@Questor Put my bonus under [ ] Waxing Nostalgic. It has the least amount of chances to succeed among the Unity Forever Plan so it might need some help to pull it off without a hitch.
You can actually. but only two omakes per one action per turn. So you can add it to Waxing Nostalgic, making it two omake bonus affecting it but that's it. no other omake bonuses will be allowed. Here is the quote for the new rule
Also, new rule: only two Omake bonuses per Action Per Turn. A few people have expressed concern about the sheer number of Omake bonuses making the dice effectively pointless, so I'm putting a cap on it for now. I might change it again if enough people express unhappiness with the shift.
This is mostly because I was totally not expecting the sheer number of omakes we have been seeing. I thought I would be lucky to see one or two every turn, here we are at 32 and counting! Thank you all so much!
@Questor You might want to threadmark this post under informational to let everyone know that all rolls can only have a maximum of two omake bonuses from now on.
You can actually. but only two omakes per one action per turn. So you can add it to Waxing Nostalgic, making it two omake bonus affecting it but that's it. no other omake bonuses will be allowed. Here is the quote for the new rule
@Questor You might want to threadmark this post under informational to let everyone know that all rolls can only have a maximum of two omake bonuses from now on.
Martial: Gustav Kingfeather is one of the most scarred Griffons you've ever seen. A former Troll hunter, he lost a wing, an eye, and a hind-leg to a particularly vicious Manticore. Despite his injuries, he's one of the most spirited people you've ever met, and can drink and brawl with the best of them.
-Replacing Losses: While you won a great victory in Wingbardy, it was not without its costs. Hundreds of your soldiers gave their lives on the battlefield, and now your army is a shadow of its former strength. Set up some recruitment drives to return your army to its pre-war status. Cost: 1600. Time: One Year. Reward: Army returned to pre-war numbers
Once the memorials have been erected, the funerals held, and compensation paid to the families of the slain, the work begins to fill the gaps left in the ranks of your army. Its a much more subdued affair than last time. No immediate threat of war means less urgency to recruit large numbers of gryphs. Still, posters are nailed up, heralds and town criers remind everyone that there are openings available, and by the end of the year enough able-bodied Griffons have signed on for you to no longer have to worry about the state of your army. For now anyway. +2500 Warriors, 1050 Polearms, 370 Archers. Army Returned to Pre-War Numbers
-Dog Fighters: Diamond Dogs may not be capable of flight, but they can dig like nothing else, and their numerous raids against your territory in the past have proven their martial capabilities. Now that you have the loyalty of several packs, it might be a good idea to gather some volunteers willing to join your army and fight on your behalf, especially now that there's no risk of infighting between them and your regular units. Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited
But you're not just recruiting Griffons this year. The word goes out that you are seeking to recruit Diamond Dogs to form a new, specialized unit in the army, and you are more than a little surprised when hundreds of Dogs swarm the recruitment centers looking to sign up. Apparently eager to serve their new homeland and show their appreciation for their new, more prosperous lives, these new recruits are quickly kitted out and trained in the skills of professional soldiers, surprising everyone with their commitment to become the best they can be. By the end of the year, the first Diamond Dog battalion is declared ready for combat. You're sure they'll do you and their homeland proud. +500 Diamond Dog Warriors
Diplomacy: Elva Von Cleef is a stern eyed and stiff necked old bird. But she's been negotiating deals between city-states since before you were born. Negotiating deals between kingdoms was the logical next step for her.
-Unity: Brochard is dead. Aquileia has pledged it's fealty to you. All that's left is to bring Wingbardy and the Feathersian League into the fold. Preferably without a war. You're on good terms with the league and great terms with Wingbardy, so you don't think it will be too difficult to get them to consider joining your kingdom and reuniting the Empire. The devil's in the details though, so you should set up a meeting between the Duke and the Feathersian Council to see if you can hash out an agreement. Cost: 200. Time: One Year. Reward: Diplomatic Summit Interlude, Chance to Reunite the Empire.
