Fine.

[X] Assure Royce that you have talked to a higher-ranking servant of the Old Gods about it. The Godspeaker has gotten a message that abusing this favor would make us her enemies and her gods are unlikely to protect her from that.
-[X] Try to make Sending (Bloodwish) to Dalla to ask her to ask for her owed favor within the next days, while we are still at Runestone
 
Fine.

[X] Assure Royce that you have talked to a higher-ranking servant of the Old Gods about it. The Godspeaker has gotten a message that abusing this favor would make us her enemies and her gods are unlikely to protect her from that.
-[X] Try to make Sending (Bloodwish) to Dalla to ask her to ask for her owed favor within the next days, while we are still at Runestone

Wait, what? Why do that? The plan didn't need to be changed. Yohn is only getting so much reassurance from us. It's not our fault his daughter used Wisdom as her dump stat.
 
Fine.

[X] Assure Royce that you have talked to a higher-ranking servant of the Old Gods about it. The Godspeaker has gotten a message that abusing this favor would make us her enemies and her gods are unlikely to protect her from that.
-[X] Try to make Sending (Bloodwish) to Dalla to ask her to ask for her owed favor within the next days, while we are still at Runestone

You jumped over my key point, which is telling Yohn that we will resolve it. That reassurance is what will settle him and get us political goodwill, with more to come when we follow through. Not giving the reassurance and then trying to resolve it loses us a lot of the goodwill we want to gain.

Wait, what? Why do that? The plan didn't need to be changed. Yohn is only getting so much reassurance from us. It's not our fault his daughter used Wisdom as her dump stat.

Being conciliatory when it advances our aims is not a loss, it is a tool. I don't argue against every time we use bloodwish because it weakens us, do I?
 
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You jumped over my key point, which is telling Yohn that we will resolve it. That reassurance is what will settle him and get us political goodwill, with more to come when we follow through. Not giving the reassurance and then trying to resolve it loses us a lot of the goodwill we want to gain.
One of the big issues with your vote is that it's way too wordy. It's the difference between Essosi eloquence and Westerosi conciseness. Viserys going on and on for such an important and delicate matter will not go over well, and would make Lord Royce annoyed.

Condense it and it'll be much more palatable.
 
You jumped over my key point, which is telling Yohn that we will resolve it. That reassurance is what will settle him and get us political goodwill, with more to come when we follow through. Not giving the reassurance and then trying to resolve it loses us a lot of the goodwill we want to gain.
I'm voting to make a Sending right here and now to resolve it withing the next days.
We literally can not do more than make the fucking call right in front of Royce.
 
One of the big issues with your vote is that it's way too wordy. It's the difference between Essosi eloquence and Westerosi conciseness. Viserys going on and on for such an important and delicate matter will not go over well, and would make Lord Royce annoyed.

Condense it and it'll be much more palatable.

[X] Assure Royce that you have talked to a higher-ranking servant of the Old Gods about it. The Godspeaker has gotten a message that abusing this favor would make us her enemies and her gods are unlikely to protect her from that. Further state your intention to not leave this hanging over the Royces head and see this resolved promptly, now that you are in the Vale.

This is pretty much what I want.
 
[X] Assure Royce that you have talked to a higher-ranking servant of the Old Gods about it. The Godspeaker has gotten a message that abusing this favor would make us her enemies and her gods are unlikely to protect her from that.
-[X] Try to make Sending (Bloodwish) to Dalla to ask her to ask for her owed favor within the next days, while we are still at Runestone
 
[X] Assure Royce that you have talked to a higher-ranking servant of the Old Gods about it. The Godspeaker has gotten a message that abusing this favor would make us her enemies and her gods are unlikely to protect her from that. Further state your intention to not leave this hanging over the Royces head and see this resolved promptly, now that you are in the Vale.

This is pretty much what I want.
Why is that better than my vote now?

You are stating the intention to solve this, I'm making the step towards that right in front of Royce.
Which is more telling?
 
I'm voting to make a Sending right here and now to resolve it withing the next days.
We literally can not do more than make the fucking call right in front of Royce.

I'm not asking for us to cast magic at the dinner table (actually, I really don't like us casting magic at the dinner table without warning or explanation), I'm literally just asking that we say to Yohn that we'll personally work to take care of it, so he doesn't have to worry about the uncertainty, and win us political points as we demonstrate the concrete value of our protection against magic. That's it.

It's literally saying, repackaged, that we'll uphold the liege/vassal agreement in the matter.
 
Why is that better than my vote now?

You are stating the intention to solve this, I'm making the step towards that right in front of Royce.
Which is more telling?

Because it both says the words Yohn wants to hear (basically, we will see your daughter safe), him accepting the words is implicitly accepting the role we are assuming (his overlord/protector), and also implies that before we were in the vale we couldn't do anything more than the warning we're talking about.

