We could boat along the northern coast and have a colony there if we want to avoid passing through Yaklands, but that is far away, in extreme cold with a lack of resources, and not guaranteed to have what we want unless a gelogical survey says so.

So if we had some method of sustainability, a colony in Snow country could be viable in a few decades (better steam ships for costal traval is one answer). Or a century even.

But I am not a good planer, since I am just brainstorming here.

I guess it would depend on where the mines would be, though I find it hilarious that we are already planning on how to transport the stuff as if we have already conquered and tamed the extremely hostile area (both in climate and people living there)
 
I guess it would depend on where the mines would be, though I find it hilarious that we are already planning on how to transport the stuff as if we have already conquered and tamed the extremely hostile area (both in climate and people living there)
To be fair, I've been clamoring for colonizing the area (and many others) since we first sent an expedition party there :V
 
A combination of the heating tech we developed to help prevent famine during Sombra's Long Winter and the runic magic probably already makes at least a small port sustainable.

Maybe those Portable Personal Heaters from Frostpunk? I feel like the Frostpunk-style tech trees might be right up our Empire's tech development/aesthetic perhaps? Keep everyone from freezing in terms of exploration and soldier kits.

 
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Maybe those Portable Personal Heaters from Frostpunk? I feel like the Frostpunk-style tech trees might be right up our Empire's tech development/aesthetic perhaps? Keep everyone from freezing in terms of exploration and soldier kits.
I could definitely see it. It also fits in rather well with the cultural narrative of Griffons viewing nature as something to be combated and beaten back.
 
A combination of the heating tech we developed to help prevent famine during Sombra's Long Winter and the runic magic probably already makes at least a small port sustainable.
I guess it would depend on where the mines would be, though I find it hilarious that we are already planning on how to transport the stuff as if we have already conquered and tamed the extremely hostile area (both in climate and people living there)
To be fair, I've been clamoring for colonizing the area (and many others) since we first sent an expedition party there :V

We do not need to take everything, just secure an orichalcum-rich area we can get to , and we can go from there.

Also, neighpon hs been looking for land, and having a friendly settlement nearby would be helpful in kicking things off. (not sure about this one though.)

But either way, this is a far off idea, for when Gawain is Emperor, or the grandchild, because the Maretonia crisis will take years of stabilization and money.

Edit: @PyrrosWarrior is right, Gawain is heir to be Emperor, not king.
 
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We do not need to take everything, just secure an orichalcum-rich area we can get to , and we can go from there.
There's a LOT more that we can get out of mountains than just orichalcum. Precious metals and gemstones, for instance, which our equine guest specifically made mention of us not being rich in.

Secondly, I like having more clay. :p

Finally, it's not a far-off idea. It really wouldn't take that many resources to establish a port off the coast and fortify it. A year or two of resources at most. We're not planning on conquering the area in a day. We're only talking about a port.

Edit: Also, not a big deal, but Gawain would be Emperor as his primary title, not King.
 
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or we somehow gain control of storm country as that also has deposits of Orichalcum, that might bring down the costs as well
Might be profitable to have a joint colonization effort with the Yaks in the future. I'm thinking we could take the coast and push in from there while the Yaks invade from their border so that the Yetis would be fighting on two fronts (three if the Equestrians are willing to get involved). Of course this would have to be long after the Mareatonia situation is resolved. We can't afford to do that now but it might be a worthwhile endeavor after a few turns. Ideally we would wait until after the Yetis get belligerent so we can present the idea to the public as us helping our allies instead of just fighting for land and resources. I'd be willing to cede much of the territory to allies that are willing to help since it's a lot of ground to cover and we can still get access to deposits we can't mine ourselves through trade.
 
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So has anyone given any thought as to our strategy for the Maretonia campaign? Because I have been wondering if it might be best to avoid direct battle in this campaign or not and try to seek a major decisive battle.

It has been noted that one of House Storms issues is that their core Pegasus troops are a basically limited and hard to replace to the point they use slave troops to buff out their numbers. That was a few turn ago before they made all their big moves but that might just mean they have had time to lose more of their troops even if they claimed more territory. Would it be better to focus on attritional warfare against them since we can afford the losses far better then they can. Especially since if we remove them his slave troops are likely to defect or switch sides if they take too many causalities. But on the other hand we are fighting a war far from home with what will be long supply lines in order to feed our bigger force and while we can build rail lines that will take time to do.

In regards to a decisive battle it does have the chance to truly defeat House Storm with minimal collateral damage. House Storm is not exactly popular with its actions and its glass canon nature means that one defeat might be all it take to really defeat them. We have the advantage of numbers which is an advantage in our favor for any battle but House Storm seems to thrive on big decisive moves. If we do seek Decisive battle we might just play into whatever plan they have and they certainly have one since at this point it is not hard to predict our intervention of you have their level of competence shown so far.

So what do people think?
 
I think a direct fight is what we need, we have a massive number advantage and they're troops aren't something they can restore right now. I would prefer to to just smash our way through their defensives but if that proves impossible a war of attrition and PR is what we could do then, to bleed them dry and get support from there populace. Though the PR is something we need to do anyways. Perhaps by making Refugee camps.
 
So what do people think?
I think before we make any big plans, we should see what intelligence the Abolitionists can give us about House Storm's actions across Maretonia. It is possible we might have a long front vulnerable to a weather-induced spearhead, or otherwise we might be able to concentrate our forces (which would also have its own issues) or any other such things. We need to know more about the ground situation before we can draw up rough plans of what we will do in Maretonia. This isn't like the Crystal Empire where we only needed to take a single city to win. Maretonia is large, and whether decisive battle or a large liberation campaign is the preferable strategy depends on what the ground situation looks like.
 