Missives are drafted and sent out. Duke Talonuelli marks a date in his busy schedule. The Feathersian Council debates on who to send before reaching a compromise and choosing three rulers to represent their interests. A neutral and appropriately symbolic meeting site is chosen: Griffonstone. As the story goes, it was the birthplace of the first Emperor. With any luck it will soon be known as the birthplace of the Second Empire. Continued in "The Council of Griffonstone"
Stewardship: Claus Rosewing is, much like you, a former merchant. You'd actually done business with him a few times prior to taking the throne, and he always struck you as a fair and reasonable gryph. Good thing too, because now he'll be handling much of your finances.
-Infrastructural Development: Brochard was a warrior king, with everything that that entails. He poured tons of funding into his military and generally left the finances and economic policy to his advisors, who didn't seem too interested in rocking the boat. As a result, much of the farming, mining, and trade infrastructure in Aquileia is well behind that of Griffonia. Open up the treasury and see if you can't fix that. Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
At first, the Aquileians are somewhat suspicious of your intentions. You're practically throwing money at them and you've sent a virtual army of skilled laborers and engineers from Griffonia into their lands. But once word goes out that you'll be hiring large numbers of unskilled laborers to aid in the construction of new roads, mines, and farms they stop hesitating, take the money and set to work. It's going to be some time before the former lands of Brochard reach developmental parity with Griffonia, but you're confident it will be done. Will Finish at the end of the Next Turn
Learning: Archimedes is an almost comically small and scrawny Griffon, often mistaken for a teenager despite being middle-aged. What he lacks in physical stature, he more than makes up for with brainpower. He has authored numerous works on history, biology, and physics, making him an ideal choice for an advisor.
-Selective Breeding: By carefully controlling the reproductive processes of crops and food animals, desirable traits such as pest resistance, stronger immune systems, and greater size can become widespread across farm populations. At least, that's what Archimedes tells you. The difficulty lies in getting farmers to go along with the plan. Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%
Need: 20. Rolled: 33+18=51
Archimedes sets out on a tour of your farmlands, instructing your farmers and growers in the art of botany and selective breeding. He somehow manages to simplify things for his less educated audience, though on more than one occasion his assistants have to serve as a translator when he strays into topics like genetic theory and evolutionary biology. The farmers, while largely skeptical, don't see any harm in trying things out. Larger, healthier crops and livestock sounds pretty good to them. It will still be some time before any results can be achieved, but Archimedes is optimistic. Will Finish at the end of the Next Turn
-Exploration Vessels: Once the Empire has been reunited, you and your people are going to have to venture beyond your current borders and see exactly how much the world has changed in the decades since Discord rearranged the Earth's geography. And if you're going to do that, you'll need ships suitable for long-range ocean voyages, ones equally at home on the sea as on a river. Cost: 100. Time: One Year. Reward: New Ship Type.
You gather a number of experienced shipwrights and tell them what you need. They spend several weeks drawing up blueprints, building model prototypes and comparing notes before agreeing on a design and setting to work on the finalized version. By the end of the year, you personally inspect the fruits of their labors.
It's...smaller than you'd expected, but the shipbuilders tell you that is by design. This "caravel" may be smaller than your usual Cogs, but it makes up for it with speed, maneuverability, and the capacity to navigate rivers and shallow waters as well as the ocean. Naturally, these benefits don't come without cost. It carries a significantly smaller crew, and isn't large enough to mount a bolt thrower, making it unsuitable for a dedicated warship. Still, you asked for an exploratory vessel, and now you have one. You commend your shipwrights for their efforts and instruct them to be prepared to make more should the need arise. Once you've taken care of more pressing issues closer to home, you reckon you will have need of such ships. New Ship Type: Caravel, Exploratory Vessel
Intrigue: Lord Ravenburg is a stoic fellow with dark feathers and fur. He speaks only when spoken to and somehow manages to be both unassuming and mildly intimidating. You're not sure exactly how he became spymaster, but the fact that he seemed to know everything about you before you'd even met him indicates he is well-qualified.