Just acting loses all of that. It also disrupts Waymar's first dinner with his family in two years even more than it already has, instead of settles it back down.
 
Ya'll have made much more of this vote that it should have been. Because of that, I would prefer to never have any dealings with the girl ever again. Let her sit in Runestone and rot. DP can play up her precociousness or intelligence until the cows come home, but all I see is a stupid child causing drama.

[X] Diomedon
 
I'm not asking for us to cast magic at the dinner table (actually, I really don't like us casting magic at the dinner table without warning or explanation), I'm literally just asking that we say to Yohn that we'll personally work to take care of it, so he doesn't have to worry about the uncertainty, and win us political points as we demonstrate the concrete value of our protection against magic. That's it.

It's literally saying, repackaged, that we'll uphold the liege/vassal agreement in the matter.
Isn't doing something to solve an issue generally better than talking about it?

We can give him info that we'll give Dalla a quick call to settle the matter and then prove it immediatly.
 
Isn't doing something to solve an issue generally better than talking about it?

We can give him info that we'll give Dalla a quick call to settle the matter and then prove it immediatly.

Not always, and particularly not in this case since that implies we could have fixed it at anytime and chose not to because the Ysilla and the Royces are just not that important to us if it succeeds. Not something we want to convey to the person we are trying to convince to side with us, no matter the truth of how we had other, more pressing things to worry about.

If it fails, then we look weak. It's much better to do it in private later, where we can go through our options and only bring it up as we have results.
 
Ya'll have made much more of this vote that it should have been. Because of that, I would prefer to never have any dealings with the girl ever again. Let her sit in Runestone and rot. DP can play up her precociousness or intelligence until the cows come home, but all I see is a stupid child causing drama.

[X] Diomedon

Int 16 Wizard crafter. That should be enough to make you feel better.

Fingers crossed :D
 
Interlude CCXX: Memories and Markers
Memories and Markers

Twenty-Fourth Day of the First Month 293 AC

Four mismatched figures sat around a fire amidst broken weed covered stones that must have once been Dragonmount's castle. There side by side stood a woman who had never been born into the world but gifted breath of life from the air itself by sorcery, a sellsword carefully polishing a sword that was worth more than a small town to the right buyer, a hulking minotaur humming off-key as he ate a fish fried right off the coals, and a young scion of House Velaryon carefully jotting down notes of the day.

"You know, I've done this before," Valaena Velaryon noted idly while closing the notebook.

"What, made camp on a deserted island in the Stepstones in the company of ne'er-do-wells?" the sellsword Bronn asked with a grin. "It seems highborn ladies lead more venturesome lives than I thought."

The young woman threw him what she hoped was faintly scornful look, of the kind her mother was so skilled in using. "It really is a pity the dead seems to have no sense of humor, else you could surely distract them with your japes while the rest of us used mere steel and spells."

Argo gave a deep rumbling laugh, one that Valaena suspected was meant to be discrete, the trouble of course being that when a nine-foot-tall bull man did that it was still loud enough to be heard twenty peaces away.

"Cut me to the quick why don't you?" Bronn shook his head sadly. "What did you mean, then?"

"I er... went looking for ghosts with some friends in the less-used wing of High Tide." One could more properly call it 'the half-ruined wing', though Valaena was hardly going to speak about her family's seat thus. Hopefully her work here would help to restoring her House's wealth and prestige to what it had once been.

"And did you find anything?" Mercy asked brightly.

"Plenty," the young Velaryon replied, ticking the answers off her fingers when she spoke them. "Drafts, some bats that were probably as scared of us as we were of them, and I personally found a cold that kept me drinking the maester's vile concoctions for a week."

"Oh... well at least it's not cold out here," Mercy announced through a fit of giggles.

"I'd almost take the cold over the bugs," Valaena groused, swatting away some kind of probably stinging, biting or otherwise nasty thing drawn to the heat and light of the fire. "Anyway, I did not mention it so that you could marvel at the cleverness of my younger self. You see, one of my cousins had this idea that might be of use... or at least it shouldn't hurt to try."

"Well, what notion was it?" Bronn asked. Oddly enough he sounded perfectly serious, not as though he were humoring her, which she had more than half-expected. Say what you will about the man, he was willing to at least listen to most suggestions. Life by his wits and his blade must have bequeathed him with that sort of practicality.

"Well, Daella had a carpenter make a polished smooth board broken up into squares and then she carved all the letters into them. Then there was a token like a little arrow polished too so it slid along very easy, in case the spirits would have trouble moving things..."

"Ghosts not weak, hit hard," Argo said rubbing his head for emphasis. Valaena imagined that most men would not be as cheerful about having a chunk of ruble the size of a toddler hurled at him by an enraged apparition, if that is said man would even have lived to tell the tale.

"Yes... the angry ones are strong," Valaena laid out her plan. "Rage, hate fear, they make the living dead strong, but they also make them less likely to express their woes in a way we can make sense of."

