Well let's just hope that our talk with Merlin doesn't turn south for us.

Honestly, outta the three Canterburian consultants we got Merlin is the one I am the least worried about regarding the Changeling issue.

After all, he is the one of the threee that wasn´t sent by Chevaline (which would now imply an involvement by Phalanx), but arrived on his own voliton. That makes him being involved in the Conspiracy rather unlikely, especially considering his mounting annoyance at Canterburys cultural arrogance about being "the Chosen nation to lead the world outta the Age of Discord".

Now, Puissant Arbre and...*The other one* on the second hand would be more suspect of being Changeling plants, but even that I doubt heavily for reasons I can´t quite pin down.
 
So, given how we've gone from Medieval level tech to Steampunk level tech within the span of 25 years, how long realistically do you think it would take to get to Modern tech?

I don't mean how long until we successfully integrate it into society, just how long it would take until we create a functioning cell phone.
 
Hard to say, since the presence of Magic muddles the waters a lot.

But in general I´d say that our progress will be slowing down, both because of Questor adjusting balancing OOC and calamities around the world occupying our attention otherwise IC.
 
I don't mean how long until we successfully integrate it into society, just how long it would take until we create a functioning cell phone.
That reminds me of that one quest where the player-base invented the smartphone early, leaving the gm to wonder just how absurd the income would become, with it later being agreed upon as money = yes, once it gotten popular.:lol::rofl::lol::rofl:
 
There is also the things like, we haven't even discovered/'invented' radio waves yet, let alone w/e signals things like phones (cellular or otherwise) use.
 
I think we've more or less taken technology to an equivalent level that the average magic using societies have their magic tech tree at, so I'm not feeling like we're on a crunch in that regard. Well, except for super weapons like the Pegasus super-storm. And I'm very much against creating a tech-equivalent of something like that.
 
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So, given how we've gone from Medieval level tech to Steampunk level tech within the span of 25 years, how long realistically do you think it would take to get to Modern tech?

I don't mean how long until we successfully integrate it into society, just how long it would take until we create a functioning cell phone.
Probably depends on your definition of cell phone. would a rune-pocket mirror connected to other pocket mirrors count? Would the "cellphone" from dr stone (really more like a radio) count?

Still, from where we are now, INCLUDING the assist offered by known magics (in this case mostly runes)...maybe another 40-50 years?

If we're going for something a little more basic than an actual cellphone, like a radio, maybe 20, possibly by using runes to charge the phone/amplify batteries/signal.

We might get the telegraph in just a few years though, possibly less than 5, though we also need a source of electricity and something like the Morse Code. We can even build the network alongside the rails, which makes things probably a lot easier.

This actually reminds me of this one jrpg, The Legend of Heroes: Trails in the Sky (still have to play the other trails, including the cold steel ones).

Possibly my favourite jrpg ever (Literally every npc in the game has a personality, and changes his dialogue after every story advance. And there are HUNDREDS of them!)(Currently in the middle of a replay of the first title, before going back to the second and completing it (I only played half of it in the past)), I'm mentioning it because in it the setting goes from basically medieval fantasy, with dragons, monster, nobles and kings... to full out modern (some countries have airships, some have trains, the most advanced one has both+skyscrapers+internet!)... IN 50 YEARS.

It's basically first, second and third industrial revolution all at once, on steroids, with all the political problems that brings (small countries can now actually fight against bigger ones, social mobility has become a thing, weapons are much more dangerous with cannons, tanks and airships with cannons being a thing..), brought by the rediscovery of ancient tech. Specifically a source of (basically magical and infinite) clean energy that can be used to power nearly any machinery much more easily than RL tech, while also allowing for what are basically combat spells by using specially constructed orbment (basically pocket watches whose circuits are made of the magical material).

They have telephones, though mostly in important buildings. Cellphones are not a thing yet (at least not in the small country of the first game), but an ancient (and still working) artifact that is basically a cellphone capable of connecting to the other telephones is shown, and it's probably not that far from what's achievable. 45 years after the start of the revolution a Computer named Capel was built, which works a lot like a 70-80 computer (though maybe a bit more bulky), and while I've not played it yet I've read online that that one advanced country I mentioned before actually has an internet of some sort (it's basically not-Hong-Kong mixed with not-Andorra, a rich small country completely under the control of two close juggernauts, one an empire and the other a republic)

TRAILER


why you should play them in order (...they're three arcs: a trilogy (trails in the sky First Chapter, Second Chapter, The Third), fully translated, on steam and gog (technically also psp, but pc is improved), a duology (trails from zero and trails to azure) pc, not officially translated, but there's fan patches), and a quadrilogy/tetralogy (trails of cold steel I-II-III-IV),10 games with more coming, each arc in different countries but at nearly the same time (about a 4 years time span, with old characters often reappearing, both major and even a few minor npc)!




