Markala
Hannor & Polycho Shipper
- Location
- At the Junction of Angst and Fluff
[] Plan: A Ministry of Spies & There's No Time Like Overtime v2 (This Time with More Pirates)
-[] The Great Hunt: Time: Three Years. Cost: 1500. Reward: Imperial Lands Purged of Monsters and Bandits, New Actions Unlocked. Will Finish This Turn
-[] Ships of the Line: Time: Two Years. Cost: 1000. Reward: +15 Warships (Carracks) added to Imperial Navy. Will Finish This Turn
-[] A Guiding Talon: Time: Two Years. Cost: 800. Reward: Griffons assist Yak modernization efforts, Increased Gryphus-Yak Relations. Will Finish This Turn
-[] You Stop That!: Cost: 400. Time: One Year. Reward: Libertalia momentarily pacified, Additional Options Unlocked. Chance of Success: 60%.
-[] First Rail: Cost: 700. Time: One Year. Reward: First Rail-Line, Increased Income, New Actions Unlocked.
-[] Crystalline Investment: Cost: 1000. Time: Two Years. Reward: Increased Tax Income, Crystal Protectorate Becomes More Developed.
-[] Open Hearth Furnaces: Cost: 800. Time: Two Years. Reward: Increased Tax Income, Decreased Army Recruitment Costs. Will Finish This Turn
-[] Crystal University: Cost: 800. Time: Two Years. Reward: Crystal University Constructed, New Learning Actions Unlocked.
-[] How Do You Do Fellow Pirates?: Cost: 400. Time: One Year. Reward: Additional Information on Libertalia, New Actions Unlocked. Chance of Success: 75%
-[] Overtime: Ministry of Information: Cost: 600. Time: One Year. Reward: Ministry of Information Created, Additional Intrigue Action Per Turn.
-[] Overtime: Bringing People Together: Cost: 500. Time: One Year. Reward: Abolitionists Organized, New Actions Unlocked, Increased Chance of Success for Slave Liberation Actions. Chance of Success: 70%.
Total Plan Cost: 8500
Net Income: (970)
Treasury: 6517
Success Chances (in which somebody has to allocate omakes if they want):
DIPLOMACY: You Stop That! - 60% + 18% = Base 78%
INTRIGUE: How Do You Do Fellow Pirates? - 75% + 13% = Base 88%
Bringing People Together - 70% + 13% = Base 83%
AKA: I told you I wasn't too sure on the Diplo thing in my first one, but I keep forgetting we actually have stats and that other peeps can put up omake pluses, so this might just work out, lol. Also guys, we need to prepare for war, not wage it right away ffs. Let's get the Yaks and the Pirates dealt with before we go kicking in Maretonia's teeth. Get Libertalia to stop raiding us, while infiltrating and seeding their destruction and/or annexation by us or Neighpon (bc let's face it, they need more land). Basically a Dry-Run of what we probably/might[?] do to Maretonia after this is all said and done.
Basically, this plan keeps investing in the Crystal Protectorate, lays some groundwork for if Maretonia nuts up early for war, and deals with the Pirates both directly and indirectly while we beef up our Spy Ministry.
(Also what we truly need besides more Intrigue slots? Something that gives us more learning actions each year, because it's getting crowded over there, more slots would be nice, I'm hoping expanding that will come soon.)
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-[] The Great Hunt: Time: Three Years. Cost: 1500. Reward: Imperial Lands Purged of Monsters and Bandits, New Actions Unlocked. Will Finish This Turn
-[] Ships of the Line: Time: Two Years. Cost: 1000. Reward: +15 Warships (Carracks) added to Imperial Navy. Will Finish This Turn
-[] A Guiding Talon: Time: Two Years. Cost: 800. Reward: Griffons assist Yak modernization efforts, Increased Gryphus-Yak Relations. Will Finish This Turn
-[] You Stop That!: Cost: 400. Time: One Year. Reward: Libertalia momentarily pacified, Additional Options Unlocked. Chance of Success: 60%.
-[] First Rail: Cost: 700. Time: One Year. Reward: First Rail-Line, Increased Income, New Actions Unlocked.
-[] Crystalline Investment: Cost: 1000. Time: Two Years. Reward: Increased Tax Income, Crystal Protectorate Becomes More Developed.
-[] Open Hearth Furnaces: Cost: 800. Time: Two Years. Reward: Increased Tax Income, Decreased Army Recruitment Costs. Will Finish This Turn
-[] Crystal University: Cost: 800. Time: Two Years. Reward: Crystal University Constructed, New Learning Actions Unlocked.
-[] How Do You Do Fellow Pirates?: Cost: 400. Time: One Year. Reward: Additional Information on Libertalia, New Actions Unlocked. Chance of Success: 75%
-[] Overtime: Ministry of Information: Cost: 600. Time: One Year. Reward: Ministry of Information Created, Additional Intrigue Action Per Turn.
-[] Overtime: Bringing People Together: Cost: 500. Time: One Year. Reward: Abolitionists Organized, New Actions Unlocked, Increased Chance of Success for Slave Liberation Actions. Chance of Success: 70%.
Total Plan Cost: 8500
Net Income: (970)
Treasury: 6517
Success Chances (in which somebody has to allocate omakes if they want):
DIPLOMACY: You Stop That! - 60% + 18% = Base 78%
INTRIGUE: How Do You Do Fellow Pirates? - 75% + 13% = Base 88%
Bringing People Together - 70% + 13% = Base 83%
AKA: I told you I wasn't too sure on the Diplo thing in my first one, but I keep forgetting we actually have stats and that other peeps can put up omake pluses, so this might just work out, lol. Also guys, we need to prepare for war, not wage it right away ffs. Let's get the Yaks and the Pirates dealt with before we go kicking in Maretonia's teeth. Get Libertalia to stop raiding us, while infiltrating and seeding their destruction and/or annexation by us or Neighpon (bc let's face it, they need more land). Basically a Dry-Run of what we probably/might[?] do to Maretonia after this is all said and done.
Basically, this plan keeps investing in the Crystal Protectorate, lays some groundwork for if Maretonia nuts up early for war, and deals with the Pirates both directly and indirectly while we beef up our Spy Ministry.
(Also what we truly need besides more Intrigue slots? Something that gives us more learning actions each year, because it's getting crowded over there, more slots would be nice, I'm hoping expanding that will come soon.)
Yeah, really need to set the gorundwork for playing a game of shadows with maretonia while being more upfront with libertaria.
Currently leaning toward this plan myself, which I already mentioned, but doesn't quite do enough on the dip side. mentioned I might just take it and modify it to have a different action, since gazing into the mists of fate isn't as high a priority as getting an audience with the queen or telling the slavers to stop raiding. Maybe even crystal university for canned goods, but both are pretty decent. Depends on if we want to bolster our current army or try to get a handle on magic.
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