So has anyone given any thought as to our strategy for the Maretonia campaign? Because I have been wondering if it might be best to avoid direct battle in this campaign or not and try to seek a major decisive battle.

It has been noted that one of House Storms issues is that their core Pegasus troops are a basically limited and hard to replace to the point they use slave troops to buff out their numbers. That was a few turn ago before they made all their big moves but that might just mean they have had time to lose more of their troops even if they claimed more territory. Would it be better to focus on attritional warfare against them since we can afford the losses far better then they can. Especially since if we remove them his slave troops are likely to defect or switch sides if they take too many causalities. But on the other hand we are fighting a war far from home with what will be long supply lines in order to feed our bigger force and while we can build rail lines that will take time to do.

In regards to a decisive battle it does have the chance to truly defeat House Storm with minimal collateral damage. House Storm is not exactly popular with its actions and its glass canon nature means that one defeat might be all it take to really defeat them. We have the advantage of numbers which is an advantage in our favor for any battle but House Storm seems to thrive on big decisive moves. If we do seek Decisive battle we might just play into whatever plan they have and they certainly have one since at this point it is not hard to predict our intervention of you have their level of competence shown so far.

So what do people think?

The major part is going to be pinning them down for a battle. House storm seems to be experts at Blitzkrieg tactics, hitting hard and hitting fast. which makes sense as they are primarily a Pegasus faction. This along with their superweapon and what looks like no worry about using it however they want means we need to either:

a) hit them with everything we have before they can build up a storm
b) take them apart piecemeal so our army is not in one place to be blown up by a super storm
 
The major part is going to be pinning them down for a battle. House storm seems to be experts at Blitzkrieg tactics, hitting hard and hitting fast. which makes sense as they are primarily a Pegasus faction. This along with their superweapon and what looks like no worry about using it however they want means we need to either:

a) hit them with everything we have before they can build up a storm
b) take them apart piecemeal so our army is not in one place to be blown up by a super storm
If we can get another airship up and combat-ready during the campaign, it'd be a great counter to massed pegasi attacks.
 
House Storm is fracturing since they've been fighting for years and most of their standing army has been exhausted expect for the supplemented slave armies. Ultimately I think the best strategy is engage them in a series of skirmishes and widdle them down even more, raid and destroy key infrastructure to their war effort, then bring the hammer down when they are even weaker than their current state. As fond as they are of their weather war crimes, they can't keep it up. Try as they might, if they keep turning to destroying the country with natural disasters just to root us out they'll not have a country anymore.

As for the slave armies, we can coordinate with the Abolitionists to liberate them. Either those slaves will be railroaded to Gryphus or they'll bolster the ranks of the Abolitionists, which as trained fighters will be useful in their war effort.
 
After the war, a lot of refugees will want to return which will be ethical in helping to prevent starvation due to the lack of farms being worked in Maretonia at the moment.
 
Assuming they want to go back after years of being in the much more stable and progressive Gryphus, and having built new lives for themselves there. I'm sure some will, but I imagine not everyone will be wanting to move back to Maretonia until after it has been fixed up.
 
Assuming they want to go back after years of being in the much more stable and progressive Gryphus, and having built new lives for themselves there. I'm sure some will, but I imagine not everyone will be wanting to move back to Maretonia until after it has been fixed up.
Some are guaranteed not to go back ever. Remember how we got so many workers to expand our agricultural programs a few turns ago? We gave out massive land grants for homesteads and large grants of money to buy tools for said homesteads to the refugees. There is a significant portion of refugees that have already settled down permanently in their own prosperous farms in the Protectorate and Empire Proper.
House Storm is fracturing since they've been fighting for years and most of their standing army has been exhausted expect for the supplemented slave armies. Ultimately I think the best strategy is engage them in a series of skirmishes and widdle them down even more, raid and destroy key infrastructure to their war effort, then bring the hammer down when they are even weaker than their current state. As fond as they are of their weather war crimes, they can't keep it up. Try as they might, if they keep turning to destroying the country with natural disasters just to root us out they'll not have a country anymore.

As for the slave armies, we can coordinate with the Abolitionists to liberate them. Either those slaves will be railroaded to Gryphus or they'll bolster the ranks of the Abolitionists, which as trained fighters will be useful in their war effort.
I'm not too worried about weather manipulation as large as the storm. That thing was implied to have taken a long time to form. Unless we get bogged down in Maretonia, they wouldn't really have the time, manpower, and resources to form another one that can do us significant damage.
 
I'm not too worried about weather manipulation as large as the storm. That thing was implied to have taken a long time to form. Unless we get bogged down in Maretonia, they wouldn't really have the time, manpower, and resources to form another one that can do us significant damage.
Perhaps, but the risk is still there. I think ultimately we're gonna steamroll them, but steps can be taken to make that process easier.
 
I'm not too worried about weather manipulation as large as the storm. That thing was implied to have taken a long time to form. Unless we get bogged down in Maretonia, they wouldn't really have the time, manpower, and resources to form another one that can do us significant damage.
I'm more worried about local weather manipulation. Sure we might be able to match their flying solders with our own but if they can make a heavy enough storm they can ground our troops simply by making it to hazardous to fly.
 
Assuming they want to go back after years of being in the much more stable and progressive Gryphus, and having built new lives for themselves there. I'm sure some will, but I imagine not everyone will be wanting to move back to Maretonia until after it has been fixed up.
Some are guaranteed not to go back ever. Remember how we got so many workers to expand our agricultural programs a few turns ago? We gave out massive land grants for homesteads and large grants of money to buy tools for said homesteads to the refugees. There is a significant portion of refugees that have already settled down permanently in their own prosperous farms in the Protectorate and Empire Proper.

That makes a lot of sense and I have no problem with people havibg a better life in our nation. We have room and worked continuously on relieving the pressure.
 
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