I'm kinda curious to see if we can beat the countries of the game in the speed of our tech development. We got our prototype airship in 28 years. Theirs were first used after 40, but were immediately a military game changer.

It will probably depend a lot on how much how magic can assist our tech.
 
Etymology and Thaumatology
Merlin Ambrosius is, indisputably, the most powerful, knowledgeable, and skilled mage in Canterbury, perhaps even the whole world. In the years since his abrupt decision to relocate to the Empire and serve as your Court Wizard, you have been reminded not only of this fact, but also of the unique independence such a status affords him. Despite being a citizen of Canterbury and thus a subject of Queen Chevaline, the Archmage does not truly answer to anyone, something he is quite happy to take advantage of. He came to your Empire, not because of any order or request, but because he wanted to, and even if his Queen had tried to stop him there really wasn't anything she could have done. The elderly Unicorn had essentially abandoned his home and his former position within the Court of Canterbury in hopes of making an impact within your nation, seeking to ensure his mark upon history as he nears the end of his life.

At least, that is what he told you. Since your uncovering of the great Changeling Conspiracy behind Canterbury, the Church of the Lady of the Lake, and several other notable events, you've been forced to re-examine every single interaction you've ever had with the stallion. Had he truly come here of his own accord? Or had he been sent here as an agent of Phalanx, a pawn in her schemes to exert control over the world from the shadows? There was only one way to find out.

Well, actually there were several ways to find out, most of which would involve a squadron of knights escorting him to an Orichalcum lined room, but for reasons as numerous as they were obvious you'd elected to take a more subtle approach, asking the wizard to join you for tea. And so, once again, you find yourself sequestered with the aged Ambrosius in one of the Imperial Palace's numerous drawing rooms, quietly exchanging pleasantries and small talk over a kettle of Neighpon's number one export.

Merlin appears to be in good spirits, and he certainly has good reason to be. Between his ongoing work to translate the arcane circuitry of the Crystal Heart continuing to yield fruit, his recent efforts to lay the foundations of a whole new system of magical education for the Hippogriffs, and his hundredth birthday only a few months away, he has much to be pleased with. After several minutes discussing the events of the previous year and speaking vaguely of the possibilities of the near future, you clear your throat and address the topic you'd called him here for.

"Our patrols along the Canterbury border stumbled across an...unusual being a few days ago. They appear to be capable of using magic to alter their appearance."

Merlin's only response to your words is a raised eyebrow and a look of curiosity. Despite your decades of experience navigating the intrigues of the Imperial Court, you can't tell if its feigned or genuine.

"They?"

You nod, trying to appear casual.

"The being is sapient, but is neither a Pony nor a member of any other known race. We're...not quite sure what to make of them."

Merlin gives no sign of notice to your hopefully hidden nervousness and anticipation as you carefully observe him for some sort of reaction to your words. To your inner frustration, he shows nothing but the curiosity that you would expect an inquisitive scholar to have upon being told of such an unusual being. Is he truly unaware of the massive conspiracy underpinning his homeland, or is he merely pretending not to know?

"I assume you would like my input on the matter?"

You nod as Ambrosius finishes his cup.

"Very well then. Where are they being held?"

You stand and silently motion for him to follow.

——————————————————————————————————

Merlin shows no visible reaction to being led to one of the secret entrances to the hidden passages that run throughout the palace. You suspect that he was already aware of them. The presence of several members of the recently formed Black Watch, clad in their Orichalcum alloy armor as they stand vigil, does elicit a raised eyebrow from him, but nothing more. He'd had the chance to get used to the new Knightly Order over the past few months, as Hardbeak's finest had settled into their role as Palace Guards, their order being too small to warrant a Chapter house or Citadel of their own. If the presence of so many heavily armed and magically resistant warriors unnerved him in any way, he was very good at hiding it.

It's not until you arrive at the heavily secured door leading to an Orichalcum lined chamber, guarded by Hardbeak himself, that Merlin breaks the silence between you.

"You are keeping them beneath the Palace?"

