Voted best in category in the Users' Choice awards.
If I remember one of the Gotrek and Felix short stories correctly they fought a champion of Stormfel and he was a giant regenerating sharkman monster that could walk on land let's hope that thing doesn't come for us.
 
Our relationship with the new elector countess is already soured. Everything she does will be tinted negatively from our perspective. And we are not exactly getting opportunity to form an impression beyond the first here.
 
"Money is the medium by which things are exchanged, not the value for which they are."
- John Law
One of the fundamental truths of economics. Or perhaps one of the greatest lies.

Much as I have loved Stirland and advocated for staying… RNG dictates otherwise. Our land is largely worthless. Our sunken palace is cursed by a chaos(?) god. The local EC is a puppet for the 'Burn Them All' brigade. The local sypmaster is the 'Burn Them All' brigade.
Just seems like these particular pastures are becoming less green by the turn.

On a side note, building a home in our fief would be even worse than the Sunken Palace for safety. If the Witch Hunters come for us then neither isolation nor a small fort are going to meaningfully deter them. Secrecy will work for a time but the longer we stick around the more likely that someone will work out our lacation.
On the other hand if we get that promotion we get our room at the College back…

[X] Keep Blacksmiths Tools
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Return to the Bright College (???)
[X] Dwarven Revolver, 125 gc.

It seems unlikely that the young girl burying her father in private was calculated as an insult to you.
One needn't be calculating to be insulting.
 
[X] Keep the Doomfire Ring.

Hmm. @BoneyM can we revisit the question of what to do with the Doomfire Ring at a later date, after putting out some subtle feelers for what handing over such a relic to the Bright College is liable to actually get us? I'm inclined to keep it, but if it turns out a sufficiently juicy reward is in the offing I might be convinced otherwise.

Question answered to my satisfaction.

[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)

Also, of these options, which of the two options to remove the shrine does Mathilde think are liable to be least offensive to Stromfels? I mean, one involves tearing the altar apart, the other involves melting the idol and inviting in a competing god. I feel like it could go either way.

Question answered to my satisfaction.

Aside from that...

[X] Keep the blacksmithing tools.

Our current financial situation is that we need to spend a large windfall to abide by our Order's (very lax) Vow of Poverty. Adding a bit of small change to our existing treasury seems unnecessary, and the counterpoint is that we literally just did some enchanting work. Save them in case they come in handy, we can always sell them off later.

[X] Hand Blunderbuss and Dwarven Revolver, 175 gc

Expensive, yes, but most people who arm themselves with pistols will take more than one in any case, and this gives us effectively a brace of pistols for engaging targets at range (of which Gustav would approve, I am sure), plus a hand-shotgun for close encounters. It's a good balance, I feel.
 
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[X] Keep Blacksmiths Tools
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Return to the Bright College (???)
[X] Dwarven Revolver, 125 gc.
 
Before we panic to much about the witch hunters remember we are a properly certified imperial Wizard they have absolutely no right to do anything to us at the moment.
 
[X] Keep Blacksmiths Tools
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Return to the Bright College (???)
[X] Buy guns
-[X] Hand Blunderbuss, 50 gc.
-[X] Dwarven Revolver, 125 gc.
 
Before we panic to much about the witch hunters remember we are a properly certified imperial Wizard they have absolutely no right to do anything to us at the moment.
Unless you are a high ranked priest or an elector count, or have really powerful friends such as the aforementioned, accusation is likely to be sufficient for execution.
 
Has Abelhelm had a funeral yet? Based upon a previous vote option ("attend the long-delayed funeral of Abelhelm") it was implied that one would be held after his successor's arrival.
If there was a funeral, and you assume there was, it was kept private.
It seems unlikely that the young girl burying her father in private was calculated as an insult to you.
Still, whatever the intent, that's likely one for the Weber Book of Grudges.
 
