I'm actually curious about this

@Questor how are the ponies split between the crystal empire and our territory? Do we actually have the majority of them adopted? What are the actual numbers? The adopted are considered citizen of the empire and not of the protectorate, am I right?

About one sixth of Crystal Ponies relocated to the Empire and were subsequently adopted. There are currently about a quarter of a million Crystal Ponies in total between the Empire and the Protectorate.

And all Crystal Ponies, both adopted and Protectorate, are citizens of the Empire. But the adopted ponies within the Imperial heartland are not also citizens of the protectorate.

Compare it to Puerto Rico. It's not an American State, but it's people are American citizens. It's a similar deal with the protectorate in that regard.
 
About one sixth of Crystal Ponies relocated to the Empire and were subsequently adopted. There are currently about a quarter of a million Crystal Ponies in total between the Empire and the Protectorate.

And all Crystal Ponies, both adopted and Protectorate, are citizens of the Empire. But the adopted ponies within the Imperial heartland are not also citizens of the protectorate.

Compare it to Puerto Rico. It's not an American State, but it's people are American citizens. It's a similar deal with the protectorate in that regard.
That doesn't make any sense. You said that there was no way the CP population could be sustained in the Crystal Empire and that most would be moved to the Gyrphus Empire and that a minority stayed behind to start Rebuilding. If only a sixth moved to the Empire then that is not a minority staying behind that is the majority and most of them should still be in no condition to be working on anything. This is a massive contradiction to what was set up before and it is making it harder to take anything you say as fact.
 
That doesn't make any sense. You said that there was no way the CP population could be sustained in the Crystal Empire and that most would be moved to the Gyrphus Empire and that a minority stayed behind to start Rebuilding. If only a sixth moved to the Empire then that is not a minority staying behind that is the majority and most of them should still be in no condition to be working on anything. This is a massive contradiction to what was set up before and it is making it harder to take anything you say as fact.
Maybe a number moved back after getting protectorate status and a year of rebuilding has allowed more ponies to safely live in their old home
 
That doesn't make any sense. You said that there was no way the CP population could be sustained in the Crystal Empire and that most would be moved to the Gyrphus Empire and that a minority stayed behind to start Rebuilding. If only a sixth moved to the Empire then that is not a minority staying behind that is the majority and most of them should still be in no condition to be working on anything. This is a massive contradiction to what was set up before and it is making it harder to take anything you say as fact.
I'm pretty sure anyone saying the majority would evacuate was making stuff up, the GM quotes I remember said that it had horrible conditions and would need massive foreign aid but we're providing that aid so...

As for the vote, I disagree with both major options but at this point it's not worth fighting them. I still don't get why we're going for the logistics upgrade immediately since army upkeep is such a small portion of our budget and we're not having major logistical trouble with the current system.
 
That doesn't make any sense. You said that there was no way the CP population could be sustained in the Crystal Empire and that most would be moved to the Gyrphus Empire and that a minority stayed behind to start Rebuilding. If only a sixth moved to the Empire then that is not a minority staying behind that is the majority and most of them should still be in no condition to be working on anything. This is a massive contradiction to what was set up before and it is making it harder to take anything you say as fact.
I said that "many fled to Gryphus". I never said how many, nor that a majority had left.
 
Maybe a number moved back after getting protectorate status and a year of rebuilding has allowed more ponies to safely live in their old home
Enough that even though we haven't finished the very program that is met to get them on the road to recovery? Also we get told that the city is still a huge mess and not ready to support a large amount of people. And enough that the people in the Crystal Empire are now the majority of the population?
 
Enough that even though we haven't finished the very program that is met to get them on the road to recovery? Also we get told that the city is still a huge mess and not ready to support a large amount of people. And enough that the people in the Crystal Empire are now the majority of the population?
Look at any slums, people will survive and live in the worst places. The city will recover a little on its own, and some ponies probably will work extra hard just to be more exhausted at night so they don't dream about Sombra
 
I said that "many fled to Gryphus". I never said how many, nor that a majority had left.
So we have between 40000 and 50000 people. Honestly with our population of 3 mil or so that really makes the refugee issues blown out of proportion.
Look at any slums, people will survive and live in the worst places. The city will recover a little on its own, and some ponies probably will work extra hard just to be more exhausted at night so they don't dream about Sombra
The slums only work because despite the issue the people are more or less mentally sound. The ponies are still extremely traumatized and not fully capable of doing things. The fact that there actually was some form of government possible at all is more handwaving than anything else. These people are also still suffering from the physical issues that being starved and worked to death would cause. That is something that takes years of work to recover from and it is likely that they will never fully recover. Which means they are not physically capable of working as hard even if they wanted to.
 