His tone does not imply judgement, merely curiosity, and perhaps a bit of confusion. You shrug, giving Hardbeak a nod as he gives you a quick salute before unlocking the door to the Panic Room turned living quarters for your Empire's most unusual foreign advisor.

"Their shape changing abilities pose a potential security risk, and this is already the most secure location in the Empire. It was the simplest solution."

If the Unicorn finds your explanation lacking, he gives no sign of it, though he does grimace slightly as the two of you enter the chamber proper, the door closing behind you as the Archmage is effectively cut off from the ambient magic which he has been accustomed too his entire life. The faint look of discomfort quickly fades however, as he spies the topic of your discussion on the other side of the two way mirror.

Rose's cell was barely deserving of the title, only being considered such due to the securely locked door and the lack of any other potential exits. She had leveraged her unique position to ensure that the room set aside for her was well furnished, to the point that it more closely resembled the bedchambers of a wealthy noble, from silk bedsheets and a well-stocked bookshelf to Neighponese Tatami mats. As the two of you entered, the cell's sole occupant was seated comfortably upon a pair of plush cushions, idly flipping the pages of one of the "novellas" that had recently become popular amongst the noble ladies of the Empire. Likely some poorly written story of forbidden love between a noble hen and a rugged farmer. Most of them are.

Merlin stares through the glass at the Changeling, silently observing her as you subtly observe him for any sign of recognition or concern. It's almost a minute before he speaks.

"She's been here longer than a few days, hasn't she?"

Merlin's gaze never leaves the insectlike shapeshifter, even as your talon traces the pommel of your sword and a squadron of Black Knights gathers outside the door, waiting for the signal to charge in should he try anything.

You nod, your expression blank.

"A bit longer, yes."

Rose looks up from her book, glancing towards the reflective surface taking up an entire wall of her quarters. Merlin stares back, his expression unreadable. Your grip tightens on your sword as the tension mounts.

Finally, Merlin sighs, turning to you with a look of tired resignation.

"Alright...what do you want to know?"

You raise an eye ridge, your grip not slacking upon your blade.

"I want to know if you know anything about her. Who or what she is, if there are any more like her...any information you could provide."

Merlin snorts, shaking his head.

"I think it's pretty safe to say you already know what she is...but fine."

He glances back towards Rose, who has since returned to her book.

"She's a Changeling. A race of shapeshifters who survive by feeding upon the emotions of sapient beings. I don't know about the rest of the world but I know that they've been living within Canterbury for decades...perhaps even as long as the nation has existed."

You glare.

"From what she's told us, they've done more than just live there."

Merlin sags, rubbing a hoof against his forehead as he whispers to himself.

"Of course she did..."

He takes a deep breath to steady himself before speaking up again, his words drawn out and reluctant.

"Ok, yes. Whatever she's told you is probably true. Their role in the founding, their Queen's masquerading as the Lady of the Lake, their control of the Kingdom from the shadows, all of it is true."

You keep a wary eye upon Merlin as he admits his knowledge, your stance relaxing a fraction as he speaks. Despite your worst fears, he appears to be genuine, and shows no sign of any trickery or attempts to mislead you...though that does raise further questions.

"And how do you know this? I had a defector walk right into my office and even then I was hesitant to believe it."

Ambrosius rolls his eyes.

"I literally wrote the book on illusions and how to see through them. They may possess the best camouflage in existence, but no disguise is perfect. And I've had the 'honor' of attending a few religious services where the Lady graced the congregation with her presence."

He shakes his head.

"I know more about the true state of the Kingdom of Canterbury than I'm truly comfortable with."

You finally remove your hand from the grip of your sword, convinced that the Archmage isn't about to do something rash, though your facial expression remains stern.

"Then why haven't you sought to do anything about it?"

Merlin huffs.

"No matter how powerful I may be I am but one Stallion. And even if I thought I was capable of acting against them, the Church is the single most powerful institution within Canterbury. If the truth were exposed, the Kingdom would collapse...and that's not even taking into account how the Changelings would react to their ruse being exposed."

The aged unicorn shakes his head.

"I couldn't do anything without throwing Canterbury into chaos...so I didn't. I kept my mouth shut and took the first opportunity to get out from under the gaze of the Lady and her agents."

You find that explanation...understandable, if not one you particularly agree with. It helps explain why he dropped everything and came to Gryphus at any rate.

"Yeah, I think Phalanx was actually kind of relieved when he left. She doesn't like any other powerful Mages around her, they might pop that little bubble of superiority she keeps around herself."