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They're Witch Hunters, they both do not care and if it comes out, the majority of the Empire will back them over the Colleges.
Depends on the Witch Hunter and the circumstances, if we can connect ourselves to powerful people in the province they would have to have at least some evidence to back the accusation.
Unless you are a high ranked priest or an elector count, or have really powerful friends such as the aforementioned, accusation is likely to be sufficient for execution.
Like the local religious adviser to the elector countess and one of the more powerful noble houses in the province?
 
Depends on the Witch Hunter and the circumstances, if we can connect ourselves to powerful people in the province they would have to have at least some evidence to back the accusation.

Like the local religious adviser to the elector countess and one of the more powerful noble houses in the province?
Eh. The Witch Hunters in this case are 'backed' by a higher authority, the Elector Countess. I fear Anton and Kasmir would have little sway in keeping us from the pyre, if the leather hat brigade takes a dislike to us.
 
Our college is probably in a state of uneasy truce with witch hunters, truce that will not be broken over literally no reason. We are like competing intelligence agencies, there is a certain etiquette to our interactions. Don't mess with them, don't act hostile to the EC and they won't mess with us.
 
To the people voting to return the Doomfire Ring to the Bright College, I implore you to consider that we at present know nothing about what we'd get for it, and a straightforward magic missile is also one of the key deficiencies in our present magical arsenal. It is flashy, yes, but it's the sort of thing that if we need to use it, concerns like 'overt use of magic in the present political climate might be a bad idea' are probably the least of our worries. If anything, having a magic ring is less suspicious than being a spellcaster. We might easily have acquired it as spoils of war, then had it examined and sanctified by priests.

It also pays to remember that the Bound Spells of magical items are safe and reliable in a way that actual spellcasting is not.
 
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Hmm. @BoneyM can we revisit the question of what to do with the Doomfire Ring at a later date, after putting out some subtle feelers for what handing over such a relic to the Bright College is liable to actually get us? I'm inclined to keep it, but if it turns out a sufficiently juicy reward is in the offing I might be convinced otherwise.

Openly taking such a mercantile attitude to their historical relics is pretty much guaranteed to get on their bad side. Those attuned to Aqshy are a touchy lot.

Also, of these options, which of the two options to remove the shrine does Mathilde think are liable to be least offensive to Stromfels? I mean, one involves tearing the altar apart, the other involves melting the idol and inviting in a competing god. I feel like it could go either way.

Mathilde is completely ignorant to the inner workings of the mind of a forbidden God.

Before we panic to much about the witch hunters remember we are a properly certified imperial Wizard they have absolutely no right to do anything to us at the moment.

This is correct. As long as you abide by the Articles of Imperial Magic, without solid evidence of your wrongdoing they cannot touch you without getting in a world of shit. 'All eight Colleges threatening to declare war on Stirland' levels of shit. 'The Emperor himself asking what the fuck is going on over there' levels of shit. If there is one thing that the Colleges will move heaven and earth to prevent, it's the precedent that members of the College in good standing can be victimized by Witch Hunters. Besides that, Magisters legally have all the rights and protections of nobility, and as a Journeywoman you are under the protection of your Master - besides which, you actually are a noble.

I cannot emphasize it enough: THIS IS NOT 40K. It takes more than someone pointing and shouting 'heresy' to be murdered by the Witch Hunters.

Here is the legal status between the Witch Hunters (aka the Templars of Sigmar) and members of the Colleges of Magic:

14. All Magisters are required to render such aid as is deemed necessary to the Holy Orders of the Templars of Sigmar, should said Templars provide satisfactory proof that the servant of malignancy they face is beyond their capacity to capture or destroy without magical means.

You aren't their prey. You're their backup.
 
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It is the least of victories. But it is a step forward on a very valuable road.
Now that Mathilde's finally put some effort into it, is there any chance of getting some kind of Enchantment primer added to the Spellbook threadmark?

Your personal envisioning of Ulgu is not of shadow, but of fog. Neither is more correct than the other; most spells deal with shadow, but elemental Ulgu is more commonly drawn to fog. So, after weeks of study and practice, when you finally perform Shadowcloak, it isn't so much the drawing of shadows to you but the summoning of mist to envelop you, rendering you slightly translucent rather than blending you into the shadows around you. In practice the difference is negligible, but you find it an interesting demonstration of the nature of magic.
This was a really cool bit of info. I like seeing the ways in which Mathilde's magic is personalised to her.

