You know, I kinda want to see a Nega-quest where one of our opponents is the civ. They keep losing Intrigue rolls against a mysterious opponent, and the players are all convinced it's Changelings...except for one dude who insists it's the Griffons. Nobody believes him, of course. After all, the Griffons like cannons and explosions and steam, they're not subtle at all!
 
I love our spies.
Truly.
One of these days, we must give them something nice.
And give our old Spy Master something nice too.
By the Gods, that glorious roll.
Long live our Spy Network!
 
Well holy shit. Um. Wow. I uh, I guess Egwains search for truth inspired the dice? Yay? What is going on?!?!

On another note, Diamond dog relationship established. Yay!!! This one is pleased!!! Strange kin though, a bit salt sick, but still Kin!!
 
uh. I was about to go to bed.

Oh well

Then there's Merlin, who somehow manages to combine the specialties and training styles of all the other experts put together, creating an ever shifting obstacle course of shifting earth, rapidly sprouting trees, and water-filled ditches that freeze and melt in a matter of seconds. Combined with nearly impenetrable magical barriers and his infuriating ability to levitate or teleport entire squadrons from one corner of the course to another, his makeshift labyrinth quickly becomes infamous amongst your soldiers as a nightmare to navigate and adapt to.
And we finally get a taste of what Merlin is capable of

Relations Established with Emerald Isles (7/10, Dog-Friend), New Actions Unlocked.
a new ally is always nice, and we could always use a new source of gems as reagents for our runes.

My little pony gryphon: FriendshipTrade is magic!
-Collegiate Coordination: Cost: 400. Time: One Year. Reward: Coordination between Maretonian Royal Guard and Maretonian Colleges of Magic. Chance of Success: 60%.

Required: 40. Rolled: 86+18+10(Tales of Goblet-Chan)=114. Art. Crit!

Well, it seems like the mages won't be a problem, at least for the duration of this conflict. Hopefully the good captain will keep them from using the cloudxplosion spell.

-Caribou Crop-Sharing: Cost: 400. Time: Two Years. Reward: Caribou breed Sugar Beets, Trade Relations with Olenian Kingdoms established. Chance of Success: 70%.

Required: 30. Rolled: 72+18=90
and this should be a good first step in giving the Caribou an alternative to raiding and pillaging.

Hopefully there won't be a second invasion, or at least not one with multiple jarls. Neighpon can deal with the random idiot lord.

Crystal Protectorate now largely food Independent, +400 Agricultural Income.

and the crystal protectorate continues to prospere.

I really want to to that "referendum to formally annex them" after the maretonian crysis is over. I fully expect us to win it by a landslide.

It wouldn't even change much for them. Ivory Rook can stay the local lord/noble, or we could instead give that role to Pearl once she grows up a bit (as long as is reasonably liked by them). We could even make all of our children "ascend" to their roles together. Pearl to the protectorate, Gawain to the throne, Gwindlyn as advisor/ambassador/vice-empress or whatever, and Gilda...Ok, I'm not sure what would Gilda be. Probably an ambassador or an advisor in our council.

-Canterbury Investigations: Cost: 500. Time: One Year. Reward: Intel on Canterbury-Aquileia Connection, Further Revelations. Chance of Success: 50%.

Required: 50. Rolled: 100!+13=113

To be Continued in "Truths and Revelations"
!!!!!!!


Ok, Now I'm imagining two possible scenarios.

scenario 1: "Could you please tell us why xyz?" "But of course, you only had to ask!"

scenario 2: "Welcome, spy. We Saw you'd come here today. Please sit, We have Much to talk about".

scenario 3 (because I can't count apparently): James Bond movie, or perfect stealth play in a game (think Dishonored 1 without ever being seen, or Mark of the ninja, or similar stealth games).

This was LITERALLY the best place we could have gotten a nat100, both for the possible benefits and narratively.

Ravenburg is getting his redemption!

Actually, on second third fourth thought, this nat100 must mean that Ravenburg sent his best agent: HIMSELF.

He just needed a chance to one-up Hardbeak after all!