Merlin starts, his head whipping around to stare at Rose through the one way mirror, the Changeling smiling cheekily as she waves a forehoof at him before motioning to the frayed, membranous growths that resemble ears.

"Just cause I can't see you through this doesn't mean I can't hear you."

Merlin blinks at the emotivore as you sigh, moving to stand besides the Archmage.

"Yes, she's quite the handful. You'll get used to it."

Merlin turns his stare to you, eyebrow raised.

"I will?"

You shrug.

"I certainly hope so. Aside from her, you're the only person who has personally witnessed the full extent of the Changeling Conspiracy within Canterbury. I would...appreciate it...if you could coordinate with her and Ravenburg to help us get a better understanding of what exactly we are facing."

Merlin frowns, clearly sensing the weight behind your words. It's not quite an order, but it's the closest thing to one you've given him since he became your designated court wizard.

"You aren't seriously planning to take her on are you? Even exempting her hive and the danger they pose, she has an entire Kingdom at her beck and call. A war with her would be a war with Canterbury!"

You shake your head.

"I'm not asking you to fight her, I'm asking you to give me a better understanding of the situation and exactly what 'the Lady' is doing...and prevent the Empire from sharing Canterbury's status as a puppet state."

Merlin doesn't look happy, but his expression does soften a bit as he returns his gaze to Rose, still staring back through the selectively opaque window with a mischievous grin.

"...Very well. I can do that at least."

You breathe an internal sigh of relief even as Rose gives her new unseen coworker a wink. That went better than you expected it would. With any luck, Merlin would prove as valuable an asset against the Changelings as he has been in the realm of magic...you just hope that any loyalties to he holds to his homeland won't prevent him from doing what needs to be done.

Merlin's Knowledge of the Changeling Conspiracy is Confirmed, though thankfully he is not loyal to the, by any means. New Options Unlocked.




Is there any excuse for how long this took? No, no there isn't. But I will attempt to provide context regardless. For starters, I had originally intended for this and "Scientific Progress Goes Boink" (currently partially completed) at the same time, but I did not feel right forcing you all to wait any longer than you already have.

Second, the previous month has been a busy time for me, as I have recently acquired a new job that, while objectively better than my old one in nearly every way, has taken some adjusting and getting used to. And thirdly, I have been re-examining some of the behind the scenes plans and mechanics of this Quest, and have been trying to come up with some ideas for how things may proceed in the future. This still does not excuse the wait, but I hope it will at least allow for some understanding.

The next Interlude, and the following Rumor Mill, will be out in a much more timely fashion. Thank you all for continuing to follow this Quest.
 
This update really made my day. Kinda generalist in the "No, duh" of course a few people in Canterbury know the truth. But seeing an update is still nice.
 
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So we have the Science interlude the Exploration interlude and the rumor mill left. I look forward to all of these.

Curious to see whats out west past the yaks.
 
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So, what are the chances there is some sort of, for lack of a better term, Anti- Changeling Rebel Movement in Canterbury?
Granted it would likely be very small, and probably not doing much, but it probably exists in some fashion.
 
I hope questor didnt forget about the exploration interlude though since he didnt seem to mention it, those are always one of my favorites to see whats out there in the great beyond... hopefully less bullshit this time.
 
"Yeah, I think Phalanx was actually kind of relieved when he left. She doesn't like any other powerful Mages around her, they might pop that little bubble of superiority she keeps around herself."
Interesting, considering how our resident wizard(Ambrose) thinks she loves being the 'Lady', I think that it will indeed be something that can't be solved through diplomacy. Nice to know....
Edit: Kind of misremembered what I read :oops:
Regardless, we got some info on her personality and confirmation about the nature of the church.
 
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Rose's cell was barely deserving of the title, only being considered such due to the securely locked door and the lack of any other potential exits. She had leveraged her unique position to ensure that the room set aside for her was well furnished, to the point that it more closely resembled the bedchambers of a wealthy noble, from silk bedsheets and a well-stocked bookshelf to Neighponese Tatami mats.
Rose is living it up in that cell like she was Loki in Thor: The Dark World.
 
Is there any excuse for how long this took? No, no there isn't. But I will attempt to provide context regardless. For starters, I had originally intended for this and "Scientific Progress Goes Boink" (currently partially completed) at the same time, but I did not feel right forcing you all to wait any longer than you already have.

