Unlikely, newly industrialized nations will want to carve out a piece of the world market for their needs and wants; forcing both new and old to deal with the situation with all the tools in the box, without fear of MAD to rein in direct aggressive actions.
Maybe we should intentionally avoid a Concert of Europe situation, thus forcing each and every generation to understand how devastating wars are. Could that lead to proxy wars and flower wars being the only acceptable forms of warfare, or will it make everything worse by desensitizing people instead?
The decreased happines is a direct result of the vote. I predicted it a few pages ago.
[X][Kyberi] 1 PW - Send in proper negotiators and scholars to sort it all out (-1 Temp Happiness, +1 Temp Consciousness, situation resolved, ???)
[X][Crisis] 1 PW - Send aid to the Kielmyr (-1 temp SoL, +1 Temp Trust)
The Kyberi situation keeps consciousness at 4, while lowering happiness by 1. Meanwhile, the aid we sent to Kielmyr reduces standard of living,which also reduces happiness.
The decreased happines is a direct result of the vote. I predicted it a few pages ago.
The Kyberi situation keeps consciousness at 4, while lowering happiness by 1. Meanwhile, the aid we sent to Kielmyr reduces standard of living,which also reduces happiness.
We have to raise SoL as that has actually lasting effects in terms of narrative.
Reducing Consc violently just means the state is kept together via force of arms, ala Soviet Union. We all know how that ended.
This also shapes our culture going forward. Quelling unrest means we don't accept dissenting voices. SoL means we are aware of problems and are taking measures to improve the situation.
Both have advantages in regards to narrative as well.
Permanent IC use means we have a strong consumer sector and employ a lot of people in it. Trade means we are very interconnected and can get cheaper luxuries as talked about in the story posts from AN.
The question then becomes what we can afford. Promote Trade uses a resource we have a lot of. We have more trust than we know what to do with while IC is perpetually in short supply.
We can do Promote Trade 3 times at most, costing 6 Temp Trust and getting us 3 Temp SoL.
That leaves us with 3 PW, 3 Temp Trust and 6 Temp SoL, raising Temp Happiness up to 4.
And of course the nice narrative effects of sailing out into the world.
Suppress Agitators is cheaper but has awful narrative. We can still annex parts of Siberia and have 2 PW left for use
Wait, why does Trade cost Trust? If others end up making money on us and we on them, shouldn't that boost Trust in the long run? Or would we and our trade partners have to get over mercantilism first for that to be the case?
Wait, why does Trade cost Trust? If others end up making money on us and we on them, shouldn't that boost Trust in the long run? Or would we and our trade partners have to get over mercantilism first for that to be the case?
Wait, why does Trade cost Trust? If others end up making money on us and we on them, shouldn't that boost Trust in the long run? Or would we and our trade partners have to get over mercantilism first for that to be the case?
Truly free trade isn't a thing yet, so you burn some of people's willingness to trust you for a time by wheeling and dealing to get better deals. It also means using diplomatic muscle to keep markets open against other predatory tactics, which steps on toes.
Sorry for all the questions, but I keep thinking of new ones.
Can Diplomatic Outreach be used to restart The Games and the Artisan Games? And I suppose to go with the times, an Art Expo as well? Or haven't we dived deeply enough in the archives to rediscover it?
Can we use diplomatic outreach (internal) to set up a parliament or is that gated behind events?
Which actions/stats would boost our Culture output to farm prestige?
Do we have a concept for something like a free trade zone that could morph into something like the EU for continued diplo-annexing?
The problem with free trade in this age is that the world is populated by belligerent assholes, so trade that you fully control and can rely on even if something unpleasant happens in the world at large is inherently more valuable.
Provided that in a frictionless, spherical Ymaryn the gestalt intellect giving it directives wanted to break the influenceo f hte Guilds perpetually, what would have to be done to achieve this?
As far as I know, debate on whether IRL colonies were overall worthwhile is open; say, in GB in second half of 20th century trade with USA alone was more profitable than with the entirety of their colonial possesions, including Raj and all.
Foreign trade in 1901 accounted for 70% of imports and 63% of imports of GB.
Now, this is couple of examples does not look into the impact of raw resources onto ease of industrialization and a lot of other stuff.
Still, 'were colonial ventures worth it?' is a question best answer to which is 'it depends on which one and at what period'.
[X][Kyberi] 1 PW - Send in proper negotiators and scholars to sort it all out (-1 Temp Happiness, +1 Temp Consciousness, situation resolved, ???)