Let it never be said that the Royal Guard were only good for standing around and looking pretty in their armor.
Of course, they aren't Celestia's guards after all :V

-Meeting with the Dukes: Cost: 0. Time: One Year. Reward: ???

To Be Continued in "Hunting for/with Nobility".
...for? :thonk:

Sometimes actions speak louder than words. And hey, you even got a few laughs out of the whole thing. All in all, a pretty good day for you and your family. Refugee Integration Issue addressed.

..ok, THIS was pretty funny.

Gwindlyn must have been pretty smug about how people always recognized HER but not us :D
 
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I apologize for how long it took to get this out. The effects of Isolation and Quarantine finally caught up with me, and I haven't been able to get the creative juices flowing very much over the course of the past week or so. Rest assured, I remain committed to continuing this and providing quality content for all of you guys. Thank you all for bearing with me.
dude just never stop the quest even if it takes you a month to get out a new chapter you will always have me as a reader. This is the ONLY good MLP quest I know of.

and holy fk is it a good one. I really can't wait to see what will happen when alicorns are introduced.
 
his infuriating ability to levitate or teleport entire squadrons from one corner of the course to another,
We still need to ask Merlin how common being able to teleport people is. Teleporting a small squad of elite soldiers is plenty for taking out generals, leaders *cough*us*cough*, opening gates, etc.

Being able to do that more than once per day is even more dangerous. Heck, if we go to war at some point we should ask Merlin to teleport Hardbeak and some other inner circle knights to decapitate our enemy's command structure.

Edit:
I wonder how many high explosives Merlin could teleport into an enemy command center?

-Caribou Crop-Sharing: Cost: 400. Time: Two Years. Reward: Caribou breed Sugar Beets, Trade Relations with Olenian Kingdoms established. Chance of Success: 70%.

Required: 30. Rolled: 72+18=90

Puissant's idea is...a bit unorthodox, but that's never stopped you or your people from implementing such ideas before. You figure there's little to be lost if his idea fails and an awful lot to gain if it succeeds, so you give Gisa full authority to carry on with the Canterburian's suggestion. Volunteers are acquired from the Crystal University's freshly expanded agricultural department and given a crash course in Caribou language, culture and customs while Gisa's most seasoned diplomats broach the idea of an exchange of knowledge and culture with several Jarls and Dukes of Olenia. Despite your fears, they prove to be receptive to the idea of hosting foreign dignitaries, something that will no doubt lend them a great deal of prestige amongst their peers. Once everything is set, the new ambassadors of agriculture hop aboard a convoy of trade vessels and set off for the frozen shores of the Caribou lands, arriving to a great deal of pomp and circumstance from the locals.

Once appropriately settled in, the scholars begin the most difficult part of their task: convincing the local rulership and nobility of the value of their proposed crop. Once again, the local Caribou prove remarkably willing to listen to ideas brought to them by exotic foreign scholars, and begin to tentatively experiment with breeding the plants and seedlings that your agents brought with them to the frozen lands of the far north. The hard part is done. All that anyone on this side of the ocean can do now is wait and see how things progress. Will Finish Next Turn.
YESSSSSSSSSS!!!!!!

-Canterbury Investigations: Cost: 500. Time: One Year. Reward: Intel on Canterbury-Aquileia Connection, Further Revelations. Chance of Success: 50%.

Required: 50. Rolled: 100!+13=113

To be Continued in "Truths and Revelations"
Oh, hi Lady Nightingale.
 
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You know, I kinda want to see a Nega-quest where one of our opponents is the civ. They keep losing Intrigue rolls against a mysterious opponent, and the players are all convinced it's Changelings...except for one dude who insists it's the Griffons. Nobody believes him, of course. After all, the Griffons like cannons and explosions and steam, they're not subtle at all!

Untill they look for their pencil to sign the treaty, can't find it, and we tell them it's in the second drawer, next to the foto of their wife, but not as far back as the foto of their old mistress...

While maintaining a polite pokerface:

othervice, the one they lost last week is in the fold of the lining in your bag. the small pocket, with the pencil holder, wich is is probably why they lost it in the first place...