Second, the previous month has been a busy time for me, as I have recently acquired a new job that, while objectively better than my old one in nearly every way, has taken some adjusting and getting used to. And thirdly, I have been re-examining some of the behind the scenes plans and mechanics of this Quest, and have been trying to come up with some ideas for how things may proceed in the future. This still does not excuse the wait, but I hope it will at least allow for some understanding.

The next Interlude, and the following Rumor Mill, will be out in a much more timely fashion. Thank you all for continuing to follow this Quest.

No, thank you. This quest is an amazing one, and the wait is worth it as long as it continues.

Out of curiosity, what is the composition of our exploration forces? I wonder if taking an action that involves incorporating our allies into said forces would benefit us. Improved relations, increased chances of success/finding subjects of interest, faster expeditions, that sort of thing.
 
Merlin was also half demon :V
Incubus to be correct .

Only in the later, Christianized version, though. Since Christianity sees all magic but miracles from THE LORD as inherently satanic and evil, the medieval scholars were in a bit of a pickle how to handwave a prominent figure in the Arthurian myths being both magical and good.

So they decided to change his mom into a nun who got raped by a demon/Satan himself, birthed a son stemming from this and immediately had him baptized to essentially "pardon" his crime of being an unsanctified psyker, to use 40k vernacular...because apparently a nun getting raped and the resulting kid getting indoctrinated into a different belief is less morally reprehensible than a woman having willing sex and the kid just happening to have some extra talents but being otherwise just a boy...That´s religious doctrine for you
 
Link to the last time I did this.

Archival purposes: "Etymology and Thaumatology" (posted by QM on Sunday, August 2, 2020)

OR

The Front Page as it appeared to me on Monday,, August 3, 2020.

Character Sheet (last edited by QM on Wednesday, July 15, 2020)
- Changed, again
Name: Garrick Golden-Feather

Age: 55

Titles: Emperor of Gryphus, King of Griffonia, Inheritor of the Imperial House of Gryphus, The Unifier, Great Winged Alpha, The Lightbringer, The Liberator, the King of the North.

Description: Before your wife got her talons on you, you were a fairly typical example of the Griffon species. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. Not anymore though. Oh, you still have all those qualities, they're just overshadowed by the massive amount of muscle you've put on since you started your wife's "enhanced training regimen". Your wings can lift dumbbells, and your legs are like tree-trunks supporting a barrel chest rippling with abdominal muscles. In short, you have the build of a person who has been lifting heavy objects his entire life.


Martial: 9+2+1+2=14

Diplomacy: 14+2+2=18

Stewardship: 13+2=15

Learning: 16+2=18

Intrigue: 11+2=13


  • Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
  • Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
  • Trait-Strong: Working out with your wife has done great things for your body. +2 Martial

Inventory:

  • Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
  • Runic Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing. With Merlin's assistance, it has been enhanced with runic magic, making it even more durable.

  • Orichalcum Sword: A blade made of an extremely durable, magic resistant metal

  • Sendak Manuscript: Recovered from the Archives of the Shadow King Sombra, this strange book is bound in the treated flesh of monsters and is written in numerous unknown tongues. It contains diagrams that seem to reference everything from the movements of stellar bodies to the biology of plants and animals to the complex physics of magical phenomenon. It's origins remain a mystery.




Wife: Gabriella Golden-Feather


Opinion of You: 10/10

Age: 54

Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11

Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)



Son: Gawain Golden-Feather


Age: 24

Martial: 14+2+2+1=19
Diplomacy: 13+2+2+2=19
Stewardship: 14+2=16
Learning: 10+2=12
Intrigue: 11+2=13

Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A handsome fellow. (+2 Diplomacy, better spousal relationship)
Trait: Genius-Smart doesn't begin to describe him. (+2 All Stats)
Trait: Game Master-Years of playing games of strategy and wits with members of the Imperial Court has honed his sense of strategy and taught him how to read others. (+1 Martial, +2 Diplomacy)


(Adopted) Daughter: Gwyndlyn Golden-Feather

Age: 20

Martial: 15+4-5=14
Diplomacy: 9-5=4
Stewardship: 6+2-5=3
Learning: 8+1-5=4
Intrigue: 9+1-5=5

Status: Adolescent-Malus to all stats
Status-Designated Regent: In the event that no heir is capable of taking the throne, or in the event the rightful ruler is otherwise unavailable, she will take control of the kingdom until the situation can be resolved.
Trait: Dragon-A fire breathing reptile. (+4 Martial)
Trait: Gardener-Years of studying and caring for plants has taught her much in the realm of botany, and has instilled in her an understanding of how hard work and patience can yield great dividends. (+2 Stewardship, +1 Learning, +1 Intrigue)