[X][Crisis] 1 PW - Send aid to the Kielmyr (-1 temp SoL, +1 Temp Trust)
[X][Paying] 0 PW - Bank and Business Fun
-[X][Paying] +1 Temp IC
EY 1803
The man was of no particular height, perhaps a bit on the short side, certainly on the thinner side of what the Qeshyks found normal. His cheeks were smooth, and his mustache thin and brought to points with wax, and worst of all there was a pair of thin lenses perched upon his nose. While at least not some frilly, pampered noble, the man who was going east to sort out the trouble with settlers and tribes was not the example of masculinity that the Qeshyks were the sort to actually respect. Worse yet, he went by a ridiculously cutesy diminutive, "Glitter Boy", essentially, that made little sense and cost him significantly more respect among the tribes escorting him out. The Qeshyks were utterly loyal to the Haddyth, but they frequently had very little respect for the Patriarchs other subjects.
Finally, on the third day after meeting up with the delegation getting off the river boat at the boundaries of one clan and moving further east towards the troublesome spot, the Qeshyks decided that they were not going to just let this little ponce be among them without some degree of humiliation. While not outright assaulting him, they practically dragged him from his tent to come sit with them around the campfire while they drank the sort of hard, concentrated liquor that could be shipped further out and diluted rather than the far weaker wines or beers of the westerners and southerners. The plan was to get him nice and drunk and then drag him out into the woods to wake up in a panic in the morning, knock some of the unnecessary pretensions of civilization off the man. Disgustingly, while he put up very little protest to their actions, he brought with him his stupid little shaving kit.
The bottle of liquor went around the circle of men, Glitter Boy taking it whenever offered, but only taking barely acceptable gulps to barely pause in the elaborate ritual of cutting away his masculinity he went through every day. The Qeshyks jeered his efforts, and he just made quiet, polite explanations of his behavior - excuses more like - that floated just on the cusp of unintentional insult. All eyes were on him as the tiny piece of useless steel flashed with the firelight, hoping he would make a slip with either his blade or his interaction with him. They all wanted an excuse to escalate, but he never quite gave it to them, never quite danced so far over the line of acceptable behaviour to make anything more serious than trying to get him drunk to teach him a lesson justified.
One instant the little man was drawing the fire-flickering steel across his throat, the next he had a pistol in hand from a pouch that the Qeshyks hadn't even realized, its retort shattering the relative silence, and the bottle that the man opposite the ambassador had been drinking from. Before the Qeshyks could even process this the little man had already grabbed a musket from where it had been propped against a barrel and was running off into the dark of the night. Shock turned to anger a moment later, the proud warriors all drawing steel in outrage, before there was the thunder and lightning of a musket going off in the night, followed shortly after by the Glitter Boy in the declaring, "Got it! All clear!"
Rushing out to meet him, the Qeshyks stumbled to a stop as torch light illuminated the scene. Glitter Boy was standing at the very edge of the illumination of the campfire, smoothly clearing the barrel of the musket for return to its owner, standing above the body of a tiger. Just seeing the body put a horrified thrill through the Qeshyks, and most made warding gestures against the various demons of the distant taiga. Even in death the beast was a thing of the reaper made manifest. Upon closer examination it could also be seen that a long scar marred the back left leg, and while still powerful the creature's ribs poked painfully out of its side. A healthy tiger would not approach a camp of men so close, but an injured and hungry one might. The injury was however old, even if still debilitating. To the experienced men, there was only one conclusion.
Maneater.
Passing the musket back to the stunned man he had taken it from, Glitter Boy said, "Apologies, I had only intended to drink with you this evening, that was a bit more excitement than was wise."
Tentatively poking closer, the Qeshyks noted that there was only one visible fresh wound upon the beast, a shot to the back of the head that could have only come from the musket, and could have only been done with the beast already collapsed. A precautionary shot on an already downed foe.
Looking at their expressions, Glitter Boy squatted down by the tiger's head and lifted up the lid of its right eye, revealing a dark pit in the inconstant light. Glitter Boy had shot it in the eye!
A slight smirk on his face, Glitter Boy said, "This is not my first trip to Kyberi, just the first one meeting with your fine tribe. I figured that with my habits and appearance you wouldn't believe that I was actually competent in the way you think of. I figured lightly annoying you until brought me to drink and then showing off the fact that I shave myself rather than get a servant to do it, even with a couple of belts of hard liquor in me, would help establish my credentials. Didn't expect to actually be able to break out my tiger stripes after all of this though."
The Qeshyks blinked. Tiger stripes were the stylized markings on riding pants, boots, and horse blankets that marked a man as a killer equal to a tiger, and the Qeshyks did not hand them out lightly, especially not to outsiders. Still, for Glitter Boy to have...
Wait...
Their looks caused the man's boyish face to grow into a larger grin, the shadows cast from the inconstant light of the fire giving him a sinister cast that had not been there before.