-Secrets of Aquileia: Even months after Brochard's death, there are still a lot of things you don't know. Why did he choose to invade Wingbardy? How did he manage to get those trolls to fight for him, or at least not fight against him? Where the hell is his treasury? Get Ravenburg on the case and see if he can dig anything up. Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
Need: 20. Rolled: 37+15 (Coward Omake Bonus)+13(Personal Intrigue)=65
Ravenburg and his spies go to work, leaving no stone unturned and no source unquestioned. By the end of the year, you finally get some answers. Unfortunately, most of those answers have only raised further questions.
Firstly, while Brochard had been building up his military since before you took the throne, he didn't start to really plot for war until after you started making diplomatic inroads with Wingbardy and the Feathersian League. Your troops crossing into Wingbardy to assist them with raids and monster attacks was apparently a particularly sore point for him, convincing him that reuniting the Empire via conquest was not only necessary but unavoidable. But in the end, it was actually one of his advisors that led to him invading Wingbardy when he did.
Brochard's Spymaster, an enigmatic female Griffon by the name of Lady Nightingale, informed Brochard that Griffonia and Wingbardy had made a secret alliance against him, and counseled him to launch a preemptive strike while he held numerical superiority. Naturally, no such alliance was ever made, though Ravenburg is uncertain as to whether the Lady Nightingale was simply mistaken or if she had deliberately misled her Liege. Unfortunately you cannot simply ask her as she, like most of Brochard's advisors, has apparently gone into hiding, and Ravenburg can't seem to locate her.
What he was able to locate was some information on the trolls Brochard used in the Battle of Wingbardy. Some, but not much. While there is plenty of documentation on the capture of the trolls via "normal" means, and of their being measured for and fitted with armor while heavily sedated, there is next to nothing on exactly how the Trolls were conditioned to attack you and not the Aquileians. Brochard's journal contains cryptic references to "a mad scheme that could make or break us", but nothing more.
Then there's the matter of the Aquileian Royal Treasury. Amazingly it seems the local nobility's claims of innocence are true! Ravenburg can find no evidence whatsoever that any of them had anything to do with the theft. Nor can he find evidence pointing to any other culprit. A thorough search of the mountains and countryside reveals a secluded cave where all the gold had been smuggled away to, though it appears to have been merely a transitional point as most of it is nowhere to be found. Ravenburg estimates only a fraction of the treasury was recovered, and confesses that as of now, he has no further leads to pursue. +300 Gold to Treasury
Personal: You refuse to let your duties as King take up every moment of your day.
-Family Time: You have a son now, an heir to your throne. Not only would it be a nice idea to spend some relaxing quality time with him, it would be sensible to start planning for his future. He's going to inherit your throne after all, best make sure he'll be prepared! Sure, he's young, but it's never too early to make plans! Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Son's future upbringing and education.
You spend many a morning and night with your wife and son, curled up by the fireplace, playing games or simply enjoying each other's company. Perhaps it's your parental bias, but you think your son has inherited the best traits from you and his mother, possessing your lustrous coat and bright feathers and exhibiting the physical aptitude and endurance of his mother. He's already trying to fly, though he hasn't quite gotten beyond the "flapping your wings on the ground" bit. Gawain inherits Handsome/Strong Traits.
Your son is still young, but eventually he will be in need of an education. An education you should start planning for. The only real question is: exactly what kind of education should he receive?