Sips tea:

your daughters lemonade stand makes excellent lemonade by the way, very tasty, you really should be proud of her and encourage that.

Edit: i just realized that we have a Intrigue Hero Unit. It's Captain Kaboom. so all our fancy talk and knowing things we shouldn't? Imagine a Junkrat looking dog saying all of it. probably divined it by looking into the heart of the explosion, and achieved enlightenment.

I love our spies.
Truly.
One of these days, we must give them something nice.
And give our old Spy Master something nice too.
By the Gods, that glorious roll.
Long live our Spy Network!
He knows we want this, and has taken steps to have something nice happen to him that we will mysteriously pay for. he is like a good butler like that.
 
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Link to the last time I did this.

Archival purposes: "Turn 28: Results" (posted by QM on Thursday, May 7, 2020)

OR

The Front Page as it appeared to me on Friday, May 8, 2020.

Character Sheet (last edited by QM on Thursday, May 7, 2020)
- Changed
Name: Garrick Golden-Feather

Age: 54

Titles: Emperor of Gryphus, King of Griffonia, Inheritor of the Imperial House of Gryphus, The Unifier, Great Winged Alpha, The Lightbringer, The Liberator, the King of the North.

Description: Before your wife got her talons on you, you were a fairly typical example of the Griffon species. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. Not anymore though. Oh, you still have all those qualities, they're just overshadowed by the massive amount of muscle you've put on since you started your wife's "enhanced training regimen". Your wings can lift dumbbells, and your legs are like tree-trunks supporting a barrel chest rippling with abdominal muscles. In short, you have the build of a person who has been lifting heavy objects his entire life.


Martial: 9+2+1+2=14

Diplomacy: 14+2+2=18

Stewardship: 13+2=15

Learning: 16+2=18

Intrigue: 11+2=13


  • Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
  • Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
  • Trait-Strong: Working out with your wife has done great things for your body. +2 Martial

Inventory:

  • Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
  • Runic Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing. With Merlin's assistance, it has been enhanced with runic magic, making it even more durable.

  • Orichalcum Sword: A blade made of an extremely durable, magic resistant metal

  • Sendak Manuscript: Recovered from the Archives of the Shadow King Sombra, this strange book is bound in the treated flesh of monsters and is written in numerous unknown tongues. It contains diagrams that seem to reference everything from the movements of stellar bodies to the biology of plants and animals to the complex physics of magical phenomenon. It's origins remain a mystery.




Wife: Gabriella Golden-Feather


Opinion of You: 10/10

Age: 53

Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11

Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)



Son: Gawain Golden-Feather


Age: 23

Martial: 14+2+2+1=19
Diplomacy: 13+2+2+2=19
Stewardship: 14+2=16
Learning: 10+2=12
Intrigue: 11+2=13

Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A handsome fellow. (+2 Diplomacy, better spousal relationship)
Trait: Genius-Smart doesn't begin to describe him. (+2 All Stats)
Trait: Game Master-Years of playing games of strategy and wits with members of the Imperial Court has honed his sense of strategy and taught him how to read others. (+1 Martial, +2 Diplomacy)


(Adopted) Daughter: Gwyndlyn Golden-Feather

Age: 19

Martial: 15+4-5=14
Diplomacy: 9-5=4
Stewardship: 6+2-5=3
Learning: 8+1-5=4
Intrigue: 9+1-5=5

Status: Adolescent-Malus to all stats
Status-Designated Regent: In the event that no heir is capable of taking the throne, or in the event the rightful ruler is otherwise unavailable, she will take control of the kingdom until the situation can be resolved.
Trait: Dragon-A fire breathing reptile. (+4 Martial)
Trait: Gardener-Years of studying and caring for plants has taught her much in the realm of botany, and has instilled in her an understanding of how hard work and patience can yield great dividends. (+2 Stewardship, +1 Learning, +1 Intrigue)



Daughter: Gilda Golden-Feather

Age: 16

Martial: 8-5=3
Diplomacy: 11+2-5=8
Stewardship: 11-5=6
Learning: 7-5=2
Intrigue: 6-5=1

