Voted best in category in the Users' Choice awards.
[X] Keep Blacksmiths Tools

Might be useful later

[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)

Because Ranald will be pleased. Might even lead a (probably dangerous) potential familiar our way

[X] Keep it.

Because we arent in a rush

[X] Dwarven Revolver, 125 gc. And Dwarven Pistol: 100 gc.

Revolver for mooks, Dwarven Pistol for Overwhelming Ranged Damage. We also up these weapons with our mastery.
 
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How big is the blunderbuss barrel anyways?

About the size of a fist.

So it is a question of accuracy versus damage with comparable range?

Yes. Whether you put a massive hole in the target's torso or a smaller one through the center of their forehead.

Another question - is there some kind of law that requires us to return Doomfire ring to Colleges (or found magical items in general)? Will we get in trouble for keeping it if it is discovered, or is it "finders-keepers"?

Doomfire Rings were distributed to various figures during the War on Chaos and many were lost in the confusion. There's no way of knowing who this one was originally given to and therefore who has rights to it. So it is largely finders keepers, though the Bright College would very much prefer to have it returned to them since it is more potent in the hands of a Bright Wizard.
 
[X] Keep Blacksmiths Tools

[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)

[X] Keep it.

[X] Dwarven Pistol and Dwarven Revolver

Revolver for mooks, pistol for "counterspelling" and against extra-tough gribblies.
 
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[X]Tools
-[X]Keep

[X]Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)

[X]Doomfire Ring:
--[X] Keep it.

[X] Dwarven Pistol: 100 gc and Dwarven Revolver, 125 gc.

We're clearly planning to branch into enchantment. The ability to craft our own items to enchant seems like a natural extension for that.
The Idol... outright stealing and selling it might actually be more amusing to Ranald than turning it into Ranald's icon, so I'm sorely tempted... but I think in the end being able to create a second shrine at our estate on the cheap is a better option.
While the Doomfire Ring would be downright useful to have, I don't see us getting into enough trouble that we'd need it. And having friendly acquaintances in the Bright College might be more widely useful than the situations the ring can help with. EDIT: On second thought, the chief reason I'm going for Revolver + Pistol is the option of better stopping power. Having the ring as a "nuclear option" is hedging the bets even further (especially of the vote ends up with us without the Pistol)
Can't decide on Pistol or Revolver. I get the impression the Revolver has less stopping power, which... might be significant in the situations a wizard can get into. So why not both?
 
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So, it seems people vote for keeping the forge tools and magic ring to study enchantment and people are probably going to vote on reading the Liber Mortis.

Is this gonna end with Mathilde gifting the dwarves with seven magical rings?
 
So, it seems people vote for keeping the forge tools and magic ring to study enchantment and people are probably going to vote on reading the Liber Mortis.

Is this gonna end with Mathilde gifting the dwarves with seven magical rings?
Then finding out that dwarves are sorta-kinda immune to mind domination so she goes to the weak willed humans. And turns into a flaming-Ulgu eyeball
 
I'm hoping we only use the ring as a last-ditch holdout. We're a grey wizard. If someone comes at us expecting to fight a grey wizard that has a sword and a pistol, the last thing they are going to expect is a fireball to the face. The bright college is almost our opposite. I'm seeing the ring as our ace in the hole.
 
Read Word of GM above on difference of blunderbuss and pistol
Isn't word of GM above talking about the Marksdwarf's Pistol, not the Dwarven Pistol? At any rate, there are plenty of things a Wizard can run into during her duties that are more bothered by a big hole to the torso than a pinpoint hole to the head (if they even have a discernible head). Hm. Fair enough, you've convinced me keeping the Ring is worth it.
 
I'm hoping we only use the ring as a last-ditch holdout. We're a grey wizard. If someone comes at us expecting to fight a grey wizard that has a sword and a pistol, the last thing they are going to expect is a fireball to the face. The bright college is almost our opposite. I'm seeing the ring as our ace in the hole.

I agree, versatility and unpredictability are our chief weapons!
...alongside with fear and surprise, of course.

Isn't word of GM above talking about the Marksdwarf's Pistol, not the Dwarven Pistol?

QM was talking about differrences between Pistol and Marksdwarf's pistol - two rifled designs, one for stopping power, other for accuracy.
 
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About the size of a fist.

That is a big hole.
I'm hoping we only use the ring as a last-ditch holdout. We're a grey wizard. If someone comes at us expecting to fight a grey wizard that has a sword and a pistol, the last thing they are going to expect is a fireball to the face. The bright college is almost our opposite. I'm seeing the ring as our ace in the hole.

Depends on the problem. The ring is amazing if you need to kill a dozen foes in one hit. We rarely need that but if we do...
 
Questions about the Elector Countess and what she's doing with Stirland...
  • Do we know anything about how/what Gustav is doing?
  • Any significant shifts in military deployments?
  • Any action been taken to replace the greatswords? If no, what bodyguards does she use when in public?
  • Has Abelhelm had a funeral yet? Based upon a previous vote option ("attend the long-delayed funeral of Abelhelm") it was implied that one would be held after his successor's arrival.
  • Has she had any events/meetings with the various prominent nobles of Stirland, as we know?
  • Any significant public efforts to restore Stirland's coffers as yet, either as reducing expenses or moneymaking initiatives?
  • Has she brought in friends, forces, or visible assets of any kind other than that one witch hunter? And what is his name, anyway?
  • Anything we've learned about her personal traits/habits?