[ ] The Jack of All Trades: Your son will receive instruction in all subjects, ensuring a well-rounded education. +None, -None
[ ] The Warrior Prince: Your son shall spend time among knights, soldiers, and hunters who shall mold him into the great defender this realm needs. +Martial, +Intrigue, -Learning
[ ] The Young Scholar: Your son shall spend his days amidst the tomes and scrolls of the Royal library and archives, familiarizing himself with the sciences and the arts, and imbuing him with a head for numbers. +Learning, +Stewardship, -Intrigue
[ ] The Gilded Gryphon: Your son shall follow in your footsteps, learning the intricate and complicated laws of the market, tutored by bankers, burghers, merchants, and other industrious fortune-builders. +Diplomacy, +Stewardship, -Martial
-Waxing Nostalgic: Just because Aquileia was eager to get out from Brochard's thumb doesn't mean the people of Wingbardy and the Feathersian League are going to be eager to give up their independence. It's been countless years since Discord's machinations split the Empire, and people have gotten used to doing their own thing. Different cultures and regional dialects have developed, and even if you can get their leaders to agree to reunification, it doesn't mean their subjects will just go along with it happily. You need to remind Griffons of the glory of the old Empire, show them the benefits of unification, and let them know that they share more in common with each other than they think. And failing that you can remind them that, for all you know there are legions of monsters just beyond your borders that could seek to exterminate you all at any time. Nothing brings people together like an existential threat after all! Cost: 200. Time: One Year. Reward: Eased Integration, less chance of political backlash and public resentment. Chance of Success: 65%
Need: 35. Rolled: 73+10(Troll "Hunting" Omake Bonus)+10(Not Going to According to Plan Omake Bonus)=93 (Art Crit!)
Well. That went way better than you'd expected. As it turns out, Griffons of all nationalities Idolize the Emperors of old and look back on the Pre-Discord era with rose-tinted lenses. The stability, the prosperity, the control over their own destiny. The idea of a reforged Empire, contrary to your initial fears, is not greeted with suspicion and apprehension, but is seen as the ultimate sign that Griffon-Kind has begun to exit the shadow of Discord, and some dare to hope that they stand at the dawn of a new Golden Age. Needless to say, not many of the common people object to the idea of you reuniting the Empire. Griffons everywhere are ecstatic at the prospect of a reforged Empire. No risk of Integration-derived resentment among the common people.
For anyone wondering what the deal is with the education vote, go back to the Character Creation Post for a full explanation. Basically, a character's stats are the sum of three D6s. For every stat category marked with a plus, the lowest dice gets re-rolled. For every stat with a minus, the highest dice gets re-rolled.
Brochard's Spymaster, an enigmatic female Griffon by the name of Lady Nightingale, informed Brochard that Griffonia and Wingbardy had made a secret alliance against him, and counseled him to launch a preemptive strike while he held numerical superiority. Naturally, no such alliance was ever made, though Ravenburg is uncertain as to whether the Lady Nightingale was simply mistaken or if she had deliberately misled her Liege. Unfortunately you cannot simply ask her as she, like most of Brochard's advisors, has apparently gone into hiding, and Ravenburg can't seem to locate her.
What he was able to locate was some information on the trolls Brochard used in the Battle of Wingbardy. Some, but not much. While there is plenty of documentation on the capture of the trolls via "normal" means, and of their being measured for and fitted with armor while heavily sedated, there is next to nothing on exactly how the Trolls were conditioned to attack you and not the Aquileians. Brochard's journal contains cryptic references to "a mad scheme that could make or break us", but nothing more.
Then there's the matter of the Aquileian Royal Treasury. Amazingly it seems the local nobility's claims of innocence are true! Ravenburg can find no evidence whatsoever that any of them had anything to do with the theft. Nor can he find evidence pointing to any other culprit. A thorough search of the mountains and countryside reveals a secluded cave where all the gold had been smuggled away to, though it appears to have been merely a transitional point as most of it is nowhere to be found. Ravenburg estimates only a fraction of the treasury was recovered, and confesses that as of now, he has no further leads to pursue.
[X] The Young Scholar: Your son shall spend his days amidst the tomes and scrolls of the Royal library and archives, familiarizing himself with the sciences and the arts, and imbuing him with a head for numbers. +Learning, +Stewardship, -Intrigue
[X] The Gilded Gryphon: Your son shall follow in your footsteps, learning the intricate and complicated laws of the market, tutored by bankers, burghers, merchants, and other industrious fortune-builders. +Diplomacy, +Stewardship, -Martial
[X] The Young Scholar: Your son shall spend his days amidst the tomes and scrolls of the Royal library and archives, familiarizing himself with the sciences and the arts, and imbuing him with a head for numbers. +Learning, +Stewardship, -Intrigue
[X] The Young Scholar: Your son shall spend his days amidst the tomes and scrolls of the Royal library and archives, familiarizing himself with the sciences and the arts, and imbuing him with a head for numbers. +Learning, +Stewardship, -Intrigue
Right so I think I will run down my thoughts on the education options.