Personally i think we are at the perfect point in time to peacefully annex the both of them in within 10-20 turns at the most. Both nations are unstable and view us in a good light, making them vulnerable to soft power and more importantly we are about to explode technologically/economically. In the next ten years we are going to put down a huge amount of railroads and basically over run their economies while boosting migration and transfer of our culture to the point where they'll just drown in it. At that point it would be a formality to properly integrate them into the empire.

I strongly disagree, I don't think we'd be able to annex them. How are going to do that? are we going to go 20 years from now (actually it'd go out son no? just asking) and tell the CP to give up all their authority and autonomy?

I can see us destroying them economically but how are we going to transfer our culture when we can't say anything about their domestic policy and we're taking immigrants instead of our citizens being emigrants.
Also this is with the CP, but with the Yaks it'd be worse, we don't have any relationship with them more than the first fight against Sombra in which they took massive losses (for them), moreover they're divided into 4 tribes rivals between themselves so if they modernize it's possible they end forming 4 different countries instead of one.
 
I strongly disagree, I don't think we'd be able to annex them. How are going to do that? are we going to go 20 years from now (actually it'd go out son no? just asking) and tell the CP to give up all their authority and autonomy?

I can see us destroying them economically but how are we going to transfer our culture when we can't say anything about their domestic policy and we're taking immigrants instead of our citizens being emigrants.
Also this is with the CP, but with the Yaks it'd be worse, we don't have any relationship with them more than the first fight against Sombra in which they took massive losses (for them), moreover they're divided into 4 tribes rivals between themselves so if they modernize it's possible they end forming 4 different countries instead of one.
You are way late to the party. Also they are already destroryed economically their lands are a barren wasteland and will take a long time to be able to repair that.
 
I was referring to when they recover... although thinking about it, even then they'd be unable to compete with us economically.

Also, pretty much unrelated to this but, when do people think we should abdicate?
 
I was referring to when they recover... although thinking about it, even then they'd be unable to compete with us economically.

Also, pretty much unrelated to this but, when do people think we should abdicate?
Never. Unless we become too ill to rule we are staying in power for as long as possible.
 
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Also, pretty much unrelated to this but, when do people think we should abdicate?
Well, we should at least wait until our son is old enough. Right now he's 14, so at the very least 4 more years. We're 45, so maybe we could wait until we're 50? Maybe we could abdicate on the 25th anniversary of our coronation.

Something else to consider should be if Gawain would feel ready by then. We could have him assume some important role to gain more experience otherwise. Like a general in our army, or our diplomacy advisor. Or even simply as our head ambassador to Neighpon.

And of course the transition should happen, if at all possible, in a period of peace. So if another war starts we should wait until after it.



Do notice Gawain's stats once you remove the -5 from being a teenager, he's better than us at everything except learning!

Age: 14

Martial: 14+2+2+1-5=14
Diplomacy: 13+2+2+2-5=14
Stewardship: 14+2-5=11
Learning: 10+2-5=7
Intrigue: 11+2-5=8

Status: Teenager-Malus to all Stats (-5 to all Stats)
Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A cute kid, and eventually a handsome fellow. (+2 Diplomacy, better spousal relationship)
Trait: Genius-Smart doesn't begin to describe him. (+2 All Stats)
Trait: Game Master-Years of playing games of strategy and wits with members of the Imperial Court has honed his sense of strategy and taught him how to read others. (+1 Martial, +2 Diplomacy)
Never. Unless we become too ill to rule we are staying in power for as long as possible.