Trait: Beautiful- A stellar example of feminine grace. (+2 Diplomacy)
Status: Teenager-Malus to all stats


Daughter: Gleaming Pearl

Age: 17

Martial: 7+2-5=4
Diplomacy: 10+2-5=7
Stewardship: 12-5=7
Learning: 5+2-5=2
Intrigue: 8-5=3

Status: Teenager-Malus to all stats
Trait: Beautiful-A stellar example of feminine grace. (+2 Diplomacy)
Trait: Studious-Knows her way around the written word. (+2 Learning)
Adopted: Permanently last in the line of Royal Succession.
Crystalmancer: A prodigy in the arcane art of Crystal Manipulation, able to turn a few pebbles into a forest of glittering spires. (+2 Martial)


Informational: State of the Nation (last edited by QM on Thursday, May 7, 2020)
- Changed
Economy

Treasury Reserves
: 11,765

Net Income: 12,000

Yearly Income: 14,075

-Tax Revenue: 5925
-Farming Income: 3900
-Mining Income: 1400
-Logging Income: 200
-Trade Income: 2650

Yearly Expenditures: 2075

-Army Upkeep: 268
-Navy Upkeep: 167
-Office of Disease Control: 10
-Ministry of Foreign Affairs: 10
-Ministry of Information: 10
-Crystal University: 10
-Peregrine Line: 100
-Hardbeak Line: 300
-YakYakistan Orichalcum Imports: 500
-Naval Shipyards: 600
-Maretonian Refugees: 100

Military

Imperial Army
: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 100 gold each to raise or replace. Additionally, Imperial Army soldiers have an upkeep cost of 100 gold per every ten thousand soldiers.

Imperial Army Morale: 80/100 (Strong)

Imperial Army Numbers: 26,924

-12,500 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.

-6250 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.

-6250 Arbalists: Griffons armed with crossbows, capable of punching through armor from quite a distance away.

-1500 Diamond Dogs: Armed with a variety of swords, maces, war axes, and other weapons suitable for close-quarters, Diamond Dogs are masters of subterranean combat, and are well suited to ambush tactics.

-424 Artillerists: Responsible for the transport, maintenance and operation of heavy weaponry, these Gryphons and Dogs are highly trained in their chosen field of ranged combat.

-14 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.

-29 Cannons: Firing iron balls through the power of explosive black powder, these metal siege engines are one of the most powerful weapons in your arsenal.

-10 Flame Projectors: A product of Archimedes's "liquid fire", these static contraptions can shoot jets of flaming liquid vast distances, burning all in their path.


Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.

The Knights Lion
1 Grandmaster Konrad Hardbeak, "The Kingslayer" (Orichalcum Katana, Runic Armor)
40 Knights of the Inner Circle (Black Steel Weapons)
250 Imperial Knights
300 Squires
600 Griffons-at-Arms
200 Diamond Knights
Citadel: The Lion's Den, Griffonia

The Knights Talon
1 Grandmaster Colombroni Pigeonio (Orichalcum Blade, Runic Armor)
30 Knights of the Inner Circle (Black Steel Weapons)
300 Imperial Knights
250 Squires
500 Griffons-at-Arms
200 Diamond Knights
Citadel: The Crow's Nest, Wingbardy

The Knights Panther
1 Grandmaster Adrian Dawnquill (Orichalcum Blade, Runic Armor)
35 Knights of the Inner Circle (Black Steel Weapons)
250 Imperial Knights
300 Squires
600 Griffons-at-Arms
200 Diamond Knights
Citadel: The Black Fortress, Aquileia

The Crystal Guardians
1 Grandmaster Glimmer Shine (Black Steel Blade, Runic Armor)
10 Knights of the Inner Circle (Black Steel Weapons)
100 Crystal Knights
120 Crystal Squires
200 Ponies-at-Arms
Citadel: The Ivory Keep, Crystal City


Imperial Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of three gold per ship, per year.

20 Cogs (Bolt-Throwers)
35 Carracks (Cannons)


Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Imperial Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.


