There's an army listed? Let's see what we have, maybe plan out prospective reforms.
-5000 Swords: Armed with a sword and shield, these Griffons make up the bulk of your army.
These. These will be important. Once we unify Griffonia, our ability to field large quantities of swordsmen will be quite valuable. Of course, this demands quality over quantity, but that's fine.

I would recommend that we take inspiration from Renaissance Italian swordsmanship. It focused on blades meant to cut and thrust, with smaller round shields, like bucklers or rotellas.

Adapting a style like that to Griffon physiology will allow us to take advantage of our inherent maneuverability. I doubt that much Griffon on Griffon combat would actually take place on the ground, and would be more of an agility game than any ground based combat.
-2500 Spears: For keeping your enemy at arms length or taking down opponents larger than a Griffon.
Here, here we see something unique. The potential for lancers deployed en masse. All the shock of the charge with none of the cost of a war mount or the training required to use it. There's definite potential here, but it would require an overhaul of the spear's design and giving each soldier several, a backup weapon, and extra armor for the mass.
-2500 Archers: Griffons with bows and some arrows. Not much else to say.
Useless, unless we sink ungodly amounts of time and effort into making them equivalent to steppe horse archers. Given that they'll be moving at nearly the same speed as the ones they'll be firing at, I don't think that much of their effectiveness.

What we need for skirmishers in the air are javelins. They're easy to make, easy to teach, and easy to use in conjunction with momentum. Until we can get crossbows, and thus cut down on training time to make them a cost-effective force, this is the best we have for the mobile, three-dimensional warfare of the sky.
 
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There's an army listed? Let's see what we have, maybe plan out prospective reforms.

These. These will be important. Once we unify Griffonia, our ability to field large quantities of swordsmen will be quite valuable. Of course, this demands quality over quantity, but that's fine.

I would recommend that we take inspiration from Renaissance Italian swordsmanship. It focused on blades meant to cut and thrust, with smaller round shields, like bucklers or rotellas.

Adapting a style like that to Griffon physiology will allow us to take advantage of our inherent maneuverability. I doubt that much Griffon on Griffon combat would actually take place on the ground, and would be more of an agility game than any ground based combat.

Here, here we see something unique. The potential for lancers deployed en masse. All the shock of the charge with none of the cost of a war mount or the training required to use it. There's definite potential here, but it would require an overhaul of the spear's design and giving each soldier several, a backup weapon, and extra armor for the mass.

Useless, unless we sink ungodly amounts of time and effort into making them equivalent to steppe horse archers. Given that they'll be moving at nearly the same speed as the ones they'll be firing at, I don't think that much of their effectiveness.

What we need for skirmishers in the air are javelins. They're easy to make, easy to teach, and easy to use in conjunction with momentum. Until we can get crossbows, and thus cut down on training time to make them a cost-effective force, this is the best we have for the mobile, three-dimensional warfare of the sky.

Something to note is that the bow will still be useful against ground based enemy. As for spears I feel like a heavier glaive or halberd would work fairly well since quite abit of momentem can be gained in the air along with how much room there is along with making them fairly useful against heavier enemies.
 
Something to note is that the bow will still be useful against ground based enemy. As for spears I feel like a heavier glaive or halberd would work fairly well since quite abit of momentem can be gained in the air along with how much room there is along with making them fairly useful against heavier enemies.
The thing with bows is that they take a lot of time to learn how to use, and that's when you're standing on flat ground. While bows could be useful for our army, it's just not worth the effort when throwing weapons serve the same purpose just as well. Besides, a javelin is better at AP than an arrow, and armor is the thing to worry about with ground bound targets.

The thing with lances, is that they have this tendency to break on, or during the impact. When you're transferring that much force down a wooden shaft, things tend to shatter. I would recommend the soldier having at least one simple iron tipped lance, and then a more versatile polearm as a backup weapon. Probably a halberd. That way they can serve dual purposes.
 