Daughter: Gilda Golden-Feather

Age: 17

Martial: 8+4-5=7
Diplomacy: 11+2-5=8
Stewardship: 11-5=6
Learning: 7-5=2
Intrigue: 6-5=1

Trait: Beautiful- A stellar example of feminine grace. (+2 Diplomacy)
Duelist: An experienced master of one-on-one combat who spars against others as a hobby. (+4 Martial)
Status: Teenager-Malus to all stats


Daughter: Gleaming Pearl

Age: 18

Martial: 7+2-5=4
Diplomacy: 10+2-5=7
Stewardship: 12-5=7
Learning: 5+2-5=2
Intrigue: 8-5=3

Status: Teenager-Malus to all stats
Trait: Beautiful-A stellar example of feminine grace. (+2 Diplomacy)
Trait: Studious-Knows her way around the written word. (+2 Learning)
Adopted: Permanently last in the line of Royal Succession.
Crystalmancer: A prodigy in the arcane art of Crystal Manipulation, able to turn a few pebbles into a forest of glittering spires. (+2 Martial)


Informational: State of the Nation (last edited by QM on Monday, July 13, 2020)
- Not Changed
Economy

Treasury Reserves
: 14,265

Net Income: 12,594

Yearly Income: 14,675

-Tax Revenue: 6425
-Farming Income: 3900
-Mining Income: 1400
-Logging Income: 200
-Trade Income: 2750

Yearly Expenditures: 2081

-Army Upkeep: 268
-Navy Upkeep: 173
-Office of Disease Control: 10
-Ministry of Foreign Affairs: 10
-Ministry of Information: 10
-Crystal University: 10
-Peregrine Line: 100
-Hardbeak Line: 300
-YakYakistan Orichalcum Imports: 500
-Naval Shipyards: 600
-Maretonian Refugees: 100


Military

Imperial Army
: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 100 gold each to raise or replace. Additionally, Imperial Army soldiers have an upkeep cost of 100 gold per every ten thousand soldiers.

Imperial Army Morale: 80/100 (Strong)

Imperial Army Numbers: 26,924

-12,500 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.

-6250 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.

-6250 Arbalists: Griffons armed with crossbows, capable of punching through armor from quite a distance away.

-1500 Diamond Dogs: Armed with a variety of swords, maces, war axes, and other weapons suitable for close-quarters, Diamond Dogs are masters of subterranean combat, and are well suited to ambush tactics.

-424 Artillerists: Responsible for the transport, maintenance and operation of heavy weaponry, these Gryphons and Dogs are highly trained in their chosen field of ranged combat.

-14 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.

-29 Cannons: Firing iron balls through the power of explosive black powder, these metal siege engines are one of the most powerful weapons in your arsenal.

-10 Flame Projectors: A product of Archimedes's "liquid fire", these static contraptions can shoot jets of flaming liquid vast distances, burning all in their path.



Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.


The Black Watch
1 Watch Commander Konrad Hardbeak
24 Black Knights


The Knights Lion
1 Grandmaster Konrad Hardbeak, "The Kingslayer" (Orichalcum Katana, Runic Armor)
33 Knights of the Inner Circle (Black Steel Weapons)
250 Imperial Knights
300 Squires
600 Griffons-at-Arms
200 Diamond Knights
Citadel: The Lion's Den, Griffonia

The Knights Talon
1 Grandmaster Colombroni Pigeonio (Orichalcum Blade, Runic Armor)
23 Knights of the Inner Circle (Black Steel Weapons)
300 Imperial Knights
250 Squires
500 Griffons-at-Arms
200 Diamond Knights
Citadel: The Crow's Nest, Wingbardy

The Knights Panther
1 Grandmaster Adrian Dawnquill (Orichalcum Blade, Runic Armor)
28 Knights of the Inner Circle (Black Steel Weapons)
250 Imperial Knights
300 Squires
600 Griffons-at-Arms
200 Diamond Knights
Citadel: The Black Fortress, Aquileia

The Crystal Guardians
1 Grandmaster Glimmer Shine (Black Steel Blade, Runic Armor)
9 Knights of the Inner Circle (Black Steel Weapons)
100 Crystal Knights
120 Crystal Squires
200 Ponies-at-Arms
Citadel: The Ivory Keep, Crystal City



Imperial Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of three gold per ship, per year.