Sadly, Doppelganger proves frustratingly elusive. It is easy enough to wrap your form in Ulgu - you did as much for Shadowcloak, and before that with Aethyric Armour - but to shape said magical energy until it changes your appearance is a leap you're unable to make, no matter how many times you carefully read through the scroll of instruction. You try and try until you become frustrated enough that trying any further would be dangerous, and then, sensibly, you put the scroll aside. You can come back to it later, with a fresh mind and outlook, and hopefully without the risk of miscasting due to being emotionally compromised.
Not particularly surprising that she'd have trouble with Doppelganger (even if that trouble's existence is ultimately determined by the dice, but work with me here). Mathilde's Ulgu spells before this turn were Shadowsteed, Mindhole, and Take No Heed. Of those, the only one close to having a similar effect is Shadowsteed, but that's a solid shadow construct where all that matters as far as form goes is 'looks roughly like a horse' rather than an insubstantial appearance. With Mindhole and Take No Heed being mind-affecting, maybe she'd have a better chance making it an illusion instead?

"The Witch Hunter that was travelling with her has taken the job. Abelhelm kept that lot on a leash, but I worry that they've got her on one."
This bears investigation. Even if we don't like her all that much, any organisation having the Elector-Countess as a puppet isn't good thing. Hopefully it's just baseless speculation on Wilhelmina's part.

Marksdwarf's Pistol: This pistol is based on the tried and true single-shot design that still reigns supreme in the Empire, but both the firearm itself and the odd self-contained capsules of powder and ball are so finely built that the only restriction on accuracy is the wielder. It is currently missing the handle, for the simple reason that one will be built to match the wielder's hand when it is purchased.
++ Extreme accuracy
- Dwarf-only ammunition

Hand Blunderbuss: The brilliance of this design is not in the firing itself, but in the system of tubes and piping that absorbs the blast of the massive blackpowder charge, making recoil manageable with one hand. It fires anything that can be crammed down the barrel and does so without breaking the wielder's wrist.
+ Reduced recoil
+ Powder-and-shot is easily available
- I'm guessing poor accuracy based on that trumpet design

Dwarven Revolver: Similar to the Repeater Pistols of Nuln, except instead of having eight separate barrels it has only one, and the chamber holding the balls revolves to line up with the one barrel instead.
+ High rate of fire
+ Less need to reload in combat
- Dwarf-only ammunition

Dwarven Pistol: A cutting-edge single-shot Dwarven design, this fires a massive, spiralling bullet with extreme velocity and decent accuracy.
++ Power
+ Accuracy
- Dwarf-only ammunition

Blacksmithing Tools:
[ ] Keep
[ ] Sell (+75 gc}

As long as we don't get too heavy handed with the purchases, we're not going to be at the point of needing to sell everything off to cover Mathilde's expenses for quite a while. We can keep the tools until then, and maybe we'll find a use for them in the meantime.

Shrine to Stromfels:
[ ] Sell the idol for its silver, tear down the altar and use the room for something else. (+150 gc, +1 room, ???)
[ ] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[ ] Leave the idol on the altar and brick the room up. No sense taking risks.
Melting it and turning it into the centrepiece of a Ranaldite Chapel is both funny and sacrilegious , so I'm sure Ranald would love it. Even more so if Stromfels is really tied to Chaos.

Doomfire Ring:
[ ] Keep it.
[ ] Sell it (+??? gc).
[ ] Return it to the Bright College (???).
Keeping it would be useful, but I'm hoping we're not going to get into any serious combat in the near future. Returning it would get some kind of reputation boost with the Brights. Selling it is likely to catch the interest of the Witch Hunters, so that's right out.

Just seems like these particular pastures are becoming less green by the turn.
Stirland's never had particularly green pastures. We've known from the start that it's basically the most depressing province in the Empire. Abelhelm's reign was a brief vision of hope, but thinking it would last was just begging Stirland's natural terribleness to take him away.