The thing with bows is that they take a lot of time to learn how to use, and that's when you're standing on flat ground. While bows could be useful for our army, it's just not worth the effort when throwing weapons serve the same purpose just as well. Besides, a javelin is better at AP than an arrow, and armor is the thing to worry about with ground bound targets.

The thing with lances, is that they have this tendency to break on, or during the impact. When you're transferring that much force down a wooden shaft, things tend to shatter. I would recommend the soldier having at least one simple iron tipped lance, and then a more versatile polearm as a backup weapon. Probably a halberd. That way they can serve dual purposes.
Sounds resonable to me, depending on just how far we can get techwise guns could also be be a massive boon to our forces.
 
Let's look at the full 'state of the nation' sheet for 'Turn One: The King is dead long live the King'.

Economy

Treasury Reserves
: 5000

Net Income: 1100

Yearly Income: 1200

-Tax Revenue: 1200

Yearly Expenditures: 100

-Army Upkeep: 100


Military

Royal Army
: Professional soldiers, paid and supplied by you, though not particularly well. All have at least a brigandine for protection. 500 soldier battalions cost 100 gold each to raise or replace. Additionally, Royal Army soldiers have an upkeep cost of a hundred gold per every ten thousand soldiers.

Royal Army Morale: 50/100 (Average)

Royal Army Numbers: 10,000

-5000 Swords: Armed with a sword and shield, these Griffons make up the bulk of your army.

-2500 Spears: For keeping your enemy at arms length or taking down opponents larger than a Griffon.

-2500 Archers: Griffons with bows and some arrows. Not much else to say.


Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a host of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.


The Knights Lion
25 Imperial Knights (assigned as your bodyguards)


Politics

Nobility Opinion: 4/10 (Not sure what to make of you).

General Public Opinion: 4/10 (Not sure what to make of you).
Strong economy, okay military, low numbers of elite units in the last knightly order, and politics could be worse.

[X] Plan: Steady our claws
 
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Sounds resonable to me, depending on just how far we can get techwise guns could also be be a massive boon to our forces.
When guns reach the level of flintlock muskets, both is tech and spread, it's going to completely redefine warfare. We're going to lose our advantage, because any Griffon flying around within range of a firing line is dead. Low altitude flight will be reserved for shock maneuvers, equivalent to cavalry charges.

Of course that's just as it relates to land combat in open areas. Urban areas with large amounts of multistory buildings will be a playground, and we'll have an inherent advantage in aerial combat, being able to deploy from airships. Naval actions will also be affected, not having to pull up alongside ships to board them. The same logic applies with amphibious assault, until we get to the point where the needed supply for the battle can't be carried with us by claw. (Read, armored vehicles)
 
Love how we choose the diplo guy yet we are preparing for conquest what happened to peaceful annexation.
The diplo actions need build up, or are not wanted at this time. If we could take the Diamond dog action with the scout out opinions, or replace our diplo action with Diamond dog diplomacy, I'd vote for it. Diamond dog diplomacy is risky though, working on actions that raise citizen and nobility opinion is a safe bet.
 
I would like to start opening diplomatic ties but if we want to be respected we need a solid military and nation to back up our words.
This, and the fact that war is inevitable. When it does come, we want a decisive and swift victory. War is expensive, and unnecessary expenses are to be avoided at all costs.
 
[X] Plan: Steady our claws

My hope is that Duke has a daughter so that we can marry her and diplo the duke into accepting our rule.
Then with fertile ground secure we quickly crush Aquilegia militarily and then have those city states join us.
 
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Inserted tally
Adhoc vote count started by Crazy7s1 on Dec 20, 2018 at 7:08 PM, finished with 40 posts and 13 votes.