Why? It's better if we're the one to decide when to step down instead of being forced to by death or old age. And after abdicating Garrick can both rest a little and dedicate himself to something else. He could become our ambassador (also an excuse to travel and see the sights), an advisor (still less stressful than being the emperor) or maybe the head/leader/president/whaterverthetitleis of our central bank!

Right now Garrick has been king/emperor for 19 years, and in his rule he has gone through two major wars. Before that he was a traveling merchant during the age of discord, when up was down and fishes flied in the sky.
He would certainly consider abdicating IF he believed Gawain was ready
 
You all do realize that our son will have no experience with ruling correct? Training and preparing can only get him so far. Same with the rest of our kids. Our son once he is older will be placed into the public service and bureaucracy of our Empire. He is going to need that work to actually experience running and organizing things so that when he finally does take the throne is isn't in over his head. We don't actually want young people on the throne if we can avoid it. We want seasoned and experienced officers.
 
Ultimately it comes down to when Garrick wants to go. Personally I'd see it end after maybe a 25 to 30 year reign, and make plans for the transition and allowing us to mentor Gawain on the method of rulership. The last thing we want is an old man who lived too long and stifled the next generation.
 
Gawain is not going to be sitting around doing nothing during our reign. He is going to be out in the world and Empire working. He is going to be climbing the ranks and learning more as he goes along. The entire time he is getting experience and implementing new ideas. He isn't going to be just a place holder.
 
You all do realize that our son will have no experience with ruling correct? Training and preparing can only get him so far. Same with the rest of our kids. Our son once he is older will be placed into the public service and bureaucracy of our Empire. He is going to need that work to actually experience running and organizing things so that when he finally does take the throne is isn't in over his head. We don't actually want young people on the throne if we can avoid it. We want seasoned and experienced officers.

That's fair, but waiting until he's 25 or 30 or even older(and thus more experienced) Is very different from

Never. Unless we become too ill to rule we are staying in power for as long as possible.
 
I would hope we give gawain some time to try ruling by us stepping down for like a year to see how he does but with us there to help should shit go sideways or a war break out. Roughly doing that when he turns like 18-20 then abdicating the throne to him when we start to get late in our years so when gawain is around 25 or so would be a good time to pass the crown on.
 
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I would hope we give gawain some time to try ruling by us stepping down for like a year to see how he does but with us there to help should shit go sideways or a war break out. Roughly doing that when he turns like 18-20 then abdicating the throne to him when we start to get late in our years so when gawain is around 25 or so would be a good time to pass the crown on.

Also setting up such a tradition allows for a king a generation and fairly ordinary succession. Hardly anyone would dispute Gawain since we are still alive. In effect this makes sure our family is THE Royal family
 
Also setting up such a tradition allows for a king a generation and fairly ordinary succession. Hardly anyone would dispute Gawain since we are still alive. In effect this makes sure our family is THE Royal family
Exactly which is why while we are still in our "prime" as a emperor we should let him try his hand at ruling when he turns 18 to see how he does.
 
Vote Called. Will start work on the update.
Adhoc vote count started by Questor on May 18, 2019 at 9:02 AM, finished with 96 posts and 27 votes.

