphasize it enough: THIS IS NOT 40K. It takes more than someone pointing and shouting 'heresy' to be murdered by the Witch Hunters.

Here is the legal status between the Witch Hunters (aka the Templars of Sigmar) and members of the Colleges of Magic:

14. All Magisters are required to render such aid as is deemed necessary to the Holy Orders of the Templars of Sigmar, should said Templars provide satisfactory proof that the servant of malignancy they face is beyond their capacity to capture or destroy without magical means.

You aren't their prey. You're their backup.
Can I just say, this is very nice to have made clear. Now we are only on the hook for the stolen cash, books, and the Liber Mortis.

Also @BoneyM Good on you for the feedback. You're really good at that.

Ok then, I think something like this:
[X] Keep Blacksmiths Tools
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Return to the Bright College (???)
[X] Dwarven Revolver, 125 gc.
It occurs to me that between this and our magic horse we could play keep away from melee enemies for pretty much ever. Our biggest problem would be running out of ammo.
I both like and hate the choices here. I want all of them, kind of. Except from the markdwarfs pistol. We would need to train pistols a hell of a lot to be worthy of that thing. But Revolver seems a happy medium.
 
The Doomfire Ring exists in both the tabletop game and the RPG, and it's exact stats vary wildly. In the RPG, it does three strength 3 hits. In 6th edition of the tabletop, it does 1d6 strength 3 hits. In the 7th edition, it does a strength 4 hit to everyone in a direct line for something like forty yards. I will take absolutely none of this into account should the ring ever be used. I would encourage everyone to stop drawing conclusions based on the rules of other games.

It is a fireball ring. It shoots fireballs. The fireballs will kill things that they hit. Do you want to kill things with fireballs?
 
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[X] Keep Blacksmiths Tools

[X] Melt down theidol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)

[X] Return to the Bright College (???)

[X] Dwarven Pistol: 100 gc and Dwarven Revolver, 125 gc.


Just adding this again to consolidate the gun vote
 
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No, seriously, WHY would you worship a forbidden ocean deity in a place that distinctly lacks an ocean? It seems like a lot of risk with absolutely no reward.

Hey, similar things have happened IRL. Pre-WW2 Hungary was led by an ex-admiral, despite being completely landlocked

Chances are, whoever built it started worshipping Mr. Sharky while he was a sailor, and ended up in a position of power in whoever who led Stirland at the time.

[X] Keep Blacksmiths Tools
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Return to the Bright College (???)
[X] Dwarven Revolver, 125 gc.
 
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Forgot to vote earlier.

[X] Keep Blacksmiths Tools
As I said, we don't have any pressing need for more cash just yet, so we can see if we can find a way to make use of them.

[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
I'm not too worried about bringing Wolf and Heideck into the Buried Palace. We have a bunch of options for keeping the location secret, and if worst comes to worst we haven't done much with them anyway, so we can Mindhole them. That said, I'm partial to the idea of Mathilde being ordained as a Priestess of Ranald herself if possible.

[X] Return it to the Bright College (???).
Let the Brights have their magic item back. We've already started investing actions into enchanting items, so it's not like we'll never see another magic ring. Grey Wizards, judging by Regimand's example, run on favours. Getting a favour from another College before she's even made Magister should look good for Mathilde.

[X] Dwarven Revolver, 125 gc.
[X] 2 Dwarven Revolvers, 250 gc.
Ever since we learned Blessed Hands applied to bullets, we've been wanting something with a high rate of fire. And if one revolver's good, two must be gooder.
 
Other than eight years of general Rep building as a sneaky, scary, clever badass on top of a favourable first impression, no.
And will Mathilde stop being a sneaky, scary, clever badass? We won't get the first impression again, but it's not like the thread's ever been overly interested in Influence actions. By the time we get around to dealing with them again, another eight years will have probably passed.
 
Absolutely no desire to introduce ourselves to the witch hunters. Not only is it a position easy to abuse or discriminate, It opens us up to more annoying things later.

Its like we voluntarily go to Preston Garvey (Fal Out 4) and willingly suffer the torture that is another settlemet.

Maybe if we are at magister rank so we're higher up the totem pole.
I think it would have the opposite effect, first of all they already know who we are by our reputation at the very least. By taking the initiative to introduce ourselves and offer to help we at least turn ourselves from a vague being of reputation to a servant of Stirland willing to help.
 
[X] Keep Blacksmiths Tools
We can sell them later, or hand over to our castle smith or whatever.

[X] Dwarven Revolver, 125 gc.
Ideally I'd want 3, we could be Revolver Wizard.

[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
Stromfels can hate us all it wants.

It is a fireball ring. It shoots fireballs. The fireballs will kill things that they hit. Do you want to kill things with fireballs?
But of course.

[X] Keep it

The world doesn't revolve around Mathilde for goodness sake, reading post after post of wild fearmongering on how they're just waiting to set up a lynch mob for us is getting irritating.
The law of protagonist bias asserts otherwise. World does revolve around Mathilde.
 
I think it would have the opposite effect, first of all they already know who we are by our reputation at the very least. By taking the initiative to introduce ourselves and offer to help we at least turn ourselves from a vague being of reputation to a servant of Stirland willing to help.

But we are a part of the nobility of Stirland. And have already done quite a few things to show we are willing and certainly able to help (i.e. the watch, letter, and reputation).

I believe that the Witch Hunter we were replaced with would only deign to ask for our help if there literally isnt any other choice available.

Edit: Also it puts us in a position of GREAT weakness. Makes us seem submissive and easy to take advantage of due to perceived desperation perhaps?
 
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[X] Keep Blacksmiths Tools

[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)

[X] Return to the Bright College (???)

Don't much care about the pistol vote. Leaving the idol is leaving a liability lying around, it has to go. The ring isn't that useful to us, we have our own attack spells and guns. Later favors could get us something more attuned to our needs.

So just to sound out the idea, how does the general thread population feel about use offering our services to the new intrigue adviser

Not at all interested. They got rid of us, time to up and move on. No point in trying to work with people who are openly hostile. We have the increadible freedom to choose what we want to do right now. Why squander it begging for a lesser position than we once had from somebody who has already expressed their bias against us?
 
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It's a very good idea to not piss off any more gods.
[X] Keep Blacksmiths Tools
[X] Leave the idol on the altar and brick the room up. No sense taking risks.
[X] Return it to the Bright College (???).
[X] Dwarven Revolver, 125 gc.
 
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But we are a part of the nobility of Stirland. And have already done quite a few things to show we are willing and certainly able to help (i.e. the watch, letter, and reputation).

I believe that the Witch Hunter we were replaced with would only deign to ask for our help if there literally isnt any other choice available.
And I believe that it would be beneficial to at the very least make the attempt. Also there is a difference between being unwilling to ask for her and being willing to accept an offer for help.
 
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