Politics

Nobility Opinion: 10/10 (All Hail the Glorious Emperor!).

General Public Opinion: 9.5/10 (Hail to the Emperor!).

Protectorate Opinion: 9.5/10 (Hail Golden-Feather the Brave and Glorious!)


Religion

Ancient Imperial Pantheism: Followers of the Polytheistic religion once practiced by the Griffons of the Old Empire, these citizens worship a Pantheon of gods and goddesses emphasizing honor, duty, and order. Though its popularity reached a record low during the reign of Discord, it has never truly died out, and has in fact seen a recent resurgence in several Imperial Cities.
Influence Level: 1.6 (No Benefits)

Disciples of the Crystal Heart: The dominant belief system of the Crystal Ponies with a growing number of Griffon and Diamond Dog adherents, the Disciples of the Crystal Heart believe that the eponymous artifact was crafted by the divine as a gift to mortals, a belief that your own scientific observations have only served to reinforce. While the Disciples were once pacifistic, the rise of Sombra and the revelation of Maretonia's slave culture has led to a reversal of this old policy, and the followers of the Crystal Heart are now as militant as those of any other major religion.
Influence Level: 3.0 (Strengthened Crystal Heart, Minor Runic Literacy)

Neighponese Spiritualism: Also known as Kami-no-Michi, the indigenous religion of Neighpon revolves around the veneration of countless nature spirits which inhabit and embody various facets of the landscape. The Qilin believe that these spirits can have a benevolent or destructive influence upon the material world, and must be appeased with worship and sacrifice. Neighponese spiritualism is unusual in that not only does it lack a specific moral code or organized religious hierarchy, but is considered compatible with other religious beliefs, with many of its adherents also subscribing to another faith.
Influence Level: .4 (No Benefits)

YakYakistani Shamanism: The animist beliefs of the Yaks stress the veneration of nature and ancestor worship. Sharing many similarities with both Imperial Pantheism and Neighponese Spiritualism, Shamans serve as both the leaders of the faith as well as intercessors between the physical and spiritual world. While it has found few adherents amongst Griffons and Diamond Dogs, almost all Yaks subscribe to its beliefs, regardless of their nationality or geographic location.
Influence Level: .2 (No Benefits)

Church of the Lady of the Lakes: The third religion introduced from a foreign people, and the only one to have an organized hierarchy with a foreign head of state serving as the leader of the faith. Worship of the Lady can be traced to the earliest days of the modern Kingdom of Canterbury, where it is claimed that she appeared to the first King of Canterbury, blessing him with the strength to unite the disparate peoples of the realm and fight back against the countless beasts that infested it. To this day, she is venerated across the Kingdom of Canterbury, and even in a select few areas outside it, including communities within your Empire.
Influence Level: .5 (No Benefits)

The Imperial Cult: Perhaps the most unusual of the faiths to have taken root in the Empire, the followers of the Imperial Cult embrace the radical belief that the Emperor and the Imperial family are divine beings made flesh, destined to lead the people of the world to greatness. While you personally are a bit uncomfortable with being worshipped as a divine figure, you can't deny it has its benefits.
Influence Level: .3 (No Benefits)


Roll Bonuses

Improved Army Communications: +6 on certain Army Rolls
Naval Navigation Tools: +5 on certain Naval and Exploration Rolls
Gun-Cotton: +5 to all Cannon Rolls
Pre-Discord Map: +10 to next Exploration Roll
Scatter-Shot: Bonus to Certain Cannon Rolls
Blasting Jelly: +5 to Certain Explosive Rolls
Camouflage 101: +5 to Certain Intrigue/Army Rolls
Firebender Designed Flamethrowers: +5 to all Flamethrower/Liquid Fire Rolls
Specialized Anti-Magic Training: Bonuses to Certain Combat Rolls
Imperial War Memorial: Army Morale may not fall below 20, Militia count as Regulars when defending Core Territory


Informational: Diplomatic Relations/Persons of Interest (last edited by QM on Thursday, May 7, 2020)
- Changed
Diplomatic Relations

Kingdom of Neighpon: 8.0/10 (Steadfast Ally)
Kingdom of Canterbury: 7.5/10 (Respected Allies)
Libertalia: 6.5 (Business Partners)
YakYakistan: 8.0/10 (Trusted Neighbor)
Minotaur Republics: 6.0/10 (Trading Partner)
Emerald Isles: 7.0/10 (Dog-Friend)


Persons of Interest

???: A friendly and strangely casual Griffon female you met at your inaugural ball. Despite having a wonderful evening chatting with her, you never got her name.