  • [X] Plan: Ally Detectives, Cleaning House & Happy Hunting! v2
    -[X] Logistics Reform: Cost: 800. Time: One Year. Reward: Strengthened Logistical Network, decreased Army Upkeep.
    -[X] The Great Hunt: Time: Three Years. Cost: 1500. Reward: Imperial Lands Purged of Monsters and Bandits, New Options Unlocked. Chance of Success: 70%
    -[X] Could You Check That Out For Me?: Cost: 100. Time: One Year. Reward: Neighpon dispatches their navy to investigate the Ghost Ships. Chance of Success: 80%
    -[X] Crystal Hearts and Minds: Cost: 300. Time: One Year. Reward: Crystal Nationalist Influence reduced, Cement Positive view of Gryphus in the eyes of the Crystal Empire. Chance of Success: 75%
    -[X] The Bronzeclaw Plan: Time: Two Years. Reward: 2000. Reward: Crystal Protectorate rebuilt, Increased Tax Income.
    -[X] Adopt a Pony Program: Time: Three Years. Cost: 1500. Reward: Crystal Refugee Situation Resolved. Crystal Ponies integrated into Gryphonian society. Will Finish this Turn.
    -[X] Cannon Ships: Cost: 100. Reward: New Ship Class Designed.
    -[X] Rotative Beam Engine: Cost: 500. Time: Two Years. Reward: Invention of first true Steam Engine, New Actions Unlocked. Will Finish This Turn
    -[X] The Cursed Mountain: Cost: 200. Time: One Year. Reward: Information on Potential Orichalcum Deposit in Yakyakistan. Chance of Success: 70%
    -[X] Draconic Past-Time: Time: One Year. Cost: 0. Reward: Gwyndlyn gets a hobby and a new trait.
    -[X] Gleaming Pearl gets Schooled: Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Pearl's future upbringing and education.
    [X] Plan Family, Growth, Reorganization
    -[X] Logistics Reform: (1) 800
    -[X] We got ourselves a Convoy: (1) 200
    -[X] A Guiding Talon: (2) (70%) 800
    -[X] Crystal Hearts and Minds (1) (75%) 300
    -[X] Western Lumberjacks: (1) 400
    -[X] Adopt a Pony Program: (1) Locked 1500
    -[X] Cannon Ships: (1) 100
    -[X] Rotative Beam Engine: (1) Locked 500
    -[X] Fanning the Flames: (1) (65%) 500
    -[X] Draconic Past-Time: (1) 0
    -[X] Gleaming Pearl gets Schooled: (1) 0
    [X] Plan: In Peace, War
    -[X] Logistics Reform: Your army learned many lessons on the long road from Gryphus to the Crystal City. The dangers of terrain, the need for scouts and reliable means of navigation, and the importance of robust supply lines and logistical networks. Manfred Redbeak has a few ideas when it comes to the latter, from the establishment of permanent supply depots to the creation of dedicated logistical companies within larger units. While expensive in the short term, these reforms are expected to result in a net decrease in Army upkeep costs in the long-term. Cost: 800. Time: One Year. Reward: Strengthened Logistical Network, decreased Army Upkeep.
    -[X] The Great Hunt: While the greatest external threat to the Empire (that you know of) has been dealt with, the internal threats still remain. Trolls, Manticores, Hydras, Chimeras, Cockatrices, Feral Diamond Dogs and common bandits infest the lands of your Empire, and their numbers have only been growing while you have been occupied with Sombra. Local militias and the Knightly orders are enough to protect settlements, but few are comfortable with the fact that roughly half the land within your borders is dangerously infested with monsters. You have no shortage of veterans willing to get their talons dirty. Gather the full might of the Empire and purge the land of these dangerous beasts. Time: Three Years. Cost: 1500. Reward: Imperial Lands Purged of Monsters and Bandits, New Options Unlocked. Chance of Success: 70%
    -[X] A Guiding Talon: The Yak elder councils, at the behest of the increasingly vocal Modernists, have begun to slowly adopt a more sedentary lifestyle, exchanging cloth yurts for more permanent stone and wood dwellings, erecting permanent settlements on the little arable land present in the Northern Steppes. But they have little experience with sustained agriculture or advanced metalworking, and you're sure they would appreciate some advice and assistance. Such a project would strengthen the bonds between the Clans and the Empire, and bring you a step closer towards having a strong neighbor to guard the West from any potential foe. They haven't technically asked for help, but you're sure offering can't hurt. Time: Two Years. Cost: 800. Reward: Griffons assist Yak modernization efforts, Increased Gryphus-Yak Relations. Chance of Success: 70%