20 Cogs (Bolt-Throwers)
32 Carracks (Cannons)



Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Imperial Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.



Politics

Nobility Opinion: 10/10 (All Hail the Glorious Emperor!).

General Public Opinion: 9.5/10 (Hail to the Emperor!).

Protectorate Opinion: 9.5/10 (Hail Golden-Feather the Brave and Glorious!)



Religion

Ancient Imperial Pantheism: Followers of the Polytheistic religion once practiced by the Griffons of the Old Empire, these citizens worship a Pantheon of gods and goddesses emphasizing honor, duty, and order. Though its popularity reached a record low during the reign of Discord, it has never truly died out, and has in fact seen a recent resurgence in several Imperial Cities.
Influence Level: 1.6 (No Benefits)

Disciples of the Crystal Heart: The dominant belief system of the Crystal Ponies with a growing number of Griffon and Diamond Dog adherents, the Disciples of the Crystal Heart believe that the eponymous artifact was crafted by the divine as a gift to mortals, a belief that your own scientific observations have only served to reinforce. While the Disciples were once pacifistic, the rise of Sombra and the revelation of Maretonia's slave culture has led to a reversal of this old policy, and the followers of the Crystal Heart are now as militant as those of any other major religion.
Influence Level: 3.0 (Strengthened Crystal Heart, Minor Runic Literacy)

Neighponese Spiritualism: Also known as Kami-no-Michi, the indigenous religion of Neighpon revolves around the veneration of countless nature spirits which inhabit and embody various facets of the landscape. The Qilin believe that these spirits can have a benevolent or destructive influence upon the material world, and must be appeased with worship and sacrifice. Neighponese spiritualism is unusual in that not only does it lack a specific moral code or organized religious hierarchy, but is considered compatible with other religious beliefs, with many of its adherents also subscribing to another faith.
Influence Level: .4 (No Benefits)

YakYakistani Shamanism: The animist beliefs of the Yaks stress the veneration of nature and ancestor worship. Sharing many similarities with both Imperial Pantheism and Neighponese Spiritualism, Shamans serve as both the leaders of the faith as well as intercessors between the physical and spiritual world. While it has found few adherents amongst Griffons and Diamond Dogs, almost all Yaks subscribe to its beliefs, regardless of their nationality or geographic location.
Influence Level: .7 (No Benefits)

Church of the Lady of the Lakes: The third religion introduced from a foreign people, and the only one to have an organized hierarchy with a foreign head of state serving as the leader of the faith. Worship of the Lady can be traced to the earliest days of the modern Kingdom of Canterbury, where it is claimed that she appeared to the first King of Canterbury, blessing him with the strength to unite the disparate peoples of the realm and fight back against the countless beasts that infested it. To this day, she is venerated across the Kingdom of Canterbury, and even in a select few areas outside it, including communities within your Empire. Recently, it has been revealed to you that the religion is a front for the machinations of the Changeling Queen Phalanx, who has taken upon the guise of a Goddess to rule Canterbury from the shadows.
Influence Level: .5 (No Benefits)

The Imperial Cult: Perhaps the most unusual of the faiths to have taken root in the Empire, the followers of the Imperial Cult embrace the radical belief that the Emperor and the Imperial family are divine beings made flesh, destined to lead the people of the world to greatness. While you personally are a bit uncomfortable with being worshipped as a divine figure, you can't deny it has its benefits.
Influence Level: .3 (No Benefits)



Roll Bonuses

Improved Army Communications: +6 on certain Army Rolls
Naval Navigation Tools: +5 on certain Naval and Exploration Rolls
Gun-Cotton: +5 to all Cannon Rolls
Pre-Discord Map: +10 to next Exploration Roll
Scatter-Shot: Bonus to Certain Cannon Rolls
Blasting Jelly: +5 to Certain Explosive Rolls
Camouflage 101: +5 to Certain Intrigue/Army Rolls
Firebender Designed Flamethrowers: +5 to all Flamethrower/Liquid Fire Rolls
Specialized Anti-Magic Training: Bonuses to Certain Combat Rolls
Imperial War Memorial: Army Morale may not fall below 20, Militia count as Regulars when defending Core Territory


Informational: Diplomatic Relations/Persons of Interest (last edited by QM on Saturday, May 23, 2020)
- Not Changed
Diplomatic Relations