I'm hoping we only use the ring as a last-ditch holdout. We're a grey wizard. If someone comes at us expecting to fight a grey wizard that has a sword and a pistol, the last thing they are going to expect is a fireball to the face. The bright college is almost our opposite. I'm seeing the ring as our ace in the hole.
Most grey wizards use their wind of deception and confusion by being shady characters, always mysterious and unseen. Dame Weber baffles and outwits her opponents by channeling meta-ulgu to defy expectations and be blatant as all hell the moment they think she's sneaky.
 
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That is a big hole.


Depends on the problem. The ring is amazing if you need to kill a dozen foes in one hit. We rarely need that but if we do...

She can use it during the test!

"My magistrate style is being a goddamn adventurer"
"What does any of this has to do with magic?"
"Son, do you see how many magical items I am packing?"

(As a side note, before the purge the spell I hoped Mathilde would master next was the Aethyric Armor. So she can ride about on a magic horse, clad by magic armor and wielding a magic sword.)
 
Her stance on Dwarves and Halflings?
Neutral on the latter. Somehow she got her hands on the amount of extra tax that would be coming in if the Moot was part of Stirland, so she's miffed at the latter.
I believe that should be former.

@BoneyM with the relic can we just dump it somewhere?


That magic ring and our new gun/guns is going to result in some serious firepower. I'm almost tempted to skip the magister exam for now simply we can go out and blow some stuff up.

I'd be fine with selling or trading our ring to the Bright college but since we haven't even given our shysh swords to the Amethyst college I doubt we'd want to freely give something that's actually useful.

Basically, I want something awesome if we give up our new super awesome ring.
 
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[X] Keep Blacksmiths Tools

[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)

[X] Return to the Bright College (???)

[X] Dwarven Revolver, 125 gc.
 
[X] Keep Blacksmiths Tools

[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)

[X] Keep it.

[X] Dwarven Revolver, 125 gc.
 
Depends on the problem. The ring is amazing if you need to kill a dozen foes in one hit. We rarely need that but if we do...

Errr..., no.
WFRP fireball isn't D&D fireball. In 2nd edition it is a semi-automatic single-target magic missile. It doesn't have template. You create [your magic] of fireballs and target them to one or more enemies within 48 yards from you. Doomfire ring probably uses its own magic score (because it can function in peasant's hands), but I don't think it is very high - it was primary a tool for Journeymen and apprentices, so unlikely to be more than 4.
 
[X] Keep Blacksmiths Tools
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Return to the Bright College (???)
[X] 2 Dwarven Revolvers, 250 gc.
 

Do we know anything about how/what Gustav is doing?
Trying to refill the ranks of the army as best he can with the treasury as pitifully low as it is.

Any significant shifts in military deployments?
No, they're remaining mostly concentrated on the frontier.

Any action been taken to replace the greatswords? If no, what bodyguards does she use when in public?
A new cohort is being raised in Altdorf for her.

Has Abelhelm had a funeral yet? Based upon a previous vote option ("attend the long-delayed funeral of Abelhelm") it was implied that one would be held after his successor's arrival.
If there was a funeral, and you assume there was, it was kept private.

Has she had any events/meetings with the various prominent nobles of Stirland, as we know?
No.

Any significant public efforts to restore Stirland's coffers as yet, either as reducing expenses or moneymaking initiatives?
Not yet, but it does look like she's going to be liquidating the Haunted Hills in one way or another.

Has she brought in friends, forces, or visible assets of any kind other than that one witch hunter? And what is his name, anyway?
Either she brought a lot of Witch Hunters or they've become a lot more visible without Abelhelm keeping them in check. The new Spymaster's name is Lucas von Salkalten.

Anything we've learned about her personal traits/habits?
Reserved, bookish and private.

I believe that should be former.

Fixed

@BoneyM with the relic can we just dump it somewhere?

All the downside of pissing off Stromfels and none of the upsides.
 
It's not currently on the market, but likely will be soon, one way or another. You could spend four favours to do a surface survey of the entire Hills, though it'd only catch the very obvious stuff - it's a massive amount of land to cover.
With Wilhelmina running sales we can be reasonably sure to get the best plots of land for EIC. Dwarfs can help us find those best plots. That's a very good opportunity.
 
[X] Keep Blacksmiths Tools

[X] Keep it.

[X] Leave the idol on the altar and brick the room up. No sense taking risks.

[X] Dwarven Revolver, 125 gc.

We have the Shyish swords and intend to enchant further in the future, so keeping the blacksmith tools makes sense. They'd also be very hard to move given the sheer weight of some of them.

Keep the ring for now as I don't see a need for Ashqy wizard favors currently, and we can likely learn a bit of enchanting from the ring. We can return it at a later date, perhaps when we rejoin the College and start living there again.

I would leave the idol be for now, as I can't see a need for a new Ranald shrine given our lands aren't great and we're likely going to be moving to Altdorf soon so we can take advantage of all the facilities of the College of Magic once we pass our Magister exam. Leave it be, and maybe have it be an opening into research the gods themselves and what worship does. Given the College's stance on the gods, they likely have substantial literature on the subject, even if it's probably going to be restricted to the Mages themselves.

Go for the Revolver as eight shots is far better than one, given we're likely not going to be in a position to reload.
 
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[X] Keep Blacksmiths Tools

[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)

[X] Keep it.

[X] Dwarven Pistol: 100 gc and Dwarven Revolver, 125 gc.
 
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