    -[X] Could You Check That Out For Me?: The disappearance of multiple ship crews over the previous year have sailors spooked. Few are the ship captains now willing to go beyond sight of the shores, and this has had a serious effect upon international trade, impacting the economies of both Gryphus and Neighpon. Unfortunately, while your military might is great, your navy is relatively weak, especially when compared to the Kingdom of Neighpon and its vast armada. While your nation is ill-suited to investigating this maritime mystery, your ally is well equipped for the task. Kōryū is already contemplating dispatching his navy to scour the sea for clues, perhaps applying some diplomatic pressure could cement such a decision? Cost: 100. Time: One Year. Reward: Neighpon dispatches their navy to investigate the Ghost Ships. Chance of Success: 80%
    -[X] The Bronzeclaw Plan: While its inhabitants are doing their best to rectify the situation, the lands of your new Protectorate are still largely in ruins. What infrastructure wasn't destroyed in the war was seriously neglected under the rule of Sombra. Frida has proposed a comprehensive plan to rectify this, drawing inspiration from her predecessor's successful program to modernize the infrastructure of Aquileia in the aftermath of the Unification War. The plan essentially involves supplying the existing Crystal Government with vast sums of funding and support from Griffon and Diamond Dog experts to be directed where they are needed. Naturally, rebuilding a nation is going to be an expensive and time-consuming endeavor, but it's an investment that needs to be made if you're going to start making a profit off your newest territorial acquisition. Time: Two Years. Reward: 2000. Reward: Crystal Protectorate rebuilt, Increased Tax Income.
    -[X] Adopt a Pony Program: Thousands of Crystal Ponies inhabit hastily erected tent-cities, having been freed from Sombra before his defeat or fled the frost-blasted wasteland their homeland has been reduced to in order to escape the threat of famine. They are unsuitable for long-term habitation, and consuming vast amounts of resources for maitenance. Before anything else, these camps need to be emptied. Ideas have been passed around of a sort of "adopt a pony" program, where the Citizens of the Empire will open up their homes to these former victims of Sombra in exchange for a sizable tax cut, providing them with the care and sense of community they require while simultaneously assisting their integration into the wider Empire of Gryphus. Some Griffons and Dogs have already begun to do this on a small scale individually, but many feel that this should become an official government policy. This will of course be a significant undertaking that will require a massive bureaucracy and boatloads of funding, but it is both necessary and worth it to help those who have already suffered so much. Time: Three Years. Cost: 1500. Reward: Crystal Refugee Situation Resolved. Crystal Ponies integrated into Gryphonian society. Will Finish this Turn.
    -[X] Rotative Beam Engine: Archimedes and Genevieve have been going over the designs for the Steam Pumps in between other projects for the past couple of years, and they think they've come up with a way to make the devices more versatile. By replacing the piston with something called a flywheel, they can turn the single-use pump into a multi-use engine, allowing for much greater utility. Simple in theory. In practice...well, you'll need to give them some time and funding to see if it's worth it. Cost: 500. Time: Two Years. Reward: Invention of first true Steam Engine, New Actions Unlocked. Will Finish This Turn
    -[X] Sound the War Horns!: The Battle of the Peregrines demonstrated the need for a means of long range communication between commanders and units spread across multiple fronts. Couriers and banners simply aren't good enough. An enterprising army officer and former musician by the name of Major Shrike has proposed building and utilizing specialized horns, designed to communicate coded messages through the pitch, tune and frequency of their blasts. The idea might hold merit. Cost: 300. Time: One Year. Reward: Gain War Horns. Upgrade Army Communications Bonus.
    - [X] The Cursed Mountain: The River Walkers Clan has informed you of a potential site of a sizable Orichalcum deposit: a mountain recently absorbed into the territory of the rival Broken Horns Clan. The Broken Horns, for their part, claim that no deposits of Orichalcum are present within their territory. Either they're simply unaware of the existence of the deposit...or one of the Clans is attempting to deceive you. Dispatch Ravenburg' Spies to investigate. Cost: 200. Time: One Year. Reward: Information on Potential Orichalcum Deposit in Yakyakistan. Chance of Success: 70%