Mercy's eyes flashed with understanding, which in her case meant they truly glowed sky-blue for a moment. "You mean to see if there are weaker shades about. Ones that might prefer talking to fighting, and... well, I suppose all the cursing does technically count as talking, but it's not very helpful."

The night passed quickly and in the morning Valaena delivered her request to the ship's carpenter. The old man hardly batted an eye, which was only to be expected she supposed, given in whose service he was.

OOC: There is intentionally no fight here. It's too easy for fights to dominate a character's POVs in interludes since unlike with the main cast you guys only catch glimpses of them. So instead here's a bit more backstory and characterization.
 
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Ah, Valaena makes everything better. She's doing pretty well at grabbing the leadership role despite her age. That's pretty clever too, for a party relatively weak in magic versatility.
 
Now Vaelana needs to come up with a name for her new spirit communication device. In a world with actual haunts and the restless dead, Ouija boards could actually be quite useful. We should start making them and selling them for a modest sum.
 
BTW, DP has given the all clear on my Shadow Sculptor PrC for Teana, if we decide to use it.

Shadow Sculptor
Spellcasting: Must be able to spontaneously cast 2nd level Arcane spells.
Feat: Spell Focus(Illusion)
Spells: Must be able to cast two or more Illusion spells, with at least one possessing the (Shadow) descriptor.
Skills: Knowledge(Arcana) 7 ranks or Knowledge(The Planes) 7 ranks, Spellcraft 7 ranks.
Special: Must have spent significant time on the Plane of Shadow, or a similar environment, where the energies of that twilit realm are present without being deliberately invoked through spell magic.


Hit Die: d6
Skill Points at Each Level: 2 + Int modifier.

Class Features:
Shadow-Tracer: The Shadow Sculptor begins their journey toward mastering the art of manipulating the stuff of Shadow by first learning to infuse this ephemeral substance into their own body. As a Swift Action, she may sacrifice a spell slot to temporarily gain the Shadow-Traced template, though she is initially limited to creating a single Shadow-Trace duplicate. This transformation persists for up to one minute per level of the spell slot used, plus one minute per Shadow Sculptor level, but can be dismissed at will as a Swift Action. When the transformation ends, the Shadow Sculptor becomes Fatigued for twice as long as she used the template and cannot reacquire it until the temporary Fatigue fades. At 3rd level the duration of this transformation doubles, and she learns to create and maintain two Shadow-Trace duplicates. At 5th level the Shadow Sculptor can freely switch between her base and Shadow-Traced forms as a Swift Action, without sacrificing a spell slot or suffering Fatigue, and she can create and maintain up to three Shadow-Trace duplicates. Shadow-Traces created by the Shadow Sculptor cannot cast spells, but neither is her magic negatively impacted by their use.

Lesser Shadow Amalgamation: The Shadow Sculptor learns to combine lesser Shadow magics to accomplish greater effects. This duplicates the Versatile Spellcaster feat to a limited extent, allowing for two spell slots to be combined into a single spell slot one level higher. Only spell levels at which she knows Shadow spells are eligible for this effect. For example, Teana wishes to combine two 3rd level spells in order to cast a 4th level Shadow Conjuration. Because she knows at least one 3rd level Shadow spell, she is able to use this ability. If she tried to combine two 2nd level slots to cast a 3rd level Shadow Enchantment spell, however, the attempt would fail since she does not know any 2nd level Shadow spells.

Shadow Shaping: The Shadow Sculptor grows ever more adept at manipulating the Shadow from which many of her spells are crafted. Once per day per Shadow Sculptor level, while using her Shadow-Traced form, she may apply the Enlarge, Extend, Focused, Piercing, or Solid Shadows Metamagic feat to a Shadow spell without increasing its level or casting time. Only one such effect can be applied at a time and doing so prevents any other Metamagic from being used to augment the spell.

Greater Shadow Amalgamation: What is Shadow but another form of Illusion? The Shadow Sculptor has learned to apply her Shadow Amalgamation to all Illusion spells, not just those with the Shadow descriptor.

Shadow Mastery: The Shadow Sculptor forms a deeper connection to the Plane of Shadow which greatly enhances the effectiveness of her favored magic while in Shadow-Tracer form. She increases the DC of all her Illusion spells by +1, the DC and caster level of all Shadow spells by +2, and her Shadow spells are 10% more real than normal. These bonuses stack with those gained from the Spell Focus and Greater Spell Focus feats, and the Solid Shadows Metamagic. Lastly, whenever she casts a Shadow spell in her Shadow-Traced form, there is a 50% chance the spell slot used to power the spell is not expended.

Level BAB For Ref Will Special Spellcasting
1st +0 +0 +0 +2 Shadow-Tracer +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 Lesser Shadow Amalgamation +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Shadow Shaping +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 Greater Shadow Amalgamation +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 Shadow Mastery +1 level of existing arcane spellcasting class
 
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