[ ] The Jack of All Trades: Your son will receive instruction in all subjects, ensuring a well-rounded education. +None, -None
Also called master of none, why bother if you aren't going specialize?
[ ] The Warrior Prince: Your son shall spend time among knights, soldiers, and hunters who shall mold him into the great defender this realm needs. +Martial, +Intrigue, -Learning
Focus on maxing Martial paired with the strong trait is a good combo, especially for a warrior society. Plus intrigue training is very good for a ruler in general. Big question however is if its the best now that the Kingdom is unified and we don't have any plans for conquest. Honestly #2 on my list for this reason.
[ ] The Young Scholar: Your son shall spend his days amidst the tomes and scrolls of the Royal library and archives, familiarizing himself with the sciences and the arts, and imbuing him with a head for numbers. +Learning, +Stewardship, -Intrigue
Basically plugging the gaps in our genetics again I favor specialization over being a generalist who can't do anything exceptional.
[ ] The Gilded Gryphon: Your son shall follow in your footsteps, learning the intricate and complicated laws of the market, tutored by bankers, burghers, merchants, and other industrious fortune-builders. +Diplomacy, +Stewardship, -Martial
Continue the legacy of the father! max out Diplo, continuing to have good stewardship at the expense of Martial. Considering our genetics can cover that somewhat this is the primary choice for me. Keeping with the winning combo we have that will let us build up a strong kingdom.
[X] The Gilded Gryphon: Your son shall follow in your footsteps, learning the intricate and complicated laws of the market, tutored by bankers, burghers, merchants, and other industrious fortune-builders. +Diplomacy, +Stewardship, -Martial
[X] The Gilded Gryphon: Your son shall follow in your footsteps, learning the intricate and complicated laws of the market, tutored by bankers, burghers, merchants, and other industrious fortune-builders. +Diplomacy, +Stewardship, -Martial
Adhoc vote count started by Raptor580 on Jan 18, 2019 at 5:50 PM, finished with 97 posts and 53 votes.
[X] The Young Scholar: Your son shall spend his days amidst the tomes and scrolls of the Royal library and archives, familiarizing himself with the sciences and the arts, and imbuing him with a head for numbers. +Learning, +Stewardship, -Intrigue
[X] The Gilded Gryphon: Your son shall follow in your footsteps, learning the intricate and complicated laws of the market, tutored by bankers, burghers, merchants, and other industrious fortune-builders. +Diplomacy, +Stewardship, -Martial
[X] The Young Scholar: Your son shall spend his days amidst the tomes and scrolls of the Royal library and archives, familiarizing himself with the sciences and the arts, and imbuing him with a head for numbers. +Learning, +Stewardship, -Intrigue
This is probably the best action to try and get the genius trait passed on. Also to everyone voting for Jack of all trades that means we get no re-roll for stats.
[X] The Gilded Gryphon: Your son shall follow in your footsteps, learning the intricate and complicated laws of the market, tutored by bankers, burghers, merchants, and other industrious fortune-builders. +Diplomacy, +Stewardship, -Martial
[X] The Gilded Gryphon: Your son shall follow in your footsteps, learning the intricate and complicated laws of the market, tutored by bankers, burghers, merchants, and other industrious fortune-builders. +Diplomacy, +Stewardship, -Martial
[X] The Gilded Gryphon: Your son shall follow in your footsteps, learning the intricate and complicated laws of the market, tutored by bankers, burghers, merchants, and other industrious fortune-builders. +Diplomacy, +Stewardship, -Martial
[X] The Young Scholar: Your son shall spend his days amidst the tomes and scrolls of the Royal library and archives, familiarizing himself with the sciences and the arts, and imbuing him with a head for numbers. +Learning, +Stewardship, -Intrigue
Could I convince any of you to go for the Scholar option. It is probably the best way to load the scales in our favor for rolling to get the genius trait which is a boost across all of our skills.