    - [X] Gleaming Pearl gets Schooled: Another child, another education to arrange. You know the drill by now. Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Pearl's future upbringing and education.
    - [X] Waving the Flag: The Crystal Empire is now your protectorate, a part of the Empire of Gryphus. Though it has its own government, laws and culture, it's inhabitants are citizens of your Empire, and are technically your subjects. While you visited the city for the now famous Crystal Summit that resulted in the Empire's protectorate status, it might be a good idea to visit again to learn more about the people and show them that you are looking out for them, that you are not some distant overlord but a Griffon that cares. It would also give Pearl a chance to see her homeland. Cost: 100. Time: One Year. Reward: Family "Vacation", Tour of the Crystal Empire, Better Opinion of you among the Crystal Ponies. Chance of Success: 65%
    [X]Plan Helping the Crystal Ponies and Increasing Tension.
    -[X] The Great Hunt
    -[X] The West Wall-Watchtowers
    -[X] Immigration Campaign
    -[X] Crystal Hearts and Minds
    -[X] The Bronzeclaw Plan
    -[X] Cannon Ships
    -[X] Rotative Beam Engine
    -[X] Fanning the Flames
    -[X] Gleaming Pearl gets Schooled
    -[X] Waving the Flag
    [X]Plan Reformation, Defense and Diplomacy
    -[X] Logistics Reform: Cost: 800. Time: One Year. Reward: Strengthened Logistical Network, decreased Army Upkeep.
    -[X] The Great Hunt: Time: Three Years. Cost: 1500. Reward: Imperial Lands Purged of Monsters and Bandits, New Options Unlocked. Chance of Success: 70%
    -[X] A Guiding Talon: Time: Two Years. Cost: 800. Reward: Griffons assist Yak modernization efforts, Increased Gryphus-Yak Relations. Chance of Success: 70%
    -[X] Crystal Hearts and Minds: Cost: 300. Time: One Year. Reward: Crystal Nationalist Influence reduced, Cement Positive view of Gryphus in the eyes of the Crystal Empire. Chance of Success: 75%
    -[X] The Bronzeclaw Plan: Time: Two Years. Reward: 2000. Reward: Crystal Protectorate rebuilt, Increased Tax Income.
    -[X] Open Hearth Furnaces: Time: Two Years. Cost: 800. Reward: Increased Tax Income, Decreased Army Recruitment Costs.
    -[X] Covert Kingmaker: Cost: 300. Time: One Year. Reward: Potential Yak Unifier Identified, New Actions Unlocked. Chance of Success: 70%
    -[X] Overtime: Your advisors can only do so much, and sometimes that's just not enough. If it's truly necessary, you can sacrifice some of your otherwise free time to carry out an additional action from another category, provided said action has a duration of only one year. The costs and chances of success for that action remain the same.
    --[X] Cannon Ships: Cost: 100. Reward: New Ship Class Designed.
    -[X] Waving the Flag: Cost: 100. Time: One Year. Reward: Family "Vacation", Tour of the Crystal Empire, Better Opinion of you among the Crystal Ponies. Chance of Success: 65%
    [X]Plan Rebuild
    -[X] Logistics Reform: Cost: 800. Time: One Year. Reward: Strengthened Logistical Network, decreased Army Upkeep.
    -[X] The Great Hunt: Time: Three Years. Cost: 1500. Reward: Imperial Lands Purged of Monsters and Bandits, New Options Unlocked. Chance of Success: 70%
    -[X] Could You Check That Out For Me?: Cost: 100. Time: One Year. Reward: Neighpon dispatches their navy to investigate the Ghost Ships. Chance of Success: 80%
    -[X] Crystal Hearts and Minds: Cost: 300. Time: One Year. Reward: Crystal Nationalist Influence reduced, Cement Positive view of Gryphus in the eyes of the Crystal Empire. Chance of Success: 75%
    -[X] The Bronzeclaw Plan: Time: Two Years. Reward: 2000. Reward: Crystal Protectorate rebuilt, Increased Tax Income.
    -[X] Adopt a Pony Program: Time: Three Years. Cost: 1500. Reward: Crystal Refugee Situation Resolved. Crystal Ponies integrated into Gryphonian society. Will Finish this Turn.
    -[X] Cannon Ships: Cost: 100. Reward: New Ship Class Designed.
    -[X] Rotative Beam Engine: Cost: 500. Time: Two Years. Reward: Invention of first true Steam Engine, New Actions Unlocked. Will Finish This Turn
    -[x] Fanning the Flames: Chance of Success: 65%
    -[X] Gleaming Pearl gets Schooled: Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Pearl's future upbringing and education.
    -[X] Waving the Flag: Cost: 100. Time: One Year. Reward: Family "Vacation", Tour of the Crystal Empire, Better Opinion of you among the Crystal Ponies. Chance of Success: 65%
 
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