"Did you know that, among the differences between Yllthon Sea Gylruvian and Eastern Qeshyk Gylruvian, you can get 'Glitter Boy' as the masculine diminutive of 'Shining One'?" He said in the first time the Qeshyks had ever heard something so disgustingly academic sound so threatening.
Shining One. Because you dared not call the tiger by its true name, lest you call it to you and your flocks.
Chuckling lightly, Tiger said, "I wonder what would have gone with 'Sweetie' instead. My wife does so love to debase the titles I pick up on my missions, but then again I do love her so much. I always promise her to shave every day when out there."
Processing what 'Sweetie' could possibly mean while also having the dawning feeling of how much they were going to get chewed out over not properly posting lookouts because they were so focused upon humiliating the outsider, they then realized that the diminutive made it unclear whether the root was 'Sugar' or 'Honey'. Honey, as in Honey Eater, as in the other monster of the deep woods that they dare not say the true name of.
Returning to his seat, Tiger picked up his razor and flicked it lazily between his fingers, the sharp steel flashing with the fire in the night as it went through motions too quick for the amount of effort he was putting into moving it, the man's eyes almost glowing with animal intensity. "I promise her that I won't let the dexterity of practicing every day lapse when out in the wilderness. Very important skill for a husband to have, don't you know." Picking up the pistol he had dropped, he tucked it loosely into the semi-hidden holster at his side. "Among 'other things' it means that I'm always ready to defend her honour from any ruffians who might accost us."
For the rest of the trip the Qeshyks gave the diplomat no trouble, especially since now that he had proven his credentials to them he interacted with them much more on their own terms. He was still odd, but they very much understood why the Haddyth had sent this man out here.
1804 EY
In New Blackmouth, Poetyr was getting good news out of the diplomats and theologians sent east to smooth over the issues there, but the act had caused... issues. Mostly in that while he had strengthened the idea that he was out to protect all under his dominion, that had also strengthened the idea that he had to protect all under his dominion, and that was riling the People up.
In particular, they were now locked into war with the Tortun, more or less. The Tortun Republic had succeeded in humiliating the Emperor, forcing him to sign a dissolution of the Empire, leaving the Tortun Republic, the Ochruhr Kingdom, and a number of principalities and duchies that were still sorting themselves out. Unfortunately, they had also badly humiliated the Kielmyr despite the People's material support, stripping the ethnically Tortun parts from them. The Tortun Republic had then gone a step further and released the Wyrmyn majority parts of its territory as a puppet republic, and had declared that their aims would be to liberate the Wyrmyn from those who held them in bondage. That meant that they could massively expand the scope of their war with the Kielmyr, their intention clearly to strip the southern Kalesee ports from them. It also meant that they clearly had ambitions upon the People's Wyrmyn territory now as well.
Furious at inaction and made painfully clear of the proper relation between king and subject by his own actions, there were large contingents of the populace who were screaming for immediate war against the Tortun in defense of longstanding allies and protection of their own people from the scourge of republicanism. Even local republican leaning individuals were calling for war against what they saw as disingenuous abuse of principles for the gain of the Tortun. All in all, this meant that if the People did not go to war, there would certainly be enough civil strife that the Tortun would be able to take advantage of it and declare war anyway.
Frustratingly, while they had not done as well, the Hespranxer had received a boost to their ability to keep going by a large influx of specie from the UPM, who had decided to buy some of the rebelling colonies on their border from their fellow republic. Since those colonies had already been influenced by them and their republican speech, it was considered a clean way to calm things down and drawn them into their system without having to fight the Hespranxer and the rebels down the road. It also kept the Hespranxer treasuries from completely emptying, which was a plus. The Sketch also engaged in their own bit of territorial swapping, buying off the Kielmyr colonies in North Mahaxia. With their current troubles the Kielmyr were focusing everything they had into the Kalesee Sea and couldn't afford to go across the Artemian Ocean to protect those bits of rock and snow, even if they had some use in fur trade with local tribes. All in all, this meant that the Sketch and the Vortuga were going to remain focused on the Hespranxer, the Kielmyr had lost most of their offensive punch on land, and the only other land power were the Styrmyr, who had been distracted by a flare up in their southern mountain borders, the entrenched clans and city states of the region deciding they would take advantage of the problems on the continent.
Maybe the People should not have armed those fractious groups so well in generations past.
In any case, it was war with the Tortun, one way or another, and Poetyr had no intention of going into a civil war with a hostile power at his gates.