Also, nice pun.

Also, of these options, which of the two options to remove the shrine does Mathilde think are liable to be least offensive to Stromfels? I mean, one involves tearing the altar apart, the other involves melting the idol and inviting in a competing god. I feel like it could go either way.
I'm not sure why you think Mathilde would know or care about what would be offensive to Stromfels, a frankly evil god whose worship is banned. Even Ranald is mostly just frowned upon.
 
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ence of your wrongdoing they cannot touch you without getting in a world of shit. 'All eight Colleges threatening to declare war on Stirland' levels of shit. 'The Emperor himself asking what the fuck is going on over there' levels of shit. If there is one thing that the Colleges will move heaven and earth to prevent, it's the precedent that members of the College in good standing can be victimized by Witch Hunters. Besides that, Magisters legally have all the rights and protections of nobility, and as a Journeywoman you are under the protection of your Master - besides which, you actually are a noble.

I cannot emphasize it enough: THIS IS NOT 40K. It takes more than pointing and shouting 'heresy' to be murdered by the Witch Hunters.

Here is the legal status between the Witch Hunters (aka the Templars of Sigmar) and members of the Colleges of Magic:

14. All Magisters are required to render such aid as is deemed necessary to the Holy Orders of the Templars of Sigmar, should said Templars provide satisfactory proof that the servant of malignancy they face is beyond their capacity to capture or destroy without magical means.

You aren't their prey. You're their backup.
Aha. So, I note in this law there isn't much to stop them conscripting us in to endless schemes to clear out the catacombs, vaults, caves and nests of Sylvania, one by one until they or we are dead... Another tick in the 'leave' box, perhaps. :) Shame, I quite like Wurtbad.
 
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Here is the legal status between the Witch Hunters (aka the Templars of Sigmar) and members of the Colleges of Magic:

14. All Magisters are required to render such aid as is deemed necessary to the Holy Orders of the Templars of Sigmar, should said Templars provide satisfactory proof that the servant of malignancy they face is beyond their capacity to capture or destroy without magical means.

You aren't their prey. You're their backup.
What are the odds that the Witch Hunters' reach will exceed their grasp and they'll try to take on something out of their league without calling in Mathilde for help?
Aha. So, I note by this law there isn't much to stop them conscripting us in to endless schemes to clear out the catacombs, vaults, caves and nests of Sylvania, one by one until they or we are dead... Another tick in the 'leave' box, perhaps. :) Shame, I quite like Wurtbad.
That "provide satisfactory proof" part is there for a good reason.
 
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To the people voting to return the Doomfire Ring to the Bright College, I implore you to consider that we at present know nothing about what we'd get for it, and a straightforward magic missile is also one of the key deficiencies in our present magical arsenal. It is flashy, yes, but it's the sort of thing that if we need to use it, concerns like 'overt use of magic in the present political climate might be a bad idea' are probably the least of our worries. If anything, having a magic ring is less suspicious than being a spellcaster. We might easily have acquired it as spoils of war, then had it examined and sanctified by priests.

It also pays to remember that the Bound Spells of magical items are safe and reliable in a way that actual spellcasting is not.
Getting a personal reputation with the Bright College is it's own reward and it is the right thing to do. Let's not get into the habit of fucking over the forces of Order for our own gain, okay?
Hmm now I want to see if we can approach the new Intrigue adviser independently and see if we can offer our services.
While we are supposed to support them, Witch Hunters will not trust a mage like that, and do note it is likely this new Intrigue Advisor that has given the young lady her attitude towards magic.
 
Hmm now I want to see if we can approach the new Intrigue adviser independently and see if we can offer our services.
A pretty solid idea, if he's amenable to the idea. After all, our Master is already dropping hints that we need to continue serving the Empire in some visible capacity, rather than dealing with personal affairs and research (and accumulating large amounts filthy lucre that we need to justify to the Grey Order). Best that we do so on our own terms, rather than getting tasked with some mission we have no power to pick.
 
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