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I'm guessing these are Ymaryn Patricians losing in politics and getting offed. Old Ymaryn Empire is super creepy when you get into the details.
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I'm guessing these are Ymaryn Patricians losing in politics and getting offed. Old Ymaryn Empire is super creepy when you get into the details.
Hey, it worked from where we were standing... sort of, it did tend to blow up often.I'm guessing these are Ymaryn Patricians losing in politics and getting offed. Old Ymaryn Empire is super creepy when you get into the details.
I find the fact that a Ymaryn counter propaganda leaflet seems to hold itself t a decentlyly high standard of scholarship amusing. It just strikes me as a very Ymaryn way of doing things.
I'm guessing these are Ymaryn Patricians losing in politics and getting offed. Old Ymaryn Empire is super creepy when you get into the details.
Yeah, you don't NEED intrigue(though it does happen, its a little hard to arrange) to drive one of your high flying elites to suicide when:
-Society is highly competitive, where their diminished capacity later in life can be used to harm the career of their children. Better to die when they decline so you ONLY have good things to say about them. We kept very thorough records, a Patrician could just as easily point to a criminal offense or mistake made two generations ago and extrapolate it into a trend for denouncing a rival.
-For those who were convicted, the typical punishment was to take them from the highest, most gloried parts of society into half exiles/slavery, where they would probably stay for the rest of their lives and their children would be more likely to be judged harshly.
Thus theres going to be significant pressure for anyone who made a major mistake, could not escape conviction, or who felt that one of the former two was about to happen to seek suicide rather than drag their children down with them.
Nice, I was worried about the lack of PW, so this neatly solves that issue.Bonuses: Unified Playerbase +2 PW; War Turns +1 PW; War Eagerness -1 Temp Consciousness, +1 Temp Militancy
And as expected, ouch, that hurt.
So, greater chance of success, but basically everyone knows we're playing Kingmaker?Burn assets to better ensure your vision of this plan succeeding goes down, which means that you are definitely taking aggressive action to take the current heir to the Hespranxer throne out of the picture (one way or another) in favour of your compromise candidate.
THE INFANTE CARLOS IS THE TRUE HEIR TO THE THRONEThe average member of Hespranxer society was getting sick of the ruling party that was supposed to be representing them, for having dragged them into wars with their neighbours and driven colonial possessions into revolt. On the other hand, they also still despised the old king and everything that had to do with what had brought about the revolution in the first place, such that fear of the return of the current claimant Hunrix XI was driving them to keep fighting everyone around them despite a failing economy all around. However, the diplomats had discovered something while looking through genealogical records for the purpose of shoring up relations elsewhere: there did exist a prince with a weak claim to the Hespranxer throne who could be a good compromise candidate. He had no connection to the old regime in terms of ruling style, so while he could be used to appease some of the monarchist factions by restoring the monarchy, he wouldn't be bringing back the royals and nobles that the population so hated. Give the Hespranxer the "constitutional monarchy" that they had claimed to have desired before they had gone insanely regicidal, and get a stop to the fighting, freeing up the Sketch and Vortuga focus on the Tortun.
So, greater chance of success, but basically everyone knows we're playing Kingmaker?
@Academia Nut How was the Styrmyr situation resolved? I thought they were busy on their southern border? Did we help calm down that area, or was it just good fortune?