  • [X] Plan: Steady our claws
    -[X] Protection Racket: You have a few precious sources of income. One of them is taxes. Taxes that your nobles say they will be unable to pay if you do not protect their lands. Specifically their logging camps, mines and trading posts. It's a pretty blatant attempt at getting protection, but they aren't actually wrong. If you don't, and said places are burnt to the ground by then your nobles will be unable to pay taxes…from their own income. Then they might have to dip into their treasuries. The horror. Cost: 0. Time: One Year. Reward: Dead Trolls and Diamond Dogs. Small Boost to Nobility Opinion. Sources of Income protected.
    -[X] Diplomatic Survey: You know as much about the other Griffon Kingdoms as any Griffon off the street. That's not going to be enough. You don't know much about your fellow rulers, or what they think of you. Time to familiarize yourself with your neighbors. Cost: 0. Time: One Year. Reward: Information on your neighbors and how they regard you.
    -[X] Farmers on the Rocks: One of the biggest problems with living in the mountains is the need for fields. You know, for food. Which people need to survive. What limited space you have is often dedicated to said farms. Unfortunately, what farmlands that weren't ruined by Discord were looted by Diamond Dogs, wrecked by Trolls, or burned by Dragons. A few farms remain, which is why your people aren't currently starving, but you should rebuild some as soon as possible. Cost: 200. Time: One Year. Reward: Farming Income. Chance of Success: 90%.
    -[X] Literacy Program: The ability to read and write has become a rarity amongst your people. That's not surprising, intellectual pursuits tend to take a backseat to survival when under the reign of a mad god. But if you're going to make any progress in the long term, this issue has to be dealt with. Build some schools and have some of the few literate Griffons teach the many illiterate ones. Cost: 400. Time: Two Years. Reward: Higher literacy rate, +1 Research Action per Turn.
    -[X] Eye Out for Spies: You're sure that Wingbardy, Aquileia, and the Feathersians are trying to insert spies and informants into your population, and if they haven't already they soon will. Set up a counterintelligence organization to spot and snatch any foreign agents or suspicious persons trying to enter or leave your borders. Cost: 200. Time: One Year. Reward: Spy-catchers hired and placed throughout the Kingdom.
    -[X] Meet the King: It's customary for a new ruler to arrange a celebration in order to introduce themselves to their subjects. Whether it's a mayor organizing a festival for their town or a count inviting his barons to a feast, food and drink tend to help make a good first impression. Perhaps you should follow their example? Cost: 200. Time: One Year. Reward: Small boost to Public Opinion, small chance to meet Persons of Interest.
 
The thing with bows is that they take a lot of time to learn how to use, and that's when you're standing on flat ground. While bows could be useful for our army, it's just not worth the effort when throwing weapons serve the same purpose just as well. Besides, a javelin is better at AP than an arrow, and armor is the thing to worry about with ground bound targets.

The thing with lances, is that they have this tendency to break on, or during the impact. When you're transferring that much force down a wooden shaft, things tend to shatter. I would recommend the soldier having at least one simple iron tipped lance, and then a more versatile polearm as a backup weapon. Probably a halberd. That way they can serve dual purposes.

Two things to keep in mind: many of your people are hunters by trade, and thus already have a certain familiarity with a bow. This means that you don't have to worry too much about the costs and time it takes to train them.

And while you may be facing a potential war with your neighboring states, in the near future the monsters that inhabit the lands around you are going to be your biggest threat.
 
Plan Steady our Claws wins, no contest. Give me some time to do the rolls and write up the results.

In the meantime: what sort of weapon do you think our Merchant King would wield, both as a means of defense and a symbol of his office? A sword? A war axe? A warhammer? Discuss.
 
Plan Steady our Claws wins, no contest. Give me some time to do the rolls and write up the results.

In the meantime: what sort of weapon do you think our Merchant King would wield, both as a means of defense and a symbol of his office? A sword? A war axe? A warhammer? Discuss.
Some kind of spear? It would fit with his background and what he would of been facing through his life(monsters and bandits).
 
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