Kingdom of Neighpon: 8.0/10 (Steadfast Ally)
Kingdom of Canterbury: 7.5/10 (Respected Allies)
Libertalia: 6.5 (Business Partners)
YakYakistan: 8.0/10 (Trusted Neighbor)
Minotaur Republics: 6.0/10 (Trading Partner)
Emerald Isles: 7.0/10 (Dog-Friend)


Persons of Interest
Garibaldi Talonuelli: Formerly the Duke of Wingbardy, now the Grand Duke of Wingbardy, Talonuelli is a beloved public figure in his home province and an experienced administrator. After saving his city and people from Brochard's attempted invasion and negotiating his province's vassalage over a few drinks, you'd like to think you can count him among your friends.

Federico Montefeathertro: Duke of the (former) City-State of Urbirdo, and your Father-in Law. He might just be the friendliest of the former Feathersians, having agreed to back you and your kingdom without question or condition during the Brochard Crisis, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.

Koryū Ryuō: The draconic Emperor of the Island Kingdom of Neighpon. Having agreed to assist you in the war against the Shadow King and making fast friends with your adoptive daughter, you consider him a decent fellow who you can trust to keep his word, and a valuable ally against any destructive forces the world can throw at you.

Minamoto Tadakatsu: Shogun of Neighpon. Born to peasant farmers, he's more than earned his place as the most powerful Samurai amongst the Qilin. After he lead the Neighponese contingent during the Invasion of the Crystal Empire and kindly instructed you in the myriad varieties and intricacies of tea on the campaign trail, you've come to respect the more-than-century-old warrior.

Konrad Hardbeak, "The Kingslayer": Grandmaster of the Knights Lion and Hero of the Empire. Beheaded Brochard the pretender, crippled Sombra the shadow king twice over, and received the very first Imperial Medal of Honor. Despite it all, he is surprisingly humble, insisting in vain that he was, and is, merely doing his duty to the Empire, and to you. He is the very model of an Imperial Knight.

Ivory Rook: Consul of the Crystal Protectorate and head of the Crystal Assembly. One of the first of the Crystal Ponies to be freed from Sombra's mind control, Rook has taken to his position of authority reluctantly, more out of a desire to help his people than any desire for power. Nevertheless, he's proven a charismatic leader and an able administrator, dedicated to doing right by his people, no matter what the cost.

Isabelle Brissette: Relatives of the infamous Brochard dynasty, Isabelle and the Brissette family have been ostracized by the Imperial Nobility, reduced to a shadow of their former influence and prosperity, though by some miracle they still cling to some of their lands. Isabelle herself is a painfully shy little thing, unused to having friends willing to look past her lineage. Gawain hopes to show her that her ancestry does not define her, and that she is more than her uncle's legacy.

Ki Seong: Daughter of the Neighponese ambassador to the Empire of Gryphus, Ki Seong has spent the past several years living in a nation far from the land of her birth, and, much like her father, is committed to being a shining example of Neighpon and conducting herself in an honorable manner at all times. That being said, Gawain suspects she enjoys the opportunity to "let her hair down" amongst others of similarly elevated status, where she will not have to worry as much about what others think of her.

Sebastian Rainfeather: A quiet and somewhat socially awkward young Gryph, Sebastian is an avowed scholar and the heir to the noble house of Rainfeather. Due to his somewhat sheltered upbringing, he, like Gawain, has struggled to make friends, something that Gawain seeks to remedy. For his part, the young Rainfeather is simply glad to have a chess partner his own age who can keep up with him.

Hoofbeard: A former slave turned Pirate Captain, now a respected and influential figure amongst the inhabitants of the island nation of Libertalia. He has agreed to help you and your people, seeing in you a chance to improve Libertalia and stick it to Maretonia's slaveholding class.

King Rutherford: The charismatic Yak responsible for the unification of the numerous Yak clans into a singular, unified Kingdom. From what you've heard, he is exactly what you'd expect a Yak King to be like.

Rose: A Changeling, member of a race of shapeshifting emotivores. Defected to you when your agents nearly stumbled upon the Hive of Queen Phalanx and the conspiracy at the heart of Canterbury and the Church of the Lady of the Lake.
 
Really happy how the Merlin deal turn out and now the new choices we gain and what he may know that will be useful for us and how to use it.

And Rose is living the good life. Reminds me of Varrick from Legend of Korra own fancy high class cell.

@Questor , best of luck with your new job and can't wait for the next entry in the Quest.
 
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