Garibaldi Talonuelli: Formerly the Duke of Wingbardy, now the Grand Duke of Wingbardy, Talonuelli is a beloved public figure in his home province and an experienced administrator. After saving his city and people from Brochard's attempted invasion and negotiating his province's vassalage over a few drinks, you'd like to think you can count him among your friends.

Federico Montefeathertro: Duke of the (former) City-State of Urbirdo, and your Father-in Law. He might just be the friendliest of the former Feathersians, having agreed to back you and your kingdom without question or condition during the Brochard Crisis, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.

Koryū Ryuō: The draconic Emperor of the Island Kingdom of Neighpon. Having agreed to assist you in the war against the Shadow King and making fast friends with your adoptive daughter, you consider him a decent fellow who you can trust to keep his word, and a valuable ally against any destructive forces the world can throw at you.

Minamoto Tadakatsu: Shogun of Neighpon. Born to peasant farmers, he's more than earned his place as the most powerful Samurai amongst the Qilin. After he lead the Neighponese contingent during the Invasion of the Crystal Empire and kindly instructed you in the myriad varieties and intricacies of tea on the campaign trail, you've come to respect the more-than-century-old warrior.

Konrad Hardbeak, "The Kingslayer": Grandmaster of the Knights Lion and Hero of the Empire. Beheaded Brochard the pretender, crippled Sombra the shadow king twice over, and received the very first Imperial Medal of Honor. Despite it all, he is surprisingly humble, insisting in vain that he was, and is, merely doing his duty to the Empire, and to you. He is the very model of an Imperial Knight.

Ivory Rook: Consul of the Crystal Protectorate and head of the Crystal Assembly. One of the first of the Crystal Ponies to be freed from Sombra's mind control, Rook has taken to his position of authority reluctantly, more out of a desire to help his people than any desire for power. Nevertheless, he's proven a charismatic leader and an able administrator, dedicated to doing right by his people, no matter what the cost.

Isabelle Brissette: Relatives of the infamous Brochard dynasty, Isabelle and the Brissette family have been ostracized by the Imperial Nobility, reduced to a shadow of their former influence and prosperity, though by some miracle they still cling to some of their lands. Isabelle herself is a painfully shy little thing, unused to having friends willing to look past her lineage. Gawain hopes to show her that her ancestry does not define her, and that she is more than her uncle's legacy.

Ki Seong: Daughter of the Neighponese ambassador to the Empire of Gryphus, Ki Seong has spent the past several years living in a nation far from the land of her birth, and, much like her father, is committed to being a shining example of Neighpon and conducting herself in an honorable manner at all times. That being said, Gawain suspects she enjoys the opportunity to "let her hair down" amongst others of similarly elevated status, where she will not have to worry as much about what others think of her.

Sebastian Rainfeather: A quiet and somewhat socially awkward young Gryph, Sebastian is an avowed scholar and the heir to the noble house of Rainfeather. Due to his somewhat sheltered upbringing, he, like Gawain, has struggled to make friends, something that Gawain seeks to remedy. For his part, the young Rainfeather is simply glad to have a chess partner his own age who can keep up with him.

Hoofbeard: A former slave turned Pirate Captain, now a respected and influential figure amongst the inhabitants of the island nation of Libertalia. He has agreed to help you and your people, seeing in you a chance to improve Libertalia and stick it to Maretonia's slaveholding class.

King Rutherford: The charismatic Yak responsible for the unification of the numerous Yak clans into a singular, unified Kingdom. From what you've heard, he is exactly what you'd expect a Yak King to be like.
 
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