Happiness Lower than Militancy, Stability Roll Failed
If you do not declare war on the Tortun Republic (current cost, 2 PW) there will be rioting and probable civil war over the king's inaction, no doubt prompting invasion
You have up to 6 PW to determine you [Agenda] for this turn. Use the format
[][Agenda] Plan Name
-[][Agenda] Action X
-[][Agenda] Action Y
Develop Industry - 1PW: Increases IC and Active Development by 1, -1 Temp IC
Improve Standard of Living - 1PW: Temp Increases SoL by 1, -1 Temp IC
2PW: Increases SoL by 1, -1 IC
2PW + Innovation >10: Increases SoL by 1, -3 Temp IC
Construct Academy - 2 PW: -1 SoL, -1 Innovation, +1 Academy, requires available Academy Slot
Increase Armies - 1PW: Temp Increases Armies by 1, -1 Temp IC
2PW: Increases Armies by 1, -1 IC
2PW + Innovation >15: Increases Armies by 1, -3 Temp IC
Decrease Armies - 2PW: Armies -1, +1 IC
Increase Navies - 1PW: Temp Increases Navies by 1, -1 Temp IC
2PW: Increases Navies by 1, -1 IC
2PW + Innovation >15: Increases Navies by 1, -3 Temp IC
Decrease Navies - 2PW: Navies -1, +1 IC
Diplomatic Outreach - 1 PW: -1 Temp SoL, +2 Temp Trust
2 PW: +1 Trust, -3 Temp Trust
2 PW + >10 Espionage: +1 Trust, -1 Temp Trust
[Optionally Targetable At a Single Country, In Which Case Has Other Effects]
Keep Tabs - 1 PW: -1 Temp Espionage, -1 Temp Trust, Additional Information on 2 other nations
[Specify 2 Nations to Keep Tabs On, Can Also Target Two Groups of Minors]
Demonstrate Superiority - 1 PW: -1 Temp IC, +1 Prestige
If SoL highest of nations, additional +1 Prestige
If Education highest of nations, additional +1 Prestige
If Innovation highest of nations, additional +1 Prestige
If Prestige highest of nations, additional +1 Prestige
Begin War - 1 PW against Minor Powers
2 PW against Secondary Powers
3 PW against Great Powers
4 PW against Supreme Power
-1 PW cost if Great or Supreme Power
-1 PW cost against Rivals
Major Infrastructure Develop Transport Infrastructure - 1 PW, -3 Temp IC, +1 Max Development, (5 more uses to remove Undeveloped Hinterlands status) Claim Kyberi Territory - 1 PW, -1 Temp IC, +2 Max Development, increases required Transport Infrastructure to remove Undeveloped Hinterlands status
SPECIAL: Claiming Kyberi territory has extra opportunities this turn
Royalist Faction - The king and his supporters. +1 PW when pleased, -1 PW when in conflict Pleased by Permanent Army Increases, displeased by support for Republicans Nobility - The lesser nobility and major landowners. +1 Temp Standard of Living when pleased, +1 Temp Consciousness when in conflict Pleased by Claiming Kyberi Territory, displeased by support for Republicans Merchants - Major merchant and guild factors with political input. +1 Temp IC when pleased, -1 Temp Standard of Living when in conflict Pleased by Permanent Naval Increase and screwing with the Syffrynites, displeased by economic restrictions Urbanites (Unofficial) - Urban lower and middle class. -1 Temp Happiness when in conflict Displeased by economic restrictions Peasants (Unofficial) - Rural peasants and freemen. -1 Temp IC when in conflict Displeased by too much Development
Econ
Industrial Cap 2 (Max. 3)
Development 11/17
Pollution 0
Culture
Consciousness 3 (4)
Standard of Living 4 (3)
Happiness 5 (3)/10
Research
Academies 3/3
Education 3
Innovation 2
Diplomacy
Trust 8 (9)
Espionage 8
Martial
Militancy 5
Armies 6
Navies 3
Political Will 6/10
Prestige
Min. 15
Current 50
AN: Will get the adjusted map and great power list up later today
Provided that in a frictionless, spherical Ymaryn the gestalt intellect giving it directives wanted to break the influenceo f hte Guilds perpetually, what would have to be done to achieve this?
Pursue mechanical and liberalizing techs, promote cheap credit for the development of areas away from the current core, and be prepared to suck down truly appalling hits to Happiness and SoL.
[x][Agenda] Plan Cornuthaum 1804
-[x][Agenda] Begin War - 2 PW: Declare War on the Tortun Republics
-[x][Agenda] Increase Armies - 1PW: Temp Increases Armies by 1, -1 Temp IC
-[x][Agenda] Diplomatic Outreach - 2 PW: +1 Trust, -3 Temp Trust
-[x][Agenda] Claim Kyberi Territory - 1 PW, -1 Temp IC, +2 Max Development
1.) Declare war on the Tortun Republics right now to prevent civil war.
2.) Increase the armies to... fight the Tortun Republics.
3.) Begin Diplomatic Outreach to re-form the containment coalition against the Republican threat, leveraging our fantastic diplomatic reach.
4a.) Claim Kyberi territory due to unique opportunities this turn.