We really need to fund more basic research. We got a lot of immediately usefull discoveries, but some simply require time and you don't get anything usefull IMMEDIATELY.
@Questor An idea for after the war, but maybe we could create and fund some general research institution (i think the term is blue sky research?), and this would get us one or more research rolls per turn (maybe depending on how much we pay for its upkeep), with a cost that grows exponentially (100=1 roll, 200=2 rolls, 400=3 rolls, 800=4 rolls..). After a certain number of successes (maybe with DC starting really high (even 100 or higher) and slowly decreasing with every roll to slow us from easily getting too far in developing purely theoretical knowledge, we unlock a learning action to actually translate it to practical.
Example: after 5 successes (starting DC 100, goes down by 4 after every roll, minimum 50) allowing basic understanding of what electricity IS and what its properties are, someone comes to us with the idea of using watermills/steam engines/whatever to produce it and store it for later use.
OR
Example 2: after 8 successes in studying how diseases actually work(starting DC 105, goes down by 5 after every roll, minimum 40), someone comes up with the idea of voluntarily infecting people with a lighter form of a disease to "strenghten them" against the real deal. Vaccination research unlocked!
Investments into education could give bonuses to these rolls, and some special actions might give free rolls in specific categories (for example 1 free "medical research" roll from our "Office of Disease Control", or a free "economic research" roll from our central bank.
Uh, when i started writing my proposal was much simpler